Key moments from throughout the Dirty Cups series highlighted with Dirty Bomb esports commentary.
Yearly Archives: 2015
League of Legends Champion Spotlight: Gangplank
League of Legends introduces Gangplank, the Saltwater Scourge. Learn more about this champion here.
Rising Thunder
Rising Thunder is a F2P Fighting Game developed by Radiant Entertainment. Designed by OG Fighting Game Community member Seth Killian, Rising Thunder takes place in a universe filled with fighting robots. While designed with keyboards and GGPO-based online play in mind, Rising Thunder is set to usher in a new era of fighting games.
World of Tanks Developer Diaries: Increase Your FPS
The World of Tanks team offers an in-depth look at ways to improve your frames per second.
SimCity BuildIt Mobile Review – City Building To-Go
By Jordan Hall (ApocaRUFF)
Introduction
SimCity BuildIt is one of the latest additions to the SimCity franchise. The major difference between this installment and others is that it’s developed to be optimized specifically for mobile touch screen controls, and mobile gamers with limited playtime. So, while you do get the iconic features that have made SimCity so popular, you also get traditional mobile features such as the game being free-to-play and a pay-for-benefit gameplay. That’s not to say that paying is required – I played the game just fine and had a blast without paying a cent.
Customization
A decent amount for what the game is. You’re free to design your city however you like, which is what you want from a SimCity game. This is my favorite aspect of the game, which makes me kind of sad that I felt rather confined most of the time. You can expand out, as you would expect, but (especially early on) you end up feeling like progression and expansion is much too slow.
Graphics
Great for a mobile game. The style chosen fits the Sim setting quite well, too. It’s really awesome seeing mobile gaming evolve out of 2D and 2.5D into full 3D. That’s not to say that SimCity Build It has incredibly high quality graphics – they’re still rather simple. But while looking at them at a phone screen, they are definitely pleasant to the eye.
Controls
The controls are superb. During my time playing, I didn’t run into any issues at all, which is great. Even better is that the controls often feel very intuitive, meaning you’re going to pick up the controls almost immediately and in no time you’ll feel like you’ve been playing the game for days.
Community
Community didn’t seem to be a very big thing in the game. You can visit other cities to have a look around and do a bit of trading, but actual player interaction didn’t seem like it was one of the focuses of the game. During my time playing the game, I often felt like I was playing a single player game. Which is OK, in my opinion, as the game was quite fun. So, while I’m going to give community a low score, I also want to stress that it doesn’t make the game any less enjoyable.
Gameplay
If you’re familiar with the general gameplay of the SimCity series, you’ll know what to expect from this game. The first time you load into the game, you are met with a short (but informative) tutorial that introduces you to the basic gameplay features. Overtime, the game gives you more freedom and slowly introduces more advanced features until you’ve been introduced to everything. By that point, you’ll have a decent sized town going and will have probably experimented with a few different designs. The game may not be as in-depth as (its most recent) PC counter-part, but it has a lot in common with it.
At its core, SimCity is a (as the name suggests) city simulator. You’ll act as the mayor of your city, and you will orchestrate its creation from the ground up. From setting up factories to get basic resources to build basic builds, to fabricating more advanced materials from the basic resources to further develop existing buildings. You’ll set up homes, power generation, water, maintain a happy population, and more. If you like to manage things, you’ll enjoy playing SimCity.
Probably my favorite feature in the game is, as you might expect, the ability to design the cities. Initially you are given a smaller plot of land but it can be expanded. You’ll set up roads for your citizens to get around, homes for them to live in, factories for them to work, parks for them to relax in… All while taking care to balance the buildings correctly so that everyone gets power, water, relaxation, and a life free of annoyance. That means you’ll have to – when possible – avoid setting up homes near factories. Or, if you feel you can manage the hit to your citizens’ happiness, you might find it beneficial to set up homes close to factories despite how much it will displease the inhabitants of the building. Being able to design all this, with an increasing scale as you advance, is what makes this series so awesome for me and others.
That brings me to the resource system. I’m not the biggest fan of this, as this is what encourages you to buy the cash-shop currency. The basic resources will only take less than a minute to complete, but as you get into fabricating more advanced building materials, the time to create them increases. Of course, you can spend a bit of your real life wealth to speed that along. It’s not a big deal, but having to spend money to not have to wait (relatively long) periods of time just so you can upgrade your buildings is a bit of a bummer. Of course, you can also head over to nearby cities to do a bit of trading to get some resources, too.
