Yearly Archives: 2015

Metro Conflict Beta Announced

Metro Conflict Beta Announced

OGPlanet has officially announced that the beta period for their new free-to-play shooter, Metro Conflict, will begin on June 22nd starting at 4PM Pacific Time. The beta will run for 1 full week to act as a server stress test and (assuming no critical issues) will be followed immediately by full release on the 29th of June.
 
Metro Conflict Beta Details
During the open beta period, there will be some small events held to encourage competition among players and their clans. Players will also be happy to hear that all progress made during the beta period will carry over into the full release, and as mentioned before, all players participating in the beta will receive a gold pixel-plated knife skin at full launch. Unfortunately, Metro Conflict will be exclusive to North American and European audiences to start off, but more servers are planned for the future, opening up the game to a much wider range of users.
 
Outside of the game launch, OGPlanet has announced a few initiatives to keep the community active and engaged with Metro Conflict. These initiatives include weekly “dev talks” which will be short videos featuring GMs addressing questions posed by players, a community twitter account to be hosted by a new player each week, and a video sharing site dedicated to Metro Conflict (aptly named mediaconflict.com) so you can share all your amazing moments.
 
Start your summer off with a bang and join the ranks of tomorrow’s top soldiers!

Frontier Developments launches Elite: Dangerous – Powerplay

Frontier Developments launches Elite: Dangerous – Powerplay

Frontier Developments plc (AIM: FDEV) will today release Elite: Dangerous – Powerplay free for all players.
 
Powerplay is the third major free update for Elite: Dangerous and the largest to date, introducing new ships, new features and an all-new strategic layer to the Elite: Dangerous galaxy.
 
In Powerplay, players can pledge allegiance to one of a number of galactic Powers and join the battle for interstellar conquest and control. Players can guide their chosen faction’s strategy, take on special objectives to advance their shared cause, and dominate Elite: Dangerous’ full-scale Milky Way galaxy together.
 
Players are rewarded with valuable perks, reputation bonuses and unique equipment for their allegiance as they defend their territory and conquer human space. Every action taken in Powerplay will have a direct and visible impact on the balance of galactic power for all players.
 
Powerplay’s new strategic layer connects with and enhances every aspect of the Elite: Dangerous experience, and headlines an immense free update containing hundreds of upgrades and new features, including:

  • An enhanced mission system with new objectives and new ways to play.
  • Three new ships: the Lakon Diamondback Scout, Lakon Diamondback Explorer and the Imperial Courier.
  • Drones for cargo collection, fuel trading and prospecting.
  • A new illustrated GalNet newsfeed, accessible directly in players’ ship UI.
  • High and low intensity mining sites, adding risk to mining and increasing potential rewards.
  • New minable commodities.
  • An updated bounty system.
  • Upgraded UI and animated emblems for ranking up.
  • Numerous other improvements to gameplay and performance.

Villagers and Heroes: Reborn Update Announced

Mad Otter Games is very excited to announce Villagers and Heroes: REBORN, the latest in a long line of changes that brings a whole new life to the game. Not only can veteran players find exciting new content and features with this patch, but we have re-designed the entire game and especially the starter zone to make those first several hours in the game more exciting and immersive.
 

Spider Screen
 

REBORN will launch on Monday, June 8th, at 11 am Eastern / 8 am Pacific.

 

REBORN includes these major new improvements:

 

· A Mystery to Solve – Who is the Malicious Miscreant, and why are citizens of Summer’s Hollow mysteriously disappearing?

 

· The Circle of Life – An all new gathering supply system that completely replaces the unpopular ENERGY / Vim system formerly featured in the game. Worms for fishing, Nectar for bug collecting, Grind Stones for your plant sickle, etc.

 

· Voice Acting and Musical Score – Professional voice actors for the major quests in the game.

· Complete Face Lift: Literally and otherwise- most of the world has been completely redone with new artwork (models and painted texture), completely new User Interface, and new character facial choices have been added.

· Wider Breadth of Choices for your Character – Apart from choosing your appearance and class specialization, you can now choose your personality type (complete with appropriate body pose), your origin, and your skills as a villager.

