Curious what’s new with WildStar‘s updated business model? This video breaks down the details.
Monthly Archives: October 2015
Black Desert NA/EU Teaser Trailer
It’s coming. The west will soon know the glory of battling in The Black Desert. The game will be buy to play with no subscription model.
Fantasy War Tactics Global Launch Set for November
International game developer and publisher NEXON Korea has revealed the highly-anticipated strategy role-playing game (SRPG) Fantasy War Tactics will have its worldwide launch on Nov. 5 (KST) for Android and iOS. In advance of the global launch, registration is now open for the title on the game’s official site.
Fantasy War Tactics offers classic SRPG tactics, a vast map with 12 regions and 180 dungeons to explore, a built-in Player versus Players (PvP) system and more than 50 heroes to choose from. In Fantasy War Tactics, players need to utilize their heroes’ character skills, the terrain around them and their friends to help them in the heat of battle. Using the social features in Fantasy War Tactics, players can borrow their friend’s heroes for their own party.
“After a successful open-beta and soft launch we’re thrilled to be one step closer to bringing Fantasy War Tactics to the world,” said Daehwon Kim, Creative Director of NEXON GT. “Our team has been hard at work to bring this classic SRPG to the western audience, and we can’t wait to see how fan’s react.”
Nexon Korea is also offering an incentive for fans who download the Fantasy War Tactics on Nov. 5, and play the game within two weeks following its launch, are eligible to receive an in-game costume “Pirate Queen Chris” along with other Legend-Class armor and in-game currency.
Both the Android and iOS versions will be available in 154 countries, including the United States, European nations and Asian countries, with language support in Korean, English, Japanese and Chinese (traditional).
NYCC 2015 – Day 4 – Bandai Fighting Games and Cosplay Showcase
By Michael Sagoe (mikedot)
Last day of NYCC had arrived and I was free for the entire day to do whatever I wanted. Many of the Sunday panels didn’t interest me and since I had five hours to kill, I decided to check out a few more gaming booths before grabbing a few more cosplay photos.
First I checked out the Capcom booth to try out their latest titles, including Street Fighter 5 and Resident Evil Umbrella Corps. I was way more interested in seeing how the new SF game played out, so I hopped into the (relatively) short line to play. The build they showed off at NYCC was the latest one which featured the recently revealed fighter Laura, the female Brazilian martial artist who studies Brazilian Jujitsu with a small bit of Capoeira. Now judging by the gameplay videos I’ve seen online, I was really excited to try this version of Street Fighter out because of how much more refined the gameplay seemed. When compared to Street Fighter 3, because of its parry mechanics, the combat was way too focused on offense and hard to balance out effectively. And with Street Fighter 4, because of the focus mechanics, the combat was much more of a defensive game.
So with all that in mind, my brother and I snagged the first open system to see for ourselves. Not knowing which character to go with at first, I ended up playing as Ryu while he played Rashid, a previously announced character hailing from Arabia using a wind-based fighting style. As I played through three rounds, I got a good feel for the gameplay very quickly, as the combat system felt more forgiving with things like 1-frame links being thrown out the window. As a result combo attacks are easier to perform, as were V-Trigger and V-Reversal allowing players to make both offensive and defensive comebacks. Also despite not being the best when it comes to playing with arcade sticks, I was able to play effectively and perform combos efficiently. After completing a full match (which I unfortunately lost), I feel like Capcom really nailed a good balance between defensive and offensive gameplay for this iteration of Street Fighter. If Capcom’s plan was to make the game more accessible for newcomers while retaining the technical depth of their previous titles, I think they nailed it right on the head.
Next, I hopped over to the Bandai Namco booth to check out some of their titles including Naruto: Ultimate Ninja Storm 4. The line for UNS4 was also fairly short so I was able to get in a match within a few minutes. It’s been awhile since I played a Naruto game by CyberConnect2, so there was a LOT of new gameplay mechanics that I was unfamiliar with, such as the new Leader Swap ability, ground-to-wall combat and multiple jutsus. With having very little knowledge of the characters in the roster, I went with a very safe choice of picking Naruto and Might Guy as my tag team.
Once the fight started, I was instantly blown away by all the new combat mechanics I had to deal with, and my opponent quickly tore me a new one, I spent more time trying to comprehend the controls more than anything, and could do nothing but try to defend myself rather than going on the offensive. Needless to say, I lost the match pretty quickly.
It seems like the gameplay continues to lean towards a more complex and flashy combat system, which seems nice at first, but complexity, at least for me, just adds to the frustration of playing the game. Depth is what makes a fighting game truly engaging, rather than adding more flashy attacks and more button combinations required to perform a single set of moves. I suppose for what it is, the Naruto Ultimate Ninja games have never been about serious competitive play, but I would really like to see some more depth put into the mechanics in the future, and it seems that this game will be more of the same.
After I got my fill of game playing, it was time to check out some more cosplayers before ending the day, and I ran into some cool ones here and there.
With nothing else left to talk about, I’d like to end things off by saying that my NYCC 2015 experience was a lot more favorable than the last. I got to meet some interesting faces in the game industry, got to hang out at some cool parties and so much more. The focus on gaming events was higher than last year’s event, but lower than the year before. It seems that competitive gaming will no longer be a main attraction for NYCC, as this year’s DotA 2 tourney was (once again) held at Madison Square Garden instead of at the Javits Center like with the Intel Masters Tournament. Of course, this could just be a sign that the eSports scene has grown significantly enough that smaller venues just aren’t going to cut it in this day and age.
Still, this is all perfectly fine because NYCC is supposed to be about comic books, after all, and there sure were a hefty bunch of comic book booths this year, with some ridiculous new titles, including… this:
…Let’s all just take a moment and comprehend that THIS is now a thing.
