Yearly Archives: 2015

Anarchy Online Welcomes a New Beginning in Update 18.7

Anarchy Online Welcomes a New Beginning in Update 18.7

Anarchy Online is making some major progress this week as it launches Update 18.7, a significant and hefty update which introduces a new player experience and much more.

 

A redesigned new player experience awaits colonists in Arete Landing. This new area offers multiple tutorial style quests and useful tips, gear, and gifts to help a player get started on the right foot.

 

The ICC Headquarters has been redesigned to make it a more streamlined, organized, and useful hub city for all players. The update also includes major changes to professions, battlestations, and more. The full patch notes are a long read, available here.

SMITE Reveals Ah Puch on Twitch

SMITE Reveals Ah Puch on Twitch

In following with tradition, Hi-Rez revealed its latest SMITE god on Twitch during a livestream today: Ah Puch, Horrific God of Decay.

Death, Darkness, and Disaster follow Ah Puch, lord of the ninth hell in Mayan mythology. This high-burst god brings the largest ultimate to date to the SMITE battlefield, along with other new game mechanics meant to shake up gameplay. His abilities are:

  • Hollow Ground – Passive
    • Ah Puch is closely attuned with the dead and may exhume decaying corpses at his will. When walking over a decaying corpse, Ah Puch lowers the Cooldown of Undead Surge by 2s, restores 6% of his maximum Health and 3% of his maximum Mana. Decaying corpses last 45s. A maximum of 6 corpses can be out at any one time.
  • Undead Surge
    • Ah Puch raises up to two decaying corpses from the underworld that surge forward exploding on anything they touch, when they reach maximum distance, or when Ah Puch reactivates Undead Surge dealing 90/110/130/150/170 (+35% of your Magical Power) damage and Slowing targets hit by 40% for 3s. The corpses collapse after exploding remaining behind. Cooldown: 10s. Cost: 70/80/90/100/110.
  • Corpse Explosion
    • Ah Puch causes the target area to explode dealing 60/70/80/90/100 (+10% of your Magical Power) damage. Corpse Explosion also causes any decaying corpses in the area to explode dealing 60/85/110/135/160 (+25% of your Magical Power) damage. Cooldown: 8s. Cost: 60/70/80/90/100.
  • Fleeting Breath
    • Ah Puch throws a charm from the underworld which awakens a decaying corpse that applies miasma to targets in an area and falls to the ground, remaining behind. Targets take 32/34/36/38/40 (+15% of your Magical Power) damage every second. After the duration, targets take an additional 20/30/40/50/60 (+10% of your Magical Power) damage and are Stunned for 1s plus +0.5s for each time they were healed by an ability during the initial duration. Cooldown: 10s. Cost: 70.
  • Empty the Crypts
    • Ah Puch unleashes an army of wraiths from the Ninth Hell that swarm forward and deal 40/50/60/70/80 (+10% of your Magical Power) damage to enemies they collide with and apply a 7% stacking Slow for 2s (maximum 8 stacks). Cooldown: 90s. Cost: 100/110/120/130/140.

     

You can see more about the upcoming changes to SMITE in the next patch with this patch note preview.

Neverwinter Oathbound Paladin Impressions

By Remko Molenaar (Proxzor)

 

Oathbound Paladin

On the 7th of April Neverwinter had its newest expansion launch in one of the largest updates to the game yet, Elemental Evil. Along with a lot of new content, a new class was also introduced. The Oathbound Paladin is the newest class increasing the class count to eight. Since I hadn’t played Neverwinter in a long time, but was a huge fan of the game at launch, getting access to this class was the perfect excuse to jump back into the D&D fray.

If you ask me the top five MMORPGs over the last five years, you can bet that Neverwinter will be on that list. Its rare nowadays that an MMORPG that’s free to play at launch has hooked me quite like Neverwinter did. It caters to a lot of fans not only because of the many unique features, but also because it gives even non-cash shopping players an opportunity to earn anything available through dedicated gameplay. With three max level characters from the launch phase, I assumed there wouldn’t be much new to see when I returned. Not true at all!

Before I talk about the changes that stood out most to me, let me fill in the key features for the uninitiated. Unlike most point and click based MMORPGs, Neverwinter incorporates a Guild Wars 2 style of semi-action combat, involving utilizing the mouse to aim attacks with plenty of movement skills to dodge incoming abilities. If you have played a Dungeons and Dragons game before, you can expect a heavy emphasis on grouping in Neverwinter as well. While the story is mostly soloable, it’s ten times more enjoyable with friends. Friends that you’re going to need to tackle endgame content. But perhaps the best part of having friends is utilizing The Foundry to challenge each other with user created scenarios and custom dungeons. Though if you have to be the hardcore soloist, the companion feature is there to give you that bit of help you’ll need to fight through most dungeons without human interaction. But enough about the basics, let’s look at the new class.

