Yearly Archives: 2015

Evolve: Xbox One Tourney Announced by ESL

Evolve

EVOLVE Proving Grounds is set to make waves in the console scene with a US$100,000 Xbox One tournament in June. Together, ESL and 2K will search for the world’s best console EVOLVE players starting April 26th, with online qualifiers for Europe and the United States. Four weeks of online competition will lead to a travel-expenses-paid-for offline tournament at both the ESL Cologne studios and ESL Burbank studios, respectively, from which the top two will advance to the Grand Finals in Los Angeles on the week of June 15th.

“EVOLVE has commanded the attention of the gaming world since – and before – its release in February of this year. We consistently see demand for the game at our events and are happy to now be doing more with it in terms of esports competition,” said David Hiltscher, Vice President of Gaming Communities at ESL.
“The future looks bright for EVOLVE esports, and we’re happy to be a part of it.”

EVOLVE is a 4v1 shooter game in which four hunters cooperatively fight to take down a single-player controlled Monster. For more information regarding EVOLVE, please visit the official website. A detailed breakdown of the tournament, which will be played out on Twitch at twitch.tv/EvolveGame, can be found on www.eslgaming.com

Camelot Unchained Spirit in the Sky SG Detailed

Last week we reported briefly on the latest stretch goal being added to the ever growing list of game features in upcoming PvP focused tri-realm mmorpg, Camelot Unchained. However as anyone who has access to the Backer’s forum know, the reveal of the Spirit in the Sky Summoner/Pet class left far more questions asked than answered. So today Mark Jacobs has released a new update hoping to paint a more solid picture of these ethereal additions.

For starters, Mark is against two things typical of pet classes. One is Camelot Unchained pets will be light graphically, ensuring basic art rendering for faster development as well as less lag on the battlefield. Second, he emphasized that all three (one per realm) versions of this class will not be your standard fire and forget hunter class that often allows a pet to do your dirty work while you afk fire your bow, sipping your morning cappuccino. Instead he claims there will be very active and reactionary skill use by the class to maximize their pets effectiveness, including a system of summoning various portals to the veil to unleash their pets properly on their enemies.

Camelot Unchained Spirit in the sky

Also mentioned in the overview is that these pets will be incorporated into the existing promises of the skill system, meaning they are both A.I.R. compliant (reactive to rival spells, weather effects, etc…) and customizable through component choice. As such you can expect just as much Path specialization and variants of a single standard spirit type from these classes as you would any other class in Camelot Unchained. Some pets will be able to ignore walls, some will move faster, reveal hidden minerals to crafters, and some may even act as more stationary turrets to set traps or buff nearby allies, not unlike Guild Wars 1 fans would think of a Ritualist.

Mark then went a little bat shit crazy, as he tends to do, by introducing the Pokemon style concept of scouring the world to capture spirit components, including The Depths. I think he wants your imagination to run a bit wild on how that might work, but we’re hoping it will relate somehow to crafters and specializing pets as both weapons and skills.

Of course it should be reinforced that this is the first Extender Pack Plus, meaning this is a concept they hope to have in at launch, but will not delay launch for if it ends up requiring more time than expected.

Be sure to check out more images and the full overview of the Spirit in the Sky stretch goal on the official site.

Camelot Unchained Spirit in the sky

Total War Battles: KINGDOMS Review – A (Gold Digging) Disappointment?

By Jordan Hall (ApocaRUFF)

Introduction
Total War Battles: Kingdoms is a multiplayer Strategy game. The game is free-to-play and features hex-based city building, resource management, and (of course) battles. As the name suggests, the goal of the game is to build your own Kingdom and rise to the top through excellent management of your lands and defeating your fellow lords, while dispatching various smaller enemies along the way. So far, the game has managed to receive a “Mostly Negative” rating on Steam, with over 980 player reviews. I’ll be delving into the game to figure out just why the game seems to be inciting such a negative response and to perhaps see if it’s capable of being saved.

