Yearly Archives: 2015

Wargaming Reveals World of Tanks Championship Teams

Wargaming is excited to reveal that the 12 elite teams competing at the Grand Finals in Warsaw have been inducted into the League’s official website.

World of Tanks World Champs

These teams have been deemed the best of what their region has to offer and will soon face off for the title of champion. Representing Europe are Virtus.PRO and Schoolbus; Reforn and YaTo represent China; ELONG and ARETE arrive from Asia; Russia has Natus Vincere and HellRasiers; North America are RUlette and eLevate; the two wildcards are Kazna Kru and Santa Claus and Six Deers.

“This year’s finalists are the most talented and skilled ones from around the globe,” said Mo Fadl, Global eSports Director. “They’ve helped forged the scene in 2014 and raised the bar for professional eSports to a never before seen height within the Wargaming.net League. I couldn’t predict at all who would come out as the world champion, but one thing is clear, every single one of these players have definitely earned a rightful place in the League’s official website.”

The seeding show results, detailing the four groups, and the teams who will be facing off, were announced on the official Wargaming.net League Twitch stream live on Thursday April 2.

 

Group A:
SCHOOLBUS (EU)
YATO (CN)        
RULETTE (NA)        

 

Group B:
ARETE (APAC)
HELLRAISERS (CIS)
KAZNA KRU (WC)

 

Group C:    
NATUS VINCERE (CIS)        
ELONG (APAC)        
RG.RAZER (CN)      

 

Group D:
ELEVATE (NA)
VIRTUS.PRO (EU)
WPSC6 (EC)

 

Day 1 will have the regional teams battling it out between each other in the group stages. Going into Day 2 there will only be eight teams remaining. The top two from each group will advance to the single elimination tournament. First it’s the quarter finals, then the semi-finals, and then on to the final to the grand champion.

Players can find a more detailed schedule, with all the times and matches, right on the website. Viewers can also discover loads of other great information such as detailed info on each of the 12 teams and the EXPO XXI center, learn where they can watch the action online via Twitch.tv, and even share their predictions on who’ll be the champions. Our own DizzyPW will be on sight in Warsaw to provide video coverage and possible giveaway opportunities.

Fighters Club Closes Korean Servers

For those that joined us in our excitement for the coming launch of Fighters’ Club, one of our most anticipated titles of 2015, the sad news has arrived that this may never be the case. KOG Games Korea this week announced the closure of Fighter’s Club, leaving only the SEA edition hosted by Garena remaining as the actual live edition.

FightersClubShutDown

We initially came across a rare western playable demo of Fighter’s Club at Anime Expo LA in 2011. The game featured some of the smoothest sidescrolling brawler action we had yet seen in a free to play MMO setting. To this day that statement still stands, and recent screenshots from the Korean version looks like it had enjoyed plenty more polish since that time.

Unfortunately its expected 2012 western launch was never to be, and now may never be. If any light of hope arrives, we’ll be sure to let you know.

Source: MMOCulture

Heroes of Newerth Pays Homage to 8-Bit Gaming Era with Interactive Map

 

HoN Interactive 8bit

Prepare to experience gaming nostalgia like never before. Today, Heroes of Newerth unveiled its 8-Bit Collection, a set of in-game hero avatars and content inspired by some of gaming’s biggest icons. The 8-Bit Collection, which launches with an interactive 8-Bit map replica of Newerth that includes designated “zones” for each avatar, debuts April 10 with LightGunblade, a shoot-from-the-hip persona who duel wields zapper guns. LightGunblade will be available for an introductory rate of 700 gold coins, a price that’s set to increase to 900 gold coins after a week in the Heroes of Newerth store.

The 8-Bit Collection will also support Heroes of Newerth’s eSports scene, as a quarter of all revenue generated from the set will be used to bolster upcoming Swedish LAN, DreamHack Summer 2015. Funds will be used to increase HoN’s tournament prize pool, pay for player flights, and more.

“8-Bit is a tribute to some of early gaming’s biggest players with a dash of Heroes of Newerth,” said Sam Braithwaite, Publishing Manager of Heroes of Newerth. “We want for players to look at the set and to be flooded with memories from their childhood gaming sessions.”

Following LightGunblade’s release, new 8-Bit Content will be released every Friday at 10 a.m. EDT. Players who purchase multiple 8-Bit Avatars will be eligible for in-game perks such as an 8-Bit Taunt, Courier, and Announcer Pack. For more information, visit http://www.heroesofnewerth.com/8bit.

