Atlas Reactor showcases the four phases of gameplay decisions in its simultaneous turn-based tactics system.
Monthly Archives: October 2015
League of Legends Patch Rundown 5.21 – End of Season
League of Legends ends the season with a bang, featuring tons of balance changes and the long awaited mini-rework to Zilean, allowing him to donate experience through his new passive! See full notes here!
Smite Shadows of Olympus Patch Notes Revealed
Today’s Smite Patch Note Preview on Twitch revealed the details for update 2.17, Shadows of Olympus. The patch is scheduled to go live on November 3.
This patch is mostly about new skins and the digital SWC Loot Pack. There are also some item changes and a couple of god nerfs. You can find the full patch notes here.
Along with the 2.17 patch, the PTS will also be hosting a new game mode: Clash. The new game mode is meant as a bridge between Arena and Conquest, offering a 5v5 casual mode. The mode is only in a test phase at this time and will not be going live with the Shadows of Olympus patch. More info on this mode can be found here.
Black Desert Alpha Key Raffle Event
Missed last week’s Black Desert alpha key giveaways? Wish you could be part of this coming Sunday’s tests? Well you have one last shot at it! Read below for details.
Black Desert Online (BDO) is an open world action MMORPG with next generation visuals and skilled based combat that will rejuvenate the genre. Black Desert Online has the best and most in-depth character customization feature of any game that is currently on the market which allows for unprecedented detailed character creation. Its intuitive controls, beautifully designed world and extensive lore will excite both newcomers and veterans of MMO games and action RPG’s in general.
Black Desert Online will be released in early 2016 and will not be free to play or employ a subscription model. Instead players will buy the game once and can buy vanity items in-game to allow for further customization. Initially the game will be localized in English, French and German. Pricing details will be revealed soon.
Want to win a key? Check out our staff character creations below, and then vote on our forums to enter for a chance to win! Our staff drew numbers and were randomly throw into one of the four classes available. Here’s the results of their handywork.
ApocaRUFF’s Archer – His Waifu
MissyS’ Berserker – Braveheart
Mikedot’s Warrior – As Himself
JamesBl0nde’s – Resting Bitch Face
JamesBl0nde’s Warrior – Thor (bonus entry)
To Enter our Raffle:
- Visit our official raffle page here.
- Vote on your favorite character design from our Gfycat selection, or check them in action in JamesBl0nde’s showcase video!
- On end of day Friday we’ll select 10 entries to award the Black Desert Alpha codes too for Sunday’s test!
Alpha Schedule (servers live time):
- 08:00 / 20:00 CEST (1st November)
- 12:00 / 24:00 EDT (1st November)
- 07:00 / 19:00 PDT (1st November)
Celtic Heroes unleashes Halloween update and new expansion
One Thumb Mobile, creator of the mobile 3D MMO Celtic Heroes has unleashed a brand new expansion and Halloween update encompassing an all new level of Gelebron’s Tower; Arcane Sanctum, and the seasonal festivities of Samhain.
Joining the festive season, 3D MMO Celtic Heroes will host celebrations of Samhain. Available from today on iOS and Android devices, Heroes will immediately notice the change to Lir’s Reach as the area has been shrouded under the new Blood Moon. The event will also play host to a plethora of seasonal activities, available for all levels of players, including over 60 bounty and seasonal quests for players, new and exclusive rare items, and spooky new mounts, wings and fashion! Additionally, Heroes can team up with others as the powerful ghostly horseman; Osan Marach, and his fearless riders are awaiting those brave enough to contest them.
Also in this update is the anticipated release of the Arcane Sanctum area of Gelebron’s Tower. Only accessible to the bravest of Heroes, they must fight their way through the Forbidden Halls and work together venturing forth into the uppermost level of Gelebron’s Tower; Arcane Sanctum. It is here that courageous Heroes will witness the surges of magic grow stronger before coming face to face with the toughest foe within 3D MMO Celtic Heroes; Gelebron.
“This latest update to our 3D MMO Celtic Heroes is full of seasonal fun, tough new challenges and lots of great new game improvements,” says Samantha Murray, Marketing Manager at One Thumb Mobile. “The Arcane Sanctum expansion along with the seasonal event Samhain has been joy for the studio to create with the art and design teams really utilising the innovative features that Celtic Heroes is increasingly becoming known for. We hope that players will enjoy the update as much as we enjoyed creating it.”
Working closely with the community, One Thumb Mobile has also included hundreds of brand new impressive skill animations and several game and interface improvements to this update.
