Yearly Archives: 2015

Celestia – Broken Sky

Celestia – Broken Sky is an action-packed RPG developed by ZQGame. Fight and take back the world from the age of the dark magic empires.

Features:

ULTRA-CHARGED turn-based combat: With the Celestian Combat System, the longer a skill charge builds, the more amplified the attack! Destroy single targets or hammer down on rivals by columns and rows.

CONSOLE QUALITY GRAPHICS: Built on Unity 3D, Celestia smashes the mold for mobile RPG’s with spectacular 3D graphics and visually invigorating action.

STORY-DRIVEN RPG : Each Chapter’s stage is a carefully woven piece into the Broken Sky Epic, blending gameplay action with a deep, fantasy narrative.

FROM ENEMY to ALLY: Defeat and collect enemies to take on your adventure, using their special elemental skills to support your party.

Krosmaster Arena (3D)

Krosmaster Arena (3D) is an online version of popular Krosmaster Arena board game based on the Dofus and Wakfu universe. Face off against players from all over the world in an online board game that mixes strategy with epic battles! More than a hundred collectible fighters await you. Create your team of heroes, get your attacks ready and HIT ‘EM HARD.

Features:

The biggest SMALL heroes: Appearances can be deceiving! The figurines might be small and adorable, but they’re chock-full of power. All of these warriors have their very own 3D attacks.here.

Characteristics: Figurines can also be used to make up individual combinations of fighters and teams for arena battles! New figurines are added to the range on a regular basis, and there are even real figurines available in-store that you can use as reinforcements, as these feature a code that unlocks their virtual avatars in the game.

4 different game modes: Go on adventures and battle the Krosmaster bosses, do battle with friends, test your competitive spirit in a grand tournament or test your bravery in dungeon mode.

Heroes of Krosmoz Not only can you put your figurines up on your mantelpiece, you can also obtain their virtual counterparts in the online game using the unique codes.

Guild Wars 2: Stronghold PvP Impressions

By Jason Parker (Ragachak)

 

Stronghold PvP Impressions

Today I was fortunate enough to play Guild Wars 2 with a few of the developers, and some other members of the Gaming Media. Before I go on with my thoughts, I feel like it is important to say that my team, The Red Team, won 3-0, in a nice clean sweep of victory. “Stronghold” is the name of the new PVP experience in Guild Wars 2, coming with the expansion of “Heart of Thorns,” and everyone can right now experience the public beta test, where the fine folks at Arenanet are getting important data to influence how the mode is played; so if you are an active Guild Wars 2 fan, or even a casual player, you would do well to go check it out! Lots of exciting things happen in this queue, and anyone can join in on the fun in Guild Wars 2!

Stronghold PvP Impressions

One of the best things about PVP in GW2 is literally anyone can do it!  Due to reasons, I no longer have my 80 Engineer, so I was a little miffed about PVP until I realized that queueing up boosts you immediately to level 80 so even if I’m on a level 5 Elementalist or Mesmer and decide I want to PVP, I can do it! This is a boon for anyone that just wants to PVP and not browse the regular PVE content. I had a lot of fun playing Stronghold, it was action packed and offered some new things that I have not seen in PVP in any of the other games that I have played. All things considered, it was something to draw eyes right back on Guild Wars 2.

 

Stronghold PvP Impressions

Time To Play The Game. . . Again

Stronghold is a 5v5 instance that is set in a small town with two keeps on either side. Each of these keeps has a Lord that the other players must defend (similar to Alterac Valley but on a smaller scale). But unlike the aforementioned PVP battleground, there is no wave of constant soldiers to deal with, just five players on each side, and through the supply posts you can summon Archers and Doorbreakers. There are two lanes and some gates to break through, and the Breakers are obviously best suited to the task. The players cannot attack the gates directly, so it is imperative that you have someone grabbing supplies from posts, or simply killing other players and stealing the supplies they have!

Stronghold PvP Impressions

This is a match involving a ton of strategy and lots of different options. I played a few matches this morning, and the enemy team, though losing every time, did come very close on a few occasions and definitely did things different than my squad. You can use a trebuchet to knock a few structures down, or attack enemies if you can defend it. It’s on a hill and going at it alone would be bad, if for no other reason than enemy players can simply charge up and attack you while you are helpless. I saw 4 offense 1 defense, I saw 3 and 2 splits, and I even heard in the PVP chat that there were 5 offense groups struggling to win.

 

Stronghold PvP Impressions

But Wait. . . There’s More!

Now if you think it is just Archers, Doorbreakers, and fighting each other, you’d be sorely mistaken! There are spots on the map where you can channel into a column of light; these summon a hero to help your forces out, and they come in a variety of flavors. These are another crucial, but not necessary element to the game. Keeping control of them definitely makes the game a little easier to handle. While some suggest 2 offense, 2 defense, and 1 supply runner, please remember that you can be killed and supplies can be stolen at death. So constant communication and teamwork will be much better than simply powerful PVPers loaded down with gear and experience. Anyone can win here, if they are good enough at working together and outwitting the other side.

