The first official trailer showcasing Tiger Knight’s exciting gameplay!
Yearly Archives: 2015
Broken Bots
Broken Bots is an online multiplayer top-down shooter in which multiple teams battle for control of the map.
Features:
Multiple Game Modes: CTF, King of the hill, Team Deathmatch and more…
Customize your bot with various skills and passives
Malfunctionsboth positive (increased speed, fire rate, bullet spread,…) and negative (reverse controls, aiming, decreased speed,…)
Broken Bots Official Trailer
The official trailer for the multiplayer game Broken Bots.
Dynasty Warriors 8: Empires
Dynasty Warriors 8 Empires is a hack n’ slash title from Temco Koei and is a updated release for the original Dynasty Warriors 8 and Dynasty Warriors 8 Xtreme Legends titles. Like with previous ‘Empires’ titles, it will focus more on strategical and tactical battle system. It will allow players to modify the player force’s flags, horses, and soldiers, as well as featuring large-scale strategems.
Features:
Create your own Three Kingdoms Experience: Choose from a variety of play styles that enable you to earn promotions, make slanderous statements against others, hone your skills as a warrior, and more.
New strategy and tactics: Large Scale Stratagems return from the previous Empires title, where your allies will temporarily retreat from the battlefield while these powerful tactics are unleashed, various new stratagems have been added to provide even more strategic play.
New edit mode: Editable parameters such as character facial contours, wrinkles, and facial hair, as well as new equipment and color variations, the custom character function has been greatly enhanced.
Free-to-play version available: A free trial version known as the “Free Alliances Version” will be made available for download alongside the launch of the regular game, allowing new users to play the game online with limited features.
Bunnycopter
Bunnycopter
Nosgoth Open Beta Review: Humans vs. Vampires
By Mohammad Abubakr
Nosgoth is a free-to-play competitive, team-based Humans vs. Vampire first person shooter by Psyonix and Square Enix. Though its hard to categorize into any particular genre, the Nosgoth is probably best described as a third person shooter, just with a much heavier emphasis on melee clashes with most ranged weapons offering limited effective range. This plays into its overall theme of medieval humans versus less technologically advanced but much faster and stronger vampires duking it out with nonparallel classes, all happening for the most part in small intense corridors to add a bit of horror thrill to their unique take on the genre.. The game has recently entered its open beta stages and continues to evolve rapidly, with new classes releasing on almost a monthly schedule. ApocaRUFF has recently covered the release of Nosgoth’s latest class, the Vanguard. Read on for my first impressions of Nosgoth’s open beta state.
Nosgoth is available on Steam and can easily be installed and played with just your Steam account. I really like this feature as I do not have to worry about creating another account and can simply link my Steam account to Square Enix and begin playing. At first I did have problems with the game complaining about my client being out of date and Steam not updating my game. However, a simple restart of the Steam client resolved this problem.
When I had finished updating and launched the game, I was presented with tutorials on both the Human and Vampire factions. These tutorials helped grasp the controls and functions of the human Hunter and vampire Reaver to a point that I was confident enough to jump straight into the PvP from there. There are additional tutorials available though to help you understand each class before going hands-on with them. These tutorials reward users with limited time equipment after their first completion as a bonus incentive to try to keep the uninitiated out of PvP. Not that it’s needed. The tutorials are very high quality and worth doing for every class to make sure you’re not missing any key nuances that might hold back your full potential.
Nosgoth features many tutorials allowing players to pick up and play the game with ease.
After having learned about the Hunter and Reaver, I was interested in what other variety the designers pulled from the Legacy of Kain IP. I quickly realized classes weren’t the only way to set yourself apart though. The in-game store allows players to purchase equipment, perks, skins, boosters, classes, and executions. All of these items, except skins and boosters, can be purchased with both in-game gold and artifacts as well as runestones purchased with real money. Items can be purchased permanently or rented for a week at a cheaper price. I am always against games that sell items with an expiration date, but this is not a big problem in Nosgoth with the option to purchase items permanently. It can be nice to try out items before committing to purchase them, especially when the rental prices are so reasonable.
