Monthly Archives: October 2015

TERA Lost Isle Halloween Pack Giveaway

OnRPG has partnered with En Masse Entertainment to celebrate the Lost Isle update to TERA with a special Halloween EXP Pack!

TERA is set to revamp their new player experience with the Lost Isle update! Featuring an expedited route to level 11, a shiny new island, and improved UI on the character creation menu. Plus the Halloween events are nearly upon us!

The TERA Halloween Pack 2015 Includes:
• Fresh Pumpkin Mask (Permanent, Hair Slot) – Straight from the fields and onto your head!
• Boneshaker (7-day Character Mount) – Your bones may shake, but your enemies will quake as you ride into battle on this skeletal mount.
• 100% XP Boost (1 Day) – Increases your hunting XP reward by 100% for 1 real-time day. Can only be used on characters level 64 or below.

 

 

To Redeem your Key:

  • Go to https://account.enmasse.com and create a new En Masse account or log into an existing one.
  • Click the “Redeem Code” button from the “Account Overview” page.
  • Enter your code and hit “Submit”.
  • Launch TERA and log into the account you redeemed the code to. If you haven’t installed TERA, download it from: http://tera.enmasse.com/download.
  • Claim your items from the in-game Item Claim (accessed from the main menu bar).

 

For further information regarding code redemption and claiming your items in TERA, visit our FAQ here: http://support.enmasse.com/tera/how-do-i-claim-my-premium-services-and-purchased-promotional-items

 

 

Gazillion Reveals What’s in Store for Marvel Heroes 2016

Gazillion Reveals What’s in Store for Marvel Heroes 2016 news header

Yesterday Gazillion treated a room full of gamers at New York Comic Con to a sneak preview, and today it’s official: Marvel Heroes 2015 – the super-powered free-to-play action-RPG for PC and Mac – will level up to Marvel Heroes 2016 this December. Whereas the rebrand to Marvel Heroes 2015 focused on turning things around (the game’s Metacritic rating skyrocketed from 58 to 81 after a number of key adjustments to content and pricing model), Marvel Heroes 2016 represents an initiative to continue this momentum with releases of new tent-pole additions on a regular basis.

Full details will be provided in the weeks to come – they’re far too many for one mere press release to handle – but highlights of some of the most notable features to be released include the following, beginning this December and throughout 2016:

  • “Secret Invasion” Story Chapter: Battle alien Skrulls of all shapes and sizes, including the Super-Skrull himself, Kl’rt, who makes his long-awaited, much requested Marvel Heroes debut.
  • Controller Support: One of the community’s most requested features.
  • Visual Updates: Revamped looks for characters introduced during Marvel Heroes’ 2013 launch window.
  • Leaderboards: Something new and interesting to do every night. Tournaments and Seasons will grow out of this eventually.
  • Steam Achievements: Players loved the new in-game achievements added to Marvel Heroes 2015 – now, the feature extends to Steam with nearly 100 of them.
  • Mac Out of Beta: The Mac version has been in beta for over a year now. Not anymore.
  • “All-New All-Different” Material: Keeping things current with what is happening in the greater Marvel landscape to a greater degree than ever, such as the current “All-New All-Different” comics, while still also continuing to honor over 75 years of comic history.
    Meanwhile, other exciting material is planned for the months to follow the December launch:

  • Savage Land Patrol Zone: A never-ending gauntlet of dinosaurs, sadistic mutates and more!
  • Thanos Raid: The Mad Titan makes his Marvel Heroes debut.
  • More! Stay tuned for further announcements.

In addition to this abundance of new content, players can expect the continuous flow of new playable characters (now numbering more than 50!), team-up heroes, pets and more to proceed as they’ve grown accustomed to over the past two years.

“I truly believe our game is better than ever now, and the rebrand to Marvel Heroes 2016 represents our never-ending initiative to continue improving for the next year and beyond,” says Gazillion Studio Director Jeff Lind. “As game developers, we’re privileged with the great power to create an action-RPG set in the Marvel Universe; with that comes our inherent responsibility to Marvel’s millions of fans to deliver an excellent product that only gets better with the more we add to it. ”

Castle Crashers Steam Update Coming October 14

Castle Crashers Steam Update Coming October 14 news header

Independent game developer and publisher The Behemoth is excited to announce a major update for Castle Crashers on Steam! The “Barbarian Makeover” update for Castle Crashers Steam has a planned release on October 14, 2015.

