Monthly Archives: January 2016

Elsword: Season 2 Community Q&A

 

Elsword Season 2 LogoKOG Games, a leading developer and publisher of popular free-to-play action MMORPGs recently sat down to answer some of the Elsword community’s most pointed questions and share some exciting stuff on the horizon for the popular MMORPG.

Elsword released in North America in 2011 and since its launch has grown to a player base of over 1 million, with over 300,000 Followers on social media channels and over 11 million views on its YouTube Channel. As the game heads into its 4th year of operation, the KOG Games team launched the hugely anticipated Season 2 in mid-December.

“Giving back to our players, and keeping them well informed about the all new Elsword and the improvements within KOG Games is a big part of our expansive Season 2 update!” states Eugene Kim, CEO of KOG Games. “Season 2 is not only an update for Elsword specifically, but complete Rebirth for KOG Games.”


 

Community: Does KOG have any plans to create a PvE/Dungeon environment allows players to play dungeons on a larger scale (8 players taking on a longer dungeon)?

KOG: We currently have nothing planned, but we understand that playing Elsword with other gamers is a very important aspect of the game. That is why we are releasing the Perkisas (Raid Content) update with the winter update. Just to give you a brief sneak peak, the story is like this: Long ago, many holy beasts were spread around the continent by the giant El. Some holy beasts protected the land, but others pillaged and went on a rampage. The red dragon Perkisas, the Incarnation of Greed, resides deep under the Ellian ground with a vast treasure hoard. Perkisas soon grows bored and tired of taking what he pleases and seeks a new form of entertainment. He starts to spread rumors that whoever defeats him will get his treasure, and rumor also has it that anyone who passes his 3 trials will gain the power of Perkisas himself, but as of yet, not a soul has passed these trials. Meanwhile, Glaive coerces the Elsword crew to become stronger as both a team and in martial prowess. Then baits them into attempting the trials of Perkisas. Will Elsword and his crew be able to overcome the trials of Perkisas and claim the immense legendary power? You’ll have to play and find out.

Elsword: Season 2 Community Q&A Perkisas

Community: With all upcoming NA content being almost exactly what is in the Korean version, what reason will NA players have to get excited about something new or different being offered to NA players? Many players already know what’s coming, and a number of NA media already posts what’s on the Koreans version. Will there be any major updates that will be NA exclusive?

KOG: We agree that a standardized content release schedule can feel less exciting; especially if players know all about it beforehand with the help of community-based translations. We are trying our best to localize, designing Elsword with a global vs. less regionally specific appeal as best we can. Using the Korean client as a test platform, we’ve mostly focused on polishing the existing content to be a more refined, worry-free product. We’ve tried to hone this content to make it more exciting, and in the end, have less technical problems when applying it to the NA version. That being said, this is a great point, and we will actively review the possibilities of NA only content as well as designing content that appeals to the NA players. Lastly, we’ll do our best to develop core content that NA can enjoy as well as Korea.

Community: Does KOG have plans to perform sweeping game balancing? For example, Ara’s starting to get more reasonable, but some of Add and Luciel’s classes are still too overpowered in comparison. Yes, there are ways to counter these classes in PvP, but not every class has enough options to adequately deal with it.

KOG: Oh Yeah! We are currently preparing for a series of major updates that will lessen the performance gap between all characters. When Season 4 of PvP starts, we’ve worked diligently to improve design so that all characters will be able to play on equal grounds. Just to give you a sneak preview of the coming update: There will be visual updates to all characters, Skill Tree updates, skill renewals (including effects), we’ll be removing Skill Notes, trait improvements and much more. Players will no longer be forced to select one of two available skills at different points on the Skill Tree, and players will no longer need to distribute Skill Points. For individual characters, as they’re leveled up, the skills become available at the respective level; at max level! We truly hope Elsword players will enjoy the upcoming changes, but they’ll have to keep playing Elsword to watch it unfold in the winter update!

Community: Why does KOG not allow knockdown resets and mana break options for all characters as a means of escape?

KOG: Though PvE has its own game experience (different from PvP), certain characters shouldn’t have the skills that do not allow Mana Break and Knock Down resets. Each Elsword character possesses their own unique control elements, skills, and traits. We think the different styles and skills each character brings is one of the biggest fun factors of Elsword. If we allow all character skills to be bypassed with a knock down reset or mana break mechanism, we think that fun factor would die down a bit. But, there’s more to it than that. Players should wait for our winter updates where many of the skills in question, and how those skills work (in both PVE and PVP), will change and be truly enjoyable for all characters.

Community: Does KOG have any plans to offer more permanent costumes options (i.e. Job Change Costumes)? Will the ability to obtain Skill Books becoming easier? Story is a major factor in any RPG, would KOG provide a clearer depiction of the Elsword story, and a wider world with more world exploring activities?