Obsidian Entertainment Office Visit – Skyforge/Armored Warfare Teasers
By Darren Henderson (DizzyPW)
Last Thursday was certainly an interesting time. Obsidian Entertainment invited a variety of European and American gaming press to their office in downtown Irvine, California as a sort of unofficial launch event for Armored Warfare. Strangely enough, we gleaned very little information about what’s next for the two games that wasn’t already public before attending. Now that’s not to say there aren’t HUGE HUGE content updates in the works for both games. Just that apparently my way with working details out of game developers are rather frowned upon by the producers and my.com publishers, and I’m left under embargo to not report on said giant reveals… yet. I do have some interesting news to share though, along with a look inside the infamous gaming studio responsible for such legendary titles as Star Wars: The Old Republic II, South Park: The Stick of Truth, Neverwinter Nights II, and Fallout: New Vegas just to name a few.
Skyforge Presentation
Eric Demilt kicked things off with a look at what has been and what will be in one of the most successful MMORPG launches of 2015, Skyforge. To our surprise, we discovered the game has been in development since 2010, so it’s no wonder they had a solid pipeline of content ready to continue streaming out post-open beta launch. One thing that became clear throughout the day though was Obsidian is hardcore about their stat collection, and reactive in design to reflect the stats shown.
For instance, they offered us a shot of the full breakdown of % of players that have played every class in the game. Seeing that some classes are extremely under played due to the nature of their unlock being so deep inside the Ascension Atlas, they are looking into ways to give players a shot at experiencing them without requiring hours upon hours of work. Their Halloween event letting you unlock the Witch is a good example of this.
The end of their presentation showcased a pipeline of things to come. Rated PvP with tournaments seems to be the big push in development currently. Pantheon Academies making the community more accessible to new players, while assisting established guilds to find new recruits, is also heading our way very soon. These elements seem to tie together as Pantheon VS Pantheon combat will soon test the might of the hardcore players, and you’ll need some numbers to prepare for such epic battles.
PvE players on the other hand can look forward to a steady stream of new zones/missions to keep the game exciting. This is going to include new foes known as Avatars, aka big ass monsters unlike anything you’ve seen in game prior. Hints of a new class were also given, with concept art hinting at something to do with robotics, but even the developers willing to slip a few secrets were 100% tight lipped about what this class could be. Though I imagine with a new class we can expect some changes or additions to the Ascension Atlas. It only makes sense they would have to do so.
Armored Warfare
Overall the Skyforge presentation was brief as the true focus of the day was Armored Warfare’s open beta, and what’s next for the modern armor focused game. Chief Developer Richard Taylor was on sight to start things off with a bang, announcing they would soon have a whopping 20 maps live for play.
Again going back to statistics playing a key part in development, Armored Warfare developers saw the writing on the wall. Roughly 30% of their playerbase are PvE fanatics, something unheard of in the primarily PvP driven world of online tank fighting. As such you better believe a much heavier focus on narrative and story progression in missions is high on the pipeline priority list. Base Building 2.0 will soon be live to offer a more rewarding and meaningful reason to balance this side venture. Rewards have recently been upped to make PvE more rewarding, but they’ve heard the outcry of “not enough” and are continuing to look for how else they can make PvE players not feel gimped compared to their PvP brethren.
Another complaint they’re looking to address is the high cost and time for ammo refills and tank repairs on high tier vehicles. People don’t want to fight through the long grind to these tanks just to only use them once a day, and Obsidian hears ya.
One of the most impressive addressed requests from the community however is the upcoming Operation Reactor map. Players wanted larger maps, and boy are they ever getting one. At roughly 200% larger than the original Armored Warfare maps, Operation Reactor is a behemoth of gaming tech brought to life. Get ready to play cat and mouse with your rivals in a 14×14 KM map! That’s not the only map in the works however. A coast-side PvP map is coming soon along with PvE maps code named Operation Cerberus and Operation Albatross.
Custom match making is incoming as well, set to go live with an observer mode ideal for shoutcasting battles, or just learning from superior players in a live setting. I’m sure players will be able to get creative in these battles with rulesets as well for fun possibilities. Rumors of a replay system following not far behind should have competitive players pretty damn excited.
Finally for those wishing a core tank could get the rewards of being a premium tank, the upcoming Battle Hardened Mode will offer just that. In exchange for accumulation of a certain currency, you’ll be able to upgrade the status of one of your favorite tanks to Battle Hardened, netting you premium rewards as well as sending a sign to your allies that you’re going all out with your favorite tank in that battle.
The primary focus of the event though was the Tier 9 tanks, set to go live in an upcoming patch within the next week or two. We had a chance to go hands-on with the tanks to share some thoughts.
Challenger 2 – Straight out of the tale of the Turtle and the Hair, the Challenger 2 believes slow and steady will win the race. Getting this bad boy up a hill is a test of patience but at least you have the comfort in knowing that if someone catches you off guard, you’ll have plenty of time to turn and face your attacker because this tank just doesn’t take damage. I saw shells bounce off our hull for days.
