Man the torpedoes in this concise gaming lesson for World of Warships.
Yearly Archives: 2015
Rise of Incarnates: Kali Official Character Trailer
Rise of Incarnates introduces the two-faced Kali.
Galactic Civilizations III Releasing on May 14th
The universe of space strategy games is about to get a lot bigger with the May 14 launch of Galactic Civilizations III on PC. The landmark title from Stardock builds on the studio’s 20+ years of experience, the franchise’s history as one of the highest-rated strategy series of all time, and modern 64-bit computing to deliver an unprecedented 4X experience.
As an absolute ruler in Galactic Civilizations III, the choices you make shape your empire as it inevitably enters into cultural, trade, diplomatic, ideological, and military conflicts with your neighbors. Every empire has multiple paths of victory to pursue. Forging an empire so culturally influential that rival worlds defect to your cause is perfectly viable, so long as you can keep their dropships from landing on your core worlds through literal defenses or soft-power diplomatic maneuvers.
Galactic Civilizations III is the largest and most diverse strategy sandbox to date. Players have dozens of tools at their disposal from diplomatic treaties to resource exchanges, United Planets resolutions to the hundreds of research directions their scientists can pursue, and an effectively infinite number of ways to design and deploy starfleets. Every area of the game – planetary development, starbase construction, inter-faction negotiations, ideology, and much more – presents players with choices that shape their galaxy.
For more info, visit http://store.steampowered.com/app/226860/
Lineage II: Infinite Odyssey Expansion is Now Live
NCSOFT, the world’s premier publisher and developer of massively multiplayer online games, today announced that Infinite Odyssey, the next free content expansion for Lineage II, one of the longest-running MMOs in history and flagship title for NCSOFT, is now live and available for players.
Players will join Leona Blackbird in her quest to find and free the captured troops of the Blackbird Army. To do so, players will be challenged to journey through new zones and fight a powerful raid boss.
Infinite Odyssey launches as part of Lineage II’s 11th Anniversary, and encourages players to explore its new content. With the removal of the level cap, players will once again be able to experience the rush of leveling and learning new and powerful skills.
To celebrate the launch of Infinite Odyssey and begin Lineage II’s 11th Anniversary, the following additional events begin today:
- A new store update, which includes items not only for the expansion, but also a series of Anniversary items. Long-time players will be able to claim a free Veteran Reward pack. And a series of 1NCoin sales will be run each week for the next five weeks to help players celebrate the Anniversary.
- For one month, players can enjoy special server settings, which will provide free teleports, no XP loss on death, and a 50% XP/SP boost.
For more info, visit http://www.lineage2.com/en/
Total War: WARHAMMER Announcement Trailer
Conquer the Old World as Warhammer and Total War collide.
Games of Glory: New Logo + Steam Release Coming Soon
Lightbulb Crew, a French and Swedish indie developer, has announced that they will be taking their free-to-play MOBA-shooter mashup Games of Glory to Steam this summer, with the announcement of a specific date to follow soon. In preparation for the release, Lightbulb Crew has unveiled the new Games of Glory logo, symbolic for both the eSport aspects and the rich narrative universe offered by the game.
“We’d been wanting to give our logo a new, modern look for some time, and now seemed like the perfect timing,” said Anders Larsson, studio founder, “The new Games of Glory logo is a better representation of who we are both aesthetically and symbolically.”
In addition to containing the “GoG” letters, the logo can be seen as a representation of a stadium or the emblem of a team, with the player at the center, meant to represent the futuristic sport that is the game’s setting. An alternative reading of the logo presents the Synarch’s control over the galaxy, with two hands turned inward grasping a planet.
Logo updates will occur gradually across Games of Glory’s communication channels and game client.
Games of Glory players can also look forward to major game updates slated to coincide with the Steam release. Players will be able to maintain their current Games of Glory account and rewards while connecting via Steam. Players wishing to participate in the Games of Glory alpha can join now by visiting http://alpha.games-of-glory.com
Total War Warhammer Announced
SEGA of America, Inc. and SEGA® Europe, Ltd. today announced a new title from UK videogame studio Creative Assembly ™; the first in partnership with Games Workshop®, creators of the well-known Warhammer® Fantasy Battle tabletop wargame and accompanying range of miniatures.
Now in its 15th year, the award-winning Total War™ continues to offer a unique combination of huge-scale real-time battles and an addictive turn-based campaign game of statecraft, politics and empire building.
Total War: WARHAMMER will take the series to a realm of grand high fantasy for the very first time in its history. Our rules have changed, and with change comes war on a scale as yet unimagined.
The limitlessly deep and rich universe of Warhammer heralds a new era for Total War. Gigantic monsters, flying creatures, legendary heroes and storms of magical power take their place on the battlefield, alongside thousands of warriors clashing in real-time tactical battles.
