Yearly Archives: 2015

Warlocks vs Shadows Preview

By Andy Skelton (Outfoxed)

What do you get when you mix arena combat, RPG elements, magic, mayhem, and a dose of unique elements? No, not a jumbled mess of a game. You get Warlocks vs. Shadows (previously just ‘Warlocks’), developed by Frozen District and published by ONE MORE LEVEL. The game promises heavy action, challenging bosses, and an exceptional storyline. While the game is in early access on Steam, I was given a chance to try it out to see if it delivered on those promises.

Warlocks vs Shadows Preview

Fire, Ice, and Everything Nice

Warlocks vs. Shadows gives you five characters to choose from at the start. You can choose from Rainer, who teleports around the battlefield; Jake, whose speciality is fiery destruction; Anya the Ice Mistress (guess what she does!); Borubar the Bugbear warrior, bringer of smashy destruction; and Kheera, a shamaness with a wonderfully dual personality. That’s one plus about Warlocks vs. Shadows for me: every character is unique, and wonderful to learn to play.

Warlocks vs Shadows Preview

You’ll also unlock additional characters as you play through the stages, five more in total. It’s rare to find a game like this with ten completely unique characters.

Walk Softly, Carry Phantasmal Cosmic Power

Once you’ve selected a character, you’re taken to a tutorial stage. The training dummies here don’t fight back, have a lot of health, and are great to learn the moves. The game does a good job telling you what abilities do, but only for that character and only via description. Attacks are carried out using the Z, X, C, and V keys. Z is the auto-attack for everyone, and varies in usefulness. C is (usually) a dash move for each character, with various offensive and defensive applications. X attacks vary greatly, and the V attacks are what can be considered defining abilities.

Warlocks vs Shadows Preview

Considering you can freely switch between characters while playing, the inability to know at a glance what their abilities can do is a major problem. Even then, a lot of the skills may not be immediately obvious. For example, Jake’s V skill is held down to activate and maintain, whereas most everyone else’s V is simply activated. There is no in game information that displays this outside of that singular tutorial level (and then, only when you’re playing as Jake).

Warlocks vs Shadows Preview

Fight For Your Right To Warlock

Combat in Warlocks vs. Shadows is very intense. You’re under almost constant attack from the shadows, and have to use all of your abilities to survive. In fact, the difficulty is remarkably refreshing, considering that you can avoid almost all damage that would come your way. Despite their simple seeming designs, every enemy type is unique, and the first world alone throws five types at you. Enemies come in waves, and each stage requires a certain number of waves to be defeated before you can advance to the next. On some stages, completing a wave spawns a treasure chest that contains powerful equipment, or a merchant that allows you to buy and sell items (more on this later).

Warlocks vs Shadows Preview

Of course, you’re not just fighting on the ground in boring, flat arenas. There is plenty of platforming to be had in taking out some of the shadows, and you’re constantly moving, jumping, and dashing around the gorgeous areas trying to dish out the pain. It was a pleasure to see the controls were incredibly responsive for keyboard players. Playing on a wired XBox360 controller was a bit more awkward – mainly due to jump being bound to the directional pad – but still quite responsive.

Warlocks vs Shadows Preview

Do More? Take Less? Why Not Do Both?

Enemies sometimes drop equipment, which is where a lot of the rogue-like elements come in to play. What you get is completely random, and can also come in cursed varieties. Generally speaking, you don’t want cursed items, as they cause you to take vast amounts more damage, but hey, an upgrade is an upgrade for some people! Helmets and armor share two base modifiers: armor or cooldown reduction. What these stats do is pretty self-explanatory, I hope. Boots can have movement speed increase, or jump height and armor.

Weapons have the most options. Damage is the primary function of weapons, but they can also have critical chance, cooldown reduction, armor, and more. All pieces of equipment can also carry enchantments, which further add effects like slowing enemies, stealing life, or causing damage they inflict to be dealt back to them in return. As can be expected, different characters function best with different attributes, but most players will find what works best for them, and stick with it.

Warlocks vs Shadows Preview

Note that while equipment is important, your characters skills are far more so. When you defeat enough enemies, you’ll level up, and can increase the power of one of your skills. The one thing I realized quickly when I changed characters to try someone new is that these skill increases carry over from character to character. This makes your choice on how to develop each warlock into a battle of focusing on a specific one, or balancing to be able to switch to another class if things are getting too hard for your currently selected character. While that may not appeal to some, I actually enjoyed that design decision.