Barbarian Makeover update includes:

  • New mini-game, Back Off Barbarian. Jump and hop across the level to avoid the enemies! This mini game will replace All You Can Quaff.
  • New Ultra Mode allows for higher textures than before
  • Uncapped framerate
  • Updates to UI flow
  • Russian language support added

Previous owners of Castle Crashers on Steam will be notified of the update when loading up the game after October 14, 2015. For new owners, the full game is available to purchase on the Steam Store for $14.99.

Rogue Rocket Games to Bring First Wonder to Consoles, Passes Steam Greenlight

Rogue Rocket Games to Bring First Wonder to Consoles, Passes Steam Greenlight news header

Indie developer Rogue Rocket Games today announces a partnership with independent console developer and publisher GRIP Digital to bring their upcoming First Wonder – a hilarious, genre-bending spiritual successor to the beloved classics MDK and Giants: Citizen Kabuto – to consoles. Through this partnership with GRIP Digital, First Wonder will now also come to PlayStation 4 and Xbox One, once fully funded on PC. Rogue Rocket Games is also thrilled to announce that First Wonder took less than two weeks to receive Greenlight approval from the Steam community.

“The team at GRIP have such excellent console experience, there’s nobody better to help spread the madness of First Wonder to PlayStation and Xbox,” said Rogue Rocket Games co-founder Richard Sun. Jakub Mikyska of GRIP Digital added, “We are very excited about partnering with Rogue Rocket Games to bring First Wonder to consoles – because, believe us, there really is nothing like this on consoles right now, and gamers need this!”

In First Wonder, the people of the alien planet of Majorca are besieged by a colossal ancient creature known as Monstro, awoken from his sleep by a greedy corporation and intent on fulfilling a dark ancient prophecy. Only the Cargonauts – a down-on-their-luck deep space salvage crew – can halt Monstro’s path with all the blasting and jet-pack equipment they have to work with, hoping to best Monstro’s incredible natural abilities. Players will not only be able to join the Cargonauts, but also take charge of Monstro in intriguing, humorous alternating chapters of a gripping single player campaign, and online via asymmetric multiplayer.

NYCC 2015 – Day 3 – A Tenno’s Day Out

By Michael Sagoe (mikedot)

The third day of NYCC has come and gone, and this day was easily the most memorable day of the entire event, because this day was all about Warframe, the ever popular Sci-fi shooter created by Digital Extremes. They had so much planned for NYCC, including the Wikia Fantasy Foods truck, the Developer & Community Panel, and the VIP After Party for those lucky few that managed to get a ticket. My entire day was focused on this special game, so it’s only appropriate for me to call this daily entry: “Tenno’s Day Out”.

As I mentioned in my previous entry, the Wikia Fantasy Food’s truck was giving away free samples of various fantasy foods, including “Greedy Milk” from Warframe. Getting your hands on the free samples, however, was a bit of a challenge, as they were only giving them out in limited quantities. To ensure that I wouldn’t lose out on a sample, I showed up to the truck one hour before serving time so I could snag a ticket. Once they started serving and I was waiting on line, a familiar face from the Warframe team was seen handing out headbands.

Indeed, Rebecca Ford, Community Manager and the voice of The Lotus was meeting and greeting Warframe fans, encouraging everyone to check out the upcoming panel. After chatting with her for a bit, I reached the end of the line and ordered my Greedy Milk.
So with drink in hand, I went back to the lounge before giving it a try. Now prepare yourselves… for the first (and probably last) time in OnRPG/MMOhuts history, we’re going to have a little food review.
So as mentioned before, Greedy Milk isn’t so much an actual food item in Waframe, but rather a Grineer metaphor from General Sargas Ruk about crushing the blood from the skulls of their Corpus enemies. So how does that translate into a drink?

Apparently, the blood of Corpus enemies translates to a cookie & cream milkshake. Crazy.