 

· Be Reborn! Enter the Temple of Rebirth to unlearn all your combat skills and start anew, but this time with the advantage of more skills to unlock, and without losing all of your character’s knowledge of gathering, crafting, gear and items, and greatly accelerated learning!

 

More information on REBORN can be found here: www.vhreborn.com

ROHAN II Announced For Western Launch in Early 2016

Playwith, an online PC game developer, has announced “R.O.H.A.N. II” will be coming to the western PC market in early 2016, as the true sequel to R.O.H.A.N: Blood Feud, a world acclaimed mega hit MMORPG (Massively Multiplayer Online Role Playing Game).

Rohan II Western Arrival Announcement

The game promises to maintain its predecessor’s primary philosophy of intense PvP action, but manages to expand on the previous title’s gameplay by introducing fast paced MOBA (Multiplayer Online Battle Arena) aspects along with RTS elements that enable players to command and control multiple troops.

“With R.O.H.A.N II, we set out to create unprecedented experience with the depth and quality that MMORPG fans expect. As much as R.O.H.A.N: Blood Feud has received significant appreciation throughout the world, we are preparing something above and beyond our player’s expectations. We are truly excited to invite all of you, especially our R.O.H.A.N. fans, to follow us as we reveal more and more information,” said the CEO of Playwith.

R.O.H.A.N. II is scheduled to arrive on the PC in early 2016. An English website is in the works and will soon be available at http://rohan2.playrohan.com, though the Korean site is here for the less patient of you.

Joycity Begins Pre-Registration for Elemental Wings

Joycity Begins Pre-Registration for Elemental Wings

Joycity has begun the pre-registration for Elemental Wings, a game featuring a combination of vertically scrolling flying shooter, collectable card game, and RPG genres. In Elemental Wings, the player takes on the role of an “Elemental Wing,” whose task is to fight corrupted Elementals that threaten the world where Elementals and humans once peacefully coexisted.
 
Players can control their characters by simply swiping left and right to dodge enemies and to collect “orbs” which activate the skills of equipped Elementals. Players can also “summon” and “evolve” Elementals of fire, water, and light to assemble the best possible party for each battle, adding a new layer of depth to the casual shooter. The game also features a social element, in which players can also invite and take along friends’ Elementals for extra help. Each Elemental card is beautifully illustrated, and endowed with different personalities and skills that befit their types, whether it’s fire, water, or light.
 
The game will be available soon worldwide on App Store and Google Play. Until then, players can visit the following link to sign up early and claim exclusive in-game currency at the release of the game: http://promotion.joycity.com/event/ew/ready
 

Iron Bit Launches Major Update in Colonies Online

Iron Bit Launches Major Update in Colonies Online

Independent developer Iron Bit today announced the release of a major update in its sci-fi action MMO-sandbox title, Colonies Online, currently available for PC on Steam Early Access. In Colonies Online players assume the role of space colonists, exploring huge and diverse distant planets, rich with fauna, resources and possibilities. With the new update released today, colonists can now build crafting stations in their colonies for to create weapons and armor. Three weapon archetypes have also been introduced: shotguns, pulse guns and rifles.
 
“We want to give players complete freedom of choice in creating their colonies, as well as encourage colonists to collaborate with each other to fill and enrich the game environment”, said Nick Borschew from Iron Bit. “The actions that players take leave visible marks on the world and can be easily seen by other players, so there is a strong sense of consequence and unpredictability in the Colonies. We are eager to see how many directions players take this in and how many interesting creations they build!”
 
In Colonies Online players find themselves far away from home, inhabiting a cluster of alien planets where they must gather resources to build a colony and survive in this harsh environment. In a persistent online game world with no restrictions, players must work with or against other players to build anything from trade outposts to full-scale cities with the intuitive construction system. By crafting weapons and armor to aid in a quest of survival and domination, players battle aliens and other colonists with a non-target combat system. Colonists can also improve their character with new abilities and team up with other players to further enhance a colony.
 