Warlocks vs Shadows Boss

Final Thoughts: Great (4/5)

Warlocks vs. Shadows has a lot of potential. It’s already a  very solid game in its current state. It’s got great gameplay, excellent music, varied characters, and incredibly challenging and fun boss battles. It could use some polish here and there, like the aforementioned issue with skill explanations. Still, I was blown away with just how much fun I was having, despite the campaign currently being only a couple hours long. Throw local and online multiplayer on top of that, and you might start to see where Warlocks vs. Shadows starts showing even more promise. If you’re a fan of fast-paced action, rogue-like style games, and gorgeous pixel art, I’d highly recommend keeping an eye on Warlocks vs. Shadows.

Endless Legend and Dungeon of the Endless Free on Steam All Weekend

Endless Legend and Dungeon of the Endless Free on Steam All Weekend

Popular French developer Amplitude Studios officially unveiled its community-driven Steam Free Weekend today, giving gamers the chance to try, play, and join a worldwide effort to unlock new, secret characters, items, and more in the 4X fantasy-strategy Endless Legend and the rogue-like dungeon–defense game Dungeon of the Endless. Equally exciting is that Amplitude is offering participants the chance to unlock official playable Team Fortress characters in Dungeon of the Endless – all of them perfectly ‘retro’-fitted into ‘bit’ graphics that match the rogue-like’s colorful, old-school art style.

As part of the free weekend-long promotion, which starts today, Thursday, April 16, and ends Monday, April 20, all of Amplitude’s games will be on sale at significantly reduced prices: Endless Legend and Dungeon of the Endless will be on sale at 50% off, and Endless Space is 80% off the retail price.

Amplitude’s free weekend is dedicated to offering new and veteran gamers the chance to experience the studio’s growing GAMES2GETHER community. Using ‘stretch goals’ for participants to reach, Amplitude has created a universal set of tiers where the more players who join and play, the more unlockable characters, items, and other secret content pieces are unlocked in Endless Legend and Dungeon of the Endless. Gamers are encouraged to play alone, together in multiplayer, and to tell their friends to increase the cumulative number of players participating to reach a series of unlocking tiers. Each time a tier is reached, new content is unlocked for future updates.

For the full list of Stretch Goals, head this way!

“We build games for our fans, and, in turn, they improve our games every step of the way,” said Romain de Waubert de Genlis, chief creative officer at Amplitude Studios. “Our free weekend is a gift and a community game unto itself, encouraging our community to play, tell their friends, increase player activity, and, as a reward, earn new content for our two latest games.”

Amplitude Studios’ Steam Free Weekend starts today, Thursday, April 16, and ends Monday, April 20.

New Hylek Tribes to come to Guild Wars 2: Heart of Thorns

New Hylek Tribes to come to Guild Wars 2: Heart of Thorns

ArenaNet today released details about two new tribes set to play an important role in Guild Wars 2’s upcoming expansion, Guild Wars 2: Heart of Thorns. Once players get their hands on the expansion, they’ll be introduced to all-new frog-like Hylek tribes who guide their journey through the Heart of Maguuma jungle. These new tribes help introduce brand new skills and abilities players can earn through Masteries gleaned from their culture and combative styles.

 

ArenaNet is giving players their first look at these new Hylek in action on the next episode of Points of Interest, airing tomorrow, April 17 on the Guild Wars 2 Twitch channel at 12 p.m. PT. The episode will show first glimpses of a new area in the Maguuma Jungle where Game Designer Andy McLeod and Content Designer Matthew Medina will demo behavior and combat moves for these new tribes. They will also cover where these cultures fit within Guild Wars lore.

 

Further detailing the Hyleks’ background and place in Tyria, Narrative Designer Scott McGough goes in depth about all three new tribes—Itzel, Nuhoch, and Zintl—in a developer blog post published today. McGough delves into not just weaponry and combat techniques but also the cultural norms and language unique to each faction.

Forge of Empires Introduces New ‘Tomorrow’ Era

Forge of Empires Introduces New 'Tomorrow' Era

The German developer InnoGames, has just introduced a new period to its strategic online game Forge of Empires: The Tomorrow Era. The new age will be available on all language versions, from April 21 on and is already playable on the international server. The addition introduces a brand new storyline that spans 13 provinces and is set in a dark cyber-punk world.

For the first time ever, players can look forward to fighting in urban battlefields. A total of 71 new quests with a James Bond inspired plot will also introduce four new province leaders waiting to be fought. Tomorrow will also feature new technologies like “Nutrition Science” and “Drones” along with numerous buildings that highlight the perks and drawbacks of the near future. In this new video, game designer Peer further explains features from the Tomorrow Era.