If you are a frequent reader, you may know that I am also against in-game stores allowing players to purchase items that provide an advantage with real money. I hate to see free players start at a lower level due to not spending money, particularly in games fully focused on competitive arena battles. Games should rely on individual skill and not your willingness (and ability) to spend real money. Developers do need some return on their hard work, and I think that only selling cosmetic items (and boosts are also OK) is the ideal way to earn that revenue without destroying gameplay concepts. If you provide gamers with a fun and fair game, they will spend money.
While equipment and perks can be unlocked with gold, which is earned after every match, classes are only unlockable with artifacts. Artifacts are awarded to players every 5 levels. This system encourages players to spend their gold on equipment and perks instead of saving it all to unlock new classes. It is important to possess equipment and perks that resonate with your playstyle. These classes can also be unlocked with runestones, though you’ll be looking at spending roughly $15 per class. Classes are regularly released with the latest addition being the Vanguard. While there are some parallels between classes, rarely will gameplay on one faction feel similar to something from the other side.
You are able to change your loadout and class after each death.
Getting into an established MOBA type game can be rough if a proper matchmaking system isn’t in place. Thankfully Nosgoth features the New Recruit game mode. This mode ensures that only players under rank 15 play against each other, meaning that you will not have to worry about higher level and more experienced players being present with newer classes. However, users that rush their new class’ advancements and items by paying for them can still participate with a bit of an advantage. It’s not a perfect system but better than nothing.
Talking about game modes, players are able to play Team Deathmatch and Flashpoint in the open beta which pit four humans against four vampires. TDM is available for all players but Flashpoint unlocks at rank 5. Flashpoint is still in its beta stages and is similar to the traditional domination gamemode revolving around point captures. Humans have a limited amount of time to capture all objective points while the vampires work to prevent the humans from doing so. Unlike in TDM, kills do not contribute directly towards victory. In TDM, teams aim to reach 30 kills before the time limit, if no team is able to reach the target within the time limit, the team with more kills is victorious. Games are played in two rounds, allowing each team to play both the human and vampire side to ensure the most skillful team claims victory.
I personally found the Human side more enjoyable. At first I was expecting to enjoy the vampires a lot more but the long ranged style of the humans suited me better. This opinion could change after unlocking more classes but for now, I prefer the humans. Unlike most shooters, the human faction is incredibly reliant on team coordination and combined focus fire. Watching each other’s backs to limit vampire surprise attacks is vital to gaining an upper hand. Unfortunately the open beta did not include functional voice chat, making it impossible to call out incoming attacks when running with a general pug group. Voice chat is shown in the game settings and I expect it to become available by full release.
The alchemist’s attacks remind me of TF2’s demoman.
As a vampire I tended to sneak around and pick off single humans or jump into the fray once they were focusing on other vampires. The available vampire classes were all close ranged but there are additional vampires available that offer long ranged attacks. In all games I play, I prefer to attack from afar and only approach when I see a tactical advantage. Unlike the turtle tactic the humans utilize, vampires work best with scattered hit and run strikes, and can sustain hefty damage so long as someone on the enemy team dies off, since you can feed on their fallen corpse to recover a substantial amount of hp.
Both sides offer different playstyles and surprisingly it comes off as pretty balanced. At first I did find some vampires to be too strong but once you learn their abilities and playstyle, you are able to adjust your own playstyle to combat them. As mentioned above, you are able to purchase new abilities and perks to modify classes. These abilities and perks can aid you in multiple ways such as making escapes, sneaking up on enemies, limiting enemy movement options, and dealing damage.
Reavers can pounce on enemies from great lengths. Their lunge makes them a living missile.
In a game such as Nosgoth, I was hoping to be able to use sound cues to locate and hunt down my enemies. However, I was disappointed as it is very difficult to locate enemies with sound, even with a good headset. The dialogue and sound effects are pretty spot on, but they clearly weren’t designed with improving gameplay in mind. Instead, you must rely on your knowledge of maps and communication with your team to locate and slay enemies.
