Yearly Archives: 2015

Armored Warfare Early Access Test 3 Extended and New Maps Introduced

Armored Warfare Early Access Test 3 Extended and New Maps Introduced news header

Obsidian Entertainment and My.com have announced that they will be extending Armored Warfare current third round of Early Access Testing until July 21. The extension comes with a new patch full of fixes, updates and vehicles rebalances, and two brand new maps – Pipelines and Narrows.

Special features will be awarded to players that join throughout the week as a thank you for taking part in Early Access.

  • On Tuesday (7/14), tier 3 premium vehicles will be awarded to all players to test
  • On Wednesday (7/15), tier 4 premium vehicles will be awarded to all players to test
  • On Thursday (7/16), tier 5 premium vehicles will be awarded to all players to test
  • On Friday (7/17), tier 6 premium vehicles as well as the Early Access vehicles will be awarded to all players to test as well!
  • From Friday to Sunday (7/17-7/19.) players will receive double reputation and double credits for each battle!

The third Early Access Test is the first to feature Player Versus Environment (PvE) matches in Armored Warfare.

Gamers up to the challenge of PvE missions can sign up now for a chance to join the Early Access Testing of Armored Warfare. For guaranteed access to Early Access Tests and Open Beta, as well as premium and exclusive content, players can purchase one of three available Founder’s Packs.

Card Hunter for Windows and Mac launches on Steam today

Card Hunter for Windows and Mac launches on Steam today news header

Blue Manchu today announced that Card Hunter is available now for Windows and Mac via Steam. Formerly only available as a browser-based game, the critically lauded combination of card play, deck building, tactical combat and classic fantasy role-playing can be downloaded for free and played via Steam with all the benefits the platform brings, such as achievements and badges.

Across all platforms, brand new expansion Expedition to the Sky Citadel also launches to coincide with the Steam release, along with the long awaited co-operative mode. The new expansion introduces rebellious computer Cardotron 2000, a perfect Game Master from corner to corner of its magnificent 4K of RAM. Cardotron 2000 has no intention of manipulating the game to ensure its army of mutants and uncontrollable robots take over the land of Cardhuntria. Nor was Jonathan Chey, co-creator of Card Hunter, in any way inspired by SHODAN, the megalomaniacal artificial intelligence he and the other co-founders of Irrational Games helped breathe renewed life into back in 1999 for System Shock 2. (Well, maybe a teensy bit.)

To celebrate the launch, Cardotron 2000 has hacked the Card Hunter servers to ensure a steady supply of human flesh for its army to consume, by offering add-on bundles at never-before-seen discounted prices:

  • Basic Edition bundle (adds new Treasure Hunt adventures, club membership, extra figures and in-game currency) – $19.99, discounted from $25.
  • Attack of the Artifacts expansion bundle – $12.99, discounted from $15.
  • Expedition to the Sky Citadel expansion bundle – launching at the same discounted price, $12.99.

To cap it all, Cardotron 2000 has also baited Cardhuntria with daily chests of goodies for all players who log on during the first week after the launch on Steam. Not bad for a sentient being that boots from BM-DOS on a 5.25 inch floppy disk.

“We’ve had a great response from the Steam community since we announced last week the game would soon be available,” said Jonathan Chey, co-founder of Blue Manchu games, “and it’s live right now, sooner than many expected! We’re looking forward to a whole new influx of players, and anticipating conversations across the forums about heroic co-op struggles against Cardotron 2000, our new GM. Finally, feeble flesh and bone have been superseded by electronic perfection!”

Card Hunter remains free-to-play with the same extensive campaign content, competitive multiplayer and now co-operative features that have been enjoyed by some 500,000 players to date, supported for all the game’s free content and expansions, and across all platforms. Card Hunter can be located at http://store.steampowered.com/app/293260 as well as www.cardhunter.com.

Villagers & Heroes: Reborn Review – Time For Another Look!

By Jordan Hall (ApocaRUFF)

 

 

Introduction
Villagers & Heroes is a game where every player has two sides: Villager and Hero. The Villager side deals with crafting, resource gathering, owning a house, ranching, farming, and all the other stuff a villager is expected to do. The Hero side of things focuses on solving epic quests, slaying monsters, and finding epic loot! This is not a new game, though. Last year Ragachak took a look at the game after it had received a major expansion. Prior to that, as early as 2011, the game was known as A Mystical Land. Since then, though, the game has changed quite a bit. So much so, this latest expansion as been titled, Villagers & Heroes: Reborn.

 

Customization
Probably the most “cinematic” character creation I’ve experienced in an MMO. As you create your character, a nice British gentleman talks to you and narrates. As this is going on, some very soothing, yet epic, music is playing in the background at just the right volume. The UI of the character creation is amazing, as well. As you’re picking options on the left side, the right side shows a background story that is being generated based on your choices, telling the history of your character. So, while options may not be as abundant as in other MMOs, the experience was definitely top-notch. The only games I can think of that compare are single-player.

