Yearly Archives: 2015

World of Warcraft – The Highmaul Raid Reviewed

By Jason Parker (Ragachak)

 

World of Warcraft Highmaul Spores

Only One Raid? Scandalous!

With World of Warcraft‘s Warlords of Draenor recently releasing, only one raid was prepared for the expansion’s launch: Highmaul, an Ogre compound controlled by Imperator Mar’gok. Currently, all portions of this first raid are available in Looking for Raid, Normal, Heroic, and Mythic difficulties.  Though the regular difficulties were available at launch, the wings in LFR were released over the course of a few weeks so that players could not leap directly in at the start. However, the difficulties do not have to be tackled in order of difficulty. Players, if they have the knowledge and gear (or someone willing to carry them), could in theory start directly on Mythic. In fact, some players did start on Mythic right away by abusing the Black-Market Auction Hall to buy Mythic gear, and swapping servers to get more mythic gear for gold.  Though shameful, it did create results in that the raids were incredibly easy for these groups of people.

World of Warcraft Highmaul Top-Deeps

But is that all this raid is, a DPS check before Blackrock Foundry? Highmaul, while being the only content currently available for end-game raiding, is more than just a tank and spank. It is an interesting mesh of old mechanics used in new ways, perhaps as a test to see if guilds are ready to tackle the Blackrock Foundry. It’s not all shiny happiness, though. While there are a great many positives to the current end-game content, there are little things that are pesky and frustrating, such as trash runs for BoE items.  Personal Loot is also a blessing and a curse in Highmaul. The chance for everyone in a group to find loot is fantastic, but constantly only landing gold in a group can be an incredible downer. Master Looter is still an option for non-LFR raids, but fewer people tend to gain new gear that way. So what is in store?

 

 

World of Warcraft Highmaul RISE-MOUNTAINS

And That Makes One Hundred

It is a challenge to come up with new game mechanics constantly, especially for a game that has been out for ten years. The Highmaul raid has a few brief tank-and-spank encounters, such as the Butcher or Twin Ogron, but even these have different mechanics to require coordination and get raids working together. Simply standing in Butcher’s range and not moving, switching, or getting out of the way will result in very swift deaths.  Failing to avoid Quake, waves of fire, and not grouping up for Shout during Twin Ogron will also cause repeated raid wipes. The raid difficulty of Highmaul is much higher than most starting raids; the mechanics are pretty intense until players out-gear the content. Even with high item level though, raids who simply walk in could find themselves wiping repeatedly due to a lack of attention to detail.  And of course, many thanks to my guildies on Bloodscalp, <Open Source>, for raiding and progressing to help me put this together.

World of Warcraft Highmaul Imperator

Imperator Mar’gok in particular has an incredulous amount of abilities, and phase changes. He feels more like a final end-expansion battle such as those found in Tempest Keep or Black Temple.  He is not at all a “filler” boss with few if any difficult mechanics to handle, such as one might find in other expansions. In fact, this expansion so far is very much a call-back to Burning Crusade, so I would expect to see more content that is a reminder of those days. Each battle is different, and each one has an important caveat.  It can be very easy to be overwhelmed by Moss in Brackenspore, or the breaking down over time of Tectus. Attention to detail is important on all levels of Highmaul.

 

World of Warcraft Highmaul Koragh

It’s a Kind of Mythic

As you ramp up the difficulty in Highmaul, you get more challenges than the shift from Normal to Heroic in past expansions. Previously, the bosses would simply hit harder and/or gain more health.  During Mists of Pandaria, changes to raids were tested such as Flex Raids (which are now ‘normal’ difficulty). The difficulty between modes is a more important change. Normal mode uses all of the traditional boss mechanics that are expected in the Raid Journal of the in-game Interface. Heroic adds a few more bits and pieces, and Mythic is difficult on a whole new level! Players can admittedly farm Mythic difficulty trash for higher level gear to make raiding easier (or earn extra gold), but the bosses will be much more difficult regardless of gear. Moving from Normal to Heroic is not a stressful feat, but moving from Heroic to Mythic can be incredibly challenging. The difficulty ramp is steep, but not so much that it is impossible.

