Yearly Archives: 2015

Forsaken World Mobile Featured by Google Play

Forsaken World Mobile Featured by Google Play news header

Last Wednesday, Google Play recognized Fedeen Games’ mobile MMORPG, Forsaken World Mobile as one of its featured games. This is the latest honor from Google Play, who not long ago named Fedeen Games as one of its Top Developers.

Forsaken World Mobile was one of the first games to make use of Google Play’s innovative pre-registration feature, and it seems as though players have been paying attention. Since the game’s release earlier this summer in July, Forsaken World Mobile has surpassed over 1 million downloads worldwide.

“I’m heartened to see so many players across the world enjoying our game,” said Fedeen CEO Heaven Wu. “A vibrant community is essential to the immersive MMORPG experience we aim to provide with Forsaken World Mobile.”

In celebration of Forsaken World Mobile’s Google Play feature, Fedeen will be releasing an updated version of the game in October, packed with new features and gameplay options. More news on this update coming soon!

EvoCreo

EvoCreo is a mobile RPG developed by Ilmfinity. Players can embark on a journey through the world of Zenith and become the top Evoker by capturing and battling over 130 kinds of Creo monsters.

Features:

Monsters galore: -Over 130 monsters to capture & evolve

Explore: Enjoy a massive open world to explore where Creo roam

Challenge the World: Challenge other Evokers and become the ultimate Evoking Master! Enjoy Cross-platform multiplayer across Android and iOS

Customize: Details go here.

EvoCreo Review – A Professional Pokemon Clone

By Jordan Hall (ApocaRUFF)

 

Introduction

EvoCreo is a 2D RPG developed for Android and iOS by IlmFinity. As with a great many indie games in recent years, EvoCreo got its start with a Kickstarter campaign started by Ebrahim Behbahani. The game focuses on Monster Collection and battle, much like the Pokemon series of games. Because of that similarity, I’ll warn you now that I will be comparing the two frequently in this review. Anyways, let’s hop into EvoCreo and see what it has to offer!

 

 

Customization

There isn’t a lot of customization, at least in terms of looks. You choose between a male or female protagonist model. You also get to choose your name and the name of your sister, which is nice. Something I didn’t expect was the existence of Player Levels. As you play your character gains experience and levels up as well. Each level up you will get points that you can spend to buy player abilities. These are things like your newly caught Creo becoming fully healed immediately or your Creo healing as you travel around. Needless to say, they can be quite helpful and help relieve some of the tediousness present in the game. So, while customization isn’t abundant, it is there.

 

EvoCreo Review

Pretty simple.

 

 

Graphics

Graphics are 2D and resemble the earlier Pokemon games rather than the newer games that make use of 3D. To that end, the best way I can describe the graphics are, “serviceable” and nostalgic. They get the job done, but more than likely the only actual enjoyment you will get from them is if you played the 2D Pokemon games as a kid (or adult) or if you just have a preference for the 2D and pixel art. The maps are set up in a very similar way to the Pokemon games, so much so that if you weren’t told what you were playing you might mistake it for a Pokemon game. The one downside to the maps are, in my opinion, that many of the buildings cannot be entered. The world overall feels smaller and less believable due to this. In the end, I’m personally pleased with the graphics and can’t find many areas to complain about.

EvoCreo Review

 

 

Controls

The controls work quite well. There are some minor issues, though. The virtual D-pad doesn’t feel as responsive as a physical D-pad might. That and the interaction button, used to interact with NPCs or items on the ground, is quite large and can cover NPCs or (again) items on the ground, making them harder to find or interact with. Besides those two issues, everything else was great and I didn’t find much to complain about.

 

 

Online Features

Usually, this is where I would discuss the game’s community. As that doesn’t quite apply to EvoCreo, I’ve changed it over to “Online Features.” When I initially came across EvoCreo, I had some high hopes for online features. I dreamed of what was, essentially, an MMO. Unfortunately, that’s not quite what it is. Instead you’re limited to battles, which includes a ranked battle system. While it’s not quite what I wanted, I can’t complain about the functionality.