Conclusion: Great
In the end, SimCity Build It is a game worthy of its namesake. It fulfills the basic features that make the SimCity franchise what it is, while also offering a more casual style of gameplay that fits the mobile medium. There aren’t many faults, but some minor annoyances in the form of wait times. If you’re the type that likes games with lots of design and management opportunities (such as the other SimCity games or Cities: Skyline), you’ll probably want to pick up this free game. I would definitely suggest you give this a chance, as it’s one of the better mobile games I’ve played this year.
Features: 3/5 – Some more features wouldn’t hurt, but enough to keep things interesting.
Customization: 4/5 – Exactly what I want from this type of game.
Graphics: 4/5 – Fantastic for the medium.
Controls: 5/5 – No complaints from me.
Community: 2/5 – Doesn’t feel very important to the game, but does exist.
Overall: 4/5 – Almost the perfect example of a mobile city builder.
SMITE Patch – Trickster’s Illusion Overview (July 21, 2015)
HiRezKelly breaks down the patch highlights for Trickster’s Illusion, going live in SMITE on July 21. Patch notes are available here.
Ronda Rousey Named Taichi Panda Spokesperson
Snail Games, developer of hit mobile hack ‘n slash dungeon crawler Taichi Panda, excitedly announced today the game’s new official spokesperson: UFC® women’s bantamweight champion, Ronda Rousey.
Rousey, who on August 1st will take on Bethe Correia for UFC 190 in Rio de Janeiro, has become a well-recognized figure among action and martial arts fans, from her undefeated winning streak to her budding Hollywood acting career. Talking about her fighting background, Rousey called the new partnership “a really exciting step for me and for martial arts.”
“I got my start in Judo, and since I was little it’s really been a lifelong love affair with martial arts. It’s taken me amazing new places, and I’m really excited to now be working with a game that shares that passion,” Rousey said.
“In Taichi Panda, you have to beat down opponents using kung fu and magic. The game is about building up your warrior, taking on other players in matches, learning their weaknesses and playing up your strengths to win. In a lot of ways it’s similar to my own experience with MMA. You’ve got to strive to be the best, work hard to find that inner fighter and let it loose.”
Launched earlier this year, Taichi Panda is an action RPG for mobile with strong influences from martial arts. “We’re very excited to be working with Ms. Rousey” said Snail President Shi Hai. “We look to partner with individuals who share our appreciation of martial arts, old and new. For this, we feel she is a good fit.”
The extent of the partnership is still to be seen, but Snail has confirmed that Ms. Rousey will appear in a promotional campaign including TV advertising later this year.
Phantasy Star Online 2 SEA’s IP Block Appears Lifted
A tip sent to MMOSite has some folks in a frenzy – because word is, Phantasy Star Online 2 SEA (that’s the only current official English version) has lifted its IP ban. That means that players from the West can access the official English servers for the first time without a work around.
However, a word of caution: Playpark, the game’s SEA publisher, has not made any official statement regarding the IP block situation. Some community members suspect that the IP block lift is unintentional, possibly the result of a recent fix to connectivity issues for regular players reported earlier in the month.
While official word awaits, though, you can visit PSO2’s SEA site and give it a try!
Blockstorm gets Mecha-bulous
A new update will feature a brand new weapon which is very different from any other you have seen in Blockstorm so far!
Mechas are mechanical vehicles with some special features. They could perform very long jumps and then glide once in air (by holding “jump” button). They are pretty fast, so they could cover long distances through the map. They also offer a special protection for the player who rides them, since their armor is strong and the player cannot be hurt while he is inside the vehicle.
When the vehicle is completely injuried, anyway, a self-destruction countdown is started and the player should initiate the eject process before it’s too late. Finally, each mecha provides 3 weapons: a minigun with high damage bullets, a terrible fist which breaks terrain and crushes enemies and two high speed rockets.
The mecha is engaged in the following way:
– first, the user should find an engage platform in the map;
– then, by walking over it, he requests a mecha
– a countdown will start and the player could leave the platform and continue play;
such countdown will be decreased faster if, meanwhile, the player kills any enemy;
– when the countdown is over, the player should return to the engage platform, here
he can choose his mecha (including a custom mecha, previously authored using the editor
SMITE Lore: Who is Thanatos?
Nevercake tells you all about the Hand of Death, Thanatos.








