Yearly Archives: 2015

Cosplay of the Week: The Witcher, Borderlands & More

Celebrate another weekend with our cosplay highlights! As always, support the artists and photographers by visiting their sites directly.

 Mad Moxxi Cosplay by KannonKosplay
Mad Moxxi Cosplay by KannonKosplay

 

The Witcher Cosplay - Wild Hunt General by albertiThe Witcher Cosplay – Wild Hunt General by alberti / Photographer: Eugeny Nakryshsky

 

Midna (Twilight Princess) Cosplay by MackyCosplayMidna (Twilight Princess) Cosplay by MackyCosplay

 

Tarecgosa the Essence of Dragonwrath by OshleyCosplay Tarecgosa the Essence of Dragonwrath by OshleyCosplay / Photographer: Eurobeat Kasumi Photography

 

HellGirl Cosplay by MooBerryCosplayHellGirl Cosplay by MooBerryCosplay / Photographer: ModelMosa

 

Bonus Round: Geek Art of the Week

: baby groot : by BastardPrince: baby groot : by BastardPrince

 

Want to see more? Follow OnRPG’s Pinterest for our full collection of awesome.

Fractured Space – Epic Space Battles Done Right

By Jordan Hall (ApocaRUFF)

 

 

Fractured Space is a Steam Early Access team-based space game. You will take control of massive ships in space and do battle with teams of five versus five. Currently, gameplay is similar to most MOBAs – two lanes, five person teams, and a home base that must be attacked. The combat in the game is done in such a way that you’re always in the midst of an intense battle, where strategy and tactics are key. So far, in my over twenty of hours of gameplay, I have to say that Fractured Space is my favorite space battle game to date.

 

 

Graphics

The graphics in Fractured Space were superb. You expect epic space battles between massive capital ships to look a certain way and this game definitely delivers on that. The amount of detail put into each ship is what really brings the game home for me. The fact that I can look around my ship and it’s designed to be practical – not some sleek designer yacht with guns – is fantastic. If your ship is fighter capable, you may notice that you have some kind of port or runway on your ship for those fighters. When you activate your point-defense system your ship’s hull lights up with tons of little turrets going to work to take down enemy fighters and missile attacks. Stuff like this just make the experience so much more real, which is important to me in games like this.

Fractured Space Early Access

 

 

Controls

There are some minor control glitches, though the game is still in alpha so it’s to be expected. Usually, these are related to the aiming mechanics, such as when you’re zoomed. There was a bug where activating your drones wouldn’t work, but that issue was cleared up quick enough. Other than those two, I can’t think of any other issues. In general, the controls in Fractured Space are quite solid for an alpha test.

 

 

Community

The community seems to be growing strong and dedicated. The free weekend really helped, with a peak of about 4,000 players from what I’ve seen. Now that the free weekend is over, there aren’t so many people in-game, but I’ve yet to have to wait longer than a couple of minutes to find a match. During peak hours it’s instant. Personally, my biggest gripe with team based games is when it takes too long to find a match, and it seems that isn’t going to be a problem here any time soon. Judging by the popularity it received during just one free weekend, I have faith that the community will continue to grow.

 

 

Ships

Right now, most of the ship names aren’t very creative. I’m not sure if that’ll continue to be the norm, though. Stuff like the Hunter, Flagship, Assassin, Sniper… basically they name the ships with the role they’ll be playing in the match. So far, my favorites have been the Brawler and the Sniper. The Sniper is fairly self-explanatory, but the Brawler is a ship that has a harpoon system installed. That means that I can harpoon an enemy ship and pull them to me, doing more and more damage to them as they get closer. Most ships have some sort of “gimmick” like the harpoon system in the Brawler to help make their gameplay unique.

Fractured Space Early Access

 

 

Tech Trees and Loadouts

Ships are unlocked from the tech tree. Once a ship is unlocked, you can further unlock various components to help customize the ship. In the alpha, so far, this isn’t so apparent as there aren’t many components available for purchase and a decent amount of them shown in the Loadout menu aren’t actually available yet. But you do get an idea of the system the Devs want to make use of for the game. In the match your ship can be upgraded, though you have no control over how the upgrade happens… just as your team levels up as a whole you can return to base to receive an automatic upgrade. Personally, I like this as I hate having to worry about loadouts once I’m in a match.

Fractured Space Early Access

 

 

Gameplay

As you read, you might realize that Fractured Space sounds a lot like a Space MOBA. That isn’t entirely true, though it does have similar elements. The lane system, for example, is present in Fractured Space. There are outposts to take over, forward bases to capture, and there is a home base to take if you want to win the match. Battles happen frequently along the way, but there are no NPCs so it’s non-stop PVP action.

