Seasun Entertainment
Yearly Archives: 2015
Star Wars: Galaxy of Heroes Mobile Review
Written by Ojogo

Stars Wars is one of those IPs that is not a stranger in terms of game spin-offs. And with the premiere of Star Wars Episode VII last week, the IP has just gotten a new spark of life among a younger audience. So to bank on the Force Awakens hype, EA jumped into the spin-off market with Star Wars: Galaxy of Heroes.

Overview
Star Wars: Galaxy of Heroes is a Squad based strategy game from EA Capital Games for the Android and iOS. You play as a fledgling holotable player starting off in your journey to master this very competitive pastime in the Star Wars universe. And as such, you will be in control of units from the various canon Star Wars TV show and movies.

Gameplay
The core gameplay of Galaxy of Heroes is battle-centric, light and dark side instanced stages where you will be fighting against either the empire or rebel units in highly thematic stages. To clear a stage, you need to go through three different monster mobs. Galaxy of Heroes will then reward you with either one, two, or three star victories as you finish the stage without any casualty from your team.

Units
There is a clear divide between which heroes are for the light or the dark side of the force in Galaxy of Heroes. And so far, the game has a wide range of heroes you can unlock which came from the animated TV series Clone Wars and all of the existing Star Wars movies (yes even the Force Awakens).
Typical to a lot of unit-based games available, you will be able to level up your crew overtime, improving the stats of your characters and increasing their passive and active skills. However, unlike the recent trend in mobile titles where you can just upgrade unit level by consistently use them, your units won’t earn experience as you finish a stage. You will be given experience pods where you will have to decide, between battles, which units will get priority in leveling.
You can also improve your unit’s stats by equipping them with accessories and weapons. Galaxy of Heroes also includes an equipment tiering system in character development by doing so. As you fill all the equipment slots, you can then upgrade to a higher tier (and color) set of equipment. This way, you can also unlock new skills both passive and active as you go along.
Another way to improve your character is to complete the collection of shards even after you already unlock the unit. Not only does this increase the unit’s rarity, but also significantly increases the unit’s overall stats.

Battles and PvP
Galaxy of Heroes uses the active battle time system where each character has its own timer to determine if it’s their time to attack. You have a max cap of five units for your team. You have access to a targeting system, and, depending on the hero and their level, to the various attack types they can do.
The single player PvE system consists of segregating your roster to light or dark side battles. As I mentioned earlier, you will be facing against units from either the light side (if you are going through the dark side battles) or from the dark side (if you are going through the light side battles).
The stages differ depending on the battle you choose from. But expect imperial bases like, Death Star, Endor and the like as your maps for dark side battles. On the other hand light side battles are rebel themed areas like the base in Hoth and Tatooine.
Expect everything that you can experience in other squad-based unit PvP to be part of the features in Galaxy of Heroes. However, EA tries to shake things up a bit in some event challenges where you are required to use a specific unit type only to participate.

Critique
Overall, my experience with Galaxy of Heroes has been enjoyable thus far. The game does offer a bit of decent fanservice features and gameplay to pander to their audience. Unfortunately more time was spent in pandering than innovating. Galaxy of Heroes is just a Star Wars skin on existing games in the genre. If you don’t normally play mobile games and just jumped on board because Star Wars though, that shouldn’t be a problem.
On the flipside, it’s nice to see some characters you don’t really get to see in games be included in the roster. Examples include Grand Moff Tarkin, Biggs Darklighter (where’s WEDGE?!) and even Lando Calrissian. But, even with the already extensive list of characters in the game, I would actually love to see some Star Wars Rebels characters included, like Ezra, Hera or even Chopper. But then I think they’ll just include it later on just like the TFA characters who are new additions to the roster. It’s nice to see that the game spans to other locales to bring homage to the older movies.