World of Warcraft Highmaul Spin-Dat-Wheel

A prime example is Kargath Bladefist. Normal requires you to have five players get pulled into the crowd to deal with two new enemies to avoid their damaging attacks on the raid, avoiding the tiger pit, and kiting Kargath into the flame traps. Mythic adds three more painful raid mechanics. Roar of the Crowd is an energy bar that tracks the favor the crowd has shown the players. The more the raid follows certain mechanics, such as kiting Kargath for longer during Berserker Rush, the more favor gained. The more favor, the more damage the players do.  The Tiger Pits are now even more dangerous! The Tigers pop out of their pits, fixate players, and continually damage them. The Flame Pillars now also target players, which can be frustrating if you are not paying attention. And this is just the first boss! Not all bosses gain tons of new powers, but changes must still be made, such as two players entering Ko’ragh’s field, and Expel: Fel requiring players to move as little as possible, which could completely crush the raid if it hits a player that has to stand in the falling orbs.

 

World of Warcraft Highmaul Finale

Uniting the Clans

This is a very positive start for the expansion. In no way does Highmaul feel like filler content before the real encounters drop.  The bosses are by no means impossible, but raids will have to put in the effort to conquer the content. I’m certain some raiding groups will blast through it, while others have to struggle and push week after week.  I personally raid a few nights a week on Bloodscalp, and we have made progress from Normal to Heroic in a nice amount of time. I have to say that I am pleased with the content so far, and I am looking forward to seeing how Blizzard transitions from Highmaul to Blackrock. I will be intensely disappointed if they reuse the same style of raid that occurs in Blackrock Foundry. I doubt that will happen, though. Thus far the expansion has not let me down, so I’m expecting good things in the future for Warlords of Draenor.

Cabal II PAX South Preview

By Jaime Skelton (MissyS), Senior Editor

CABAL2 logo

On the first day of PAX South, we visited with ESTSoft to get our first hands-on look at Cabal II. For those of you unfamiliar with its predecessor, Cabal Online is a classic MMORPG in its own right, released first in 2005 (2008 in North America). For old fans of the series, and new players curious alike, Cabal II is promising to be a real treat.

Cabal II PAX Preview 1

The very essence of Cabal’s gameplay has been reborn in Cabal II, rather than completely replaced or redesigned. Five of the classes return – Warrior, Wizard, Force Archer, Force Blader, and Force Shielder – but the Blader class has been replaced by the new Priest class. This class composition looks to be more balanced so that each class has unique abilities that make them not only distinct from each other, but also highly desirable in a group. As a result, most groups should prefer to take one of each class, rather than simply stack four of a single DPS class with a tank and healer.

Cabal II PAX Preview 2

Likewise, comboing and battle modes also remain a key part of Cabal II’s gameplay. Skill combos are a crucial element of combat, and may be activated either through special conditions (such as knockdown) or as part of an attack’s natural chain. Comboing and chaining attacks results in more powerful attacks, healing, and skills, and are limited only by a player’s ability and attentiveness to the battle. Battle mode, on the other hand, is a special mode on a long cooldown which transforms the player and gives them particularly powerful abilities for a limited time. Both are essential to master for all players if they want to succeed in end-game content.

Cabal II PAX Preview 3

Speaking of end-game, it already looks promising. During our hands-on demo, we got a taste of the Heavenly Citadel, a semi-randomized dungeon that offers a different series of bosses each time. Each fight has a series of mechanics to pay attention to, and players will need to learn to move out of danger, prioritize enemies, and use skills and knockdowns efficiently to succeed. Players will also find instance portals in the world’s open areas to offer additional challenges.

Cabal II PAX Preview 4

For players who prefer PvP as their end-game meal of choice, don’t fret. Cabal II already has two PvP modes prepared with more on the way. The first is a very MOBA-like mode in which players must push down ‘lanes,’ fight against waves of enemies, and try to capture the other enemy’s territory. The second mode has a unique gate mechanic which can get players trapped in small arenas alone, with monsters, or with enemy players, making it a constant mental challenge as players push for success.

Cabal II PAX Preview 5

There’s much more to Cabal 2 than all of this, of course. Mounts, pets, and player crafting are just a start of the other features available that make this a promisingly robust MMORPG. The game also looks brilliantly crisp and plays with a rewarding level of complexity. For fans of action MMORPGs, and veterans of Cabal Online, Cabal II is definitely worth looking forward to.

Sevencore Star Turtle Beta Pack Giveaway

OnRPG has partnered with Webzen to celebrate the return of Sevencore with gift packs valued at $30!

