Blackwake makes its return to Kickstarter, bringing hilarious 18th century pirate combat with it. Support them on Kickstarter today!
Yearly Archives: 2015
TERA: Berserker Tanking Demo
TERA showcases the new end-game role of Berserkers as viable tanks.
SMITE Cabrakan Skin – Gamma Slam
SMITE unleashes the power of Gamma Slam Cabrakan.
RuneScape Patch Notes #82 – August 3rd, 2015
RuneScape gets those pesky friendly pets out of the way and more in this week’s patch notes.
Total War Battles: Kingdom Launches Game-Changing Beta Update
Launching today, Beta Version 0.3 of Total War Battles: KINGDOM on PC brings new features and changes to the game based on crucial player feedback from the initial Open Beta Stages.
- The key new changes to the game include:
- Timers dramatically reduced for longer play sessions
- Overhauled water system
- Newly Implemented Neighbour Bonus System
- New realm layout making it easier to navigate
- And much, much more…
For the complete Beta Version 0.3 changelist, follow this link.
Total War Battles: KINGDOM, a challenging free-to-play, persistent-world strategy game currently in Open Beta on PC is available to download from Steam and play now.
Intended to be the perfect slice of Total War gaming on the go, Total War Battles: KINGDOM is currently in wider Open Beta on PC. This signals the start of the public releases for Total War Battles: KINGDOM, with tablet versions coming soon and other Mac and mobile versions in the near future. With one persistent world, players will be able to continue their campaign across multiple devices, at home, work or out and about.
Hi-Rez Studios reveals their new title Paladins for PC and console
Hi-Rez Studios, makers of the action MOBA SMITE, today revealed Paladins, their newest free-to-play game under development for the PC and current generation consoles. Paladins combines a rich fantasy setting with the fast action of a team-based first person shooter. In addition to the core shooter experience, Paladins also offers deep strategy and in-match character progression through decks of collectible cards, which amplify and augment a character’s core set of abilities.
Paladins will be playable to gamescom attendees at Hi-Rez Studios’ Booth A-051 in Hall 9, near the ESL main stage. Those not at the show can learn more and sign-up for the upcoming closed beta of Paladins at www.paladinsgame.com and on Twitter.
“We’ve managed to keep Paladins under wraps for over a year now, so the dev team is really looking forward to receiving feedback from the hands-on demo at gamescom,” said Todd Harris, COO at Hi-Rez Studios. “We’ve focused on making something we find fun and competitive, and soon players will help us craft how Paladins grows from here.”
In Paladins, teams are pitted against one another. Each combatant enters the battle with a primary weapon, a set of combat and movement abilities, and a personal mount to carry them quickly from one fight to the next. Players begin each match with a customizable deck of skill cards which can be activated and evolved upon leveling up in-match for enhanced strength, defense or utility throughout the session.
“Paladins has been a passion project of ours from the beginning,” commented Mick Larkins, senior producer on the title. “We’ve dedicated a separate team from SMITE to work on it, and while we are still early in development, we know we’re crafting something very special. Paladins is extremely quick, with a great deal of depth in how it blends action, tactics, and teamwork, and we’re excited for gamers to start discovering all it has to offer.”
Paladins is coming to PC and current generation consoles in 2016. For the latest updates as they develop, please visit www.paladinsgame.com.
Dota 2 – The International 2015 Begins
This year’s Dota 2 The International tournament has begun its main event, running from August 3 through August 8 in Seattle.
This year’s prize pool has topped $18 million, with over $6.4 million of that prize money reserved for the first place team. The next six days will result in some of the most intense MOBA competition of the year, streamed live in multiple languages and across YouTube, Twitch, and ESPN. For schedules and stream information, check this page.
Journal Fantasy XIV: July 2015
Alexander (Gordias): Summon, Esper, Materia or Raid?
By Jason Parker (Ragachak)
Roughly a month out from my Heavensward review was posted, and I’m still addicted to the game. As there are few stable quality MMORPGs still live in the west, our boss man decided it was a fine idea that I continue writing up my adventures as Final Fantasy XIV is one of those games that keep evolving on the regular with constant developer updates. No time more so than fresh after a huge expansion!
Not long into the games’ cycle we have seen updates, buffs and nerfs, as well as currency for level 60 gear as well as yet another currency that will give gear equivalent to Alexander gear. If you’re not aware of the Alexander update, well it’s the big thing happening this month (no pun intended). Square Enix kept the same pattern going from A Realm Reborn with how they are presenting the difficulty with Alexander. Though simply hitting 60 is not enough to enter the raid; much like other MMOs, there is an item level requirement, which I will also be going over in this entry of “Journal Fantasy XIV.” There’s also Patch 3.05, the first big patch of the expansion, which offers a considerable amount of change right out of the gate. What is the state of Final Fantasy XIV? Still going strong; formerly frustrated with gearing, that was fixed (albeit too late for me) in 3.05.
Alexander, to many Final Fantasy fans, represents a few things. The Holy Castle, a Holy-Element summon/Esper, and in general is displayed as a mechanical, but sacred place. This theme is kept in Final Fantasy XIV and just outside of Idylshire, parts of Alexander are jutting out of the ground, relics of a bygone era. Regardless it still retains the mechanical style for which I am grateful. In this world, Alexander is a primal summoned by the Goblin tribes, and players will fight it by delving into his halls, scaling floor after floor. This is well and good, but there is an item level requirement to enter these halls (170).
