ZQGame shows some pre-alpha development footage of their upcoming mobile RPG, Celestia: Broken Sky.
Yearly Archives: 2015
Zombies Monsters Robots Presents a Game of Drones
En Masse Entertainment, a player-driven publisher focused on delivering great games and exceptional service, today announced the release date and details of Game of Drones, an update for its free-to-play third-person shooter, Zombies Monsters Robots (ZMR). The update introduces a fleet of drone companions that provide backup in ZMR’s many challenging co-op scenarios, in addition to five new maps, a new competitive game mode, and a new improved leveling-rewards system. Look for Game of Drones to launch on April 14.
The update’s defining feature, the drone system, allows players to unlock mechanical companions that fight alongside them in co-op modes. Players can unlock four unique drone types, each with their own unique attacks and appearance. Players can customize their drone with abilities and modifications to best suit their play style and the operation at hand.
Game of Drones also brings five new maps to the game, including the meaty new Assault Ops co-op campaign, “Occupied Earth,” which includes an extremely challenging Nightmare difficulty mode. For competitive mercenaries, the update debuts “Charnel Halls,” a new multi-level map for ZMR’s exclusive Mercs vs. Monsters mode, in which players assume control of one of more than 20 unique playable character classes, including a demonic emperor, a stealthy witch, or a destructive mech-suit.
But perhaps the biggest and most impactful change in the Game of Drones update includes a complete overhaul of ZMR’s leveling rewards. With more free unlocks—including permanent weapons and weapon modifications, drones, turrets, and costumes—players will now reap fantastic rewards just for leveling up. These new rewards will be delivered to the in-game mailboxes of any existing players, meaning players have a lot to come back to on update day!
Gloria Victis Moves to Unity 5
Gloria Victis has announced today that it is in the process of transferring to Unity 5. Transferring to Unity 5 will allow players to have improved FPS, movement fluency, performance, and graphics quality while reducing hardware requirements.
The development team also expects to boost server performance, improve collision checks and the AI system. They are also working on increasing the map past the home island, introducing the sailing system, and reworking existing systems to a new UI.
Call of Duty: Advanced Warfare Ascendance DLC 2 – Community Tips
Call of Duty: Advanced Warfare asks some of their top players for tips on the Ascendance DLC.
DDO Reign of Elemental Evil Launch Trailer
DDO opens the door to chaos in their Reign of Elemental Evil update. Get the full details on the patch page.
World of Warcraft WOW Token Explained
World of Warcraft details the purpose of the WoW Token, an item that can be traded in-game for gold or bonus game time.
Camelot Unchained Alpha Tech Demo + Gameplay
CityState Games releases their first detailed in-game demo of the alpha state of Camelot Unchained, including character customization, siege warfare, and general UI!
Descent: Underground First Multiplayer Test Demo
Check out the dog fighting action in this early look at Descent: Underground‘s head to head combat.
Dragon’s Dogma Online Japanese Trailer 3
Dragon’s Dogma Online blows us away with yet another impressive gameplay trailer.
Greed Monger Fiasco – The Story Behind New Management
By Jordan Hall (ApocaRUFF)
Some of you may remember Greed Monger from a few years ago. It was one of the earlier Kickstarter MMO projects to be funded. Perhaps it was during the Golden Age of Kickstarter – where anyone with a silver tongue and an idea could get funding for their game project without much scrutiny. Jason M. Appleton, someone who has experience in the business world, was able to get his dream MMO Kickstarted with lots of sugary words and a dream, a dream of a real money economy MMO where land was purchased with cash and had meaning because of it; almost in the same vein as Project Entropia but with a fantasy setting. Things are different now, and perhaps Greed Monger can be considered a good example of why.
Yesterday, on April 5th, it was announced via the Greed Monger forum and
Greed Monger has been something I’ve had an eye on since I stumbled upon its Kickstarter page when the funding was still in full swing. I even had one of the earlier Q&A’s with Jason. Perhaps I should have been more critical in my questioning, asking how he could possibly get a project of this scale up-and-running with so little experience with any form of game development. Heck, if you’ve ever been to any game development forum, newbies are constantly told, “Do NOT start with an MMO!” because, unless you’re using one of those “MMO Creators,” it’s just too hard for a newbie.