Customization
Honestly, early on, there isn’t much. At the start you get to customize an avatar-portrait, with very few options to choose from. For the first small portion of the game you will be following a tutorial guide to a T when building your first castle-city, so your first town will probably look quite similar to everyone else. I have to admit, though, that later building is quite free-form and you will (probably) have fun building your towns. Customizing your armies is a source of customization – especially when you consider you can upgrade various stats, equipments, or abilities of your units – but there are some limitations. You don’t want to bring six archers to a fight, usually, for example. There are certain compositions you can make use of that will give you a decent chance in most fight, while there are other compositions that will put you at a disadvantage.
Total War Battles: Kingdom Review

There are some issues I have with the customization, though. Gold is required to gain access to some options. For example, to get the full range of options to customize your banner you will need to use some gold, or if you want to use some of the better units or equip said units with the best equipment, you will need to pay gold. As the game isn’t that focused on PVP, you may not have an issue with this. Personally, I found it annoying and restrictive that I could pay to have full customization options or to build the strongest army.
Total War Battles: Kingdom Review

Graphics
The game looks decent for what it is. With most free-to-play strategy games, you can’t have much expectation for decent graphics unless you want to be disappointed. Total War Battles: Kingdoms, however, did not disappoint at all. I actually find myself enjoying the graphics. This was one of the redeeming features of the game as the game world felt alive, and I liked that I could zoom into my towns and peek in on them (even if all the buildings looked the same and didn’t change). My only complaint is that I couldn’t see any of my citizens in the village doing their thing.
Total War Battles: Kingdom Review

Controls
The controls were great, so far as I’ve experienced them. The game runs fantastically and there was no lag when it came to clicking on things. Most (if not all) of the game can be interacted with just the mouse, which is nice. Everything was very intuitive, too. Even without the tutorial, it would probably only take you a few minutes of fiddling around to figure most things out. So I was pleased with the controls.

Community
The game, though multiplayer, doesn’t really have much of a community aspect. Most of your player interactions will probably be (unless new features are added) centered around dueling (one versus one battles against other players). The Steam forums for the game seem to be filled with a lot of criticism for the game, and the official forums are about the same. There are a few passionate players who really enjoy the game and defend it where they can, though. I feel like the gamer community would have been a lot more understanding and welcoming of the game if it had been mobile, or even browser, only.
Total War Battles: Kingdom Review

Gameplay
This is one of the harder games for me to review. On the one hand, I like a lot of the game play elements. But on the other hand, I find it hard to enjoy the game in its Steam/client-based format and would much rather have played it as a mobile game. This is mostly because of the long wait times – be it sixteen hours to harvest wheat (not counting the time it takes for it to regrow) or the fifteen minute wait times for units to heal after a battle. To me, it makes more sense to have that kind of gameplay as a browser or mobile game, so that I can do other things in-between without having to go through so much hassle.
Total War Battles: Kingdom Review

It just made it a chore to get on my computer, log into steam, open the game, log into the game, and then do about three minutes of chores and a single battle. You could do back-to-back battles by either spending gold or developing a great many units. Even if you were to only spend gold to heal units instantly, it would add up fast and would (at my guesstimate) cost you upwards of $20 a week. As for the other option… well it isn’t really an option because, at least in the first ten hours of gameplay, that is extremely hard to do due to resource restrictions combined with limited space. So, at least for the first ten hours of time spent in-game (that isn’t total time… that’s time that you’ve actually spent inside the game and logged in) you’re going to be stuck with these long wait times unless you want to shell out a decent chunk of change.
Total War Battles: Kingdom Review

The city building is decent – you’re given the freedom to do things how you like. There are mini-guidance missions in the bottom right corner that will help entice you to do certain things – like build walls around your cities or create a certain number of a certain building. For the most part, this isn’t tainted by the “Gold issue” so it’s rewarding. The resources are an issue, though, as it can take a while to get a decent resource base created so you’re not constantly starving for things like food or stone. And of course you can pay gold to speed that process along. Heck, I actually have no issue waiting a few hours for things, it’s just when it takes sixteen hours to gather a resource (and I suppose this goes down as you level things up) which limits how much you can play without paying so much.
Total War Battles: Kingdom Review

My favorite part of the game is to no ones’ surprise, the battles. Again, I would have preferred this type of battle system in a mobile game. Especially coming from a game with the Total War name slapped on, you expect a certain something in the battles and Total Wars Battles: Kingdoms doesn’t meet that “certain something.” By itself, though, the combat is fun (for me). There’s strategy involved and you get to take an active part in the battles by using taunts, buffs, choosing targets for your archers, making use of the siege weaponry, etc… The only issue is that it will take you sixteen minutes to heal a completely depleted unit and varying other amounts of time for other units that were harmed. You can pay one gold to instantly heal a unit (or five gold to completely heal all units), but that adds up fast when you consider each battle maybe lasts five minutes long.
Total War Battles: Kingdom Review

