Fancy Fish Games, developers of the upcoming I Can’t Escape: Darkness™, is pleased to bring the exploration-based battler Deity Quest™ to PC, Mac, and Linux on Steam January 20th, 2015.
As a young god in the world of Aberos, Deity Quest™ challenges you to collect 128 unique follower types, then use them in fast-paced 6-on-6 battles to conquer the world and become the Overgod. Develop your divine magic, explore vast locations, and compete with other deities in your quest to the top!
An early version of Deity Quest™ became available in 2014; the Steam version features online follower trading, online battles and LAN play, as well as many updated features and Steam Trading Cards.
Critics loved Deity Quest in 2014:
“With its clever gameplay, intriguing storyline, and nostalgic visuals Deity Quest™ is one of those games that immediately commands your attention.”
– Craig Forshey, Super Game Droid
“So, if you do like the Pokemon RPGs then you’re probably going to like Deity Quest™ as well.”
– Chris Priestman, Pocket Gamer
“We’re excited to introduce this beefed-up, latest and greatest version of Deity Quest™ to Steam players” says Fancy Fish Games Founder David Maletz. He adds, “While we wade through the deep, dark depths of wrapping up development on I Can’t Escape: Darkness™, it’s nice to have the light-hearted distraction of Deity Quest™ available on so many platforms for so many of our fans.”
Today, Perfect World Entertainment Inc., a leading publisher of free-to-play MMORPGs, and Cryptic Studios announced an upcoming Neverwinterclosed beta for Xbox One, the all-in-one games and entertainment system from Microsoft. Available from Feb. 5 to Feb. 8, players can sign-up to participate in the closed beta here: www.playneverwinter.com/xbox
An MMORPG launching on Xbox One, Neverwinter brings a fully-fledged role-playing experience to players with the inclusion of previously launched PC content and a living social world allowing players to experience Dungeons & Dragons adventures with their friends. Neverwinter on Xbox One will utilize console features including friends list integration and optimized controls to easily transition the MMORPG experience from PC to console.
GOG.com introduces DRM-free Double Dragon Trilogy to PCs everywhere. For the first time in history, the original Double Dragon games are jumping straight out of arcade cabinets and into the hands of modern computer gamers.
The Double Dragon Trilogy includes three arcade classics:
Double Dragon
Double Dragon 2: The Revenge
Double Dragon 3: The Rosetta Stone
GOG.com gamers will now be able to double up for a beat down with their Steam friends thanks to the cross-play feature of GOG Galaxy, the truly gamer-friendly DRM-Free online gaming platform. The GOG Galaxy client is currently in alpha stages of testing.
To celebrate the event, GOG.com invites all gamers to take up the Double Dragon Speedrun challenge!
The contest will be kicked off with a special exhibition run by one of the arcade speedrunmasters, hostedat Twitch.tv/GOGcom, on January 15, 5:00pm GMT / 12:00pm EST. Contestants should stream their attempts via Twitch and submit their best runs via Twitch highlight or YouTube export – the top three record holders will receive a prize package sponsored by DotEmu. An iPad Mini 3, Mad Catz gaming mouse and keyboard, and an authentic copy of Double Dragon for the Sega Master System, will be awarded for the 1st, 2nd and 3rd place winners respectively.
With the competition starting on 01.15.2015, at 5:00pm GMT / 12:00pm EST, participants have more than two weeks to submit their entries, until 01.31.2015, 5:00pm GMT / 12:00pm EST. Additional contest details and conditions are available at: http://www.gog.com/news/double_dragon_speedrun_contest
The MMO version of the classic Wizardry series by Sir-Tech, Wizardry Online. The game that was barely given a chance. The game that was ripped away before it’s time on July 31st, 2014 from the North American and European servers provided by Sony Online Entertainment, while flourishing in Japan. While it may have had its flaws during its brief, but infamous time it was available, it is certainly not a game to be swept under the rug. The community contradicted and answered common questions found on various MMO forums and reviews. Below are a few examples are such complaints coincided with veteran players’ responses.
“Unfortunately, most of the time it’s a lumbering beast of a game with interesting ideas cloaked behind layers of frustration that only dedicated players will surpass.”
Wizardry the franchise, even during its days as a solo RPG experience, has always been a grindy game with much depth, so it stands to reason that the developers would carry this legacy into the online edition.
While this game may be tedious and grindy at times, the payoff is very rewarding and encourages a strong sense of community. Your first experience in Wizardry Online might seem daunting, but once you get further into the experience, you begin to understand the developer’s innovation, making you work hard for achievements and rewarding you along the way, creating a thirst for what lies around the next corner.
Unfortunately said online edition came with the typical pitfalls most devs new to the territory suffer, namely a rough buggy launch. However, such issues did notdefine those games and should not have defined Wizardry Online either. Though its short lived lifespan in the west blocked us from ever seeing the shining polished version it could have become.
The game lived on in Gamepot’s Japanese version, teasing us with what could have been, including some major features designed to address some of the primary frustrations players had. Two key examples were a “Story Mode” to make progression more engaging, as well as a PvE oriented server known as the “Liberal” server.
“First, the interface is somewhat unintuitive, combining odd movement, tiny and indistinct inventory icons, and controls that do different things depending on if your weapon is drawn or not.”
Coments like this were in the forefront of player and press criticism coinciding Wizardry Online’s launch. ‘Outdated’ in graphics and game controls, players uninstalled without second though. Those that stuck around recognized the developers’ goal of capturing a classic feel of gameplay, rather than cinematic styles commonly seen today. It is part of the Wizardry series, and is a wonderful representative of the classic RPG players get nostalgic over today. Legacy Wizardry employed turn-based combat with linear actions. Many of today’s players are used to controls that sometimes require extremely dexterous movements and combinations that defy logic. Wizardry Online developers stayed away from this trend and modernized the turn-based play that Wizardry was known for, resulting in gameplay that forced you to remain mentally sharp while emphasizing perfectly timed one button blocks and dodges rather than rapid MOBA level button mashing.