In the statement that was released, Jason explains some of the issues with the game. One of the problems he mentioned was the pressure from various gaming communities. On our Friendly Competitor Website (Which perhaps shall not be named?), which may or may not be infamous for a community that likes to dish out all they can on various games and/or persons, Greed Monger has been a favored target for as much negativity as can be generated on the Internet. Right from the gate, they (and various other online communities) had formed a witch-hunt of sorts to track down and figure out exactly who Jason M. Appleton was and do their best to discredit him. Anyone would wither under those conditions.
Throughout the statement, Jason praises James for all his hard work and dedication. He re-affirms that it was really all of James’ effort that allowed Greed Monger to get this far. He also admits that he got in over his head with trying to create an MMO with just $100,000, while not having the ability to monitor everyone on the team in person, and such little experience. To me, this shows great character and a willingness to admit when you’re wrong and to do your best to do right by those who put their faith in you. But he also makes it clear that James and Joel will be taking full responsibility of the project, “as well as liability for the Kickstarter and website backers and will be committed to honoring all of your pledges.”
This may have a few people worried. Is it legal – or just right – to do such a thing? Create a Kickstarter and then throw it on the shoulders of someone else, liability and all? Jason is, from what I’ve been able to see and read, much more business-savvy that James. Joel apparently has experience in business and PR. Some might worry that problems may arise due to this change in ownership from the original Kickstarter creator to the former (and now co-owner) Lead Developer. Perhaps it won’t be an issue – James is definitely loved within the Greed Monger community, and I haven’t seen much hate thrown his way from anyone. He’s a genuinely nice, maybe dedicated, possibly not capable of developing an mmo, guy. Needless to say, I have my worries.
And perhaps you’re wondering what sparked this, from our point of view, sudden change in ownership. Jason simply mentioned this in the statement: “After 3 years of working with James Proctor, the ups and downs, learning, trials and errors, he decided to leave the game in a very abrupt way that shocked me and everyone else.” A bit of digging would lead you to this thread where the Community Manager (known as Derium) posts about an apparent “meltdown” by Jason which resulted in the banning of James from the Greed Monger forums. Darium continues on, saying that there are no devs currently working on the project and the project has failed to meet any obligations. He pleads with backers to do “what is right” and make some noise about what was happening. This post was made on 4/04/2015, one day prior to the “Papers” being signed.
Apparently James wanted to leave the project for quite some time. Two years prior, actually. But he claims Jason threatened him with lawsuit if he did. Perhaps the banning was due to James announcement that he was finally free of Greed Monger and would be starting his own project. The outcry from the community may have pressured Jason into signing over the project to James. And since James accepted, it seems that he gets to be the boss, just as he said he was glad to be in his announcement of separation. Truth be told, there’s a lot of back-and-forth and we can’t be sure who is to blame – Jason claims James promised him he could do things and then fell through and James claims that Jason was a major issue with the game and its stifled development. If you’re interested, it’s not hard to find some facebook and forum messages that help lay out the story. Youtuber The Argent Argument (AKA Derium) does a great job of laying it all out:
In the end, I think we can agree that these past three years have been a bit of a mess. Over six-hundred backers (perhaps more via the Greed Monger website crowdfunding) have waited three years for certain goals to be met and so far they’ve been left high and dry. Who knows who is to blame. Perhaps it was a culmination of dream-smoke, hope, and wonderful speeches mixed with inexperience. Personally, I don’t think there was any attempt to “steal the Kickstarter money” on Jason’s behalf, because he often likes to mention how much of his own money he’s put into the project, and I have no reason to doubt that he has. I believe it’s an issue of inexperience and a small team equivalent to a modding project that never gets quite finished. Either way, perhaps now Greed Monger can finally get somewhere in its development. Perhaps it won’t.
It may be interesting to note that Jason originally wanted to hand the project over to an Interdiction Studios. However, that seemed to have fallen through within a 24 hour period.
How do you feel about this news? Do you feel that Jason should have signed the project (and all liability) over to James? Do you think James may have been ‘tricked’ into taking all the blame and potentially the incoming sue-storm? Do you think the project will get somewhere now? Vaporware? Scam? Tell us. To be honest, this whole issue makes me sick to my stomach.