The major update launched today in Colonies Online includes two tentpole additions to the game. The first is the introduction of the crafting system; Colonies Online now features the full process of item-making. Earlier players were able to gather vast amounts of resources from deposits scattered over planets as well as extract the rare substance Xenodin from the largest and fiercest alien monsters. Now colonists are able to put these resources to use. By building new crafting stations they can create different types of weapons and armor with various attributes. Furthermore, players can now build another all-new construction named the Bonification station, which is used to add cool bonuses to previously crafted equipment. But this is just the first step, as Iron Bit plans to add crafting systems for almost every item in the game! The second addition is the introduction of weapon archetypes, which are now separated into three: shotguns for close-range combat, pulse guns for medium-range and rifles for long-range, with more to be added in the future.

World of Warships Beta Impressions

By Jordan Hall (ApocaRUFF)

 

 

World of Warships is, as you probably know, Wargaming’s latest addition to their “World of” series of games. Since World of Tanks, and World of Warplanes, Wargaming has proven that they know how to make a good game with the world war era theme. World of Warships is sure to be another fantastic addition to their growing library of popular games. This latest game features the ships of war used in and around the World War II era from various countries, including Japan, U.S.S.R, UK, and America. I was lucky enough to receive closed beta access to give my impressions of the game. So, let’s hop into it.

 

 

The Ships

The most impressive thing about World of Warships is the wide variety of ships. You might think that you would be stuck with “biggest guns are best” but you’ve got much more choice than that. If you prefer the more supportive roles, for example, you could check into air carriers. Or if you prefer fast movement and maneuverability, you can invest into cruisers. Battleships are great if you like to sit back and unleash huge salvos of cannon fire on your enemies.

 

World of Warships

This battleship is a lot more impressive than the cruisers.

 

Personally, just because I thought it was interesting, I made a B-line to the Japanese Aircraft Carriers. As part of this I had to pass through a Battleship which is (literally) a blast to play. These are the type of ships you want if you enjoy big ships with huge cannons. If you’re a fan of torpedoes, you’ll want to look into Destroyers. After my foray into Battleships, I found myself leaning back towards Cruisers and their maneuverability.

 

World of Warships

Don’t mind the damage, just a small fire.

 

The detailing of the ships is great. You’ll notice that the 3D modelers paid attention to a lot of “little things” which makes every ship unique and a decent mirror of their real-life counterparts. You definitely won’t be disappointed with the quality, and you’ll be happy to know that the game runs well on both high and ultra settings if you have a half-decent computer. The game even manages to look great on some of the lower settings, too. Probably the most important thing for the developers to get right is the water and how it interacts with the ships, which they succeeded in more so than pretty much any naval game out there, free or not.

World of Warships

 

 

Modules & Ammo

A cornerstone of ‘World of’ games is the ability to upgrade modules and make use of different ammo. So far in the beta, unlike World of Tanks, you do not have to buy ammo or pay for repairs. I’m not sure if that will be added on later, or if they’re going to focus elsewhere with World of Warships. For now, the ships seemed to only have a small handful of components to upgrade. The Main Battery, the Hull, the Gun Fire Control System, and the Engine. All are self-explanatory but in short: Damage/Rate of fire, HP, firing range, and speed.

World of Warships

In the screenshot you’ll notice that there are a small number of upgrades – just one for each component type. This is something I hope they increase later on as, especially in the early tiers. It seems like you go through each ship way to fast. It won’t take you long to ‘max out’ your ship and then you’re either moving onto the next one or stuck with no more progression. I don’t want to spend twenty hours of gameplay trying to max out a single ship, but I also don’t want to have everything for a ship within a couple of matches. But the game is in closed beta and there’s definitely time for things to be added.

 

 

Factions & The Tech Tree

So far in the beta only Japan and the US are fleshed out, though USSR and the United Kingdom play in with some cameos. If you’re familiar with World of Tanks (or War Thunder, or Armored Warfare), you’re going to know about the Tech Tree. It’s the same concept in this game, where you must unlock certain modules in one ship to make way to a new ship. There are ten tiers to slog through, with the first few being quite easy to achieve. If you stay and play for a couple of hours, you’ll be in tier three in no-time.