I like the fact that you can get by and be competitive without spending a dime in the game if you are persistent enough. At first I thought that I would need to spend money for the specialized materials needed to upgrade your unit skills, but time-locked challenges make these mats accessible to all. While not innovating on the genre, EA learned lessons from lesser titles to ensure there are enough unique type specific challenges to encourage players to level and experience a wide range of the roster. After a few weeks of playing, it feels good knowing you have a stable of heroes both diverse and powerful to face any challenge.
However, the game does drag on a bit as you continue playing and reaching the latter stages of the game. It loses its appeal and becomes a drag as you hit the slower high level grind. That’s nothing new for this genre of mobile RPG, but at least Galaxy of Heroes hits the snooze cap point at a way later point than most.

Conclusion: Great
All in all, I can say that if you’re a Star Wars fan that’s looking to itch some SW gaming, utilizing heroes from throughout the now canon universe, Galaxy of Heroes will keep you entertained through the winter break and beyond!
SMITE Xing Tian Siege Engine Skin Reveal
SMITE gets Steampunked by a new Xing Tian Siege Engine skin.
Gloria Victis Moves to Full Alpha
Gloria Victis has closed pre-alpha and transitioned to full alpha, complete with a server wipe to give everyone a fresh start.
The new alpha version features many improvements implemented recently including:
- A reworked inventory system with storage expansions
- A revamped guilds system including guild announcements
- Improved combat including feints and improved enemy AI
- The introduction of the building system
- New areas, including suburbs, docks, an inn, and the new Valley of Death tournament.
Flyff Celebrates 10th Anniversary with Skip Level Event
WEBZEN, a global developer and publisher of free-to-play games, has announced that manga-style MMORPG Flyff has launched its 10th anniversary game events, marking a decade of English service in North America.
Flyff has more than 30 million registered users worldwide. Given this impressive number, Flyff and its game community are among the most popular of their kind in the West.
Flyff US started its open beta on December 25th 10 years ago, and to mark this occasion, the game will be holding an anniversary bash with in-game events lasting until January 5th, 2016 (UTC).
To celebrate the 10th anniversary, the Flyff team has launched a skip level event that allows players to receive a free level boost for their characters. Players will be able to boost their characters directly to level 60 as well as getting them fully geared with weapons and armor, lasting until January 5th, 2016 (UTC). Both new players and those who have not played the game in a while should not miss this chance to catch up quickly.
In addition, players can get a 3x EXP increase during gameplay from December 25th through to December 28th. And just for the 10th anniversary on December 25th, players will receive 10x EXP for 10 minutes every hour. The 10-minute timeframe will be randomly chosen and cannot be predicted by players.
Blade & Soul – CBT5 Impressions – Four Warriors
By Michael Sagoe (mikedot)
The final NA/EU closed beta test for Blade & Soul has just been completed, and with it comes my final look at the game prior to full release. This time, I’ll be going over a few of the playable classes that users can choose from. For those that wish to truly master the art of combat in Blade & Soul, playing multiple different classes will help those players to understand how to fight with and against other classes in all forms of PvE and PvP combat.
With that said, I decided to train myself under four different classes for the time being: Blade Master, Blade Dancer, Destroyer and Assassin.
Blade Master
As swordsman that wields their weapons with agility and precision, the Blade Master appeals to those that have a need for speed, flashy attacks as well as some defensive capabilities. When starting out, the earliest ability the Blade Masters receive is the guard stance skill, which has an instant cast time and a long channeling period. Whenever you successfully guard an attack, players can follow up with various different counters including a quick stab, knockdown, stun and more. The major downside of using guard stances is that players must have their character standing still in order to perform, and it still leaves them very vulnerable to specific counterattacks that ignore guard stances, such as Kung-Fu Master’s triple kick attack.