“Wizardry Online is not an open world game, which also sets it apart from its rivals in the PVP niche.”
The fact that it is not an open world game, but a dungeon crawler, makes no negative changes to the player vs player aspect. The close quarters make exciting and intense PvP experiences, with a one of a kind combat style that is different than what is seen in open world MMO’s today. It is understood that dungeon crawlers are not for everyone, and that’s alright! Each has their own style and preference in their personal gaming experience.
“It’s nothing like the old Wizardry series.”
It goes without saying, Wizardry Online had to make several changes going from a single player RPG to a multiplayer MMO. However, it did keep a lot of the original aspects. There were a total of five races and eight classes available in Wizardry Online (Lord, Ninja, Samurai and Bishop were released in late 2013), the same exact set of races and skills as Sir-Tech’s Wizardry 1-5. In Japan they also are planning to release the Bard and Alchemist classes. They also kept many similar story lines, such as from Wizardry Labyrinth Of Lost Souls, adding new, entertaining twists to keep you on the edge of your seat, while making it fit to a multiplayer/MMO style of gameplay.
“The lack of polish also stands out right at the start of the game.”
This could mean a variety of things, seeing how everyone has a different opinion on what they like in a game. However, once you put some time into the game, you really feel like you’re delving into an ancient world of lore and magic. The simple, yet intricate graphics and detail add to the effect, making it feel like you are truly in a medieval, dark world where adventure and horrors are waiting to meet you around every corner. Sometimes even in town!
“Third, it is seriously overrun with gold spammers and other repugnant creatures.”
Yes, we will not deny that in the very beginning, there were several gold spammers, along with the majority of MMO’s that have been released in the last decade. Luckily, with the PvP player looting system in Wizardry Online, gold spammers ceased to exist due to players killing them, and looting their things. Without the ability to make money, the gold bots quickly dissipated. Wizardry Online has all the capabilities of the community governing itself, and that is what it did.
“It’s an okay MMO, but the hardcore PvP and perma death isn’t there. “
Ah yes, the old perma-death paranoia. We will admit it has been talked up, and was made into something it really wasn’t. At death, a player will resurrect at a goddess shrine, and be presented with a scale. As a young player your scale is normally 100% resurrection rate, as you progress into the game, your scales lower. There was only the potential of losing your character. Wizardry’s former publisher had over-exaggerated the aspect which leads potential players astray as a marketing gimmick gone wrong.
“With the ‘Free to Play’ title, it’s most likely to be Pay to Win.”
In this age of the MMO market, the majority of games available fell into the “Pay to Play” category, or the relentless “Free to Play” but is “Pay to Win”. The argument is the publisher has to raise money for server costs by adding an in-game cash shop filled with buffs, armor, avatar costumes, and more. Though there are few select things in the Wizardry Online cash shop that would give extremely minimal boost, such as health potions and forge guards, it was mostly avatar costumes and other personalization items. The creators of the game made it obvious you are on your own in your gameplay.
In essence, we all strongly believe if given the chance, Wizardry Online will make a strong and reliable gaming experience for the lost gamers, who are craving adventure, friendships, and a healthy challenge.
With the release of Dying Light just 2 weeks away, Techland has released 2 mini assets that will bring players all the bit closer to the devastated world they will soon be thrown into.
Harran-city.com, the official website of the Dying Light city has been hacked form the inside. Survivors are trapped inside and the powers at play are making it difficult to escape, so the only chance is to try reach out to the rest of the world and let them know what is happening.
Players can explore the site and see how the city once was watch as the viral horror slowly unfolds through the eyes of the mysterious hacker. Players can also begin to piece together the viral outbreak story and other in-game elements that have yet to be revealed as they explore the site.
The 2nd asset lets fans bring a piece of the plague home with them. Dying Light is letting fans download an official 3D printable figurine of one of the many zombies that plague the ill-fated city of Harran. Decorate your shelf with a piece of Harran’s hordes and download the free file from the link below: Download the Dying Light 3D figurine here.
If you are looking for inspiration how to paint your freshly-printed zombie figurine, take a look at our Paint the Zombie video where a Dying Light concept artist gives life and color to his own flesh-craving statue. Watch the Paint the Zombie video: https://www.youtube.com/watch?v=Darp-Xls5C0
Dying Light is coming to PlayStation 4, Xbox One, and the PC, and is scheduled for release in 2015 on January 27th in the Americas, January 28th in Asia, Australia and New Zealand, and January 30th in Europe.
Product Directo Mike Donatelli of Carbine Studios has just revealed new details for their Sci-Fi MMORPG, Wildstar. These details include new solo and group content, improvements to customization and more.
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“Moving forward, the team has a clear and fixed focus:
We will encourage and listen carefully to your – the player’s – feedback and focus development on making WildStar a more fun, less grindy, game.
We will make these updates with both present and future players in mind, to support a multitude of play styles, durations, group sizes and levels.
We will invest in, enhance, and grow this game.
With these three themes in mind, here is a quick list of exciting things happening in WildStar in the first half of 2015:
We will be adding lots of solo and group content to the game, including new shiphands, adventures and dungeons.
We are focusing on revamping our customization systems and adding new ways for players to add personality to their characters.
We are improving the Elder game experience, offering players lots of opportunities to find new and exciting loot!”