 

Oathbound Paladin

The Oathbound Paladin

The Oathbound Paladin is a class that can be played in two different ways. The Paladin can either take the tanking role and be the meat shield to buy extra time for your damage dealers, or call the shots from the backline while healing and supporting with a variety of new abilities. Since both of these roles are always very important in any Dungeons & Dragons game, I was hesitant in deciding which path I would follow with my Paladin. Granted you have plenty of time to play the base class before you lock yourself into either path.  With the power of light you will use shield and mace to battle your foes. The Paladin has a strong defense from the get go, and together with your continuous stream of recovery abilities, you can take on packs of monsters without much difficulty. While being a juggernaut is awesome, this is definitely a class for the patient player. Those looking to devastate foes in a flash will be bored with the war of attrition that is the Oathbound Paladin’s gameplay. Still with their ability to group tons of mobs before AoE witling them down, they can level rather quickly.

Oathbound Paladin

Surprisingly the Paladin fits well into the PvP meta as well. He can hold his own behind enemy lines, forcing valuable dps to be shifted his way. Should the enemy team ignore your disruptive presence, you can focus your abilities on powering up your allies to stand their ground better as well. While lacking the damage of most characters, he can still punish groups for standing too close together. The only element preventing them from being downright overpowered is their paltry movement speed. If you miscalculate and bite off more than you can chew, you’re usually better standing your ground until death. It’s rare you’ll manage to outmaneuver your pursuers to escape death. Though if your team is doing their job, you shouldn’t need to retreat very often.

Besides the new class, the level cap has also been increased from 60 to 70. The iconic hero Minsc and his pet hamster Boo have come to the city of Neverwinter to pursue the true nature of elemental cults dedicated to seeding destruction and instability throughout the forgotten realms. And if you are a Neverwinter fan then you should be just as exciting as I was upon hearing that news. Fighting against the four elemental cults of water, earth, fire and air through tons of exciting quests, with new class powers and abilities is as good as it sounds. The Forgotten Realms needs your help again; are you up to the task?

 

Oathbound Paladin

Conclusion

We’re almost two years after release and Neverwinter is still an amazing game with a ton of content. With this new expansion not only can people play yet another class without paying a dime, there is also a lot more content for the player to enjoy. Neverwinter is the definition of a successful free to play game that anyone can enjoy. With that said, you can still throw you cash at your screen and get a lot of useful items, companions and mounts to help you around. The Paladin class is another great addition to the game, plays really great and has its own unique role that changes both PvE and PvP.

Don’t Starve Together adds “Reign of Giants” Content

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Don’t Starve Together, currently in Early-Access, now includes Reign of Giant’s content for free! You can check out the trailer for the update above. Players on PC / Mac/ Linux can get this update by simply updating Don’t Starve Together in their Steam library.

With today’s content update, we’ve added the vast majority of the content from the Reign of Giants expansion into Don’t Starve Together! If you’ve been missing the content from Reign of Giants while playing Don’t Starve Together, you’ll finally be reunited with your friends and foes from the single player expansion.

For more info, visit http://forums.kleientertainment.com/topic/52989-dont-starve-together-now-with-reign-of-giants-updated/?p=630740

Killing Floor 2: Now Available On Steam Early Access

Killing Floor 2

Tripwire Interactive today announced that its highly anticipated co-op sci-fi horror FPS game, KILLING FLOOR 2, is available now for PC via Steam Early Access for $29.99 (US), ₤19.99 (UK) and €26.99 (EU). KILLING FLOOR 2 is the sequel to the highly successful 2009 PC title, KILLING FLOOR, which has sold over 3 million units since its release. With an abundant amount of weapons to choose from, such as the Double-barrel Boomstick and the ruthless Pulverizer, players can team up with friends in up to 6-player co-op to better their chances of survival or play solo if they dare.

“With the Early Access release of Killing Floor 2, we’re starting with a really fun core game,” said John Gibson, President of Tripwire Interactive. “We’re looking forward to dialing in that fun with community feedback during Early Access, and of course expanding that experience with awesome free content!”

At the Steam Early Access launch, players will be able to dive into a fully functional, highly polished subset of KILLING FLOOR 2 content, including:

  • 3 non-linear levels – The dark streets of Burning Paris, the ice covered Outpost, and a re-imagined version of the original Biotics Lab
  • 4 perks – Berserker, Support, Commando and Medic classes
  • 27 weapons – Ranging from shotguns to assault rifles to crazy makeshift hybrid weapons!
  • 11 deadly and terrifying Zeds – All determined to destroy you
  • 7 playable characters – Including fan favorites Mr. Foster and Constable Rob Briar as well as a new female character – Ana Larive
  • 1 new boss character – Enter Hans Volter and his arsenal of devastating weapons and attacks
  • Mod SDK supporting custom level creation