Blockstorm will be officially released on Steam on May 21. The first title from Indiegala, developed by GhostShark Games, it has sold over 40,000 copies globally to date.
Blockstorm is a FPS game set in a world made of destructible blocks. The voxel nature of characters and maps and the in-game editor allow you to fully customize your game and quickly share your experience with other players.
You are free to create your own maps and characters from scratch or to customize existing ones. All maps and characters included in the game are made with the same tools that are available to the public.
Weapons range from precise rifles to heavy machine guns or even explosives capable of destroying hiding places and creating tactical advantages. You can pick out your own load out, choosing between a set of weapons configured by the creator of the map.
Currently there are 6 game modes: Deathmatch, Team Deathmatch, Assault, Capture The Flag, Castle Battle and Hunt.
Yearly Archives: 2015
Dorado Games
Dorado Games
2K Announces Beyond Earth: Rising Tide Expansion Pack
2K and Firaxis Games today announced Sid Meier’s Civilization®: Beyond Earth™ – Rising Tide, the expansion pack for 2014’s turn-based strategy title, Civilization: Beyond Earth, is currently in development for Windows-based PC. Created by Firaxis Games, Rising Tide will enhance the Beyond Earth experience by adding a variety of new gameplay capabilities and providing near limitless ways for players to create a new future for humanity on an alien planet. The expansion pack is currently scheduled for release in fall 2015.
“Firaxis Games has an impressive track record of delivering robust and innovative expansions that radically change player experience while adding extensive replay value”
Rising Tide will expand Beyond Earth to new frontiers on the planet’s surface and across its seas, adding more choices and diplomatic options as players build “one more turn” toward a new vision for humanity’s future. New aquatic gameplay will explore the oceans for colonization by dramatically extending the play space, while an overhauled diplomacy system will provide players with additional layers of dynamic choices and options to shape the diplomatic landscape while engaging with the AI and one another.
“Firaxis Games has an impressive track record of delivering robust and innovative expansions that radically change player experience while adding extensive replay value,” said Sarah Anderson, SVP of Marketing at 2K. “Rising Tide is no exception, offering new features and overhauled gameplay systems that will challenge players embarking on a quest for planetary domination.”
“Rising Tide builds upon the lore of Beyond Earth, breaking away the historical boundaries of the original franchise and furthering mankind’s search for a new home in outer space,” said Sid Meier, director of creative development at Firaxis Games. “Whether colonizing the planet’s oceans, acquiring new Affinities or meeting exotic new leaders, aliens and units for the first time, Rising Tide offers more ways for players to write their own stories on a new world.”
Key features of Rising Tide include:
- Building floating settlements and accessing natural resources hidden beneath the seas of the alien planet, while alien beasts with unique abilities inhabit the water and challenge players in distinctive ways;
- Shaping the diplomatic landscape by upgrading traits, changing diplomatic relationships, and leveraging the benefits of your allies, all with political capital;
- Unlocking a dynamic set of Diplomatic Traits while activating different combinations in response to the changing world;
- Playing as one of four new factions, including the Al Falah, a group of nomad explorers descended from wealthy and resilient Middle Eastern states;
- Investing in multiple Affinities to unlock hybrid Affinity units and upgrades for the first time;
- Collecting and combining alien relics via a new Artifact System that unlocks powerful benefits;
- Exploring one of two new biomes, Primordial world, an untamed biome rife with volcanic activity and indicative of a chaotic landscape still forming in the new world.
Sid Meier’s Civilization: Beyond Earth – Rising Tide is not yet rated by the ESRB and will be available for Windows PC in fall 2015 for $29.99.
Endless Legend – Guardians Expansion Pack Review
By Jordan Hall (ApocaRUFF)
Guardians is the first expansion pack for Endless Legend, which was released back in September of 2014. Back then, I wrote a Endless Legend Launch Review for the game. Now I’m back again to introduce the changes and additions made with Guardians. As I enjoyed playing Endless Legend a lot, I’m really looking forward to trying out this new expansion, as the concept of epic titan-like elementals is intriguing. So far I’ve heard almost nothing but praise for the expansion, so lets hop in and see how things are.
What’s New
Well, as you might imagine, the biggest addition that this expansion brings is the introduction of Guardians. These are massive element-based entities that are a lot like the Titans from our own myths. I’ll get more into them and what they can do in the next section, though. Another new addition is the challenges known as Legendary Deeds which can provide a variety of different boosts. New Global Events will also unfold to help add some variety to the gameplay. You’ll also find yourself vying against your opponents more than ever before, or conceding more than your typical strategy warrants to gain close enough allies to complete a cooperative quest. Lots of new content is being made available with this expansion.
Guardians
Guardians seem to have a couple of abilities. One is utility-like, such as repairing damage or destroying certain types of buildings. The other is its combat ability, like Gios’ ability to use earthquakes to cause damage to enemies in an area. So each Guardian offers some unique boons and are important enough to impact your overall strategy. They’re not so world shattered as to be necessary to achieve victory, but having one (or more) will tilt the scales in your favor.