SevencoreBetaPackGiveaway

Produced by a developer NORIA, SEVENCORE is a free-to-play MMORPG with mounted combat. Battle throughout the vast continent of Inadar, a world that combines science fiction with elements of fantasy. Each brave adventurer can use one of the many bestial or mechanical mounts in game as a method of transportation or keep it as a trusted companion in countless battles.

The Star Turtle Pack Includes:
• 1 Incubation Chest (30 Days)
• 3 Experience Elixirs (1 Day)
• 3 Quest Experience Elixir (1 Day)
• 200 Health Potion(A)
• 200 Mana Potion(A)
• 400 Mana Cell(A)
• 10 Impure Soulite E
• 1 Star Turtle Invitation

 

 

To Redeem your Key:

  • Visit http://sevencore.webzen.com/ to download the game client and install SEVENCORE. If you are new to WEBZEN, please create an account.
  • Choose a server. Create a new character..
  • Visit one of following link and enter the item key, Select Server, Select Character. Click “Submit” and begin your adventure!

Balmung (English) server- http://en.sevencore.webzen.com/Services/RedeemCoupon/
Excalibur (Spanish) server – http://es.sevencore.webzen.com/Services/RedeemCoupon/

  • (**Please skip steps 1-3 if you are already a SEVENCORE player.)

Star Trek Online Celebrates Five Year Anniversary

Star Trek Online

Today, Perfect World Entertainment Inc. and Cryptic Studios announced the fifth year anniversary for Star Trek Online. In celebration of the game’s milestone, the popular in-game Anniversary Event will return to Star Trek Online from Jan. 29 to Feb. 26 including a new story episode featuring Garrett Wang (Harry Kim) and Denise Crosby (Tasha Yar).

The Anniversary Event brings in-game improvements, including a revamped Romulan story arc, new secondary deflector items and updates for the bridge officer training system. These improvements are proof of Cryptic’s dedicated development over the last five years including 12 major updates and two expansions. Focusing on introducing and improving in-game systems through community feedback, the past half-decade has solidified Star Trek Online as a compelling MMO experience for both Star Trek and science-fiction fans.

Star Trek Online is a free-to-play massively multiplayer online game where players can pioneer their own destiny as Captain of a Federation starship, become a Klingon Warrior and champion the Empire through the far reaches of the galaxy, or rebuild the Romulan legacy as the commander of a Romulan Republic Warbird. Its last expansion, Star Trek Online: Delta Rising, brought players into the Delta Quadrant and reintroduced them to iconic members from the Star Trek: Voyager cast including Seven of Nine, The Doctor, Harry Kim, Neelix and Tuvok. In Star Trek Online, players have the opportunity to visit iconic locations from the popular Star Trek universe, reach out to unexplored star systems and make contact with new alien species.
For more info, visit http://www.arcgames.com/en/games/star-trek-online

8BitMMO Officially Launches After Fourteen Years of Development

8bit

Archive Entertainment is excited to announce that 8BitMMO has concluded its Early Access phase and has now reached its 1.0 Full Release.

Development on 8BitMMO originally began in 2001, when solo indie developer Robby Zinchak began working in his spare time on a sandbox game where all players could help build the world together. The game went through many iterations and several rewrites. Finally, a publicly playable build was ready in June of 2011. It was well received, and later that year Zinchak began working on the title full-time. 8BitMMO continued to be improved as time went on and a community built up around it. It was selected for Steam Early Access and launched there on December 13, 2013.
The title has grown immensely over the past few years, with now over 650,000 registered users and a user-built world that is larger than the combined landmass of the United Kingdom. The fan community is small, but fervent, with some users writing novels-worth of fanfiction, creating a 3d-printed model of their character, or in one case even getting a tattoo of the game.

Zinchak has added many new features in the past year based on feedback received from players. One major new feature recently added is a new competitive PvP/PvE game mode called Transponders that allows players to build a base and then summon a raid consisting of monsters and other players. Enemies spawn in increasingly difficult waves, and the winning side is awarded gold for their victory.
The game has won several awards, including Best Technological Game at Tokyo Game Show’s Sense of Wonder Night, Winner of the Seattle Independent Game Competition, and Director’s Choice at the Indie Prize Showcase in San Francisco.
Even though this is the official launch, the game will continue to be updated with new content even after this release.

Players can get the game now via Steam for free, or at http://8bitmmo.net.