Yearly Archives: 2015

League of Legends Tahm Kench Review

By Jason Parker (Ragachak)

 

LoL Tahm Kench Review

One Fish, Two Fish, Red Fish, Dead Fish

 

For weeks, we as players of League of Legends were treated to cryptic laughter, and a teaser video about an entity with an endless hunger who just wanted to go places. And some poor sap let him in. That gives us Tahm Kench, the River King. Tahm Kench reminds me of a Catfish, mixed with a “Crossroads Devil” or something from the Voodoo tradition where a man comes to a crossroads, seeking some kind of skill or ability; there’s always a price to be paid, and Tahm’s is to sate his never-ending hunger. He’s capable of making big plays and saving lives, even if he’s not as tanky as Leona or Taric, and lacks a “teamfight ult,” he brings his own brand of utility and harassment to any game he’s a part of. He can be an AP tank, dealing loads of magic damage, or simply build hp and armor, being obnoxious and in the way. There are lots of options for the River King, and we’ll cover an appetizer’s worth here.

LoL Tahm Kench Runes

He’s a support primary, but is also fairly tanky and can be seen top lane; while he’s fantastic with a partner, Tahm Kench can work on his own, with his incredible poke and “Thick Skin” creating shields for him. If he’s not taking constant poke damage, he likely won’t be getting pushed out of lane thanks to that. Despite not being able to lance in like Leona, pairing him with Kalista could create a lane that forces people to bite off more than they can chew (the puns can’t all be winners, okay?). You can’t spam skills with Tahm. Players need to be aware of how much mana they have, or else when the crucial time comes to devour your carry and run them to safety, you might not be able to afford it!

Tahm Kench Review Masteries

I’ve heard quite a few different ways to build Tahm as far as Masteries go. Right now though, I’m trying to mix aggressiveness with tankiness. I’m running three Armor Quintessences, Hybrid Penetration Reds, Scaling Health Yellows, and Magic Resistance Blues. I’ve also tried Health Quints and Armor Reds. I’m of the opinion that one could forgo the MR Blues if the other team isn’t AP heavy bot lane, and utilize that for more poking, but that’s ultimately up to you. Normally on a support, despite playing tank supports, I prefer to have more utility instead of more defense. Tahm is a bit difference with his defense scaling straight into power, making me choose to run 0-21-9, to be as tanky as I can possibly be in lane right out of the gate. So I have a little less gold starting, but that’s okay. I have a utility alternative set-up I’m still experimenting with, but ultimately it comes down to how comfortable I am with who I’m laning with and what our strategy is.

LoL Tahm Kench Review

Your goal with Tahm Kench is to be tanky and intrusive. Your build will reflect the fairly standard tank build in bot lane, with Sightstone, Face of the Mountain, Righteous Glory, Locket of the Iron Solari, Randuin’s Omen. Boots vary from player to player, and while Mobility Boots will make it easier for you to get into position for Devour shenanigans, I also am keen on tankier choices. If I’m being pressured and abused, tanky boots will go a longer way than mobility. Righteous Glory will aid you in getting into position to spit enemies up, grab your carry, or get into the sweet spot for your ultimate. And thanks to his ult giving your abilities scaling damage based on health, you can go aggressive and choose items like Warmogs Armor, or other heavy HP items to allow you to absorb hits and still dish out punishment.

LoL Tahm Kench Review

What makes Tahm Kench special is his passive. After three hits on a champion, his abilities change. “An Acquired Taste” will be obvious when it occurs, as there’s a fish icon next to the champion you’re hitting, and the final icon is a fat-looking red fish. With An Acquired Taste, your Q stuns instead of slows, and it will let you utilize your W (Devour) on that enemy champion, instead of minions and your allies. His Q is his poke, slapping the first target with his tongue, but if you tap W while it’s in the air, it will gulp up the first minion it hits from a safe distance. Also note that if you are pressing with Q, you want to land your second Q as soon as it goes off cooldown, so you can continue to apply stacks and get ready to devour. Devour is another fun harass tool where you can gulp up any creature in the game except Baron, Dragon, Red Buff and Blue buff. You can grab them and spit them out at the enemy or waves of minions. When it hits/runs out of its range it detonates, doing damage in a small area. Definitely something to be aware of. His E, Thick Skin, creates “gray health,” which he will rapidly regenerate when not taking damage for at least 2 seconds. Or he can pop it to give a shield that dwindles fast, but will help you get to safety!