The biggest issue I have with the battle system is how much it relies on gold. You can spend gold to give your units the best equipment so that they have better stats, for example. Before the battle starts, you’re given about twenty seconds to spend three gold for a buff that will give you an advantage in the fight (stuff like shorter buff recharge times or flaming arrows for your archers to do extra damage). And, of course, after the battle you can spend gold to speed along their healing. Battles are why people play Total War games (and I get that this isn’t an ‘official’ Total War game, but it has it in the title and that gives certain expectations), and limiting that with a pay wall or long wait times and a LOT of grinding just doesn’t sit well with me.
Total War Battles: Kingdom Review

This is definitely a game you will be playing for the long-haul. I could perhaps put up with the long wait times if it weren’t for the issues I keep mentioning. Some of the features in this game are great – such as changing seasons. In the Winter, you can hunt for food as you won’t have much luck farming. And it actually is quite neat that when you cut down trees you’ve got to take a while to let them re-grow from various stages. Stuff like this is awesome when it’s not being tainted by cash-grabbing.
TWBK Review

If you like the game, you might be annoyed that I keep mentioning the gold. “Why not just pay?” you might ask. Five dollars in this game wont get you far, but it’ll get you somewhere and it only costs about as much as a small meal, right? But the problem is that the gold permeates the whole game – it’s everywhere! Constantly I am hit in the face with “Give more money for this.” It’s like this game was created as a caricature of pay-to-win mobile games. Sure, I can get very tiny amounts of gold from things like gold mines that rarely pop up from my daily tribute, but that doesn’t amount to much. You’re given a handful of gold to start with but that disappears quickly, and you’re left with fifteen + hours of gameplay before things start “getting better.”

TWBK Review

Conclusion
While I enjoy the gameplay, I would have definitely preferred the game be buy-to-play than the constant “Give us money!” that is thrown in your face while playing. Battles were fun, but even they were infected with long wait times and/or gold requirements. The city building offered decent amounts of customization and was enjoyable, too. In the end, the game would have been more than amazing if not for the extremely long wait times and gold (cash currency) dependence. Being released on browser or mobile would help a lot, too. The game is free-to-play and on Steam, though, so I encourage you to hop on, play around, and perhaps relate your impressions (in a constructive fashion). Perhaps we can get the developers to change things.

Features: 4/5 – I loved the features available

Customization: 3/5 – Just enough, though (like most of the game) tained with gold requirements

Graphics: 4/5 – Game looks great for what it is.

Controls: 5/5 – Spot on and intuitive controls.

Community: 2/5 – Virtually non-existent in-game. Out of game it’s full of haters.

Overall: 2/5 – The cash dependence killed it.

Planetside 2: Playstation 4 Closed Beta Impressions

By Jason Parker (Ragachak)

Planetside 2: Playstation 4 Closed Beta Impressions

Red Is Not Always The Enemy:

I’d like to take this time to impress upon my audience first that this is definitely closed beta. There are still lots of bugs and kinks to work out, such as me clipping through my entire base and wandering out the other side! Funny though it was, it was not indicative of the product. That is how these things are found out after all. Planetside 2 is a pure PvP game, an MMO where three factions do battle for a planet. Three empires all desperately seeking their own lebrensraum, and it is not a sequel so much as a revision of the original 2003 hit. Unfortunately, it will not feature crossplay between PC and PS4. Planetside 2 is free-to-play with constant PvP action, even if some of the beta has been incredibly quiet.

Planetside 2: Playstation 4 Closed Beta Impressions

I did have moments where there were absolutely no one to kill or fight, but when I switched factions there was absolute chaotic insanity! I do not know if perhaps one faction is more popular than the others, or if I was simply in the wrong place at the wrong time, but it was eventful when I found combat. But I did enjoy it ultimately, but there were little things that I found to trying or simply not fun at all; some of the vehicle combat was jarring and non-intuitive. Flying a ship for example is kind of easy, at least to get going but to actually maneuver is considerably more challenging. There are tons of options, and three factions and several classes going here. Between vehicle, awesome guns, and siege anti-air weaponry, Planetside 2 is certainly in a class all its own right now.