Fractured Space Early Access

Right now there is only one game mode to play, but perhaps in the future more game modes will be added. This game mode plays, in my opinion, very similar to MOBAs. You have two primary lanes, plus a “middle lane” that also acts as the primary boss of the map that gives your team an advantage. You will capture small outposts along the way as you try to take over the forward bases to gain access to your enemies’ base to capture. The composition usually ends up with two ships going down one lane and three others going down the other, though the “meta” for the game is still being developed and you’ll more often see a whole team focus a single lane.

Fractured Space Early Access

The map is split into five zones. There are the two home zones, where ships spawn and the home bases reside. Then there’s Alpha and Beta, where most of the combat will take place, acting as the two “side lanes.” Then there’s Gamma, home of a massive station that can only be captured every four minutes or so and provides a “Gas Powered” buff that will help your team have an edge over the enemy. Most of the large battles I’ve seen happen in Gamma, as both teams want it as it can mean the difference between a victory or a lose. When Gamma is locked down, though, it is usually used as a sort of travel lane between Beta and Alpha.

Fractured Space Early Access

The ships fall into various archetypes which are usually represented by the faction/corporation the ship is from but not always. I imagine that will become less and less true as more ships are added. For example, United Space Research (USR) has very large vessels such as the Flagship and Destroyer that can take a lot of damage and deal it from a distance, too. They’re slow, however, so suffer greatly when a more maneuverable ship gets close. USR is, so far, the most developed faction in the game with the largest tech tree that covers a wide variety of play styles. I mentioned earlier that the Brawler and Sniper were my favorite ships, which both happen to be among the USR branch.

Fractured Space Early Access

As I said, the combat in the game is one where strategy is key, but intense action is found in every encounter. No matter your ship, if you go in guns-a-blazin’ without any idea what you’re doing, you’re going to die fast. Some ships do great damage, but only when enemies are within a certain distance so they have a harpoon or teleport system. Other ships can only do decent damage under special circumstances, such as when the Assassin uses its Ambush ability. The Sniper does great damage at a distance, but is essentially a sitting duck otherwise. Each ship has one or more attached strategies that let it fulfill what it was designed for, and the game requires that you know and understand those strategies or you’ll have a bad time.

Fractured Space Early Access

There is an armor system in the game, to help provide some variety to combat. If you’re intelligent about it, you can move your ship in such a way that the enemy won’t be able to focus on one side of your armor. For example, if you’re trying to run away from an enemy ship it can focus on your rear and as it hits you, your rear armor will deteriorate. The further your armor deteriorates, the more damage hits to the rear will cause. To help counter-act that, you could turn to the side. Of course, because the game takes place in space, the play area is three dimensional – you can go up and down as well as turn, which provides a lot of opportunity for ambush or escape.

Fractured Space Early Access

When there’s a battle between four ships, things begin to become a bit hectic. When that number increases to the maximum of ten ships in battle – which often happens around Gamma station, the center control point that offers a buff if captured – your team is going to have to be in harmony because an ‘Ace’ in Fractured space can be just as devastating as in other MOBA-style games. With lasers, missiles, and tiny fighters swarming everywhere, it’s very likely that you’ll get confused during your first few matches. It’s that mayhem that makes the battles so intense and fun for me – I love big space battles and with the massive capital ships in Fractured Space, that’s exactly what you get.

 

 

Conclusion

Right now, Fractured Space is available on Steam Early Access for $10. This is one of those games where I can say that, if you like Space games, you won’t regret the purchase. Despite being in alpha, the game is still playable and, like I’ve said several times, quite fun. Perhaps if you’ve been waiting for Dreadnought, Fractured Space can be the game to hold you over. Personally, I plan to follow Fractured Space closely and continue to play it as it develops.

 

Abyss Dark Arisen

Abyss:Dark Arisen is a browser-based  3D Action RPGdeveloped by NGames and published by Game321. Using the latest Stage3D technology, Abyss Dark Arisen will give gamers a high quality RPG experience without the need for plugins or clients.

Features:

Classic classes: 3 classes for players to choose from: Warrior, Mage and Priest.

Real-time, easy combat: Combat in this RPG is so simple, players will be able to pick up and play easily.

Challenging gameplay: Challenge high-difficulty monsters in elite dungeons to receive rare purple equipment by yourself or join teammates to kill monsters in team dungeons.

Unique Equipment: Earn magic equipment with unique stats and attributes.

King’s Empire

King’s Empire is a mobile strategy game developed by Tap4Fun. Join up with players around the world.