LoL Tahm Kench Review

Abyssal Voyage, Kench’s ultimate is tricky but hilarious to surprise the enemy with. Though it has a very obvious tell when you’re coming to lane with it, you can bring a friend along for the ride! When you activate it, you click where you want to go in a pretty large radius (similar to Pantheon), and you can wait for someone to click you and hop in your mouth. Otherwise, you can hit it again to go alone, traveling through the water and suddenly arriving! It can also serve as an escape for you and the carry, provided you can go one second without taking damage, you can swim your way to safety, ruining the enemy’s four man gank squad. In addition, your skills and damage now also deal additional damage based on your bonus health (runes, items, masteries, spells, etc).

 

It can be said that Tahm Kench’s W is one of the best abilities in the game. You can devour an ally and run them to a fight with bonus movement speed or save them from death and run away with them in your mouth! You can activate items during this time, so you can Righteous Glory in/away, or grab the enemy carry with the most kills, deny that person vision or movement (essentially a 2 second stun), then activate Zhonya’s to keep that hypercarry out of the fight even longer! Tahm takes focus, and planning. You can’t recklessly spam skills, but utilizing them correctly can put enemies out of a fight, and create situations your opponents cannot possibly prepare for, such as a sudden gank from bot lane as the mid-laner commits too hard.

Then, if you’re packing Teleport, you can head top lane, smash them, and go back, nice and full. Also be aware that Devour is a defensive tool for many reasons. You can, in addition to simply saving someone from an ult, or a gank, let your jungler dive the tower, devour him and prevent the tower from continually aggroing them, spit ‘em out, and now you can just knock it over! You can also harass the enemy jungler if your team is moving through the jungle by denying them the Frog buff with a quick Q-W combo over the wall to steal it. Is this going to cause us to see Sated Devourer Kench bot-lane? Maybe not, but think of the possibilities!

Tahm Kench is not going to be a flavor of the month champion; he will be a mainstay with the amazing amount of utility he could possibly bring to a team. That’s not to say he’s overpowered, plus he has plenty of enemies that counter him. Janna ruins his day with knock-ups, slows, and her steroid shields. Her entire kit is built to stop him from doing his job. If you can poke him hard enough, he will be a non-issue and have to back out, leaving his carry vulnerable. He’s all about positioning, awareness, and skillshots, probably more than many supports. He’s not going to just walk into lane with no match experience and win, and you can’t hit buttons with reckless abandon like Sona with mana regen runes.

LoL Tahm Kench Review

Tahm Kench’s appetite cannot be quenched, but perhaps Summoner’s Rift will be a good place to start.

Disciples Of The Storm

Disciples Of The Storm is a fast-paced RTS game by Storm Isle Productions. As a successor to the original 1997 RTS game NetWar: Islands at War, Disciples of the Storm focuses on four factions based on Wind, Rain, Thunder and Sun. Players will play as one of these four factions and battle for control over floating islands in the sky.

Features:

Fast gameplay: Fast pace game play focus on capturing and holding islands and control of paths through islands are vital to victory.

Bridging system: Custom bridging and placement system which allows placement of different bridge types allowing for construction of bridge networks to support both resource collection and expanding the battle front.

Tower offense: Use different static defense and attack units with the ability to be built linked off side of bridge end s allow for construction of both on islands and out over the void of the sky.

Random Map Generatio: Supports on the fly map generation for both island generation in island shapes and with placement of islands and resources allowing for each multiplayer game to be unique.

Hierarchy

Hierarchy is a medieval sandbox game by indie group IronJag. The game’s main focus is on creating an environment where players fight for control of territory and power through economy and war, and gives players the option to play how they want.

Features:

Immersive faction system: Dform groups with similar interest and own castles, guilds, create religious factions, cults, bandit groups, merchant groups and many more.

Directional combat: Aim and block attacks with precession.

Procession: Players can become proficient in a few selected skills such as crafting, blacksmithing, engineering and more will allow for a more realistic experience when playing.

Siege warfare: Perform full out sieges against an occupied castle with siege camps, selection of siege weapons, dynamic wall destruction, all in real time large battles.

QuakeCon 2015 Official Tournament and QuakeCon Trials Lineup Announced

QuakeCon 2015 Official Tournament and QuakeCon Trials Lineup Announced news header

QuakeCon brings together some of the greatest players in the world to compete in the Quake Live Tri-Master Tournament sponsored by Intel for $40,000 in prize money. These competitive action-filled matches will take place during QuakeCon from Thursday, July 23rd – Saturday, July 25th at the Hilton Anatole Hotel in Dallas, TX, and will broadcast live daily on Twitch.tv/QuakeCon.

Additionally, QuakeCon attendees will have the chance to win their share of prizes in the QuakeCon Trails with daily drawings of $2,500 cash, a Ventrilo ‘Ultimate Power Up’ sweepstakes raffle ticket for a chance to win $10,000, and other prizes.

