Some quick gameplay clips of Shards of War action.
Yearly Archives: 2015
Call of Duty: Advanced Warfare Supremacy DLC 3 Gameplay Trailer
Supremacy is the third DLC pack for Call of Duty: Advanced Warfare and includes four Multiplayer maps and Exo Zombies Carrier, part three of the Exo Zombies co-op experience.
Tribal Wars Releases Revamped Version of Rescue the Royalty

Today, InnoGames’ classic strategic MMO Tribal Wars started its popular event: Rescue the Royalty. For two weeks, players can participate in daily quests and save princesses and princes from dangerous monsters. The company also released a video with Lead Community Manager Thomas explaining it.
While hardcore fans will be familiar with the basic concept, the Tribal Wars team added changes to spice up gameplay and attract new players. Among these are a new achievement called the Royal Guardian, the introduction of a new game currency and 17 different quests.
Sword Coast Legends Score to be Orchestrated by Composer Inon Zur
Independent developers n-Space and Digital Extremes announced today that Hollywood Music Award-winning and two-time BAFTA nominated composer Inon Zur is composing the original score for the studios’ upcoming Sword Coast Legends™, a party-based PC RPG set in the Dungeons & Dragons Forgotten Realms universe from Wizards of the Coast. Known for powerful and melodic orchestrations, Zur’s critically acclaimed scores have been heard in some of the most popular and well regarded video games of all time, including Dragon Age: Origins, Baldur’s Gate II: Throne of Bhaal, Icewind Dale II, Fallout 3, EverQuest and many others.
Recorded in Prague, the Czech Republic by The City of Prague Philharmonic Orchestra, the rich orchestral soundtrack for Sword Coast Legends helps bring the game’s numerous, well-known, and highly varied locations, environments and encounters to life from the raw emotion captured in Luskan Streets, to the uneasy anticipation of the Evermoors, and the heroic main theme. The official orchestral soundtrack for Sword Coast Legends will be available with the game later this year.
“Throughout his career, Inon’s music has been integral to many of the game industry’s most memorable experiences and has raised the bar on what we expect from a video game score today. His ability to capture the player’s experience through his music is second to none,” said Dan Tudge, President of n-Space and Director of Sword Coast Legends. “It’s wonderful to see Inon return to Dungeons & Dragons and the Forgotten Realms setting, where I’m confident our deep story, compelling characters, and rich environments will inspire one of Inon’s most memorable works to date.”
Watch a video interview with Inon Zur here.
Magicka 2
Magicka 2 is the sequel to the original Magicka adventure game title by Paradox Interactive. Rid the world of evil by joining up with up to three other wizards and conjure up tons of devastating magic with the game’s dynamic spellcasting system.
Features:
Learn to Spell Again : Use thousands of different spells in combat, then use those spells with other players in co-op for amazing combinations.
Be the wizard: Details go here.
Feature: Customize your wizard in several ways, both cosmetic and stat wise.
Path of Exile: The Awakening Beta Impressions
By Remko Molenaar (Proxzor)
In the world of online isometric RPGs, there’s only really two names that you know will come up in any conversation. Diablo is the obvious answer, but over the past three years Path of Exile has established its dominant position beside it. By sticking to the roots of the genre and mastering it in ways even Diablo doesn’t live up to, it has become clear Path of Exile isn’t going anywhere. The community is tighter than ever, and clamoring for the next big thing to be brought about by Grinding Gear’s promised regular mini-expansions. Thankfully that time is nearly upon us, as my small group of friends gained access to the beta of The Awakening, the most bat shit crazy expansion yet to shake up the island of exiles.
The main draw of Path of Exile has always been its expansive character building system, offering an ever growing list of passives and character impacting gem choices to allow you to build nearly unique characters. Since every class shares the same tree (albeit a few variations in starting location), the choices of mixing in the weird to truly stand out has always been an option for the unique snowflakes of the gaming world. With the recent expansions, there’s now seven classes and countless leagues to give a player tons of room for replayability as well. That’s icing on the replayability cake when you consider a huge chunk of the content is randomly generated already, meaning you’ll never be able to sleep walk your way through Path of Exile content. Yet never satisfied, Grinding Gear has been putting in the most intensive Q&A ever imagined to try to push the level of customization to their passive tree to new balance breaking heights. Thus the multi-month beta to see just what ridiculous nonsense their community is capable of inventing with this new passive tree socketing system that may or may not reek chaos on both balance and the economy!
So these sockets are the key feature to The Awakening’s chaos. Each has different colors, basically building off of the existing equipment sockets. Some of these gems can be linked together to give bonuses, such as more damage, a bigger area of effect or anything else that changes the use of a skill drastically. Basically you can make single target skills into AoEs, add slowing effects to primarily damage abilities, make targets explode on death before automatically respawning as your zombie minions, and just about any other combo that strikes your fancy. You can even convert melee specific attributes to ranged, and thus creating more unique ways of building your character. The skills in Path of Exile aren’t locked to a specific class, since everyone can use the many different weapons as they like and can build their character based on that, you will find plenty of skills that everyone can use and you can toy around with.
