Yearly Archives: 2015

Metal Reaper Online

Metal Reaper Online is a MMO Top-down shooter created by JC Planet. Set in a post-apocalyptic world, players will get to experience a new kind of MMO experience that has never been done before.

Features:

Run & Gun Gameplay: Using a top-down perspective, players can battle enemies and other players with combat similar to classic arcade games.

Traditional MMORPG features: Complete questions, craft weapons and explore a destroyed world.

Rustbucket Rumble: First Impressions/PVP with Devs

By Jason Parker (Ragachak)

 

Rustbucket Rumble Impressions

2D Super Team Fortress Wars

Today I had the distinct pleasure of playing Rustbucket Rumble with Reactor Zero, well, with several of their developers. Rustbucket Rumble is a unique 2-D arena fighter, with stages set up similar to Super Smash Brothers or Playstation All-Stars. Lots of platforms, obstacles, ovens filled with fire, and other sorts of things to get in the way of your ultimate goal: Destroying enemy robots, and acquiring recycled parts to create a giant robot! Then it becomes a potential game of Rock’em Sock’em Robots if both teams put theirs together at once! The final victory condition involves getting your bot to the other side to destroy the enemy factory.

There are six robots available right now, and players will have access to a pair of them to play for free on a rotation. However, there is a bundle you can purchase that will give you all six permanently, not to mention winning ten matches with a robot in ranked will give you access to that robot for the next week as well! I kept wanting to use my mouse to play this, but it is in no way necessary. All of the buttons are usable on the keyboard, though you can attack/grab buckets of parts using the mouse. I’d really like to try playing this with a controller, too! I feel like it has just enough commands/buttons to make it really shine on a console/PC with a controller.

 

Rustbucket Rumble Impressions

Here and Back Again

Each robot is unique to boot; some of them can definitely work together better than others, but ultimately I found that pretty much every one of the selectable characters could function on their own in a fight, though some better than others! The characters were all awesome in their own way, and have different abilities: Each “grab” ability (which lets them pick up defeated enemies/buckets of recycled parts) is generally different. Kasumi (the Ninja) summons clones that move in different directions to confuse players, while Valencia takes a page out of the Bionic Commando’s book and launches an arm out to grab buckets. And one of my favorites, Bjorn, grabs them before tossing the bucket of parts a great distance! You can create quite the combo to make getting parts to your recycler faster!

Speaking of which, when you take down an enemy robot, he is temporarily turned into a bucket of parts, which you will try to run, throw, or transport to your side of the map where the parts will be dumped into the Recycler. Doing so will add points to your robot, and at 100%, they burst free, ready to get violent! To destroy the super robot you have to damage its core, situated on their chest. However if you defeat an enemy near it, the box of parts will hover closer, where he can consume it, and restore HP/gain even more HP. It is also important to note that this gigantic robot ignores the stage, and walks unimpeded to the other side where, if he’s not put to rest, he will begin punching your base until it explodes. I do have to say, that for the most part, it can feel incredibly one sided if an enemy is more cooperative/has better synergy than yours. Getting your super robot alive first offers a game ending advantage in most situations, considering the less coordinated team now has to overcome the same foes that have been beating their buckets all game, with an ultimate megazord at their back. The first match I played with the devs was 2v2 in a custom game, very back and forth. Though regular games will be 5v5, customs can be whatever you please.

 

Rustbucket Rumble Impressions

Environmental Research

There are four stages right now, and each one is considerably different in size and structure. But certain robots will be better suited for certain tasks, such as the stage that contains a pathway that has an occasional fiery inferno popping up in it. The only robot that can really run through it is Bjorn with his temporary invulnerability power, which can also definitely be used to tank for your weaker robots should the enemy set up an ambush on the opposite side. It is also important to note that when you scrap a robot, and it becomes a bucket of spare parts, it will slowly regenerate! So you have to be careful and swift, and get it to your base before that timer wears off, otherwise the opponent will get up and try to escape with full health! More than once did I get right to my base, only to watch as they teleported, activated a jetpack, or simply double jumped to safety, out of the range of my bullets.

The game is not by any means slow, and certainly reminded me first of Team Fortress 2, which I still stand by. That is by no measure an insult, and it does certainly have similarities. Unique classes, red team vs. blue team, constant action-packed, intense gameplay. One of the things I feel like I should point out (Because I tried it) is when you are behind your own Recycler you regenerate and are invulnerable. However, you cannot kill players from behind it! I spent a good minute trying to fire sniper shots from Valencia, only to learn that it is not possible. I’m very glad to see Reactor Zero took notice of potentially game breaking abilities like that and are on the lookout for more.

 

Rustbucket Rumble Impressions

Rock’em Sock’em for the Future

This was an absolute pleasure to play! It’s intense, fast-paced, but still requires a great deal of teamwork! I cannot wait to see this game go live and enjoy it with the rest of the community. The developers were friendly, and are keeping an eye on what the community wants. I’d look forward to more characters and stages as the game goes on, and do hope that players are watching Rustbucket Rumble. It is my opinion that this game will stand out as a 2D sidescrolling action-oriented arena game. The only thing that I’m not excited about is how the character rotation works. If there are only six available for free, it seems like only having two or so available, and only temporarily having access for winning in ranked! That seems a bit convoluted, but other than that, I definitely enjoyed playing it, and look forward to more.