As much as I love anything with cookies and cream, the taste of milkshake wasn’t very adequate, as the mixture of vanilla ice cream and chocolate cookie wafers were mixed together with too much cookie and not enough ice cream. Not only was the consistency of the ingredients off, but the preparation of the milkshake was also poorly handled. The temperature of the milkshake was over frozen to the point where chunky flakes were formed inside the drink, making it very hard to sip through a straw.

This greedy milk concoction could have been passable despite the over mixed ingredients, but the thick and flaky ice cream due to over-freezing really made the whole milkshake taste a bit fowl, so I honestly wouldn’t recommend this frozen dessert at all. If I would have to give this drink a score, with 1 being bad and 5 being great, I’d give it a definite 2 out of 5.

Now I’m not as disappointed that Greedy Milk ended up losing to Gravity Fall’s Mable Juice in the semi-final rounds.

Despite the unsatisfactory Greedy Milk, next up was the Warframe community panel. To make sure that I wouldn’t miss out on any good seats, I waited at the entrance line for two whole hours before getting in, and it was easily worth the wait, as more of the Warframe staff came around to chat with their fans, psyche the crowds up and take a few pictures.

Once the panel started, they jumped straight into a quick demonstration video that showcases what warframe is all about, such as combat, archwing and the warframes themselves, just to give some participants in the audience a clue if they’ve never played the game before. After that, they started things slow by telling everyone how much the game has grown since its initial release and how Warframe was literally the game that saved Digital Extremes from going under.

Which was all well and good, but it wasn’t all that exciting, until they revealed this:

(I apologize for the out-of-focus photos. Trying to take pictures and liveblog at the same time isn’t easy, apparently)

A mystery warframe appeared on the screen. The crowd and I was super excited to know what it was. Without further delay, the mystery warframe was revealed…

The next warframe in development is going to be an archer-based warframe who can summon a bow & arrow weapon in the same sense as Excalibur’s Exalted Blade or Mesa’s Peacemaker. She’ll also have the ability to manipulate enemy fire in midair and redirect those attacks towards enemies. While the concept seems neat, it sounds a bit like another version of the Mag warframe, but time will tell. After the new warframe reveal, concept art of the upcoming Orokin Moonbase was shown off. While it looked just as cool as ever, still no in-game footage of the tileset was shown. Next, a handful of community created warframe skins were shown off, along with a completed premium skin for Rhino and the previously announced Wukong warframe, which will be released sometime in November.

Speaking of Wukong, the Monkey King: the Digital Extremes team then hosted a quick Q&A, and a cosplayer dressed up as Son Wukong was there to ask a few questions.

As for the questions asked by the fans, most answers didn’t really give us more insight into the game’s current state or future, except one interesting question regarding Syndicates and their purpose in the game. It was suggested that Syndicates did not serve much of a purpose in the grand scheme of Warframe’s ongoing story (which I completely agreed with). A user asked if it would be possible to begin a storyline that involves the Syndicates going to war against each other, and Steve answered that question stating that it’s a good idea, but for now, they’re going to focus on the upcoming sentient faction which will be the center conflict for Update 18.

With all things said and done, the panel ended with much praise, except with one of the parting gifts that were left for us, which was a voucher for 75 free platinum. It would have been a nice gift for attending, but the code was only redeemable for PS4 users, and with most Warframe players in audience being a part of the glorious #PCMasterRace, the gift didn’t sit too well with them.

After the panel, the VIP After Party was up, and man, this was easily one of the best parts of my NYCC 2015 experience, as the entire place was rented out for fellow tenno to hang out, enjoy free food and beer and get some personal time with the Digital Extremes team. They also handed out MORE free gifts, including more headbands, PS4 platinum vouchers and even Excalibur symbiotes. Too cool.

After a long night of drinking, Scott proposed a toast along with a speech to all the Warframe fans out there. To give players one last treat, Scott ended up revealing the next primed warframe will be Sayrn. Of course, Rebecca then blares in stating that the next primed warframe isn’t revealed yet. Knowing DE’s track record, that probably won’t be the case, but who knows.

Overall it was an incredibly epic night, and one that makes me look forward to playing Warframe when I return home from New York.