T90 MC – One of the few tanks the Challenger 2 might need to watch out for. If you have a steady hand and can line up your shots to find your foes’ weak point, the T90 MS will obliterate anything in its path.
Panhard CRAB – The CRAB is the definitive example of what a scout should be. Its vision can spot foes so far away, just having one on the battlefield is enough to instill constant paranoia. What’s really wild about this vehicle is its ability to pivot in place, letting it escape in just about any direction at the drop of the hat should you get the drop on one. And man… can that CRAB scuttle.
B1 Draco – What a nightmare. This tank will make you never want to leave your flank exposed again. A Tank Destroyer with an 8 shell autocannon firing 78mm shells? That’s the kind of firepower I only want to see on my side. This was my personal favorite of the batch, as it was rather novice friendly and still brought the big damage numbers to even the hardiest of the tier 9 line-up.
M1A2 Abrams – My favorite of the Main Battle Tanks, especially during my PvE testing. It just does everything so well. Moves decently, Hits like a… tank should hit. So long as you keep your enemy in front of you, it can absorb quite a bit of punishment. When you don’t know what kind of fight you’re picking, I’d feel most confident going in blind with the ultimate Abrams.
Tier 9 tanks wouldn’t be all that without the announcement of end game content to go with it. I can say that Armored Warfare is looking at getting territory wars, ranked ladders, and guild battles online in the near future to satisfy organized players’ lust for conquest.
We gleaned some bonus information about the future of Armored Warfare form Q&A as well. For one, it’s confirmed that Obsidian is experimenting with penetration physics to allow tanks to shooter through and destroy objects. This requires rewriting code for tons of individual objects throughout multiple maps though so it may take some time. This is particularly true since they intend to have different object reactions depending on the type of shell and velocity at impact.
Tier 10 tanks are in the works. Considering the Tier 9 tanks are relevant within the last 5 years of modern first world technology, we had to question what exactly Armored Warfare intends to use for Tier 10. The answer is prototypes and experimentals with a little bit of imagination. When I asked if they company had connections with various governments for obtaining said prototypes, they declined to answer. Ah well, we’ll just assume!
Later on during the office visit we had a chance to further question the developers on plans while sitting in their offices. Here we discovered plans for implementing unique powers that separate the tank classes to a further extent, almost akin to class elite skills in an MMORPG. A demo of the Tank Destroyer’s stealth sniping ability was shown. This combines with an upcoming improvement to camouflage for a rather differentiating experience.
Essentially Obsidian doesn’t want camouflage to be a light switch mechanic but rather a nob of varying degrees. Firing a shot while in camouflage will push you reveal meter up, making you easier to spot, especially for vehicles with high vision stats. The Tank Destroyer ability allows them to wind up for a few seconds to fire off silent shots within a four or so second window (numbers are still a work in progress). If you move at all the skill goes into a very long cooldown. But any shots fired during that window will increase your camouflage reveal factor by a much smaller margin than normal, allowing you to pelt an enemy before they literally know what is hitting them. If the target survives, they’ll know your general location of course. But the delay will give you plenty of time to reposition before continuing the assault.
The other class specific ultimate mentioned was the scout. The scout will gain the ability to mark an enemy target, making them more susceptible to damage from allied tanks for the duration of the marker. This skill was chosen to push the Scout more towards a leadership role on the battlefield, calling the shots and directing forces based on their superior vision of the battlefield.
One final and fantastic reveal we stumbled upon in the office tour was an incoming update to the user interface. Originating as a debug method, Obsidian has decided to push the technology into a public feature helping users to quickly identify where they are under fire from, and what kind of ammunition they’re being hit by, all from visual queues.
In the demo this breakdown was done through yellow and red jagged border indicators. Yellow represented deflected shells while red demonstrated suffered damage. The depth of the outline demonstrates how powerful of an impact you suffered, and the direction it hits you will reflect with where it appears on the screen.
Overall Armored Warfare is bringing Obsidian’s A game on all fronts. This open beta looks to be just the beginning of a long series of improvements to the game. Plus if this image is any indication, we can rest assured that Tankasaurus Rex is in the works! Or perhaps is just a prototype for the feared upcoming boss fight feature, Simbumasaufus Recks!
Office Visit Thoughts
Being in an established development studio like Obsidian Entertainment is quite different from the typical small time publishing studios I’ve visited in the free to play sector. Other than the sheer size of their facility, I have to say the key difference was culture. Sure every office has hoarder programmers stuffed into dark cubicles (though Obsidian has rather impressive offices instead of cubicles), here each group of designers was grouped into rounded set-ups where ideas could easily be exchanged between members of the same group.
