Yearly Archives: 2015

Forsaken World Mobile Officially Launching on July 23

Forsaken World Mobile Officially Launching on July 23 news header

Combatants, we are on the brink of a truly epic battle! Fedeen Games today announced that Forsaken World Mobile, successor to the acclaimed PC series, will be released on July 23! A soft launch is currently under way in Canada. Fedeen will be publishing the game in 92 countries all over the world.

Players who are eagerly awaiting the release of Forsaken World Mobile can take a short character class quiz right now for a chance to win rare in-game items for use when the game is released on July 23.
Take the Forsaken World Mobile character class quiz at www.fedeen.com/games/forsaken-world/quiz/ and prepare for the trials ahead!
Fedeen Games will be hosting two live Q&A sessions on Twitter using the hashtag “#ASKFWM.” The first session will take place on Sunday, July 19 at 7PM (PST), and the second session will take place on Wednesday, July 22 at 11AM (CET). Each session will last for 30 minutes. More information can be found at www.fedeen.com/forsaken-world-mobile-live-twitter-qa/.

Wars and Battles Unlocks October War 1973 Campaign

Wars and Battles Unlocks October War 1973 Campaign news header

Paris-based game studio Battle Factory and publisher Kermorio S.A. have today released the October War 1973 campaign for their wargame, Wars and Battles. Previously only available for Apple’s iPad, Wars and Battles is now also playable on Android tablets. PC and Mac versions are pending, along with support for cross-platform multiplayer.

Wars and Battles delivers the complexity and depth of tabletop wargames to tablet devices, offering an intuitive and user-friendly interface suited for strategy game newcomers and veteran armchair generals alike. Featuring rich graphics and challenging turn-based gameplay in either 2D or 3D modes, Wars and Battles lets players recreate or defy the outcomes of history’s most epic engagements.

Wars and Battles currently includes two campaigns: Normandy 1944 (playable as Axis or Allied forces) and October War 1973 (playable as Israeli or Arab Alliance forces). Both campaigns may be enjoyed against a challenging AI or online via multiplayer. Additional Wars and Battles campaigns are planned for periodic release and each will offer a significant number of complementary scenarios, along with advanced scenarios available as optional in-game purchase.

Designed with a high standard of realism and a tabletop-inspired rule system that takes into account historical circumstances and modes of warfare, Wars and Battles has been meticulously designed by a team with decades of combined game development and wargame design experience. This includes wargaming veterans Nicolas Stratigos (Editor-In-Chief of the famous wargame magazine, Vae Victis) and Frederic Bey (a Napoleonic era expert and author of the Jours de Gloire series, based on Napoleon’s conquests).

The War and Battles’ October War 1973 campaign was designed by Pierre Razoux, the Paris-based Research Director of the French Institute for Strategic Research / Ecole Militaire (IRSEM). As a recognized specialist on the Middle East and the Arab-Israeli Wars, Razoux shared his expertise with Battle Factory.

October War 1973 depicts Israel facing off against the combined Egyptian and Syrian Armies, following a surprise attack during the Yom Kippur holiday. Lasting only twenty days, the October War is notable for its historical impact across the Middle East, and the extensive use of (at the time) state-of-the-art military technologies, including surface-to-air missiles and sophisticated anti-tank weapons. Players can choose to play as Israel, facing overwhelming allied Arab forces, or take advantage of the element of surprise by playing as the Egyptian and Syrian coalition.

Supernova Announces Closed Beta Date and New B.R.O. Commander

Supernova Announces Closed Beta Date and New B.R.O. Commander news header

BANDAI NAMCO Entertainment America announces today that Supernova — a Real-Time Strategy (RTS) inspired Multiplayer Online Battle Arena (MOBA) game for PC — will be entering Closed Beta on July 23, 2015. Along with the game going into Closed Beta, Supernova will be releasing their teased Alpha Reward, the fierce commander, B.R.O.

Battle Robot Operations was a private company started for the sole purpose of selling robotic defense units during the Gliesan Civil War. One of their least popular models was the GTL-360, a mid to close range unit with a powerful, arm mounted sword. Soon, the company was forced to close, and Battle Robot Operations units everywhere were discarded for newer, better models. Sometime later, a discarded GTL-360 unit rebooted itself and awoke on the junkyard moon of Carrion. Unable to recall anything about its past or its purpose, the robot’s only clue was a branding of letters on the inside of its arm, which it took to be its name: B.R.O.

In his search to discover his purpose, B.R.O. found a pre-recorded human hologram datastem from the Lunacy Ninety Day Workout Program who yelled, “Are you ready to find the REAL you, bro?!” Ecstatic that the human knew him by name, B.R.O. became a dedicated disciple of his teacher’s program for over 40 years until he was picked up by a group of scavengers.