KOG: Costume options will become bigger. It’s all a secret right now, but we are going to add more interesting and fun options. We are removing the Skill Note system entirely, and adding the Trait System in its place. Regarding the story, you will have to stay tuned for the winter updates, we will be adding in brand new tutorials and starting zones for all characters, and giving the NA character a whole new voices; so to speak. Ultimately, each character will have a chance to tell their own, progressive story.

Community: Does KOG have any plans to offer a free, ED B-Slot option; comparable to Korean version?

KOG: Though we can’t go into detail this early in the game, we are preparing to add more game content that directly apply to ED. We will also keep this particular concept in mind while developing future content for Elsword.

Elsword: Season 2 Community Q&A news header

Community: We’d like to request the ability to purchase some potions in a way that doesn’t require AP points. As a primarily dungeon oriented game, Players shouldn’t be forced to play PvP to get decent potions. Is this something KOG would consider?

KOG: It would be wonderful if players could enjoy both PVP and PVE, but we also understand that many players have many different preferences and play styles. There’s nothing in the works for this; as of yet, but we sincerely appreciate this kind of feedback as it helps us with content development for the future. Though we pride ourselves in knowing our game well, suggestions like this help a lot.

Community: Does KOG have any plans to remove evasion/accuracy as was done in the KR version?

KOG: This is currently a secret, but it could change. Stay tuned!

Community: With ‘Play Your Manga’ being the Elsword tagline, does KOG have any plans to release an anime or Manga!!! (Or at least animated shorts)

KOG: This is the direction the Elsword team has always hoped to take the game. We are also trying to update Elsword with more comic and manga aspects as well. The players that are manga fans will be excited to look forward for winter update as we are bringing more illustrations and videos.

Community: Are there any plans to develop a 4th Job Path for every character? That way every character would have a whole new spin and feel fresh again.

KOG: We currently have no plans to add a 4th Job Path, but we know it will be needed at some time in the future. We are very aware, and we are putting a plan together to progress the Elsword characters with future updates.

Community: The more recent Elsword updates and characters have some awesome artwork. With the current artwork making the older characters look outdated, are there any plans to update the artwork or design of the older characters?

KOG: All visual aspects of the characters will be updated in the winter update. Starting with the body ratio and faces. Many visual aspects will be upgraded.

Elsword: Season 2 Community Q&A REwork Teaser

 

Community: Will Elsword offer any dating sim elements in the future?

KOG: We currently have no plans for this kind of update, but it sounds really fun! We will see if we can have something like this in the future, or possibly an event.

Community: Does KOG have any development plans to take Elsword cross-platform (PlayStation 4)?

KOG: We have a plan to release Elsword on the mobile platform. We will definitely release it at some point in the future. We want our players to enjoy Elsword on both PC and mobile.

Community: It is apparent that KOG seems intent on making new characters and updated Jobs stronger than what was currently offered in game. It’s a slippery slope that forces the older characters and Jobs to become obsolete. Is there a balance concept that is taken into account when developing new content? (Similar to LoL or other balanced MOBA games)

KOG: Balance is always an extremely difficult task. We understand this is very important aspect that contributes to the enjoyment of the game, but we try our absolute best to design each Character/Job with unique characteristics, but at the same time, we try not to over or under balance each. We can’t go into detail about the formula, but we would never purposefully intend to make each new Character/Job have greater power over the previous. However, we believe that there is a learning curve that applies every time a new Character or Job is introduced. In the end, if we feel that there is still a huge gap, we must consider a re-balance.

Community: Does KOG plan to release any licensed products from popular media? (i.e. Street Fighter, Naruto, etc)

KOG: If there are products that we believe would go along well with the Elsword world, we would be very much open to it.

Harran: The Ride Now Available For Free in Dying Light

Harran: The Ride Now Available For Free in Dying Light news header

Techland’s Dying Light has been expanded even further with all-new content in the form of ‘Harran: The Ride’. The creation is courtesy Steam user Cabozzl who designed and created the unique custom map all on his own. Cabozzl, an active member of the Dying Light community, used Dying Light Dev Tools (available for free on Steam) to realize his grand vision and reached out to Techland to showcase his work.

We were really amazed by the production value and overall level of skill! – says . – This thing has cut-scenes, custom weapons, voice-overs, collectibles and everything else you could expect from a proper DLC. It even comes with its own trailer. We couldn’t believe it was all made by just one person and simply had to share it with you.

-Tymon Smektała, Producer

The download for ‘Harran: The Ride’ can be found here.

Thanks to Dying Light Dev Tools on Steam Workshop, players can choose from a great variety of custom maps that transform Dying Light’s gameplay in creative and often surprising ways. A selection of some of the best custom maps for the game can found here.

EndWar Online Review – Competitive Tower Defense

By Remko Molenaar (Proxzor)

 

EndWar Online Review

The world is in a complete distress because of a massive global war between the biggest ‘superpowers on Earth’. These three factions are on the brink of collapse, with no resources and money left it is up to the players to be the last general to steer their faction into the right path of glory and victory. Rebuild your homeland, and take back what is yours while liberating old allies in EndWar Online. In this simple yet tactical browser MMO you will get to experience the aftermath of a global war, and the battle to rebuild that follows.