Another change was seeing iconic developers from past games still present on current projects. Obsidian builds from their successes and failures, and transfers that knowledge onward to future projects to get the most bang for their development buck. As such there’s clearly some serious talent at play on Armored Warfare. Not to mention the company has a clear culture of overtime and quality hours put into place. Their hardware is top notch, with devices so ergonomic they almost felt sci-fi in nature.
Despite this culture, they still took the time to decorate out Halloween decorations. They had a board room filled with board games; a collection so vast and obscure it would make any D&D specialty store weep for joy. And the programmers clearly enjoyed what they do. Most programmers are rather stand offish or anti-social, or are quick to change the subject and talk about what they enjoy playing in their off-hours. These programmers were flat out proud of their work, and were sad to see us leave because they still had so much to show and talk about in their current projects.
Following the visit, I have a new level of faith in the Armored Warfare team. These are clearly career designers bringing console buy to play quality skill into a free to play genre with the tools and teams needed to break into any competitive genre.
Random Office Tour and Boat Pictures
Chronicle Closed Beta Date Confirmed
Jagex Games Studio, makers of the multi-award-winning fantasy MMORPG RuneScape, has today confirmed that the PC closed beta for its upcoming online strategy card game, Chronicle: RuneScape Legends, will begin on Wednesday 25th November. The game, which is scheduled to launch in 2016 on both PC and iPad, sees players craft their own card-based adventures as they battle towards the ultimate player-versus-player showdown.
“Following the fantastic reception Chronicle received at RuneFest – from both RuneScape fans and games press – it’s great to reveal that the game will begin its closed beta on PC in just a few short weeks,” said James Sweatman, lead designer for Chronicle: RuneScape Legends. “This is our chance to get solid feedback from our would be player-base for the very first time, which will help further develop and refine Chronicle ahead of next year’s launch.”
- Chronicle: RuneScape Legends key features:
- Craft unique adventures with your cards
- Expansive, story-led deck building
- Immersive 3D visuals
- Hundreds of unique cards
- Deep crafting tools
For further information about Chronicle: RuneScape Legends or to register for the closed beta, visit the official website at www.rschronicle.com.
Dungeon of the Endless Announces Deathly Halloween Update
Award-winning indie developer Amplitude Studios has donned its Halloween outfit and is prepared to spook its long-time PC fans with a ghastly free “DEATH GAMBLE” update for Dungeon of the Endless, the rogue-like dungeon-defense game that specializes in death.
Starting today and for the whole week of Halloween, players are in for a number of dark and tricky treats. They will encounter Death, a new merchant with a ‘special deal,’ and they can potentially find a new item that can resuscitate the player carrying it, finally having a way to play with death…
The Free Halloween Update Details Include:
- The Death Event: A new merchant will offer the player a very ‘special’ deal; this deal will happen frequently during Halloween week, and less often afterwards.
- The Time of Sands: A new item that can resuscitate the player who is carrying it.
Amplitude is also preparing an additional free update to be released next month, in which players will find a new space ship, a new hero, three new monsters, two new modules and a brand new ending sequence, in addition to gamepad controls, to deepen their strategic rogue-like experience.
Netmarble Prepares for its new Mobile Action RPG Blade Waltz
Netmarble Games (“Netmarble”), a leading Korean gaming company, today announced that their latest mobile title, Blade Waltz, will be officially launching on iOS and Android devices next month. The action-packed RPG features a combination of stunning graphics, scenario-based stages lurking with challenging dangers and an enchanting storyline spearheaded by three inspiring key characters, each with conflicts in their childhood years that altered the course of their destiny.
Players have the option of taking control of characters such as Starfell, a strong swordsman, who descends from the line of Half Elems and is on a quest to avenge his parents, Gordon who delivers whooping damage with heavy mechanic armor and weapons, and Ellie, a former Elem who fully transformed into a human now living as a bounty hunter, wields dual pistols as her weapon of choice.
“Blade Waltz offers an extremely fun experience for players who are looking for a new action RPG challenge,” said Seungwon Lee, President of Overseas, at Netmarble Games. “Players can control their hero of choice with the help of an aid and with many different modes such as PvP, Tag Team Battles, Boss Raids, Material Dungeons, the game has endless options for players to immerse themselves in.”
Anyone who pre-registers for the closed beta on the official website beginning today through November 3 will receive an assortment of in-game commodities when the game officially launches next month. They will receive 200 gems and various limited edition weapons and costumes to assist them on their journey. The pre-registration is currently available now on the official Blade Waltz website – PC: http://bw.netmarble.com / Mobile: http://bw.netmarble.com/m
World of Tanks: Zen Master
The calamity of new commercials carries on as the tank visits a Japanese Zen Master.




