In the turn-based campaign game, players will find the Old World an unforgiving and treacherous place, filled with endless war and cunning alliances alike. Whichever race you choose to play as and however you seek conquest, you will be faced with a conflict that threatens to tear the very fabric of reality asunder.
The first in an epic trilogy of titles, Total War: WARHAMMER will deliver hundreds of hours of absorbing gameplay. It will combine with two further standalone instalments and additional content packs to create the single largest Total War experience ever.
“We’ve always loved the Warhammer universe, and couldn’t wait to approach it with the same colossal scale and authenticity that has characterised our titles for the last 15 years,” said Total War: WARHAMMER Project Lead, Ian Roxburgh. “We’re bringing it to life in a way that nobody’s attempted before.”
For more info, visit http://www.totalwar.com/
Armored Warfare Alpha 2 Impressions
By Remko Molenaar (Proxzor)
Back in February I was given the chance to check out Armored Warfare, a new game by My.com and was amazed by what I saw, but still had a few questions regarding the game. Much of the title was still theorycraft at the time, and we just had to take the devs at Obsidian at face value that they would deliver. This last week I was given a follow up opportunity to see that work in action, and the improvements were many. Obsidian Entertainment has listened to the feedback they were given after the first alpha stage, and in this second alpha stage they have implemented a new mechanic for the artillery tanks, giving the player a better way to play this special role.
I must admit that in the first alpha I never had the chance to check out the artillery based tanks. Mainly because I prefer the more aggressive approach when I have to destroy my enemies in an online shooter. It doesn’t matter if I am in a jet, on foot or driving a tank, there is this little voice inside of me that wants to rush forward and to end things at sword-point, so to speak. For those familiar with my first impressions, you know this style of gameplay is rather suicidal when facing off against the most advanced ground vehicles in human history.
Armored Warfare is a game that has a slower pace than most simulation games I have seen, despite the blazing maximum speeds of the vehicles themselves. The uninitiated might mistake the experience for a more arcade-styled take on the genre, only to be removed from the game in the first round of fire. In Armored Warfare, strategy is survival whether you’re rolling in formation or sneaking around solo. This time around we were given a few premium tanks, to get us more familiarized with the higher tiered vehicles on offer. It was a nice change of pace, considering I was late to get into the initial alpha, and since the playerbase was so small, I found myself against insurmountable odds as the more hardcore players rolled out in their invincible fortresses. With everyone in this alpha utilizing the premium tanks, the matches were far more balanced, and the lacking fun factor rose with it.
Fighting Artillery
Now that we were on equal footing, I was able to play a bit more ballsy without suffering instant losses. As such I discovered that while fast, even modern armors aren’t the most maneuverable vehicles. If you get rolling haphazardly and find yourself far from cover, the new improvements to artillery will remind you of your mortality rather quickly. Some matches felt akin to American Gladiators as each side slowly sprinted from one major cover point to the next, trying to minimize artillery damage while edging closer to the enemy’s base. On the plus side, death by artillery no longer feels like playing Russian roulette. The devs have acknowledged that dying out of the blue isn’t fun, and now when you are targeted you get a little warning in your screen, especially useful if there is an artillery tank looking at you and launching a missile your way. You don’t know where you can go to dodge the missile, but you know for sure where you are now isn’t it.
So while this change makes life a bit harder for artillery players, its all the more rewarding knowing that your target knew the death blow was coming and still failed to escape. Granted on most maps you have three or so seconds until impact, so good luck reacting effectively without dumb luck. Though once I steeled my nerves, I recognized that the incoming missile blips on your mini-radar while en route, tipping off the location of the artillery player should you survive the barrage. In essence you need to play a bit lazy eyed, watching out for both incoming heavy tanks, and potential radar missiles at all times.
Playing as Artillery
The artillery tanks play different than normal tanks; instead of slowly advancing as heavy tanks or spanning the outskirts in lighter speed vehicles, you sit tight playing with your unique camera view. With the use of your mini map you can see much further than any other tank and must constantly scan for unwary victims. If you have positioned your tank properly, you will see a circle on the camera view at the location that you’re aiming. Depending on the distance, it could take a few second for your artillery to drop, but you obviously need to account for that. You should also make sure no buildings are in the way of your artillery’s flight path, as I missed out on countless easy kills because I was unaware of the terrain between my target and myself.
Crew Too
Since I had multiple days to test this time around, I got to experience the progression system to see how exactly your Crew works. When you play well enough in one tank, and keep playing it, you will eventually notice that your crew has acquired a lot of experience from their hard work. They can then be leveled up to improve some abilities of your choosing. Each crew member has their own specific boosts. For example you can have your gunner reload faster, and the driver move the tank faster. This neat little feature should help give every player that little bit of individuality amongst the scrap metal.