 

EvoCreo Review

Not what I hoped for.

 

 

Gameplay

If you’ve ever played one of the Pokemon RPGs, you know exactly what the gameplay will be like. In general, the entire premise and structure of the game is almost an exact clone of the Pokemon games. Don’t get me wrong, this isn’t a bad thing. Pokemon is successful for a reason, and EvoCreo brings its own special twist that allow for some incredibly fun experiences. The biggest difference between the two, though, has to be the ability to switch out moves, rather than having to permanently forget them. But I’ll get into that soon.

 

EvoCreo Review

Looks familiar, right?

 

First, you start out in a familiar situation. You’re in a small town known for producing incredibly strong Evokers (EvoCreo’s version of Pokemon Trainers). Your mother is home and completely fine to let you go off on adventures, and you have a sister who can provide you with some decent advice from time to time (and you get to name her!). Of course, your father is no where to be found. In true Pokemon fashion, fatherless families motivate the mightiest of creature masters. A twist not found in Pokemon though is that this story is actually addressed. Your first goal – find and help your father.

 

EvoCreo Review

I like this system.

 

As I said, the biggest difference between Pokemon and EvoCreo is how abilities are handled. Instead of just four abilities available to your Creo, you will have five. An Elite move, three ‘normal’ moves, and a heal. Another big difference is that, from the start, your ‘main’ pokem- I mean Creo, can make use of all the basic ability types – water, fire, grass, etc… This means that your Creo will learn both Kindle and Squirt and isn’t restricted to one ability type from the start. Both of these were the two most jarring differences I discovered while playing.

 

EvoCreo Review

It took a while before I needed to see a healer.

 

The existence of a “heal” slot for abilities changes up battles a bit. Sure, you will still have the general format that you would expect from a Monster Capture game, but it helps battles from being too short. The downside to that (if you see it that way, I don’t) is that if you time it carefully you may only rarely need to see a Creo healer. In fact, the only time I visited a healer was prior to some of the more important battles.

EvoCreo Review

One other interesting thing to note is that EvoCreo seems to put more emphasis on story. As you explore the world you’ll come across bits of lore that help you understand how this world has developed. I liked this because there’s at least an attempt to help explain why humans are using super-powerful creatures to fight each other, rather than glossing over it.

 

EvoCreo Review

This is familiar, too.

 

The format of EvoCreo is quite similar to that of Pokemon. You will travel from town to town, fighting your way through various routes. These routes are filled with tall grass to run into hidden Creo and Evokers looking for a fight. Something I thought was a nice touch is that some of the Creo will be visible and you can choose to approach and fight them or avoid them. Or, in some situations, you may need to fight them to get further. In general, though, the game centers around capturing Creo and using them to battle against other Evokers.

 

EvoCreo Review

Conclusion: Great

In the end, EvoCreo is mostly a shameless copy of Pokemon. The formats are extremely similar, the story is about the same, and many elements from the world are the same, too. However, don’t mistake that to mean that EvoCreo is a bad game. It’s definitely one of the more enjoyable mobile games I’ve played because of how much it borrows from the Pokemon games – something that many of us (including myself) grew up with and love. So I say you should definitely check out EvoCreo and don’t be afraid to buy the $1 premium version, it’s proven to be worth it.

 

 

 

Features: 4/5 – Not everything I wanted, but everything that I loved from Pokemon.

Customization: 3/5 – More than I thought there would be.

Graphics: 3/5 – Decent.

Controls: 3/5 – Good, but some minor issues.

Online Features: 3/5 – Again, decent. But there could be more.

 

Overall: 4/5 – Definitely worth playing.

Trion Worlds Launches ArcheAge Heroes Awaken Update 2.0 Tomorrow

Trion Worlds Launches ArcheAge Heroes Awaken Update 2.0 Tomorrow news header

ArcheAge, Trion Worlds’ free-to-play fantasy sandbox MMORPG, will be receiving its most significant update since launch, Heroes Awaken. Going live tomorrow, September 12, Update 2.0: Heroes Awaken allows players to become a Hero via the brand new Hero System, lead their Guilds to war, upgrade their houses to specialize in crafting proficiencies and much more. Fresh Start servers have also been opened allowing new and veteran players alike to begin their journey anew on brand new servers. The all-new A Hero’s Welcome event for returning and current players comes to ArcheAge and includes rewards such as new titles, rare treasure chests, and the all-new flying Royal Griffon mount.