Blade Masters also have the ability to switch up their sword stance by placing their swords behind their backs, allowing them to perform quick Samurai-style moves and attacks that alters their positioning on the battlefield. After facing off against a few bosses solo and getting a good rhythm down, I felt the most comfortable playing as a Blade Master due to its combat mechanics feeling just as involved as playing a Kung-Fu Master.
Assassin
Next up, the Assassin. A master of deception and manipulation, this class is all about confusing and trapping opponents rather than attacking head on. Armed with a unique set of tools including throwing stars, landmines, poison spray and a counter move that turns him invisible, Assassins have everything they need to trick their opponents while never taking a scratch.
This class was perhaps the hardest for me to adjust to, as the whole mixup play style that comes with the Assassin requires constant focus on countering enemy attacks one at a time, getting a quick amount of hits in and bailing out when things get messy. It really clashes with my usual play style of rushing opponents down and getting in their face, but this more methodical approach was still an interesting change of pace.
Destroyer
Next up was the Destroyer. Wielding a huge axe and raw strength, this class is all about brute force, so it’s perfect for those that believe that the only good defensive is a good offense.
This was perhaps the most mindless class I’ve played as so far, but I don’t mean that in a bad way. Destroyers come equipped with two stuns, instant knockdown kicks, a spinning defensive axe swing and the most satisfying grab move of all time: You can actually grab most enemies with one hand after they’ve been stunned or knocked down, then bash them against your huge axe multiple times while refilling your rage meter, and that’s just for starters. You can also headbutt them, toss them to the ground while knocking other enemies to the ground, toss enemies across the battlefield using your axe and…
Well actually, I could easily just sum up the Destroyer with this meme and call it a day.
But needless to say, this class was one of my favorites.
Blade Dancer
Lastly, I tried out the Blade Dancer, the Lyn’s special version of the Blade Master class. Utilizing a mix between the Blade Dancer, Forcer Master skillsets, Blade Dancer provides a balance between offensive and defensive capabilities, making it perfect for beginners and advanced players.
When I first tried out the class, I went in with the exact playstyle mentality as the Blade Master, and for the most part it synced up well, as the two classes share the most skills amongst each other. They both have gap-closing attacks, sword stances and what not, but the major differences lies in how they initially defend themselves in combat. While Blade Masters have a stationary guard skill, Blade Dancers must attack and parry at the same time using their Tab key, which causes enemy attacks to be countered with hitstun and opens them up for launcher attacks. The spinning slash ability cannot be used carelessly, however, as the spinning slash only has parry properties on startup, so you’ll have to time it carefully to get a counter advantage.
Along with having access to the Force Master’s chokehold which lets them pull, damage opponents, and push them, the Blade Dancer can manipulate enemy positioning more so than most. Not to mention that having access to two instant knockdown skills makes them very easy to perform joint attacks on most boss enemies easily early on in the leveling experience.
If I would have to rate these classes by favorite to least favorite, I would have to rank Destroyer, Blade Master and Dancer side-by-side and Assassin as the least. Of course, this was all from a very early leveling experience, so the classes could be much more interesting to play in the later levels.
And that’s about all I have to say regarding my time spent in the Blade & Soul’s closed beta test. It’s been such a long time since a new MMORPG title has excited me with engaging combat, great visuals and promising PvP. With so much riding on this game for NCWest, I seriously hope they do everything in their power to make this a success, but I see so much potential for the game in terms of PvP. If they can nurture and raise the bar for themselves with this title, I could see this becoming an important worldwide eSport, but only time will tell.
See you all at launch.
Heroes of Newerth Set Effects Trailer
Heroes of Newerth introduces the Paragon Announcer and new set effects.
Walking War Robots Clan System Trailer
Mobile robot shooter, Walking War Robots, reveals a new clan system.
Clash of Clans Koopa TV Commercial
Clash of Clans continues its “True Story” marketing approach by looking at Koopa, a player that donated insane numbers of troops.
Escape from Tarkov Inventory and Looting Preview
Pre-alpha gameplay showcases the looting system for Escape from Tarkov.