Still, overall this was easily the best NYCC I’ve been to and I certainly hope that each and every NYCC I go to in the future will be just like this one.
Just to end things off, I’d like to post one of my favorite bunch of cosplayers that I got to witness as I left the convention center.
Dicetiny Steam Early Access Trailer
Dicetiny is heading to Steam Early Access October 23rd!
Medieval Engineers Update 2.038 – Bug Fixes
Another round of bug fixes as Medieval Engineers continues their efforts to stabilize the game. See the full list on their official site.
Rocket League: Revenge Of The Battle Cars DLC Available Now
Independent video game developer and publisher, Psyonix, announced today that Rocket League, the sports-action game that has surprised and delighted the worldwide gaming community, will receive the new DLC Pack “Revenge of the Battle-Cars,” available now on PlayStation™Network and Steam PC.
The DLC pack features “Scarab” and “Zippy,” two fan-favorite vehicles from Rocket League’spredecessor, Supersonic Acrobatic Rocket-Powered Battle-Cars (SARPBC). New Paint Types, Decals, Rocket Trails, Toppers, Antennas, Wheels, Trophies and Achievements are also included. Revenge of the Battle-Cars will retail for $3.99 USD or its regional equivalent.
Two alternate variations of existing Rocket League arenas: Urban Station (Night) and Utopia Coliseum (Dusk), are also available to all players for FREE, whether they’ve purchased DLC or not. New Video Game Antennas and Community Flags are part of the FREE portion of the update as well.
- The Complete Revenge of the Battle-Cars DLC Pack Includes:
- 2 New Classic SARPBC Cars (Scarab and Zippy)
- 12 New Decals (Six for Each New Car)
- 3 New Paint Types (Toon Glossy, Toon Matte, Toon Wood)
- 2 New Wheels (Scarab and Zippy)
- 2 New Rocket Boosts (Accelerato and Battle-Stars)
- 4 New Toppers (Cavalier, Locomotive, Pixelated Shades, Shark Fin)
- 2 New Antennas (Retro Balls from the Original Game)
- 5 New Trophies (PS4) and Achievements (Steam)
Patch notes are available here.
RIFT Into the Wilds Squirrel Pack Giveaway
OnRPG has partnered with Trion Worlds to celebrate the release of the RIFT Primalist and Into the Wilds Update 3.4 with a bountiful Squirrel Pack!
Enter the vast, magical world of Telara and experience an unprecedented class system, massive open-world battles, and player housing like you’ve never seen before – all for free.
RIFT 3.4: Into the Wilds brings a new Zone, new Calling, New Dungeon, New Warfront, and much more!
The Squirrel Pack Includes the following for one character on your account.
1) 1 of 6 Planar Squirrels Mounts (Random)
- Cloudtail
- Shadowtail
- Gemtail
- Flametail
- Brambletail
- Rivertail
- 2) Overcompensating Crystallized Insight
- Grants 1 million Planar Attunement XP (before bonuses are applied)
- 3) Nightmare Weapons Skins
- Bloodfiend
- The Howling Eye
- The Dread Cleaver
- Constellation of Sorrow
To Redeem your Key:
- Visit http://www.trionworlds.com/rift/en/store/redeem/ to redeem your code.
Conquer Online Kingdom War Expansion Launches Thursday
Conquer Online‘s newest expansion, Kingdom War, will be launched on the 15th of October, 2015, bringing lots of new content to the mysterious world of Conquer including existing players and returners being able to gain the last Talisman in Conquer Online, “Tempest Wings”. As well, the Simplified Chinese expansion version of Kingdom War, released in the middle of September, has seen weekly changes in the dominating powers and Emperors.
When a Kingdom wages an invasive war against another server, all heroes on the server can enter the Realm, cross into the other servers’ main cities and launch military invasions to plunder the gold bricks on other servers. To protect the Kingdom and seek hegemony, heroes are measuring up their prowess in the cross-server PVP event. Gold brick plunder and PK in the Realm have been heroes’ daily training since the open beta test of the Kingdom War expansion.
Slaying the Thunder Dragon, finishing cross-server missions and spying on other Kingdoms will gain various rewards and cross-server exploits. Joining in the battle can also harvest a lot of gold and the last Talisman in the world of Conquer, Tempest Wings!
Don’t begrudge the heroes lying wounded upon the battleground! Will you come back safe and sound? Grab a weapon and show your loyalty, enter the Realm, embark on a new adventure and fight against other servers! The battleground is awaiting!
Read more on the official Walkthrough of Kingdom War site.
Das Tal MMO Features Arrive in 200 Hour Special Event
Fairytale Distillery has announced that Das Tal has updated majorly in the past few months to create a persistent open world. To celebrate, a nine day long event will be held for the game’s supporters, testers, and clans, starting October 31, to welcome them to the newly revised game.
- Das Tal’s updated features include:
- Settlement construction: Along with upgradable buildings.
- Clan warfare bolstered: Sieges, resource wars and random events.
- New player progression system: More flexibility in character development.
- Double the previous armor and weapon abilities: Many have been reworked, and many more added.
- Overhauled crafting system: Many new materials to gather and strategic choices to make.
- Brand new map zone: The new Mountain biome. Grey is the new orange!
- Custom control configurations: No more problems with AZERTY keyboards! You can now create your own control schemes.
The event is planned for two servers, one in North America and one in Central Europe. Experienced clans, testers, YouTubers, and streamers have been invited. Anyone else wanting to get involved can check out supporter packs or sign up to the tester list.
