Planetside 2: Playstation 4 Closed Beta Impressions

Veni Vedi Victory:

What makes Planetside so different is that it has three factions warring instead of two. A constant two faction battle would be boring, and four would be a bit much. But a constant Mexican Stand-off is pretty exciting! If your faction is pressing one territory, the third could be coming up behind on yours, and putting your home at risk.The world is massive, with considerably over 100 total regions in the four continents.While there is no “victory” in that the game will not end, commanding certain contested points on a continent will offer benefits to the side that owns them.

Planetside 2: Playstation 4 Closed Beta Impressions

I enjoy that the game keeps going ad-infinitum, so that anytime I come on it could be a new, different game. That’s one of the drawbacks of most shooters; Call of Duty, despite having different matches going all the time, it’s pretty much the same damn game every time you go to play. It’s always the same jerks, the exact same strategy and situations. But in Planetside 2, things are constantly shifting and changing, and that’s a terrific boon to the game. Those familiar with the PC will be able to jump immediately in and have fun doing what they did with a console instead of their PC. And the visuals are quite attractive, and possibly better than the average PC graphics. From what I understand they will be top-notch. I’ve enjoyed them so far, that’s for sure!

Planetside 2: Playstation 4 Closed Beta Impressions

Ready. . .Aim. . .Crashintotheground!

I am usually pretty pleased with the shift from PC to Console controls, and this was no exception. The controls for controlling your character and moving/firing are just fine, precisely what I expect from a shooter. I enjoy playing with a controller, but I have to say that vehicle combat left a great deal to be desired. I understand that it’s a beta, and it still could use some tweaking or there might be bugs in the port, but I found the ground vehicles, at least the smaller ones I have had access to, to be very jarring. At least I could change the camera on the ground vehicles so that I could not feel nauseous by simply being on a ATV.

Planetside 2: Playstation 4 Closed Beta Impressions

I often crashed into things, but that simply could be my inability to pilot less than the controls. I did not find I was very skilled in aerial combat, but it is not a requirement and that I am grateful for. But to really experience the game, you need to try it all, no matter how badly you do! With practice, it becomes better. At this writing I can finally fly! But I still prefer to be on the ground, shooting people with my cool rifles. The humongous anti-air cannons on my main base were pretty awesome too, though I found it very difficult to aim and shoot down aircraft, and much easier to bombard soldiers on the ground. It was very gratifying to wield that much power!

Planetside 2: Playstation 4 Closed Beta Impressions

Give Me Victory or Give Me Respawn!

All told, I am looking forward to the final release of Planetside 2 on PS4! I’m glad to see an increasing number of enticing PC titles are being sent to the Playstation 4, a powerful console in its own right (and truth be told, my preferred current-gen console, though I harbor no ill-will to the others.) I’m definitely feeling like it will be a popular addition to the Playstation 4’s significant base of free to play games, giving yet another option to their fanbase of this style of game! Not everyone wants to play on PC. Some just want to enjoy the same fantastic games while on a console, and it’s a joy to live in a time where that’s a possibility! And yes, it has a cash shop, but it is not pay-to-win. Purely cosmetic items are for sale, which I’m glad to see. I detest pay-to-win.

Fire & Blood Expansion for Game of Thrones Ascent Releases Today

Fire & Blood Expansion for Game of Thrones Ascent Releases Today

Fire & Blood, the second major content expansion for Game of Thrones Ascent, allows players to engage in the next evolution of dragon growth, while traveling across an all-new interactive map to engage with iconic tales from the show, including Daenerys’ sack of the slaver cities, Robb Stark’s march on King’s Landing, and the Night’s Watch ranging to the unknown north of the Wall. Game of Thrones fans can play ‘Fire & Blood’ beginning today on iOS via the Apple App Store, on Facebook, Kongregate, and on DisruptorBeam.com.

Tales of Ice and Fire! – In this all-new system, players can engage with Westeros in a whole new way – reaping epic rewards in quick-to-play Tales, assigning Sworn Swords to challenges, and completing tasks at each location. Players that succeed can earn and collect rewards immediately or rely on their Sworn Sword’s experience, gear and some luck to push onto the next challenge – or fail in the attempt! Players can compare their results with their friends on a Tales-specific leaderboard system.