Total War Battles: Kingdom Open Beta for PC Available Now

Total War Battle Kingdoms OBT

Total War Battles: KINGDOM, a challenging new free-to-play, persistent-world strategy game hits Open Beta for PC today, and is available to download from Steam and play now: http://store.steampowered.com/app/300080/

 

Set during the chaotic turn of the 10th century, the world starts to emerge from the Dark Ages divided and at war. Combining intense battles with army management, kingdom building and devious social plotting, Total War Battles: KINGDOM offers rich, bite-sized Total War experiences.

 

Players will find themselves rebuilding a crumbled empire. Through managing the needs of their own fiefdom, players marshal formidable armies with which to duel against neighboring kingdoms.

 

Intended to be the perfect slice of Total War gaming on the go, Total War Battles: KINGDOM has been in a limited closed beta since it was announced last year and today goes into a wider Open Beta on PC. This Open Beta signals the start of the public releases for Total War Battles: KINGDOM, with Mac and tablet versions coming later this year. With one persistent world, players will be able to continue their campaign across multiple devices, at home, work or out and about.

 

Total War Battles: KINGOM Open PC Beta will be available initially in selected territories. To view the available regions please check the following site: http://wiki.totalwar.com/w/Open_Beta_Countries. For further information on Total War Battles: KINGDOM visit: www.totalwar.com/kingdom.

IGG Announces New Update for Clash of Lords 2

IGG Announces New Update for Clash of Lords 2
 
IGG had announced that it currently invites its fans to become part of Clash of Lords 2 history. Global game developer IGG (I Got Games), the brains behind the game, wants to involve the fan community to help in naming the newest hero to the Clash of Lords 2 arsenal. To make a submission, head over to the official Clash of Lords 2 Facebook page for more information about how to participate in this special event.
 
In addition to the introduction of a new hero, this update offers many new features, including the all new and long-anticipated village edit mode, the ability to now bring along up to 3 hero assists, exciting new gift packs, and many more for players to discover. The new additions expand, enhance and make Clash of Lords 2 more accessible and enjoyable for everyone.

Fractured Space Adds New Squadron Command Feature & Additional Content

Fractured Space Adds New Squadron Command Feature & Additional Content
 

Edge Case Games today introduced a whole new scale to strategic battleship gameplay with an update of its team-based tactical space combat game, Fractured Space, currently in Early Access on Steam. Today’s new ‘squadron command’ feature adds small ships that can be launched from the game’s giant capital ships to attack, defend and board other vessels.
 

Squadron craft function as fighters, bombers and boarding ships that can be deployed in conjunction with the ‘big guns’ of the capital ships to add another strategic layer to the game’s space combat. In comparison to the game’s primary ships, which can be up to 2 kilometers long, these craft are relatively tiny—allowing them to be launched from capital ships as needed in combat. Squadron craft replace current area of effect (AOE) features such as swarm fighters and leech drones with squads of small ships that can be sent on long range missions to defend or attack objectives. To counter squadron craft, the game’s capital ships have a new Point Defense system that can be deployed against small craft attacks.
 

Harbinger_Europa_Pack2
 

Other gameplay changes include Presence Boosts, which increase the percentage of XP and Credits earned in combat, and additional in-game improvements including the ability to switch teams before a match, new HUD features and game balancing changes. On the content side, new ships include the TDS Reaper, a mid-range attack ship, and the USR Destroyer, a heavy ship focusing on ranged offensive capability. Also, existing packs have had new content added to them for no additional charge.
 

The Reaper is a TDS attack ship designed to attack from mid-range and then close head-on using forward-facing turrets supported by its scythe attack beam. Its broadside shield helps defend against flanking attacks and its bomber wing allow for ranged attacks against slower opponents. The Destroyer extends the USR Heavy line with a ship bristling with turrets and built around ranged offensive capability. Its large scale turrets have a range up to 25 km with an optimum attack of broadside bombardment from range. The Destroyer struggles at close range as it cannot bring its turrets to bear fast enough to be effective in close combat.

 

Today’s update continues the steady rollout of features and content Edge Case has undertaken in conjunction with feedback from the game’s community. Edge Case’s firm commitment to an open development process keeps players in close contact with the development team through weekly playtest sessions and shared development plans.

 

Dying Light Hard Mode and PvP Revisited

By Remko Molenaar (Proxzor)

 

DyingLightGame-HardMode1

A few weeks ago a long awaited patch has finally seen the light and the many hardcore zombie survivors can now finally try out the new hard mode in Dying Light. If you liked of Dying Light before, or just haven’t had the time to check the game out yet, then you will be in a treat this time. Because not only do the nights take longer this time, the once so scary zombies you faced, are now even stronger and more vicious. The volatiles you once saw on your map, now have been taken off, so you can make your mouse or gamepad fly across the room. So make sure you have some clean underwear in case you wet your pants.