Gios, Guardian of Earth, can do Area-based damage with his earthquakes. He can also repair city fortifications. Neros, Guardian of Water, destroys watchtowers and extractors. He can use his Tsunami to deal distance-based damage. Fotios, Guardian of Fire, can extend vision range by quite a bit. Of course, he also has fire-based damage-over-time attacks. Atmos, Guardian of Air, has the ability to teleport within vision range. His power snowballs with each kill. And then there’s Skoros, Guardian of Dust (Endless’ own unique element), who can heal allied units and armies. He’s also got the ability to take control over enemy units.
As the era’s pass, new Guardian’s will appear. This happens when anyone in the match unlocks a new era. The same with Legendary Deeds. So if your opponent unlocks the third era, and you’re still stuck in the second era of technology advancements, you can still capture Skoro’s. This means that your strategy doesn’t have to revolve around rapid technological advancement, as the Guardians can offer an equalizer to fading empires. This also means, however, that you will have to race against everyone else on the map to get to the Guardian and defeat it. Since unlike most civ building games, being advanced here doesn’t always equal having the best military, a more backward but heavily military invested culture can take advantage of this situation.
Personally, I had a blast with the Guardian feature. Epic units are always fun to play with, and it brings in a whole new realm of gameplay strategies to make use of. And, despite that even one Guardian could potentially take out an entire army by itself, a properly trained and hero-led attack would be enough to take one down. What I’m saying is Guardians aren’t deities, so don’t wield them as such. I’ve got to say that AMPLITUDE did a fantastic job balancing this expansion.
Legendary Deeds, Global Events, and Cooperative & Competitive Quests
Legendary Deeds are similar to the Wonders of Civilization. In each era, there are three Legendary Deeds you can fulfill to gain some bonuses to help give you the edge over your opponents. Two of these Deeds are, well, deed-based. That is, you complete some kind of objective such as defeating a certain number of armies from enemy empires. There is also one building-based Deed for each era, where you will have to spend valuable resources in an attempt to build these unique buildings before the other empires. Each Legendary Deed can only be completed by a single empire and, like I said in the Guardians section, as soon as someone – anyone – unlocks a new era, those Legendary Deeds (and buildings) become available to you.
Cooperative Quests are another neat addition to the game. These are quests that everyone can participate in, such as stopping a plague or figuring out why metals are rusting so fast. With the new global events, that seem to compliment the simplistic weather system (winter and not-winter), there’s a lot more ‘spice’ thrown into the world. Most of the time, global events don’t seem to bother me. But they could be beneficial in some cases. In short, it’s a nice piece of fluff that can enrich your experience.
Legendary Buildings
These are epic buildings you can build within your cities to get some very nice boosts. For example, if you manage to build the Alchemic Institute, you get a big bonus to research within that city. Or you can build the Industrial Megapole in Era II to get a huge bonus to (surprise) industry. The neatest part of these legendary buildings are, in my opinion, that only one of each can be built – once someone else builds it, it’s no longer available. And if you already started it and someone else beats you to it, you’re refunded some of the resources you’ve invested in it. So you’ve got to decide if you really think you can build these things before anyone else, otherwise you’ve wasted a big chunk of your time in a game with already comparatively lengthy build times.
Conclusion: Excellent (5/5)
Overall, I’m really impressed with the content added with this expansion. My favorite part, hands down, was the addition of Guardians. I’ve always been partial to huge colossus-sized monsters (Shadow of Colossus, Greek Titan mythology), so this has been a real treat. Legendary Deeds & Buildings also added a huge dose of competitiveness into the game that will force you to improve and redesign your strategies. And finding yourself working with other factions with the cooperative quests was a real treat adding more diplomacy to the near non-existent diplomacy available at launch. Probably the least apparent feature from this update, at least for me, were the Global Events. They were there, but mostly in the back of my mind. Endless Legend: Guardians is, much like the base game, well worth the money. And pushes the core game alongside the post-launch balance changes and bug fixes, up to a full overall score.
Combat Arms: Line of Sight Second Closed Beta Trailer
Combat Arms: Line of Sight dates its second closed beta, starting May 28. Registration is open until May 26!
Warface Developer Diary: Africa Co-op Setting
DOOM: E3 2015 Teaser
Bethesda reveals its plans to show DOOM’s first gameplay at its E3 Showcase on Sunday, June 14th at 7 pm PT.
This is The Elder Scrolls Online: Tamriel Unlimited: With Friends
The second in a series, ESO showcases the various activities players can do together in Cyrodiil.
Van Helsing III Classes: Constructor & Bounty Hunter
The Incredible Adventures of Van Helsing III introduces two more new classes, the Constructor and the Bounty Hunter.
Angel of Revenge Teaser Trailer
NGames teases an upcoming action RPG built in Unity: Angel of Revenge.