When you make your first character you get to choose between three factions: The Americans, Russians and Europeans. As a native of the Netherlands I sided with the EU to defend my own continent with Paris as a base of operations. Here my allies had been pushed into a corner, now defending with all remaining firepower in a kill or be killed scenario. As the final general, its on you to salvage this train wreck.

EndWar Online Review

Since EndWar Online is a browser strategy game, you can expect to build everything up from scratch, constructing the right buildings to unlock tech and units as the backbone of your world trotting military. Beyond just unlocking units and the resources to create them, you will need to equip your forces with the best tools available to claim any competitive advantage on the battlefield. Gameplay is all about counters and counter mitigators, and having the right units and right counter-units for the battle at hand makes all the difference between victory and defeat. Though even with the right army, a foolish commander will still fall if they don’t know how and where to use them.

EndWar Online Review

Right from the get go you are shown the three general type of units. The ground units, or more commonly known as tanks, who are specialized in taking out everything that sits on the ground. The air units that typically provide a roll in dislodging over zealous ground defenders. Finally there’s the AAV/Artillery units that basically blow to hell anything that can’t withstand its firepower long enough to get in range. Gameplay followed the story of spreading our realm of control from Paris throughout the rest of the country, fighting in multiple locations to liberate additional forces. This process will take a while but offers a not too forced feeling tutorial that shows you how to play and gives you enough resources to begin differentiating yourself.

EndWar Online Review

EndWar Online gameplay is a bit unusual. It’s as if they took MOBAs, the evolution of RTS strategy games, and then retooled MOBA element gameplay back into an RTS/Tower Defense system. Since you battle it out in a different place each time, the environment and board you play on is different, but the same concept applies to every battle you head into. You do not control any of your units, instead you have these lanes that you can place your units on, automatically moving from there towards the enemy until they are in firing range. While this part of combat is automatic, you still have your hands plenty full managing manual boosts to maximize their strengths at key moments of battle. Activating these abilities comes at the cost of commanding points, so knowing whether to spend ’em or save them is vital to victory. You slowly gain commanding points as a battle progresses, and they can even be used to zerg your foes by adding more units should that serve a greater purpose than ability use.

Up till now I’ve only been focused on the single player aspects, but rest assured this is still a browser MMO. Multiplayer comes in three flavors. Skirmish Mode lets you play against other players with the same set of rules as you know them. Fortress Mode acts as a ranked game to challenge generals across the world to climb the leader board. Finally Wargame Mode tests your resourcefulness by having you duke it out in a tradiational arena but with randomized units!

 

EndWar Online Review

Conclusion: Great

EndWar Online is a strategy game that does the often trivialized genre right. Not only is it completely free to play within a browser, but it was designed to be a fun and engaging game, not a cookie clicker. The story might be a little generic and simple, but as your options increase the gameplay becomes complex enough to keep you going. It does however take a fair bit of your time to unlock some of the even basic functions, which believe me you need before you stand a chance in the multiplayer modes. While the grind is slow, the payoff well… pays off! Skill thankfully has a place here, as just having the best units will get you nowhere in the higher leader board ladders. Get ready to get your ass handed to you learning the ropes, as the pros teach you just how complex and competitive this twist on tower defense can really be!

Want to see the game in action? Check out the First Look video below on our sister site, MMOHuts!

End War Online First Look

Stars in Shadow Launches on Greenlight

Stars in Shadow Launches on Greenlight news header

After years of development Stars in Shadow (http://stars-in-shadow.com/) is nearly ready to launch and has begun its Greenlight campaign. SiS is a labor of love from a small indie team. The developers are passionate about galactic strategy games that let you control individual ships and fleets in turn based gridded conflict. The years of work have gone into creating a system that allows for this level of detail while still keeping the game fast paced with minimal micromanagement. Help the Greenlight campaign here.

Stars in Shadow features everything you’d expect from a 4X game. Begin with a single, humble, planet. Expand your influence and colonize new worlds. Research new technologies and upgrade your cities and ships. Discover and interact with strange alien empires, eventually becoming the greatest of them all. SiS doesn’t end with just the basics though!

The biggest item fans of 4X games will notice is the emphasis placed on combat. In each combat you have the option of taking control of your fleet and fighting it out on a tactical grid in true turn based strategy style. In addition to this deep tactical option, Stars in Shadow has streamlined planet building. No more will you have to repeat the exact same build chain on every planet, but rather the tactical planet colonization decision is more about which races you believe should be inhabiting it. SiS has gone away from the “Superior Race” mentality, and much of the game becomes about assimilating strange alien cultures into your own.

An indie team taking on one of the most complex genres is a sight to behold, and Stars in Shadow lives up to its predecessor titles. Support it on Greenlight at http://steamcommunity.com/sharedfiles/filedetails/?id=563422918.