Overall, the maps are well designed. You can tell that you are in a battlefield between humans and vampires. Health stations are available across the map allowing humans to heal and refill ammunition. As a vampire, you are only able to heal by executing an enemy. Overall the human heal is the stronger of the two options as it isn’t reliant on executing a foe or leaving your guard down while feeding. All maps have quite a bit of vertical elements to them, allowing vampires both surprising angles to launch their attack from, as well as sneaky escape routes that humans can’t efficiently follow. Currently the only downside to their map design is the static nature of them. Maps feel pretty lifeless. The simply addition of environmental sounds, animals, or even weather could make a massive difference in atmosphere.
Vampires can execute fallen humans to restore health.
Conclusion: Potential for greatness
Overall Score: 4/5
In conclusion, Nosgoth is great for a free game that’s just hit open beta. There are some issues present in the game such as lackluster sound, monetization decisions, and maps that feel so dead, even vampires don’t want to visit them. Since the game is still in its beta stages, I hope to see changes to the game before it hits the shelves. Overall the game is very well made and quite fun to play but little additions such as voice chat can make it a lot more fun for groups of friends. With the 4v4 gameplay, group communication can lead to both fun and success. All these improvements would add great support to the rock solid gameplay foundation already present.
I look forward to what Psyonix and Square Enix come up with for the game’s official release.
Graphics: 3/5
The game looks good and runs really well, especially for a free to play game. However, looking realistic is not everything when it comes to graphics. The maps could use some improvement in their environmental effects to make them feel more alive.
Control: 5/5
The controls in Nosgoth are very well done. Every action feels responsive, and I am never limited in my skill due to the controls. The game even offers the option for gamepad support if that is your thing, but the keyboard and mouse is best for these kinds of games.
Features: 4/5
In the open beta, Nosgoth offers a lot for players. It offers features such as replays and tutorials that are sometimes missing even in full games. Players are also able to view their stats to monitor their progression in Nosgoth. At the moment there are only two game modes which are found in most FPS games. It would be nice to see something unique to Nosgoth’s human vs. vampire combat.
Customization: 4/5
Nosgoth offers a lot of customization for its players. Players can change their weapon, abilities, perks, and even skins. With the regularly added classes, players can play according to their playstyle. I only wish that customization options offering tactical advantages were not purchasable with real money.
Community: 2/5
In the open beta, it felt like I was playing with AI. Players never seem to communicate and only said “GG” at the end of each match. I think this issue is due to there being no voice communication available in an FPS game. It is very difficult to communicate by typing while in combat, especially since you often have less than five seconds to react to an attack before you’re dead on the floor. This issue should be addressed by launch.
Camelot Unchained: Alpha Delayed After 14-hr Marathon Stream
The development team at City State Entertainment has released a blog post stating that there was an unfortunate delay to their upcoming alpha test for Camelot Unchained, claiming that there was a bug that was crashing the game heavily and could not be fixed in time.
In order to make up for this, they plan to compensate backers for their time by including Founder’s Points, CSE Points and free subscription time.
For more details, visit http://camelotunchained.com/v2/we-can-close-but/
Heroes & Generals: New Soviet War Update
The Soviets are coming… Reto-Moto, the independent developer behind the popular Heroes & Generals online PC game, today revealed that its largest ever update for Heroes & Generals is now live on Steam, bringing players a third faction—the highly anticipated Soviets—alongside a host of new gear, playable characters, maps and gameplay improvements. As shown in today’s new trailer, the update adds a whopping 1,000 new European battlefields, 14 new vehicles and planes and over a dozen new weapons to support the entry of the Soviet Union faction.
The Soviets join the existing US and German factions in the free-to-play Massively Online FPS where each of the factions fight to control the game’s huge WWII-era European theatre of war. Heroes & Generals players can choose to play as action Hero characters, fighting as infantry and snipers or manning planes and tanks, or as strategic Generals, who oversee war efforts by managing battlefield assets, units and reinforcements.
“Our community has been eagerly awaiting the arrival of the Soviet faction, and this update transforms Heroes & Generals with far more than new characters, equipment and battlefields,” said Jacob Andersen, Game Director at Reto-Moto. “The gameplay dynamics are enriched for both the Heroes on the battlefields and the strategic management of the Generals—with three separate factions each comprised of thousands of players fighting across Europe it’s a war on a whole new scale!”