Next Age of DRAGONS! – Players can not only find a dragon egg and hatch it into a baby dragon but now, with the launch of Fire & Blood, players can evolve their baby dragons into young, adolescent dragons – by far the most desired companion in all of Westeros! Use the brand new Dragon Pit building to evolve uncolored, Red, Tan and Green dragons and unlock their incredible potential!

New Buildings – In addition to a new Dragon Pit, Fire & Blood adds the Great Hall to your holdings where you can trade special items earned in the Tales of Ice & Fire system, using all new recipes.

New ‘Season 5’ Content – The launch of Fire & Blood follows the Season 5 kick-off of the TV show. As with previous seasons, players can play through new content, quests, and purchase items that sync with each new episode. Watch on Sunday, play on Monday!

Additional details about the Fire & Blood expansion can be found in these recent blog posts and videos:

 

Free DLC for Stronghold Crusader 2 Players Available Now

Free DLC for Stronghold Crusader 2 Players Available Now
 
Firefly Studios have just released their first free DLC pack for Stronghold Crusader 2, available now to everyone who owns the game on Steam. The new expansion adds Sandbox siege invasions, an easy AI mode, six new maps and faction selection for single-player campaigns.
 
Siege Invasions
With the introduction of siege invasions players are now able to launch AI sieges against experimental castle designs, created in the game’s free build Sandbox mode. Refining best practices for castle construction and the goal of creating the ultimate stronghold, AI invasions put even the most robust castle defences to the test. Launch siege armies of varying sizes, add random events and more!
 
Easy AI Mode
‘Easy AI’ mode tones down the game’s notorious difficulty in Skirmish Trail missions. Reducing the frequency and aggressiveness of enemy attacks, this feature tames AI opponents for those that struggle in the fight against Stronghold’s infamously challenging antagonists.
 
Faction Selection
For the first time in Stronghold history players can choose between invading Crusaders and Arabic freedom fighters in single-player Skirmish Trail missions, gaining access to the advantages and disadvantages of their unique castle architecture. In addition to the Arabic story campaign, that tells the tale of Saladin’s forces defending their homeland against European invaders, players can further blur the lines between good and evil by choosing to play as either faction in the Skirmish Trails.
 
Six New Maps
From the no man’s land of ‘Interlocked’ to the steep slopes of ‘Volcano’ and the woodlands of ‘The Forest’, this new map pack adds both Skirmish and Sandbox maps to the game. With unique landscapes featuring beaches, lakes and even the odd volcano, players can now do battle across a variety of different scenery while drenching the desert sands with the blood of their heathen enemies.

 

Grimoire: Manastorm Celebrates Steam Early Access with Free Weekend

GrimoireFreeWeekendSteam1

A bright light in a sea of similarity Grimoire: Manastorm will lead you on a bold new journey far away from the land of average multiplayer shooters. In Grimoire the standard ammo counts, headshots, and cover systems have been replaced by genre-blending mechanics that reward cleverness as much as speed. As a powerful wizard employ immovable objects and unstoppable forces- then watch them collide in spectacular arcane explosions. Travel instantaneously or raise magical barriers when enemies call down storms of meteors, summon deadly blizzards, and rip apart the fabric of space and time to destroy you. Use every trick at your disposal to lure opponents into deadly traps and your own devastating sorcery. Visit a magical land where powerful wizards struggle in epic battles- a million miles from ordinary.

Grimoire: Manastorm is available through Steam’s Early Access and will be free starting April 23rd at 10 AM PDT and ending April 26th at 1 PM PDT through a Steam Free Weekend. For a full week beginning on April 23rd Grimoire will be 50% off via the Steam store! Grimoire: Manastorm has already received overwhelmingly positive reviews from Steam users, so what are you waiting for? Its time to hurl some fireballs!

GrimoireFreeWeekendSteam2

Game Features Include:

  • Multiple game modes with more in development!
  • Six wizard classes each with four unique spells and one unique passive ability
  • Seven fantasy-inspired maps including medieval cities, dark caverns, and towering cliffs.
  • Eight inventive mobility and utility spells that range from teleportation to summoning unbreakable walls.
  • Nine rings for Mortal Men doomed to die- err, sorry. Got a bit carried away.

Get into the game now on Steam!