Villagers & Heroes Review

Once you’re out of character creation, the customization takes a bit of a dip. Character progression feels pretty linear, though you are given some choice. A lot of the time, you end up feeling like you’re doing the same thing every other player has done, in the same way, and in the same order. That’s not too odd, as a lot of MMOs give that sort of feeling. In the end, I have to say that a lot of the customization in Villagers & Heroes feels lackluster, but there are a few gems in there that lift it up to great levels.

Villagers & Heroes Review

 

Graphics
The nicest way to refer to Villagers & Heroes graphics is “nostalgic.” If you’ve played (and enjoyed) vanilla WoW or even Runescape recently, you’ll probably find yourself having an indescribable sense of, “This is nice,” while playing. If you wanted to be mean, though, you could say that the quality is extremely low and there could be a lot of polish and updating to be done. On the other hand, the cartoony, low-poly, low quality texture graphics do fit the comedic nature of the game. As you play, you’ll often get the feeling that Villagers & Heroes is meant to be a parody of other MMORPGs of the past.

Villagers & Heroes Review

Controls
I didn’t run into many issues when it comes to controls in Villagers & Heroes. Occasionally, usually when running up a hill, I would get my character snagged on something invisible. That was the worst of it, though. The UI, since its update, has proven to be quite sleek and responsive. All-in-all, the controls worked as well as you could hope.

 

Community
So far the community seems sort of small. As I was playing, I would feel myself lucky if I saw ten other people in a single session. I feel like as word of Villagers & Heroes ‘reborn’ spreads, the population will start to grow. A few people on the MMOHuts/OnRPG forums even decided to give the game another try after finding out some of the features they disliked from the game prior to the update had been removed.

 

Gameplay
Gameplay in Villagers & Heroes is somewhere between a typical themepark MMORPG and a sandbox. In one portion of the game you’re going around and questing or doing objectives, just like you would do in games like World of Warcraft. And then in the other portion you have what is almost a separate game focused on housing, farming, animals, resource gathering and crafting. Of course, you can focus on whichever portion of the game you want. And that’s what makes Villagers & Heroes so interesting to me, the mixture of what is almost two separate games into one.

Villagers & Heroes Review

Of course, the purpose of this review is to give an updated look at the game since its latest expansion. One of the biggest features of the update is, as I’ve already discussed, the character creation. Which turned out to be one of the best character creation processes I’ve experienced in an MMO. There’s also a few new locations, including an ‘epic’ storyline to complete. The gathering system revamp is noteworthy as well as marked improvements in terms of look and design to a few existing locations in the game. The last two big updates to the game are the new interface and the Rebirth feature, which allows you to “rebirth” your character, almost similar to the system you’ll find in games like Mabinogi.

Combat is your usual point-and-click system. I have to admit that, especially early on, I didn’t enjoy the combat system very much. I liked how much movement the system allowed for – you can jump and run around while casting as a mage, which is great. But each combat encounter was just a mirror of the previous encounters, using the same tactics and attacks. I would say that a revamp of the combat system should be worked on, as at times I felt bored to the point that I wanted to log out while doing some quests.

Villagers & Heroes Review

Speaking of quests, most of them appear to mimic the formula used in themepark MMOs. “I need X of Y which you can get by killing Z” is the sort of quest you’ll be doing often. A few of the quests, especially on Ethos Island (where you start) are actually pretty in-depth and enjoyable, on the scale of some of the stuff you might experience in SWTOR or The Secret World (minus the high quality voice acting, of course). The overall tone of the game, which is shown in the quests often, is quite light-hearted and often times comedic. This gives the game a sort of parody feeling, as if it’s a caricature of what you’ll experience in some other MMOs. One thing that was neat, and worth a mention, is that after you defeat a foe they’ll sometimes drop temporary buffs to help give you an edge in your next fight.

Villagers & Heroes Review

Gathering and crafting is pretty straight forward. The new gathering system has been made to be more “natural.” In the past, the Vim system was a source of great annoyance for players. With this new system, it’s been removed and a lot of people I’ve talked to have expressed an interest in coming back to the game because of this alone. The core of the gathering system is the “supplies” sub-system. For example, when you go fishing you need worms, right? There are different types and qualities of worms. Besides that, though, the gathering is pretty generic and boring after a while – you go up to a node and click, then you do an action and get a reward.

Villagers & Heroes Review

Crafting, while a bit better than your run-of-the-mill Themepark crafting, isn’t that exciting. There have been games in the past where I could dedicate hours of gameplay solely to crafting. Unfortunately, Villagers & Heroes did not turn out to be one of those. Of course, that is just my preference. I’m guessing a lot of people who try the game will enjoy the crafting system a decent amount, especially when paired with the housing and villages.

Villagers & Heroes Review

Housing in Villagers & Heroes is one of the key features in the game. Everyone likes a housing system, and this game does it right (in my opinion). You start with something basic, which you can choose at character creation. From there you can further customize, improve, and design it into something great. You can find a village which offers you a great many bonuses (on top of what your own house offers), too. In the end, this is probably the feature offering the most replayability in the game. But its also one of the last features you get introduced to, unfortunately. Not to say you’re going to play for a long time without getting to enjoy your own home, but I would have preferred it if I had been introduced to the housing a little bit sooner in the game.