 

Want to see Rustbucket Rumble in action? Check out our Bottom Tier Report video!

Rustbucket Rumble MMOHuts

Guns of Icarus 1.4.1 Introduces Stamina and More

Guns of Icarus 1.4.1 Introduces Stamina and More

 
Guns of Icarus‘ latest patch, 1.4.1, has brought some important new changes for players.
 
A key feature among these changes is a new stamina system. Stamina helps grant additional unique abilities to each role on the ship, allowing them to boost their efficiency as they work. Stamina refills naturally over time and refills whenever the ship gets a kill. Stamina bonuses are:
– Pilot: +125% ship thrust , -20% longitudinal drag, +150% climb force, +150% descent force, -20% vertical drag, +15% angular drag.
– Gunner: -25% reload time, +30% rotation speed, +20 degrees yaw arcs (not percent!), +40% pitch arcs
– Engineer: +85% movement speed and jump height
 

The patch also introduced Steam Workshop creator revenue sharing, new GameGrumps voice packs, and adjustments to the match system. Full patch notes are here.

WildStar Reveals Season 1.5 Details

WildStar Reveals Season 1.5 Details
 
With the Invasion: Nexus patch, WildStar is introducing a one-drop PvP Season, 1.5, allowing the development team to transition to Season 2 by gathering community feedback and data.
 
Season 1.5 will scale item statistics in PvP instances based on the maximum item level value set on the instance, only scaling down items higher than the level maximum. PvP rating now has a few “floors” which prevent players from dropping below certain thresholds (400, 800, 1200, 1600, and 2000).
 
Rewards will also be different: only 3v3 arena teams will earn titles, achievements, and items. Participators in 3v3 will get a bag of starter season 2 gear, while the top 5% will get a higher level season 2 set with a special pet. Players must participate in at least 25 rated matches in order to qualify for rewards.
 
Full details are available here.

Little Orbit Reveals Kung Fu Panda: Showdown of Legendary Legends

Little Orbit Reveals Kung Fu Panda: Showdown of Legendary Legends
 
Calling all Kung Fu warriors, panda pugilists and noodle connoisseurs! Worldwide video game publisher Little Orbit announced today that lovable martial arts panda bear, Po, and his many friends and adversaries in the Valley of Peace will face off in the ultimate martial arts challenge… the first-ever Kung Fu Panda: Showdown of Legendary Legends! Fans of this bodacious franchise will soon be able to enjoy all the high-flying, quick-kicking, head-spinning, Kung Fu action this Fall on PlayStation 4®, Xbox One™ PlayStation 3®, Xbox 360®, Nintendo Wii U®, Nintendo 3DS™ and Steam (PC).
 
Developed by Vicious Cycle, Kung Fu Panda: Showdown of Legendary Legends will bring fans a fresh and fist-pumping way to experience DreamWorks Animation’s beloved franchise with explosive, fast-as-lightning action! With a variety of challenging local and online multiplayer levels, familiar film locations and 20 playable fan-favorite Kung Fu Panda characters, the game will appeal to gamers who like their brawler games served up with a side of laughter.
 
“We are very proud to team up with DreamWorks Animation to extend the world of Kung Fu Panda in a new exciting way,” said Matt Scott, CEO of Little Orbit.  “This is a perfect match-up to bring this extraordinary series to gamers who love a great multiplayer martial arts game.”
 
At launch, Kung Fu Panda: Showdown of Legendary Legends will star popular characters from the first two Kung Fu Panda films.  Following the release of Kung Fu Panda 3, new film-specific content will be added. Spanning across the cast of all three films, the game will be centered on an epic tournament where all warriors compete for glory.
 
Kung Fu Panda: Showdown of Legendary Legends will have a wide assortment of modes available for single and multiplayer. The single player selections will include Tournament of Legends, Practice and Tutorial modes, while the multiplayer options will consist of VS., Team Play, and Tag-Team modes. All multiplayer modes will include options for both local and online play.

Cosplay of the Week: Fear and Fire

This week’s cosplay highlights darkness, fear, and fire! As always visit the pages for the cosplayers, photographers, and artists to support them directly.

Tokyo Ghoul - Uta by vaxzone

Tokyo Ghoul – Uta by King Tw
Photographed by vaxzone

lineage by Neko-Neko-Cosplay

Enira Banshee Queen by Neko-Neko-Cosplay
Photographed by Roberto Donadello PH

 

Charizard Cosplay _ PokeMonster Hunter Style by AvantGeek

Charizard Cosplay _ PokeMonster Hunter Style by AvantGeek
Photographer uncredited
 

Ifrit God of Fire by Kudrel-Cosplay

Ifrit cosplayed by Kudrel Cosplay
Photographed by Elemental Sight

 

OLC Scarecrow by Ioen Cosplay

OLC Scarecrow by Ioen Cosplay
Photographed by Andrew Browne Photography

 

Bonus Round: Geek Art of the Week

Star Wars Battlefront : Endor

Star Wars Battlefront : Endor by LandLCreations

 

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