 

An expanded list of some of the new features in ArcheAge Heroes Awaken can be found below:

 

  • Hero system – Up to 9 players per faction are elected as Hero by other players. Heroes are able to don a special cloak, have unique VFX, summon allies to their side and bolster the strength of their realm mates in combat. In major cities, Heroes also have their own council building.

 

  • Enhanced Guild System – Guilds have undergone significant improvements and will now be able to advance through many tiers of progression, unlocking powerful bonuses and abilities, as well as advance through expeditions, a system of events to complete. Guilds will also be able to declare war on opposition guilds and engage in battle anywhere in the world through the Guild Dominion system, including peaceful areas.

 

  • Housing Specializations – Medium and large size houses can now be upgraded to specialize in ArcheAge’s proficiency (crafting) system. Houses will undergo an upgrade to all-new visual models and contain workbenches, special livestock & planting areas, and other bonuses.

 

  • Diamond Shore Reborn – Diamond Shores has undergone a huge update with all-new events. Players will be able to help erect their faction’s fortress to gain a foothold in the zone and repel a deadly dwarven invasion. A new housing areas has become available and the revamped zone will be the battleground for many Hero vs Hero battles.

 

  • A Hero’s Welcome Event – Existing players and returning players will be eligible for amazing rewards through the Hero’s Welcome event including unique titles, rare treasure chests, and the Royal Griffon mount – only the second flying mount that has released in ArcheAge.

Blood Bowl 2: Beta launched

Blood Bowl 2: Beta launched news header

The beta of Blood Bowl 2, the sequel to the video game adaptation of Games Workshop’s famous board game that combines American football with the fantasy world of Warhammer, has launched! Players who have pre-ordered the game on Steam (official release on September 22) may already start playing and test their strategies in multiplayer, as well as against AI in one-off matches.

Join the many players already playing, and create your teams from the races currently available in this beta: Humans, Orcs, Skaven, and Dwarves. All customised multiplayer leagues as well as teams created during the beta will be preserved… so you may start leveling up your favourite team without any regret! When the game officially launches on September 22, the other races will be made available, including the Bretonnians, who are showing-off their jousting talent in today’s gameplay video!

Felspire Beta 1.1 Introduces March on Tusk Valley

Felspire Beta 1.1 Introduces March on Tusk Valley news header

Since the open beta went live in early August, Felspire has welcomed hundred thousands of players from across the global and many players have successfully advanced class to Templar, Sniper and Sage. The recently updated Felspire Beta 1.1 saw a bunch of new features and tweaks to improve the players’ experience. Highlights include: new class advance, new level cap, new PvP map and new equipment set system.

At level 300, the Constellation system will be activated, which includes 20 Constellations representing 20 divine human virtues. Players use Stardust or EXP to activate the Constellations and receive attribute boosts. After activating all the Constellations and reaching level 350, players will be able to advance to the third class to become an incredibly powerful Ranger, Paladin or Archmage.

The PvP map Tusk Valley is only for the boldest of adventurers. It is a land scorched by hellfire and inhabits some of most vicious creatures ever seen. It is a place of darkness where light never shines. As a PvP map, you could slay any monster or person you encounter if you are up to the challenge. Tusk Valley is only available for players over lvl. 320. As it the most dangerous place in Felspire so far, here players can find super loots called Lapis.

Lapis are essential fusing material for creating the divine armor sets: Ares, Nereus, Athena, Zeus Lapis plus many more mysterious gear of eminence divine power capable of defeating any evil. Lapis not only can be found in the Tusk Valley but also via VIP dungeons.

Other updates includes new features such as — sharing achievements on Facebook to win rewards, a new item — Name-changing card, which allows players to change their character’s name and lots of optimization’s to improve the players gaming experience.