Monthly Archives: October 2015

ASTA Initial Beta Test Scheduled for November 2015

ASTA Initial Beta Test Scheduled for November 2015 news header

WEBZEN, a global developer and publisher of online games, announces today that the upcoming Asian fantasy MMORPG ASTA – The War of Tears and Winds will soon begin a public initial beta test.

Access to the initial beta test will not be restricted, and starting from 3rd November 2015, all players with an active WEBZEN account will be able to check out this new addition to the webzen.com game portal for the first time. The initial beta test is scheduled to last for roughly one month and will provide players with a first look at the game’s settings and features, while also doubling as a server stress test and general check-up. Upon its conclusion, player progress and characters will be wiped. Once the official open beta begins, all participants of the initial beta test will receive a special thank-you gift.

Apart from the unique art design and attention to detail in its environments and characters, ASTA also brings back some of the most popular features found in the most beloved classic MMOs, such as customizable attributes and talent trees. This allows players to have more freedom within the game and to create their perfect character. The Divine Spirit System and jewelry crafting also allow for extensive customization, letting players fine-tune their specializations even further.
Boasting a wide range of features, ASTA offers plenty of content for players of all types. Some of the most notable features include:

  • A vibrant fantasy setting inspired by Asian myths and legends
  • Dense and suspenseful storylines and quests
  • A dungeon and raid finder for cooperative group play
  • PvP battlegrounds, arenas, and guild battles
  • Extensive character customization, featuring unique systems such as Divine Spirits
  • An in-depth crafting system with a variety of professions

Interested players are invited to check out the game’s official webpage found at http://asta.webzen.com for more information, and the option to register for an account.

Neverwinter: Strongholds Coming to Xbox One Nov. 3

Neverwinter: Strongholds Coming to Xbox One Nov. 3 news header

Today, Perfect World Entertainment Inc., a leading publisher of free-to-play MMORPGs, and Cryptic Studios announced Neverwinter: Strongholds – the seventh expansion for the action MMORPG set in the Dungeons & Dragons’ Forgotten Realms universe from Wizards of the Coast – will arrive on Xbox One Nov. 3. In the game’s latest expansion, players will join other guild members to reclaim a derelict keep from the wild and rebuild it into a fortified stronghold on Neverwinter’s largest map.

 

Reminiscent of the wargaming tradition from which early Dungeons & Dragons evolved, Neverwinter: Strongholds empowers guilds to battle the surrounding environment for resources to customize and optimize their newly acquired home against threats. Build defenses both in and around strongholds using structures like archer towers to fend off attackers, while building siege structures to increase their ability to wage war against enemy guilds in the all new Siege PVP game mode, also available at launch.

 

Strongholds Siege is fought on a battleground created by combining two strongholds maps, doubling the scale and making it the largest map ever built. This creates a three-lane battlefield to support large-scale 20-vs-20, MOBA-like combat. The objective of this mode is to siege and destroy the enemy’s guild hall. Once the keep has been secured, guilds will work to solidify their foothold along the ranges of the Sword Coast.

“As in the simulation style of Dungeons & Dragons, Strongholds gives players the chance to grow with their guild and gives members a new home to forge their legend following the Tyranny of Dragons and Elemental Evil,” said Rob Overmeyer, executive producer for Neverwinter. “Strongholds gives our Neverwinter players the ability to take their guild’s story and make it legend while providing an all-new competitive mode where they defend their guild hall from invading threats. Strongholds gives us a great foundation upon which we can tell more Dungeons & Dragons stories in the future.”

 

“It’s cool to see Neverwinter: Strongholds take an aspect of D&D and make it available to so many new fans,” said Nathan Stewart, Brand Director of Dungeons & Dragons. “I’m looking forward to seeing Xbox One guilds duke it out in massive PVP battles.”