WildStar: Details of Bay of Betrayal Revealed

WildStar: Details of Bay of Betrayal Revealed

Carbine’s Adventures team has revealed new details about Bay of Betrayal, a new Adventure coming in Invasion: Nexus, and currently playable on the PTR.

Bay of Betrayal introduces a tailored difficulty level system, where the acolytes racing against you adjust their difficulty based on your group’s previous medals, making your competitors increasingly harder to beat. The Adventure also focuses on group coordination, fast-paced gameplay, and challenges to combat and puzzle solving skills.

Players also gain access to “technopathy” in the instance, a new ability which lets players siphon energy from power sources and use it to interact with Eldan technology. This can be used in many ways to assist players in the Adventure, including forcing your will on Eldan-augmented creatures.

Loot in the instance will be mostly on par with lower-end Veteran Dungeon rewards, with gold-medal players getting higher end loot and unique gear. Read more about the Adventure here.

War Dragons Pushes Mobile Tech with Mantis Engine

Pocket Gems, a leader in mobile entertainment, is today announcing the launch of War Dragons, a 3D real-time strategy game for the iPhone, iPad, and iPod touch with Apple Watch integration in six countries. War Dragons was built with Metal on Pocket Gems’ proprietary Mantis Engine, enabling the game’s beautiful 3D graphics and synchronous multiplayer over mobile networks. Featuring both PvP and team-based battles, the game lets players build and customize the ultimate dragon army to annihilate all others.

War Dragons Launch

“War Dragons represents the beginning of an entirely new chapter for Pocket Gems marked by deeper, richer games that will appeal to a new audience,” said Harlan Crystal, Pocket Gems’ CTO and product lead on War Dragons. “We’re excited to share what we’ve built and plan to continue active development over the next several months to meaningfully evolve the game.”

War Dragons brings life to a magical 3D world where players reign over a kingdom defended by the mythical flying beasts. Players engage in dragon warfare by building guilds with friends, defending their kingdoms and destroying their enemies’ bases in both PvP and team-based multiplayer.

The game features over 70 different kinds of dragons, each with a unique set of spells, including hunter, warrior, and sorcerer classes- ensuring that players can customize their army to most effectively scorch their enemies’ kingdoms. Each dragon can be bred and trained, creating a powerful team to protect and expand players’ kingdoms. Players can also build and customize their island fortresses with lightning towers, ballistas to open up different strategic defense possibilities.

“We believe that the best games of the future will be high-quality multiplayer experiences that work seamlessly over mobile networks,” said Ben Liu, CEO of Pocket Gems. “We’ve built a number of key technologies that will be the foundation of our future projects including a 3D engine, synchronous multiplayer networking and real-time communications.”

War Dragons Launch

War Dragons is built on Pocket Gems’ proprietary Mantis Engine. The engine has full native support for 3D graphics with a small memory footprint optimized for mobile devices. It was designed specifically to handle spotty connectivity that’s generally associated with mobile networks while still having true synchronous multiplayer. the Mantis Engine also leverages standard mobile development tools on iOS while still being cross-platform.

Pocket Gems plans to keep building War Dragons as its community continues to grow. It’s currently available in the U.S., U.K., Australia, Ireland, Canada and New Zealand on the iPhone, iPad and iPod touch.

Ragnarok 2 Welcomes Players from Brazil

Ragnarok 2 Welcomes Players from Brazil

WarpPortal is delighted to welcome Brazilian players to the adventure MMORPG Ragnarok Online 2!  Bringing Brazil into the mix also includes our announcement of an all new launcher with language options to switch between English, Traditional Chinese and Portuguese! For the first time ever, RO2’s community is becoming even more globally active and diverse! With fantastic in-game events like “Tweet Treats”, “Friends with Benefits” and the “PowerUp Event” – Brazil’s new players will get up to speed in no time! With permanent Carnival-themed storyline quests, daily quests and rewards based on the Brazil inspired zone, Brasilis, we’re sure Brazilian players will be sure to make an enchanting impression in Ragnarok Online 2!

The fun doesn’t stop there! To celebrate new players coming to RO2 from Brazil, we are hosting the following events in-game: http://playragnarok2.com/news/article/333

  • Pre-Registration brings fun prizes! (March 3 – April 21)
  • Tweet Treats (April 2 – April 30; Reward period: May 4 – June 1)
  • Friends with Benefits Event (April 27 – June 1)
  • Midgard’s Gift (April 27 – June 1)
  • PowerUp Event (April 27 – June 1)