Features:

Attack: Full-on RTS gameplay on a mobile platform.

Battlefields: Large-scale battles on a small gameplay field

Trade: Trade resources on the market

GTA V PC Online Heists Review

Written by Remko Molenaar (Proxzor)

 

Grand Theft Auto Online Heists

Last month we have finally seen the pc gamers joining the rest of the Grand Theft Auto fans in their ventures through San Andreas, and obviously I also went to check it out. Despite having played the Xbox 360 version over 2 years ago (yes it has been that long, I know right). I obviously couldn’t say no to finally playing on my PC. Since the PC is still, for the moment, the master race among game consoles, I couldn’t wait to let my beast of a PC display this beauty in the way it is meant to be played. In ultra high quality graphics.

Even though I also own one of the next gen consoles, I suffered the extended delay on the PC launch, and it was worth it. I spent countless hours every day of the first week after launch retrying every element of the game to see how the visuals and controls felt on PC. In this review I will not spend much time focused on the single player since almost everyone knows by now what happens with the amazing trio that has made the GTA V story an amazing adventure. Instead I’m spotlighting the MMO elements and heists.

 

Grand Theft Auto Online Heists

Heists

Since we haven’t covered the heists before on our site, most of this article is going to be about this long awaited feature among GTA fans. In the single player everyone had the chance to experience a heist, and since this feature was actually announced long before the game was released for the first time, it has only been a few months since this feature actually has been out. With the heists, you and three others are able to plan out how to successfully complete a heist, ideally escaping with your lives and a sack of hard earned cash. But before you get started, the heist leader has an important role to play.

The online world of GTA can be seen as an MMORPG, and even though there are sessions that allow only 30 players to play on the whole map, it is more than enough when you are driving the streets of Los Santos. As you fly in to San Andreas, you are introduced to this violent world where everyone is a thief or a murderer. Basically AFKing isn’t the smartest idea, as you’re never really safe. Despite this, the same thieves and murderers are also the ones you will be teaming up with to maximize your destructive power. With missions you will rank up, or you can take part in races and other challenges to earn reputation that is seen as the in-game experience traker. When you have reached level 12 you are able to do a heist, and when Lester finally gives you the phone call you are good to go. If you have a high end apartment you can go straight to the planning room.

As the Heist leader you have to pay up front; this will be the insurance for the rest of the players, but rest assured, you will get your money when you complete the actual heist. Plus unlike the rest of the lackeys that join your heist, as the leader you can expect a bathtub full of money to swim through once you succeed. In the preparation missions you will have to set up things like your escape vehicle, and other contingency plans that will help you to successfully complete your heist. And since I did this with the same three people all the time, we knew that our perfect team play together would ultimately help us out in earning the best amount possible.

Grand Theft Auto Online Heists

As you start your first heist things will start small. You will first target just a minor bank that does not have enough manpower to have any hope of stopping your team, and you’ll soon find it to be much easier than the preparation missions before it. But since the preparation is so much more important than the actual heist, you can expect to spend more time planning than shooting. For the first tutorial heist you start out stealing an armored vehicle that functions as the getaway car, before hacking into the bank system to enact some sort of plan beyond gunning through the entrance. When your team finally gets into the bank with all preparations made, you will find all objectives take no more than a few minutes. Next thing you know, your team will be driving into the sunset with said bathtub of cash.

Since GTA is a sandbox game, you can expect anything to happen when you travel from A to B trying to do an objective and this is what makes the heists the most fun. Beyond just the objectives, a certain level of randomness is inserted in each heist that leads to some intense and often hilarious situations. I could honestly write a book about all the adventures I have experienced doing the five heists that are currently in the game. Even though the total number of heists available seems low, I am sure we will see more in the future. Maybe player made scenarios will even be a possibility. But for now expect to be repeating the existing five for some time to come.

 

Grand Theft Auto Online Heists

Conclusion: Excellent

The heists make the world of GTA Online something different than it was before, and it finally gives the player a bigger goal to earn money for. I cannot remember the last time I had such fun playing a game, and even though it is hard to spoil the heists, I do want to say that the getaway in the last heist right now is extremely hilarious, in a difficult kind of way. Me and my friends must’ve done it for two hours straight with no luck of completing it; the amount of times we battled with the random elements GTA had to offer was surprisingly hilarious, but when we did finally manage to complete the heist. The satisfying feeling was beyond anything we’ve experienced, even outside of gaming. If you haven’t bought the game yet, then what are you waiting for? There is a reason why it was made the game of the year in 2013, because it truly is yet again, one of a kind.