Along with the new commander B.R.O., Closed Beta will also include a new unannounced commander, five new commander skins, two new force skins and new profile icons.

Closed Beta for Supernova begins on July 23, 2015. To sign up for closed beta, visit www.supernovagame.com.

Fallout Shelter Mobile Review: Overhyped Resource Management

By Ojogo, Mobile Guru

 

Fallout Shelter Review

If there was one company who could do no wrong during the whole E3 week, that would be Bethesda Studios. The teasers leading to the E3 showcase of the latest Fallout title has the gaming community in an uproar regardless of their chosen platform. And as if to add more to the already sweet, sweet cake that is Fallout 4, we now have a Fallout mobile title to sink our teeth in, Fallout: Shelter.

 

Fallout Shelter Review

Overview

Fallout Shelter, is a resource management game for the mobile. You are put into the shoes of the venerated (or hated, depending on how you look at the setup) Vault Overseer in one of the numerous Vaults created by Vault-tech.

As Overseer, it is your responsibility to handle the dwindling resources your vault has. You need to create rooms that generate these resources which are namely: power, food, and water. It is also within your responsibility to make sure that your dwellers are happy because as the saying goes, “a happy dweller is a productive dweller.”

 

Fallout Shelter Review

Dwellers

Each individual entering your vault has a set of stats that create the word SPECIAL. S stands for power, P for perception, E, endurance, C, charisma, I, intelligence, A, agility and L, for luck. Dweller stats influence the amount of resource output the room generates for a duration, with Luck mainly providing the random multiplier of the resource output.

The rooms you create in FO Shelter have stat biases and that usually determines where your vault dwellers go and work. Putting your dwellers into the “proper’ rooms would not only provide you with a higher chance of creating more resource from the room, it will also influence the dweller’s happiness percentage since they’ll feel like they are working on their “dream job.”

I’ve already let slip that a happy dweller is a productive dweller. But, happiness is not just tied to productivity. You will be marked at the end of each day on your progress as overseer, and depending on your overall happiness rating, you will be given bonuses for making your dwellers such happy campers.

Fallout: Shelter also allows you to send out your dwellers to scrounge up items and equipment that your dwellers will really need as you progress through the game. To keep things interesting, these assignments can level these dwellers up, providing better bonuses on whatever work you assign them at.

 

Fallout Shelter Review

Rooms

The whole room creation aspect of Fallout Shelter is more of a customizable version of how another mobile game, Tiny Tower, does it. You create various rooms within your workable space, and as you put people in, you get resources per room.

The big difference between Tiny Tower and FO Shelter is that you are restricted to just creating rooms vertically in Tiny Tower, whereas in FO Shelter, you can create rooms horizontally or in a vertical manner as long as you are working within the borders of the mountain you are in.

Also, FO Shelter allows you to connect the same rooms in a horizontal manner. For example, you can create three of four consecutive power rooms in a line, and the game will then link them together to create just one room with a higher power output. You can do this to all the rooms you create in FO Shelter which drastically affects how you plan out your vault schematic.

 

Fallout Shelter Review

Random Situations

Another tactical consideration you have to consider are the random encounters that you’ll be facing as vault overseer.

The game throws in Radroach infestations in your various rooms which your dwellers can kill either by using their fist or an equipped weapon. Another encounter you’ll be experiencing is the random room fires that need extinguishing. The last encounter you’ll be experiencing are raider attacks.

The room centric random encounters need to be dealt with as soon as you can since they will also affect the other rooms within your vault, whereas raider attacks would mean that they will be stealing your hard earned resources.

All encounters are lethal to your dwellers so equipping them with weapons and armor is integral as you continue on with your task as Vault Overseer.

 

Fallout Shelter Review

Making Babies

Yeah, you read that right, as vault overseer you can influence people to get together within the vault to create the next generation of vault dweller as one of its features.

While the whole baby creation process in FO Shelter is really simple, you’ll rely mostly on this as it offers the a higher probable chance of getting better stats out of characters instead of relying on the random individuals your radio station will bring in.

 

Fallout Shelter Review

Critique

I have to be frank but, I think that Fallout Shelter is an overhyped title where the game just mostly mashes the Tiny Tower gameplay with the Sims. The game just clung on the coattail of Fallout 4’s mass appeal which explains the hype it had earned during the E3 week.

I must admit though, I did like how the game puts a more insider look at how the dwellers lived and interacted with one another outside of the Fallout titles. But, they are not enough to keep my attention glued to the game since after the first day of playing, you’ll only have to sporadically play the game in short bursts.

The lack of any other things you can do in game is what kind of kills the whole FO Shelter experience. Unless you are a goodness to gracious fan of the series, I doubt you’ll have the urge to put up with it for long. That said, FO Shelter does well what it sets out to do, whether you’re a fan of the series or have no idea what Fallout is. There’s few alternatives in this niche mobile genre that compare.

