Monthly Archives: September 2015

Gigantic Pulls Roland from Roster

Motiga has announced that big game hunter, Roland, is being removed from the Gigantic roster. Gigantic is a beautiful upcoming third person MOBA that has just entered into a much larger closed beta this week following a huge showing at PAX Prime.

Gigantic Roland Rework

Given the larger playerbase and increased voice of feedback, it became clear that Roland had turned into some sort of odd gadgeteer that didn’t match him visually, nor make for a compelling kit in the very run and gun atmosphere of the game. As such, he has been pulled to undergo a comprehensive redesign featuring visual changes, and a kit overhaul to create someone who better fits into the Gigantic world both lore wise, and gameplay wise.

For full details on the decision, check out the official post on Gigantic’s website.

Camelot Unchained Celebrates “100 Hours of Glory”

During this past weekend’s DragonCon convention, CityState Games made a rare public appearance to showcase their test server for Camelot Unchained to non-backers! This madness was topped by this appearance being the first reveal outside of internal alpha testing of their procedurally generated terrain system, bringing some of the most beautiful (though still a little glitchy) environment in the MMO field. Though CityState even surprised themselves with the event hitting a milestone of 113 hours of continuous server run-time without a single crash.

This terrain system coming out of the gate so strong is exciting news for anyone following development of the sandbox tri-realm PvP MMORPG, Camelot Unchained. Its existence will speed up the development pipeline of crafting a massive believable world, as they can now generate large swaths of land that can be further tweaked into perfection. Various biome creation can be sped up as well to diversify the breaks between regions in the world. But perhaps the biggest hype factor about the system is its real-time nature of editing the world, letting the developers or pre-defined factors like player spells and weather change the landscape around players without the need of downtime or patching.

But enough talk, take a look at the new landscape demos below, along with a new upgraded model for the Arthurian golem!