Stronghold PvP Impressions

I’d also like to point out that I do not believe these gates or Lords regenerate, at least, I did not see that they did! Heroes do exceptional area of effect damage to Lords, so when the Mist Essence appears on the map, you want to be on top of that at all costs. They do not do as much damage to players, but they really shine in the siege department. It is also important to note that one team can have both heroes, so please watch the map! There’s no time to relax in Stronghold, and there is always something going on in this surprisingly small map. Though there is only one right now, Arenanet did not rule out the idea that there would be other Stronghold-rules maps; for now, this is what we get while they are working on it. They did not say one way or another, but it’s certainly a possibility!

 

Stronghold PvP Impressions

PVPerilous

There is a scoring system that each player is graded on, but I do not at this time know more than that you are scored for Lord kills/Victory, player kills, guard kills, gates destroyed, and channeled heroes. I was not a fan of Guild Wars 1 pvp, but Stronghold is terrific fun; there is never a dull moment unlike so many other games’ PVP modes where you might sit around and wait for someone to show. Not here! It’s constant and very fluid. You never know if you need to go to the defense lane or offense lane. Sometimes you need just one Doorbreaker and a pile of Archers, othertimes you just need to kill the other team and push for the win! It will definitely capture the attention of Guild Wars 2 players as something fast paced that all levels of player can enjoy.

 

Keep an eye out as later today I’ll be sharing a highlight video of my experience with the mode!

 

GuildWars2 Strongholds PvP BottomTier

EA Announces Shut Down of Four Online Games

EA Announces Shut Down of Four Online Games

Electronic Arts (EA) has announced today that it will be shutting down four games: Battlefield Heroes™, Battlefield™ Play4Free, Need for Speed™ World and FIFA World. Each game will be open for 90 more days before shutting down completely.

In the statement, posted by Patrick Söderlund, EA said:

“In more than five years since most of these titles launched, how we play games has changed dramatically.  These were pioneering experiences, and we’re humbled that, over the years, so many of you joined us to enjoy the games and the community.   While we say farewell to these free-to-play titles in the next few months, we are always exploring new concepts and ways to bring great games to more players around the world.”

Shards of War: Bigpoint Announces Major New Update

Shards of War: Bigpoint Announces Major New Update

Today Bigpoint revealed the details of the biggest update yet to its sci-fi driven MOBA, Shards of War. Some of the major elements of this update include:

Item changes and “Custom Items”

All of the previous active items as well as select passive ones have been removed entirely from the game. They have been replaced with a completely revamped crafting system, alongside an all-new collection of “Custom Items”, including five character-specific items for each Sentinel.

New tower targeting priority system

To help make towers a greater threat on the game’s shattered battlefield, their targeting priority system has been amended to always attack enemy Sentinels who are damaging friendly Sentinels in range. Additionally, the healing pads will now provide periodic healing buffs that can be picked up, rather than constantly healing while standing within the zone.

Custom match observer mode

This update will also incorporate the first iteration of an observer mode for Shards of War. When creating custom games, players will be able to invite friends into observer slots who can switchthrough player perspectives and free-cam, as well as toggle “fog of war.”

New Sentinel Calibre

Bigpoint is also announcing the seventeenth playable character in the game: Calibre, the dimension-hopping interrogator. An assassin-style character, she specializes in mass destruction, spreading her damage across multiple targets. Using her interrogation sphere to dash in and out of combat, she lays down heavy fire with her two massive guns

“Ask me no questions, tell me no lies

With her ability to dash through or past enemy Sentinels, Calibre can get into the fight, dish out tons of damage, and take down high priority targets – all before the enemy team even knows what hit them (or which one of her massive guns).

It’s not just about her guns, though. Calibre’s “Field of Inquiry” skill emits an EMP burst that silences and slows all enemy Sentinels in the area. With “Interrogator”, her interrogation sphere jolts the closest enemy with a dose of electricity. The “Probe” skill sends her sphere to a target area, damaging all enemies within. She can reactivate this skill to quickly dash to the sphere, picking it up.

If these skills aren’t enough to bring Calibre the answers she seeks, “Retort” shoots multiple projectiles in a cone, each one dealing damage to the first enemy hit. Ultimately, Calibre will turn to “Final Answer”. For a few seconds, she shoots her weapons around her at extreme speed, dealing significant damage to all nearby enemies. Calibre can move while channeling this skill, creating a whirl of destruction.

Object of her affection

The search for an object called the “Daedalus” has brought Calibre far, her origins shrouded in mystery and a growing cloud of smoke – from the barrels of two massive guns and the ruins of the worlds behind her.

A stranger among the Shards, she asks about the Deadalus wherever she goes, showing no mercy to those without answers. Many of her interviews have ended with a fatal jolt, her interrogation sphere indifferent to pleas of desperation. Calibre is no more moved herself. It’s all business, a business she happens to enjoy. Speak now, or be filled full of bullets.