 

Fallout Shelter Review

Conclusion: Fair

I loved that this game added more to the whole Fallout mythos without relying too much on what made the PC/console such a hit, and it’s a gem on its own right. With that said though, I would still highly suggest this game to anyone who’s looking for a game that doesn’t take too much of their time (at the start) but is engaging enough to check on once or twice a day.

Spellsworn

Spellsworn is a multiplayer arena game that its developers call a mix of sumo wrestling and wizard duels. Play as a wizard and try to knock your enemies into the lava, all while avoiding it as it encroaches on the center of the arena.

Features:

Multiple Arenas: Several arenas are planned for the final release of the game to offer variety and challenge

Variety of Game Modes: In addition to an 8 player deathmatch, Spellsworn will offer 2v2, 2v2v2, 2v2v2v2, 3v3, and 4v4.

Character Customization: Choose between multiple characters, creatures, weapons, and skins, all of which are cosmetic, as skills are chosen at the start of each match.

Trove Introduces Tomb Raiser Class

Trove Introduces Tomb Raiser Class news header

Trove has introduced a new class today, the Tomb Raiser.

The Tomb Raiser is a necromancer capable of stealing health, managing skeletal minions, and more. The class is part of the new Necrofancy pack, available on the Trove Store for $19.99.

The pack includes:

  • Tomb Raiser Class
  • Soulkeeper Tomb Raiser Costume
  • Acid Tomb Raiser Costume
  • Boneweaver Spider Mount
  • Spite Biter Spider Mount
  • Soulfire Wings

Raids Launched in Aftermath of RuneScape World Event

Raids Launched in Aftermath of RuneScape World Event news header

Jagex Games Studio, creators and custodians of the fantasy MMORPG RuneScape, has today introduced a raid mode into the game. The feature – long demanded by the passionate RuneScape community – will see bands of high-level heroes (up to 10 per group) travel to Mazcab, and help its inhabitants battle minions of Tuska – a ‘World Devourer’ god who was defeated in a recent world event, and whose presence shook the game’s main world of Gielinor. An exciting collection of exclusive rewards will be available to players taking part in the raids, including new armour and combat abilities.

Mazcab – a brand new world in the RuneScape universe – is accessed through a portal found on top of Tuska’s carcass, and features additional content alongside the raids and combat encounters with high-level bosses. Visitors will also have the chance to take part in a player vs. player mini-game, explore a procedurally-generated forest that includes further rewards, and complete mini-quests for the planet’s native inhabitants, the goebies.

The new content will include the following:

  • Co-operative combat – High-level player vs. monster content for groups of up to 10 players
  • New world – Explore the world of Mazcab, filled with lore fragments, mini-quests and more
  • Bountiful rewards – Level 90 tank armour, five new tradable abilities, three new titles and three new pets
  • Exclusivity – Mazcab Raids are members-only
  • Raid feats – Battle to complete the toughest challenges and secure the new ‘Daredevil’ title

“We are truly excited to finally bring raids to RuneScape,” said David Osborne, lead designer, RuneScape. “Their introduction brings added depth to the current ‘endgame’ for high-level players, offering up the toughest boss in the game, as well as a raft of great content including mini-quests, exclusive rewards and stacks of other content for our players to engage with.”

Blazing Summer Festival Arrives at WEBZEN.com

Blazing Summer Festival Arrives at WEBZEN.com news header

 

Webzen, a global developer and publisher of free-to-play games, has launched Blazing Summer Festival on its global game portal, Webzen.com, on July 14th, 2015 (UTC).

From today through to July 28th, 2015 (UTC), players can participate in Blazing Card Battle on Webzen.com once each day. Blazing Card Battle is a comparison card game between a player and dealer, and is played with up to three cards. Once the sum of the numbers on a player’s cards is higher than the dealer’s, they will be able to receive rewards based on their amount of wins for one of the following games: Archlord 2, Continent of the Ninth Seal (C9), MU Online, Rappelz and Flyff.

To celebrate the arrival of summer, the Webzen team has kicked off many in-game events for all of Webzen’s games, including Archlord 2, Continent of the Ninth Seal (C9), MU Online, Rappelz, Flyff and Age of Wulin. During this summer event, players will be able to reap benefits such as more loot and gold, additional experience, free items, daily login rewards and more. Full details on each event are now available on the official Webzen website: http://www.Webzen.com/

Additionally, players will be able to visit any of Webzen’s media partners to obtain a code for the Webzen Summer Package, from today through to July 28th, 2015(UTC). Players need to choose one of Webzen’s participating games, which are Continent of the Ninth Seal (C9), Rappelz, Flyff, MU Online and Archlord 2 when they get their code. The choice of package is in the player’s hands, and each code will give them a free item package for the selected game.

More information on Webzen’s summer festival is now available on the official Webzen website.