QUAKECON 2015 TOURNAMENT & TRIAL LINEUP:

Quake Live Tri-Master Tournaments Sponsored by Intel

The Quake Live Tri-Master Tournament will feature two competitions. The Swiss Triathlon Tournament will put players to the test in a triathlon comprised of Capture the Flag (CTF), Team Deathmatch (TDM), and Duel to determine which team will stake their claim as the one true Tri-Master Champion. Teams who come out on top will share a prize of $32,000. Following the Triathlon Tournament, one team member from each of the two top ranked teams will face off to claim an additional $8,000 and the title of Grand Master Champion.

QuakeCon Trials

Participants in this year’s QuakeCon trials will be competing for a plethora of prizes, including a daily cash prize of $2,500 and a chance at securing a Ventrilo ‘Ultimate Power Up’ sweepstakes raffle ticket. Each of the Ventrilo sweepstakes tickets gives attendees a chance at winning a $10,000 cash prize. The gameplay-related trials, including Wolfenstein: The Old Blood’s Challenge Modes, will be held in two separate events on Friday, July 24th and Saturday, July 25th from 10am – 5:30pm CT in the Exhibit Hall.

For all the official details on QuakeCon tournaments and trials, including rules, requirements, prize money distribution, pool of arenas and additional information, visit www.quakecon.org.

QuakeCon Exhibit Hall Hours:

Thursday, July 23rd: 10:00am – 6:00pm
Friday, July 24th: 10:00am – 6:00pm
Saturday, July 25th: 10:00am – 6:00pm

For more information on QuakeCon 2015, you can check out: www.quakecon.org.

Galaxy Heist

Galaxy Heist is a multiplayer space sim/FPS title by indie group Space Bear Development. Two teams of players group up on large flagships and have the ability to pilot the flagship, fire the turrets, and control the fighter drones that accompany the team’s flagship. When another flagship is disabled just take control of a turret and fire a tether over to the ship in order to board. Once boarded attacking players try to destroy the ship from the inside with dynamic First Person Shooter combat.

Star Trek Online: Season 10.5 Now Available

Star Trek Online: Season 10.5 Now Available news header

 

Today, Perfect World Entertainment Inc. and Cryptic Studios released Star Trek Online: Season 10.5, a new update to the sci-fi MMORPG that brings both gameplay improvements and additional narrative content. Following the launch of Season 10 – The Iconian War, the mid-season launch focuses on enhancements to the fleet system including the introduction of armadas – allowing a group of fleets to join forces and provide additional avenues for players to work together to gain new rewards.

 

Along with new gameplay features, the mid-season update continues the story of the Iconian War through a new featured episode – titled “Broken Circle” – starring voice acting from Aron Eisenberg (Nog), Robert Duncan McNeill (Tom Paris) and Jeri Ryan (Seven of Nine), who continue their roles from Star Trek: Deep Space Nine and Star Trek: Voyager. This episode continues the monthly distribution of new Star Trek episodic content that focuses on a tale five years in the making. It is up to the captains of Star Trek Online to take the fight to one of the galaxy’s greatest foes in a desperate attempt to hold the line against their unstoppable assault.

 

More details for Star Trek Online: Season 10.5 can be found here.

Albion Online: Summer Alpha Content Update Introduces Deadlands

Albion Online: Summer Alpha Content Update Introduces Deadlands news header

After 2.5 weeks, Sandbox Interactive, developers of sandbox MMORPG Albion Online, have released some first stats about the currently running Summer Alpha 2015. With more than 15,000 players from roughly 150 countries, previous Alphas were hereby surpassed by far.

During the period, a lot of player feedback has been collected in order to improve the game, some of which has already been implemented directly.

 

Today, Sandbox Interactive have further released a new content patch, opening the so called “Deadlands” to players, which are brand new full PvP clusters. Next to the wicked and eerie landscape, players can find rare T7 and T8 resources and guilds have more than 20 new territories to conquer and claim for themselves. One of the dungeons in the Deadlands also hosts a new boss fight for players, where a group of up to 10 can take on the ferocious Demon Prince of Albion’s Morgana faction. Alongside him come two more additions to the strongest of Albion’s factions – the Demon Imps and the Demon Horrors.

 

Sandbox Interactive have announced that, with player participation at new heights, the content update shall provide new gameplay opportunities for more advanced adventurers of Albion Online’s players-driven sandbox world.

 

Interested players can still join the action of the Summer Alpha by becoming a Legendary or Epic Founder on the Albion Online website.