In 3.05, it became a bit easier to get Law Tomes to buy gear in Idyllshire, but it was incredibly tedious at launch. There are a few daily opportunities to get Law tomes, such as Roulettes (Trial, Level, High, EX), and one of the events also gives 10 Law tomes, which is a negligible amount given what the gear costs. There is also Facility, Neverreap, and the Fractal Continuum, which also give tomes, but only having three dungeons a day will feel incredibly tedious, almost to the point of frustration. But you can also endure the frustrating Hunting system to gear as well. It’s a really cool concept, the Hunt system that is, where you find Notorious monsters, group up and slay them for rewards. But the Hunt, at least to me, is not worth it. It is much easier now to get tomes to enter Alexander: Gordias at least.
Patch 3.05 also gave us Alexander: Gordias (Savage), which is the harder difficulty of the raid. In true Final Fantasy XIV fashion, Normal is pretty easy to get through, not really stressful at all unless your party jumps in without knowing the fights. That will happen, rest assured. Unless you only party with Free Clan/Linkshell members who you trust, expect some frustration; people standing in lasers, getting too close to share dots and weaknesses to players, et cetera. Normal is designed to get people into raiding, as there are more new players who did not do Coils of Bahamut, or any of the 24 man dungeons. Alexander Savage is reported to be harder than Coils Savage, which is pretty terrifying. Gear rewards will be different primarily in item level (I have not looked into how the gear will look between the two raid difficulties). I’m all for raid challenge though, don’t get me wrong. I raided in WoW enough to be excited for a good challenge; I found Coil to be kind of easy, so I’m looking forward to Savage.
Quite a few changes have occurred in Heavensward, potentially the most important being to Astrologian and Thaumaturge. Dragoon also received a few balances, but the big changes came to these two caster classes. AST as a whole was buffed, such as “Lightspeed” granting reduced MP Cost (25%), Spread can now be used outside of combat, Shuffle got a reduced cast time (60 down from 90), as a well as a few other changes to the card effects, and Royal Road, as to what it offers when activated. What does all of this mean? They made AST a more attractive and useful class. It felt at launch to be a gimmick; while it had a very powerful single target heal right out of the gate, it didn’t really seem to stack up to WHM or SCH in terms of actual raid utilization. Sure, it had some cool effects with the cards, but now they can essentially “Stance Dance,” a term primarily borrowed from World of Warcraft Warriors. They have two stances they can interchange between to change how they help their friends out. As a whole, they were simply made better.
Thaumaturge also received a quality of life improvement, damage and potency going up all around the board. I do not know how needed this was, as I barely play casters (primarily a healer), but I do feel that perhaps Square Enix missed the mark. Mechanics are largely regarded as worthless insofar as I have seen, despite how cool the class was. When the expansion dropped, it was picked up by quite a few players, and once they hit 50/60, disappointed with how the damage was, quite a few more lost interest, wondering why they were not getting buffed. Instead, the consensus seemed to be that they got nerfed again.
The long and the short is that the expansion’s still being viewed in a positive light. Though there is only one raid event, and it was dropped early, with Savage difficulty hot on the heels of the Normal mode, I cannot help but wonder if there are more Primals coming and what sorts of raids are going to be dropped on us next. That is one of my favorite parts of an MMO, the next great challenge; but there is not a lot of challenge to come unless you skipped things in the first game such as the Extreme versions of bosses, or some of the other Trials that were not tied to the main continuity (Ultros and Typhon/Chupon as an example). Thank you for staying tuned and I encourage everyone to take a second glance at XIV if they have not already. I’ll be back a month from now to keep you up to date with all the major happenings within FFXIV!
Tank Domination
Tank Domination is a F2P mobile tank battle MMO by Game Insight. Jump into the thick of modern armored vehicle combat and battle against the world with tons of different tanks at your disposal.
Features:
Real time: Battle against enemy tanks in real time and with skill based combat.
Total destruction: Enjoy destructible environment, such as knocking down walls and buildings
PvP: Features 10-on-10 PvP that combines the depth of a tactical strategy with the thrill and intensity of an action
Mods: Unlock Running Gear, Turret, Main Gun, and over 900 other modules can be modified to raise your vehicle’s stats
Dying Light Developer Tools Updated
Following the great popularity of Dying Light Developer Tools for Steam Workshops, Techland have recently expanded the tools with new features including terrain creation & editing and the support for custom model import.
To celebrate these new creative opportunities, Techland and Alienware announced today the second edition of the “Beyond Dying Light” contest. Anyone can compete by creating a custom map using Dying Light Developers Tools (available for free on Steam) and submitting it at the official contest website. This time the grand prize is an Alienware Alpha i7 and a branded backpack filled with Dying Light gadgets. The contest is held in collaboration with Gamebanana.com and Gamedevcontests.com.
The contest runs from August 3rd to August 31st and aims to select the most innovative, well-made, and awesome maps. Thanks to the recent massive update that added the ability to import custom objects into the game, the participants can now let their imagination run wilder than ever before.
More information and the submission form can be found at DyingLightGame.com/Devtools-Contest. To ease new users into the wonderful world of user generated content, Techland is keeping an ongoing series of video tutorials explaining ins and outs of the tools.
The complete Dying Light Developer Tools Guide playlist can be found on the game’s official YouTube channel here.