Overall Improvements
No matter which role I played in the second alpha, I felt like I could impact the end result of the battle. The extent of that impact seemed to be based on the inherent strategies that different missions and maps rewarded. On some maps you simply cannot just rush in front of the rest and hope for the best; you have to wait on a cliff and cover your allies with suppression fire to help each other advance safely. Slowly but surely you and your team can move forward and try taking over the enemy base. Or so it works in theory. The typical pug games in this early alpha revolve around one side rushing in guns blazing, and the defending side panicking and being overrun. A few times the then outnumbered rallied to punish the offenders, but these were certainly the minority of matches.
A few clearly veteran members of the alpha gave me hope that this wouldn’t always be the case. The real skill ceiling rears its lofty head when you realize how important ammo type and precision strikes on weak points can be. Knowing the strengths and weaknesses of each tank type, and capitalizing on them will take plenty of trial and error, and a whole ton of matches played. Even this knowledge isn’t enough, as most tanks tend to be strongest at their front, meaning you need to know when to move to outmaneuver enemy tanks to hit their flanks. Obviously you will deal the most damage from behind, but to get the opportunity you usually need to land a few good blows to their treads to slow them enough to make this a reality. Another viable strategy seems to be nailing offensive heavy tanks right in the turret. Though this is more of an all or nothing approach, as going toe to toe with said tank is almost always betting your life on your aim. I learned the hard way that trying to turn and run once in a face-off with such a tank only ensures your quick demise.
Conclusion
So far I’m enjoying the improvements that I have seen from my previous test. Even though artillery were pretty rare in the initial test, I’m glad they got love to make them a key component of the game without being gimped or overpowered. The artillery feels way more balanced now, and tanks aren’t literally a sitting duck when an artillery tank has focused them. I said it once before in my first article, but Armored Warfare is a game that just sucks you in. The world feels like it is alive; you are actually fighting in a war and this can be seen with the helicopters and jets flying past you. Be it stormy or sunny, you have a job to do, and it is up to you and your team to do this successfully.
Destiny: Expansion II Livestream Today
Starting today, the Bungie team will begin to roll out information for the upcoming Destiny Expansion II: House of Wolves.
On Wednesday, Apr. 22nd at 11:00am Pacific, Deej (Bungie Community Manager) will host a livestream straight from the studio with Christopher Barrett (Bungie Creative Director) and community member Gothalion. They’ll take viewers through a live tour of the brand new social space, The Reef, while discussing the new content, new vendors and more.
The livestream will be exclusively viewable here: http://www.twitch.tv/bungie
Wargaming Grand Finals This Saturday
Wargaming is excited to announce that The Grand Finals 2015 is almost here! This weekend, the global elite of eSports will travel to Warsaw to battle it out for a slice of $300,000 and the chance to be crowned champion of the Wargaming.net League.
The Grand Finals will take place at EXPO XXI from April 25-26. On Day 1, doors open Saturday at 11:30 and the official opening ceremony will be at 11:45. All the action on Day 2 will begin at 11:00, with the matches kicking off at 12:00.
To celebrate Grand Finals, Wargaming will roll out a brand-new AMX 13 57. The AMX 13 57 is a Tier 7 French medium tank. It’s a swift shooter, great credit maker and comes with a unique Wargaming.net League paint job. Check out this exclusive vehicle by watching the video and find out how you can snag it on thegrandfinals.com.
As well as watching the 12 teams going head-to-head, there will be loads more entertainment. Wargaming will have two tanks outside the venue: a T34/85 and the M4AI Sherman for people to snap pictures and learn about their history.
Attendees can get their hands on some Wargaming swag and other cool items from event partners and official giveaways. There’s in-game Gold and items to great hardware from GIGABYTE, HyperX and Razer peripherals! People can also win amazing clothing and accessories from J!nx and Musterbrand.
The MGT-20, Wargaming’s official military gaming truck will be rolling into the arena. It’s outfitted with 14 PCs and attendees can sign up for 7vs7 tournaments during breaks to test their skills.
Sponsors will also have their own areas. At the Red Bull stand, players can try their hand at World of Tanks Blitz on iPad with multiple fun setups. Musterbrand will be showing off their World of Tanks clothing line with exclusive offers available. The paysafecard area will host quizzes letting visitors test their knowledge of World of Tanks and military warfare.
Admission for Grand Finals is free to everyone, no tickets or pre-registration required.
All matches will be live streamed from the official Wargaming.net League channel on Twitch.tv in English, Russian and Polish.
http://www.twitch.tv/wgleu – Main stage
http://www.twitch.tv/wglna – Backstage











