Yearly Archives: 2015

Dying Light: Emergency Broadcast from Global Relief Effort

Dying Light

Something unusual is going to happen in the world of Dying Light tomorrow that will radically change the game experience for one day only.

In an emergency broadcast, the Global Relief Effort has urged the survivors of Harran to use extreme caution when handling Antizin injections. The latest batch of Antizin has been exposed to a foreign contaminant. The chemical in question is non-toxic, but anyone affected might experience odd side-effects for up to 24 hours.

“All undelivered Antizin crates have been destroyed, and we would like to assure the survivors that untainted drops will resume as of April 2nd. We urge all the survivors to use extreme care when exhibiting symptoms of the contaminated Antizin injections.” – says Hudson Jenkins, spokesman for the GRE.

The broadcast warning survivors and describing side-effects has been archived and can be viewed here

SpeedRunners: Now pixelized

SpeedRunners

After months of research and numerous heated debates amongst the SpeedRunners team, the biggest update in the game’s history goes live today, altering the visual design to give the experience a more pixel-art feel.

More and more indie titles these days are going down the pixel-art route. It’s widely believed that this is down to the reduced costs of producing pixel-art — but new research discovered by tinyBuild suggests that the average consumer is more likely to purchase a game if it is presented in this style.

Working with experts at the University of Oxford*, tinyBuild has determined that pixel-art games sell roughly 15 times better than other art styles. New ground-breaking statistics show that the perceived size of the pixels in a game directly correlates with the amount of enjoyment a player receives.

With this in mind, we have been pain-stakingly working day and night to provide the players, and our fans, with the visual style they never realized they wanted. SpeedRunners has been completely revamped to satisfy the pixel-art movement, and the pixel-art update is now live for all players.

Note that there is no way to revert back to the original art style — we’ve thrown all that gloss and finish into a bin marked “stupid” and it’s never coming back. We’re now in the process of pixelating all of our other games too, and any third-party partners who resist will be immediately dropped.

“SpeedRunners was getting too mainstream. Now it feels like an actual indie game I could sit down and play at Starbucks.” – Gert-Jan Stolk of DoubleDutch Games, SpeedRunners designer extraordinaire and the main driving force behind this move, explains.

For more info, visit http://steamcommunity.com/games/207140/announcements/detail/168097436240616345