 

The patch also brought a long a bunch of new clothing for your runner. More deadly weapons, and you will definitely want to try and get these as soon as possible, because the zombies are now tougher, and melee now requires greater precision for hitting the deadly killing blows. You will also regenerate your health slower, and med kits also regenerate your health slower than before. Perhaps the scariest change however is that the game doesn’t pause anymore when you head into your inventory. During the first couple of hours playing hard mode for the first time, I have died plenty of times thinking I was safe while changing my weaponry in the inventory. Since sound now also attracts zombies faster, you never know if you are completely safe. Overall not only did this update bring a new level of challenge, it added a layer of realism the core gameplay lacked.

Dying Light Hard Mode

It has been a while since I tested Dying Light out for my launch review. While the core concepts were awesome, my PC simply wasn’t up to snuff and like many others, lagged up at key life and death moments. Within a few moments back in-game, I immediately knew steps had been taken to make Dying Light playable on less than new machines. The game finally runs smooth, and no longer do I have to make the game look like a potato to be able to get recorded level fps. I also have to confess something; sometimes when a man plays certain video games, he gets a little scared in life. I unfortunately am one of the people that get scared at almost everything when horror is involved. A simple loud noise can make me fall off my chair and thus the nights in the normal game mode were always insanely scary for me. Yet I still enjoyed doing them because the rush of surviving a night from the scary monsters was an amazing feeling of success.

Dying Light Hard Mode

My return to the extended night can’t be looked on with such fondness. I apologize for not capturing shots of my misadventures in the cursed blackness, as I was literally too mentally frozen to think to snap shots of the chaos as it unfolded around me. The Volatile are back in force. The scary zombies that basically outran you, flew towards you from the end of the street and totally messed up your day? That’s right, you won’t be able to see them coming now as they constantly try to get the jump on you. And each tiny bit of sound you will make, will seemingly light the town on fire like sharks smelling blood. Boy have I won the chicken jackpot for getting assigned to describe this horrific mode. I’ll have to admit that the first ten nights didn’t fare so well for me, since I never fully completed the game, my equipment was lacking.

 

While I was well stocked on weapons and ammunition, my melee weapons had plenty of room for improvement. Of course my loud weaponry only attracted more unwanted attention, and before I knew it, my stockpile of guns were useless. Well I quickly was taught that most guns do more harm than good in the Hard night anyway. Even in daylight the zombies were a real threat. During my review I typically ignored roaming zombies or dispatched then in unique fun ways to show off. Now they do enough bonus damage that room for error is slim. Dying Light has changed into a completely new game, but if you thought winter is coming, then let me make this clear. The Night is definitely coming, and it is here to make you hide under your bed and snuggle with your cat until the sun comes up again.

Dying Light Hard Mode

While I was already enjoying enough liquid courage to handle a second romp through Harran, I figured I would give the now more balanced PvP a chance. The community overall seemed quite positive about it, but I had to see for myself. In the ‘Be the Zombie’ game mode you play as a zombie with superhuman powers. Just like our good friend Spiderman, you can grapple around the world trying to lure a player into either a deadly area or to trap him so you can bring all new meaning to ganking. As the zombie you can see the world in a special night vision type of view. The players you are hunting are also lit up in a special color, giving you the element of surprise to often pick the perfect time to strike. As the survivor being hunted, you will have to destroy Volatiles’ nests around the area in order to ensure the enemy player can no longer respawn. Killing the zombies is rather easy, unless you manage to misplace all your shots or hits. The AI is just enough of a threat to distract you from the real terror of the night. Luckily if you have the reaction and wherewithal, you can capitalize on the player’s weakness to light by unleashing an ultraviolet flashlight to burn the living daylights out of him. It is a fun addition to the game but I wish there were a few more game modes because it gets rather repetitive after a while. In the meantime at least the devs have been sponsoring various community competitions to keep things somewhat fresh.

 

Dying Light Hard Mode

Conclusion

If you haven’t bought Dying Light yet and were thinking of getting it when it dropped in its price, then let me recommend you to get it now. The game has had many problems squashed out on the PC at least, and the game feels like a much better experience than before. The hard mode brings the game a whole new challenge that completely changes the way you have to play to survived. I personally have enjoyed playing hard mode, and I am pretty sure I am going to replay the whole single player this time with the hard mode. I always thought it a bit too risk free to gather materials, items and weapons. And this time around, you can get the best out of your experience with a more realistic touch on surviving.