Yearly Archives: 2015

CoD: Advanced Warfare Announces Supremacy – 3rd DLC Pack

Call of Duty: Advanced Warfare Supremacy, the third DLC pack for Call of Duty®: Advanced Warfare is coming to PlayStation 4, PlayStation 3 and PC on 2nd July. From Parliament in London, to the snowy confines of the Kremlin in Moscow, players will experience a diverse landscape of multiplayer mayhem, including the return of one of the most iconic multiplayer maps in Call of Duty ® history, “Highrise,” which first debuted in 2009’s Call of Duty ®: Modern Warfare ® 2, now transported to the year 2054. Call of Duty: Advanced Warfare Supremacy includes four new, action-packed multiplayer maps, all featuring the new Exo Grapple mechanic, which adds a layer of fun and strategy to the experience.

 

CoD: AW Compound DLC

 

·         Parliament: Docked on the River Thames, this military cargo ship delivers a view of the London cityscape along with a fast-paced combat experience. Mixed site-lines provide opportunities for all styles of play to dominate this medium-sized map.

 

·         Kremlin: Gamers must prepare for intense combat in Red Square. Secure elevated positions to give the team a strategic advantage, or use exoskeleton capabilities to avoid being caught in the minefield that activates mid-match.

 

·         Compound: Players take combat preparation to the limit in an Atlas training facility hidden away in the Colorado wilderness, as they’ll have to be quick on the trigger in this small, symmetrical map, which funnels high-speed combat through tight corners to the main tower structures.

 

·         Skyrise: Players deploy to an Atlas Skyscraper overlooking the Acropolis in Athens, Greece. Based on the fan-favourite Highrise, from Call of Duty: Modern Warfare 2 by Infinity Ward , this map brings new exoskeleton mechanics to the classic multiplayer layout. Gamers must dominate the power positions in the centre of this small-to-medium sized map to control the key navigation points.

 

The popular Exo Zombies saga continues in the all-new experience, Carrier. Bruce Campbell (Burn Notice, Bubba Hotep) steps in and joins the battle-hardened cast of John Malkovich (In the Line of Fire, RED, Burn After Reading), Bill Paxton (Aliens, Titanic, Edge of Tomorrow), Rose McGowan (Planet Terror, Scream) and Jon Bernthal (Fury, The Wolf of Wall Street). In Carrier, four characters are trapped on an Atlas aircraft carrier and features advanced new weaponry, enemy Atlas Strike teams, Sentinel Task Force support squads and a host of new zombie enemies.

 

Skyforge Announces Final Closed Beta Test and New Classes

Skyforge Announces Final Closed Beta Test and New Classes News Header

Allods Team, Obsidian Entertainment, and My.com are excited to announce that Skyforge will hold its fourth and final closed beta test from June 23-29 and will give all players access to two high-tier classes, the Knight and Alchemist. To celebrate this final beta stage, the number of closed beta testers will be significantly increased.
 
In addition to instant access to the Knight and Alchemist classes, players will have an opportunity to check out a number of considerable changes which have been made to Skyforge based on internal data, bug reports and player feedback from previous beta tests. As a result, several thousand fixes and changes have been made to Skyforge since the end of the previous beta test. To implement these changes the upcoming closed beta test features a new build of the game, with a progress wipe on accounts.
 
Some of the major highlights, updates and features available in the upcoming test include:
 
(During the test only) Exclusive instant access to two high-tier classes, Knight and Alchemist – Players will get a chance to try two high tier classes available only in the upper ascension atlas: the Knight – a powerful tank class armed with a shield and spear, and the Alchemist – a half-mad scientist support class with mastery of corrosive chemical compounds and invigorating elixirs.
 
Client Optimization – The data collected during the previous CBTs helped to improve the game’s optimization and provide support for more configuration types. The maximum frames per second are now 30% higher than when beta testing began.
 
Orders and Followers – Since this is one of the most important parts of the game, the development team has put a lot of effort into improving the user experience and as a result, managing followers and their resources has been improved.
 
PVE and PVP adventures –
 
Big changes were made for different aspects of gameplay. The difficulty level of adventures now can be chosen by the player after they’ve unlocked them. There will be no more prestige limitations between players who want to participate in adventures as a group, with players receiving rewards based on the range of the group’s prestige.
 
Grouping with others for adventures is now easier than ever, with recently vacated spots being automatically filled with new players during the adventure. Players can now automatically search for others interested in tackling PVE adventures, so if players don’t have a group they can choose to be matched with others automatically. For 5-man group adventures, pre-formed groups can now enter regardless of class makeup.
 
In PvP, the matchmaking system has optimized how players are grouped for battle in order to make it easier to find matches.
 
Ascension Atlas – The Ascension Atlas has been changed in order to promote a more streamlined experience, allowing the upper portions of the Atlas to be unlocked by players sooner, enabling them to more quickly progress towards other classes. The interface of the Ascension Atlas has also been changed to be much cleaner and easier to look at.
 
Classes –
 
Along with the addition of three new classes, progression through each class has been streamlined to enable players to progress while still progressing through the upper layers of the Ascension Atlas.
 
Outside of the initial talents and abilities, classes now use their own unique class sparks to progress. This way you no longer need to choose between advancing one class or progressing towards others.
 
Pantheons – Pantheons are now available, allowing players to create their own or join others. Many of the features Pantheons provide will not be accessible in the timeframe of the closed beta test. Those will be in the upcoming open beta test!
 
Equipment – During previous closed beta tests players showed an interest in being able to acquire additional pieces of equipment. With that in mind, Amulets and Trophies have been added to the game to create four and two new equipment slots respectively.
 
Portal – Skyforge’s new, all-inclusive web interface, the portal, provides integration with the game, including a forum, chatting with players that are in the game, viewing player items or equipment, a talent calculator, managing your Order, and more. While not all of these features will be readily available during closed beta testing they will be made accessible during open beta testing.
 
UI – A large portion of the UI has seen changes to improve readability. Some of these changes include the Skill, Order, Equipment and Options menus.
 
Chat – The chat system is now more in line with the chat systems found in other games, resulting in a much simpler and user friendly chat experience.
 
Character creation – Character creation has seen many additions and general fine tuning for personalizing your character. Some of these additions include the ability to select a voice for your character and choose from a variety of facial tattoos.
 
Full patch notes can be viewed here.
 
The Skyforge team will be inviting thousands more players to join the Closed Beta 4 test and will be giving all Founder’s Pack purchasers additional keys to give to their friends! To join players can sign up for a chance to be invited on the official Skyforge website, or get one of the Founder’s Packs that grant various bonuses along with closed beta access and Early Access to open beta: http://sf.my.com/us/founders-packs
 
With Closed Beta 4, the closed beta period of Skyforge will come to an end, with open beta to be announced shortly after!