The Soviet update, codenamed ‘Timoshenko’ after renowned Soviet commander Semyon Timoshenko, brings Soviet Infantrymen, Tankers, Fighter Pilots, Paratroopers and Recon playable characters to the game. Battles can now have soldiers, vehicles and planes from all three factions fighting over the same objectives. The Soviets don’t come to the battlefield empty-handed—with firepower such as the T-34 85 Model 1944 tank, the Yakovlev Yak-9D fighter plane, the PPSh-41 submachine gun and much more, the Red Army is well equipped.
In addition to tons of upgradeable gear, there are many changes to refine the gameplay experience. New weapon upgrades and ammunition are available to all factions, all weapons are re-balanced, more uniform variations are available, and deeper strategy mechanics for Generals include new retreat options and Skirmish battles instantiated on supply lines instead of access points. New war victory conditions to support three factions have also been introduced. For the full list of equipment and gameplay changes, please visit the official Reto-Moto changelog.
Heroes of Rune: Now Launched Into Open Alpha
Heroes of Rune is an epic new casual game fusing elements of Multiplayer RPG and MOBA style gameplay. Team up with friends for Quests, Raid challenges, engage in fast-paced PvE, PvP combat in an open-world environment. Once you are ready for more action, go head to head with other teams in the Rune Wars.
Rune Wars includes a unique capture & defend gameplay with traditional MOBA objective of destroying the opposing team’s ancient. Unlike other MOBAs, Heroes of Rune will not include lanes or auto-spawning minions. Players have the freedom to roam the environment, hunt various monsters for experience points, collect gold, purchase upgrades, and spawn minions that will follow heroes directly into combat!
Heroes of Rune rewards players with Battle Points for their achievements throughout the game. With Battle Points players unlock additional game content such as new playable characters, and skins, along with earning higher ranks on the leaderboard. Players will also have an option to unlock this content through the purchase of in-game currency, but have no fear! Heroes of Rune will not adopt a pay-to-win model. Heroes of Rune will offer an equally balanced player experience regardless of play style.
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As MijiKai Game Studio explores new potential partnership opportunities we have decided to open Heroes of Rune alpha testing to the public. We feel that launching an Open Alpha will help us to acquire better feedback from our growing fan base. Constructive feedback translates into important information that will guide us to build a successful browser-based MOBA. Utilizing the upcoming Unity 5 game engine WebGL technology, we are very excited for whats to come; Not only for Heroes of Rune but the infinite possibilities that WebGL technology will offer on the browser platform. Our goal is to create a quality browser-based MOBA gaming experience like no other. With the Open Alpha we are looking forward to your feedback to help us make Heroes of Rune one of the best upcoming browser-based MOBA games on the market.
To Signup for Heroes of Rune Open Alpha, please visit http://www.heroesofrune.com
World of Tanks Generals Closed Beta Commences Today
Wargaming today announced that the World of Tanks Generals Closed Beta Test is now live. Players who have signed up to try out this free-to-play collectible card game can now test their wits. They will get to grips with World of Tanks Generals’ mechanics and offer feedback to the developers in order to improve the experience.
World of Tanks Generals will be available through web browsers, with versions for Android and iOS arriving in the future. Players can test the PvP mode and PvE training battles, master the game’s basics, build a number of decks, refine their strategy and unlock cards to suit their playstyle.
There are over 200 unique cards available in the Closed Beta Test, split between three factions: the USA, Germany and the USSR; these are then divided into several types. With a huge arsenal of cards and strategies at players’ disposal, battles are an intense skirmish of sudden strikes, tactical trickery and dynamic dueling where Generals must adapt to survive.
The game will utilize the unified Wargaming.net ID that provides instant access to other Wargaming titles, including World of Tanks, World of Tanks Blitz, World of Warplanes and World of Warships.
For more information about World of Tanks Generals, please visit its official website: www.wotgenerals.eu (Europe)