World of Warships

The Tech Tree isn’t so much of a tree than a few columns. There’s a small number of branching, but for the most part it’s just going straight down the list. I know there’s only so much you can do, but I would have found progression more interesting if there were more choices that needed to be made. After I made the decision to research into tier two cruisers so that I could get into Battleships and then Aircraft Carriers, there really wasn’t any other strategic choices to make in terms of research. It was just “Play X amount of games until you can get the next biggest ship.” It’s been a while since I last played World of Tanks, but I remember that Tech Tree offering a lot more branching and options. So I’m hoping that World of Warships will end up emulating that diversity as time goes on.

World of Warships

 

 

Ship Combat is… Different

The nature of ship-to-ship combat is something that can be hard to wrap your head around at first. For the most part, a lot of the fighting takes place in very large distances. For example, even at lower tiers most ships will be able to hit you from around 10km away. The game is very good at automating things such as calculating drop, so in a lot of cases (even when your target is at the edge of your maximum range) it’s just a “point and shoot” deal. The game also excels at tracking; as soon as you have a ship in your sights, the game will automatically begin tracking it with the turret so you aren’t having to constantly adjust yourself. This is great because you’ve got a lot of other stuff to worry about while controlling your ship.

World of Warships

Combat actually feels more similar to what I’ve experienced in MechWarrior Online or Guns of Icarus Online than World of Tanks. Rather than hold down W to accelerate and S to decelerate/stop, you have various speed settings you can set, ranging from ¼ speed to full speed. Being a massive ship, turning is a bit different too. You can’t just stop turning immediately – if you’re in a hard turn left and you’ve been in it for a few seconds, it’ll take another few seconds to come out of the turn and straighten out again. In general, things are of a slower pace which allows for more calculative gameplay. You’re going to want to think about everything you do before you do it, much more so than you would in other games.

World of Warships

Another interesting feature is the autopiloting feature. With this, you can just press M to bring up a top-down look of the map and can set a course for your vessel to take. This is extremely useful after you’ve played a few matches and are familiar with the maps. Setting yourself in a good position to hit enemies with a long-distance broadside while giving yourself cover from a small island is pretty neat, especially when you can just tell the ship to go there and busy yourself with looking for targets. And in case you’re worried that the acceleration or autopilot systems will lead to crashing into land (or other ships) you don’t have to worry much as there are plenty of alarms to let you know whenever you’re even remotely close to hitting something (or something is close to hitting you).

World of Warships

 

 

Matches

If you played World of Tanks, you’re already familiar with the match objectives. It’s your typical, “Kill all of the enemy or capture the enemy base” affair. When you first start playing, you’re restricted to co-op. After you’ve reached a certain point (which won’t take long), you’ll unlock Random Battle which allows you to take part in a variety of player versus player battles. I’ve experienced matches with three objectives that begin neutral at the start of the match, and I’ve even had a two-versus-two PVP match. Personally, the fact that a two-versus-two is possible was great. I much prefer large battles (that’s what makes vehicle battle games so fun for me!) but I like knowing that if I’m having trouble finding a match late at night or something, there are options that won’t require half an hour of queue time. Of course, once the game goes into open beta I highly doubt there will be any difficulty in finding a match as it’ll no doubt soar in popularity.

World of Warships

Missions and Achievements are available to help spice up the matches, too. Missions are straight forward tasks such as “destroy two ships” or “win three matches.” You’ll get three per day, each being replaced after twenty-four hours. Achievements are what you would expect – small badges or trophies you get for completing certain milestones. They don’t really add too much to the game, but they do add another layer of progression that “achievement hunters” will appreciate. I’m not really blown away by either feature, but I’m not complaining either.

World of Warships

 

 

Conclusion

World of Warships is everything I hoped it would be. Back when I was playing Fractured Space, I came across World of Warships and imagined it would be a very similar (and perhaps better) experience and I’m happy to say that it’s lived up to that hype. Despite some minor complaints about progression, there really aren’t any negatives I can come up with (at least not yet – who knows what will show up after I’ve sunk a hundred or so hours into the game). If you’re a fan of huge ship battle or just have an interest in World War II-era warships, World of Warships fits the bill perfectly. Definitely keep an eye out for the Open Beta or release, as you won’t want to miss out.