I’d go on, but it is going to take months and a doctorate thesis to describe everything The Awakening is introducing into the skill tree, which I’m sure a member of the community is already compiling as we speak. All that’s clear from my time in the beta is you can expect far more grinding than ever before to obtain your ultimate set of passives and skills. And if this isn’t enough, in the new expansion you will also be able to find tons more unique weapons with grand new bonuses to further set your fighting style apart. Long story short, Path of Exile fans can say goodbye to their social life this summer, as these new systems combined will keep your hands full for some time.
Beyond the gorge of grind that awaits you, Path of Exile is at least expanding their story into the 4th Act with The Awakening. While I would like to give you a quick overview of what can be found in this act, Grinding Gear is too on top of player feedback to give anyone much of a chance. The beta has been repeatedly data wiped as feedback is addressed and patched at the pace of an alpha test. Still for those waiting patiently for the full launch, this should be a great sign that you can expect a seriously polished expansion soon.
What I did make it to included Highgate, home of ‘The Beast.’ Clearing drawing inspiration from the Book of Revelation, this Beast is kind of a big deal, as it is capable of triggering a world ending cataclysm should it be left unchecked. The zones I explored remind me of the older Roman times of plantation owners and slave gladiators, including miniature arenas that will trap you against a gauntlet of foes for the entertainment of… the devs I suppose? Random generation seems to be in overdrive in the new act, as these zones change drastically in each visit, with the map theme remaining the only constant.
Conclusion
As a fan of Path of Exile I am insanely hyped for the release of this new expansion. I myself couldn’t wait for a random invite to the beta, and choose to buy one of the supporter packs to get an early start experimenting with all the new character build possibilities. If you aren’t familiar with Path of Exile and are looking for an action RPG to play, then what are you waiting for? Since the game is fully free without any game breaking items in the cash shop, Path of Exile is the definitive game in the genre to check out. The new expansion The Awakening has a promising and fun new ‘act’ that fills out some key missing holes in the story. With the new ways of building your character, The Awakening is a thing to look forward to for fans and newcomers to the game alike.
Land of Britain Dev Diary: Levels, Styles, & the Balance System
Potato Killer Studios has revealed details today on the game’s progression and balance systems in a new developer diary:
Today we begin to delve into the mechanics of the game that make Land of Britain unique and set it apart from other games on the market. We start with one of the most important aspects for a player – the development of your own character. In Land of Britain each character will gain experience until you reach level 50. The various levels allow you to change the character in different ways, making it more unique. Specifically:
- From level 1 to level 24, you will have the opportunity to become familiar with the game mechanics without having to worry too much about the choice you make and how it will affect the final configuration of the character. Then you will receive the basic styles, each with its own characteristics, which are concatenated with one another in a simple way, following the established patterns.
- From level 25 to level 50 you will evolve the styles previously learned. It will be you to decide what each style already learned has to do (for example decrease the speed of the enemy’s attack, disarm, etc.) to customize it and be able to bind it to other styles to suit your needs – i.e., depending on whether you use two weapons or two-handed weapon or a weapon and a shield, the styles may be adjusted accordingly. Also, you will have the possibility to choose between ready presets, so that even inexperienced players can get a feel for how to customize.
The Balance System
There’s more: from level 21 to level 50, each character will gain 1 Balance Point for each level (30 points total). You will distribute Balance Points among the four available balance branches for the characters: attack, defense, counterattack, utilities (it refers to the ability of the character to be useful to the group developing support skills). In this way, you can modify your character as you see fit, without being necessarily anchored to the archetype – i.e., you can choose a tank character, but take advantage of the balance to improve the performance of the attack, or dividing points between more branches. While spending the points on a single branch and then opting for a quite marked specialization, with the last point you will get a very powerful specialty.
To this, 2 more styles have been added, acquired at level 25 and 50, unique styles for each class of the realm and also customizable to enter the best in the chains of styles.
As you can see, the possibilities are varied to meet the most demanding players who want to develop a unique and deeply personal fighting style, but also to those less experienced thanks to the ready presets to choose from.
In the next news we’re going to delve into the Balance System to which we referred and the combat system, so stay tuned and be sure to visit our website (http://landofbritain.com/) and our forum (http://landofbritain.com/community ) where we will answer all your questions!
Netmarble Games
Netmarble Games
Battlefield Hardline: Criminal Activity Reveal
Battlefield Hardline teases first expansion focusing on expanding the criminal underground. Get ready to roll, as early access hits June 2015.
Evolve Arena Mode Trailer
Evolve showcases a new close quarters combat scenario that pits hunters and monsters head to head in the ultimate show of fighting skill.








