Yearly Archives: 2015

tinyBuild at PAX South

By Jaime Skelton (MissyS)

 

If you haven’t heard of tinyBuild, you’ve still probably heard of a few of their titles, particularly Boid and SpeedRunners. Think of tinyBuild as a curator, a sort of orange box (pardon, we wouldn’t want to get your hopes up for Half Life 3) full of fun and engaging indie games. While these games may not necessarily be “big names,” they certainly stand out in a crowd – just like tinyBuild’s bright orange booth on the PAX South floor, where I met up with the team to talk briefly about their upcoming title Check In Knock Out, and their sleeper hit SpeedRunners. (tinyBuild also publishes BOID, which you can read more about here.)

Check In Knock Out

We first talked about Check In, Knock Out, the first student game that tinyBuild has added to its growing portfolio. The premise behind this game is an all-out brawl to figure out who gets to claim hotel rooms in a double-booked hotel (something many of the PAX attendees could certainly relate to.) Each match is played to “last man standing,” a challenge for all players as everything on the screen is a destructible platform. To win, you have to not only knock your opponents off a platform to see them fall to their fate, but must also be clever enough to avoid losing your footing yourself. It’s that kind of simple, fun brawl experience that lends itself well to local multiplayer.

Check In, Knock Out was made in GameMaker, which means it’s joining the company of other games built on the engine – including Hotline Miami, Nidhogg, Risk of Rain, and Spelunky. Still, its future is relatively nebulous in terms of platform, pricing, additional features, and eventual release, only because tinyBuild has recently acquired the game and hasn’t had an opportunity to look into its possibilities in depth.

Speedrunner

Speaking of multiplayer, tinyBuild has another game (besides the RTS hit Boid) that is becoming rather well-known, especially thanks to YouTube stars: SpeedRunners. Like Check In Knock Out, SpeedRunners has a rather simple and straightforward gameplay to it: you race other players on a looping map in a 2D Mario Kart style match. With its Steam Workshop integration, the game now boasts over 9,000 (no meme intended) community items. As the game is finishing up the final polishing touches in beta, we may see SpeedRunners launch later this year.

Chibi Warriors releases new Pet System

Chibi Warriors

Global games publisher 37Games has released a new update for its successful adventure MMORPG, Chibi Warriors. This update introduces a set of new features that include high-level Pets, additional refining system and a new cross-server system.

Some of the highlights include:

Pets System – Unlock at Level 60, players will have their choice between ten unique pets. Pet can be advanced up to Rank 10. Each time a Pet is advanced, a Spirit will be unlocked and passive attribute will be increased. When a Pet is advanced by 2 ranks, an active skill will be unlocked that can be unleashed upon unsuspecting foes.

Cross Server Gold Mine – Unlocked at Level 75, players can fight against players from opposing servers and will be able to gain renown across the kingdom of Chibi Warriors.

Spirit Refine – This latest version will bring fabulous new additions and updates for so much more fun. This system brings in a complete new way of Warriors upgrading. This ensures that every player can customize their warriors and their battle formations in the way that suits them the most.

Among the newly-added features, you’ll develop a powerful set of skills, lead the charge in the epic PvP arena battles, and awaken more powerful warriors with the unique Chibi Warrior’s awaken system. A series of events not only in-game but also on Facebook will also be held to introduce players into the new systems.

Chibi Warriors is a browser-based adventure RPG. Players discover, unlock, and customize heroes and pets to fight alongside them all while participating in hundreds of unique quests, activities, and events.

For more info, visit : http://chibiwarriors.37.com

Steam Heroes: New action puzzle game available

Steam heroes

Kiss Ltd and Projector Games are pleased to announce that Steam Heroes, the action packed puzzle strategy game launches on Steam and other leading digital download stores today.

Combining strategy and skill help three brave adventurers on their quest to stop
the diabolical Baron Von Smog and his army of minions from conquering Steam
Land.

In this classic Match-3 style gameplay, matching colours generates coloured steam.  Your character then utilise the steam to heal, attack and defend your party.  Unlike many other Match-3 games, not every match is a good one. Think ahead and plan carefully.  Make sure your characters use their special combo attacks to defeat the bosses!

Steam Heroes is available to download today (Friday 30 January 2015) via PC digital download stores today (Friday 30 January 2015), with an SRP of $5.99 / €5.49 / £4.99.  Look out for special launch promotions.

Heroes & Generals: Updated with improved gameplay tweaks

Heroes & Generals

Reto-Moto has released a new update for Heroes & Generals with a rewritten and optimized server-side hit-detection system, as well as the ability to play both factions in staged battles, and more.

In Heroes & Generals every kill and the result of every single battle can have a direct influence on the progression of an overarching war with thousands of players, making overall fairness and validated results of all player actions a critical part of Heroes & Generals. This makes server-side hit detection, where an impartial server determines and validates all kills, the most fair and appropriate choice for H&G instead of the more commonly used client-side hit detection used by many other shooters.

“Improved hit detection has been on the top of our community’s wish-list, so we have been working on a complete re-factoring of this for quite a while. We now believe that we have a fast, reliable, fair and cutting edge server-side hit detection system that supports Heroes & Generals in standing out as a truly unique wargame for gamers who want a deeper shooter-experience than simply playing one purpose-less match after the other in a standard map-rotation setup.”  said Game Director, Jacob Andersen and continues:

“The community feedback on the new hit-detection system is extremely positive, and we even had one player who wanted us to go back to the old system because he felt that the new system is too accurate as he is ‘way too old to compete with the twitch kiddie generation’. We actually take that as a compliment and as a sign that we have done something right!”

Game Director, Jacob Andersen, and Support Manager, Frédéric Scarfone,  demonstrates and explains the improved hit detection system in a highlight on Heroes & General’s official Twitch-channel

Besides the long awaited new hit detection system, Reto-Moto has also, by requests from the community, added the option to use toggle instead of hold for many of the key actions in the action game.

Furthermore, if you wish to take a break from the challenging ‘war battles’, you may now play ‘staged battles’ with a soldier from a faction of your choice independently of your faction allegiance in the war you participate in. The staged battles are evenly balanced in terms of resources and are disconnected from the war, so the outcome of these battle will not influence the war, but you will still be able to progress with the character you join the staged battles with.\

For more info, visit http://www.heroesandgenerals.com/16/en/index.html

Tree of Savior: New Questions Answered for CBT1

Tree of Savior

Kim Seyong, the project director of Tree of Savior has posted a Q&A blog post in the official Tree of Savior blog. This Q&A article answered many questions regarding Closed Beta Testing 1 and confirmed that there will be a Closed Beta Testing 2 around Spring 2015.

These questions include the reason behind a keyboard-only control scheme, the game’s stamina system, new upcoming classes and more.

For more information, visit http://blog.treeofsavior.com/en/?p=270 and http://treeofsaviorgame.com/news/1371/tos-cbt1-qa-answered-cbt2-in-spring-and-new-class/