Villagers & Heroes Review

Conclusion: Great
Villagers & Heroes has turned out to be a surprisingly good game. Sure, it’s got more than a few rough spots. But it also has a lot of history, a decent fanbase, and some great features. My favorite feature being the housing, with my least favorite having to be the combat. What’s great about this game as it has something for most types of players – be you Villagers or Heroes. I would say that you should definitely check this game out, it’s free and has a lot of neat things to offer.

Features: 4/5 – Lots of good features, but some needing revamps.

Customization: 3/5 – Could use a bit more.

Graphics: 3/5 – While I like the nostalgic feel, I wouldn’t mind higher quality.

Controls: 3/5 – I ran into some minor issues, but nothing major.

Community: 4/5 – Small but nice.

Overall: 4/5 – A little bit rough, but well worth playing.

 

Want to see Villagers & Heroes in action? Catch our refresher video on our sister site, MMOHuts!

Villagers And Heroes MMOHuts 1st Look

Rise of Incarnates Announces Latest Game Updates

Rise of Incarnates Announces Latest Game Updates news header

Today, BANDAI NAMCO Entertainment America announces a number of game updates for Rise of Incarnates — a free-to-play, 2-versus-2 (2v2) competitive co-op battle arena game, now available for PC on Steam. Rise of Incarnates is revealing a new map, new character and special in-game event.

On July 15, San Francisco will be added to the list of Rise of Incarnates arenas. In this new map, a supernatural disaster caused this California city to be transformed into a metropolis of ice, creating a totally different landscape and set of obstacles for players.

On July 29, Rise of Incarnates will introduce Yuki Himuro to their character lineup. Yuki, or Utsutahime, possesses a unique fighting style and piercingly cold combat moves to unleash on enemy opponents. Yuki had always hated her powers and feared the day she would be found out as an incarnate, and wished instead that her abilities would simply disappear. However, to protect herself and her friends, she would have to cast her fear away and rely on one dependable thing — her own power. Equipped to summon snow spirits in specialized melee attacks, Yuki can deliver punishing attacks with damage and accuracy.

Also, to celebrate the launch of Rise of Incarnates, an official launch ranking event will take place on Monday, July 20, and run until Sunday, July 26 with special rewards to the top 100 players. The top 50 players will be awarded with an exclusive weapon customization based on their rank. Players who rank between 51-100 will receive LP boost tickets for 14 days. Come join the fight!

  • Rank 1-10: Golden weapon customization item
  • Rank 11-30: Silver weapon customization item
  • Rank 31-50: Bronze weapon customization item
  • Rank 51-100: LP boost tickets for 14 days

In addition to all the in-game updates, Rise of Incarnates will be featured at EVO 2015 at the BANDAI NAMCO Entertainment booth. Attendees that play a match will be given special giveaways including cards containing character product codes and a chance to win an exclusive Rise of Incarnates t-shirt. More details on the Rise of Incarnates giveaway and presence at EVO 2015 can be found here: http://www.riseofincarnates.com/news/1232

Castle Clash Celebrates 2nd Anniversary With Giveaway

Castle Clash Celebrates 2nd Anniversary With Giveaway news header

With Castle Clash’s 2nd birthday around the corner, IGG is giving away their greatest prize yet: a brand new Apple Watch. Players can enter for a chance to win by joining the Login Roulette event running through July.

Anyone can join Login Roulette by signing in to Castle Clash’s event page any day from July 13th to 26th. The more daily logins players have, the more Roulette spin chances they earn and the greater their chances of winning. Other event rewards include Gems, Shards, Honor Badges, Merits, and official Castle Clash t-shirts. Further event details are available at: here.
After being named one of the top games of 2014 on Google Play, Castle Clash is looking forward to giving back to its players and maintaining their reputation as one of the best games available on mobile platforms.

Castle Clash is a strategy build and battle mobile game that is free to play and features exciting combat and eye-popping art. Players can hire Heroes, unique and stylish leaders with great power and talents, to lead legions of mythical creatures into battle. Players can complete challenging dungeons or scale the leader boards in various Player-versus-Player battle modes. Clash for greatness, clash for glory!

Warship Battle Conquers Google Play with 4 Million Downloads

Warship Battle Conquers Google Play with 5 Million Downloads news header

Joycity today announced that its new 3D action game, Warship Battle, reached 4 million downloads just three weeks after its launch in the Google Play store. In the US, the game is ranked #1 in the action games category and #10 overall. Internationally, Warship Battle has reached #1 in action games in 31 countries, and #5 overall in 24 countries. The game takes players to the fiery waters of the World War II era, where they must helm authentic military vessels in missions based on historic naval clashes. Its predecessor, Gunship Battle, recently surpassed 45 million downloads for Android.

To celebrate, Joycity is rewarding Warship Battle players 30% additional in-game money, which can be earned as an mission clear reward, as well as 50% more in-game cash, which can be earned as an episode clear reward.