Monthly Archives: February 2016

Nosgoth Announces Beastmaster Class

Nosgoth gets ever close to launch, but hasn’t stopped the stream of cool updates leading up to it. And perhaps the most exciting one yet is the inclusion of a new human faction class, The Beastmaster!

Nosgoth Beastmaster Reveal

Choosing to fight vampires with more than just fire, the Beastmaster combines powerful magics with immortal stopping firearms to make a real dent in unwary enemies. But perhaps their greatest trick is the ability to transform into a bird of prey, ensuring speedy vampires won’t just skitter away with a sliver of health any longer.

Keep an eye open as we might be getting access to a preview event to test out this Scourge of the Wild sooner than you might think!

PAX South 2016: Atomic Space Command

By Jaime Skelton (MissyS), Senior Editor

 

 

PAX South is a little like a carnival. Some booths are flashy and sell themselves, some booths sit quietly and wait for people to wander in curiously, and some booths you find yourself standing in and playing a game before you know what’s happening or how you found it. Atomic Space Command was at the last kind of booth, where in a blink of an eye I went from spying on the game to co-piloting a ship with a complete stranger.

Developed by No You Shut Up Games, Atomic Space Command is a crew-based arena space shooter. The core gameplay is similar to the team-based gameplay we’ve seen in Guns of Icarus, though presented in a completely different look and feel. A team of players work together in managing, steering, and fighting with their spaceship in what quickly turns into a mad dash of management and hoping your team can communicate without yelling things like “No, you shut up and fix the thrusters, I’ve got the helm!”

When my co-pilot and I started the game, we were both in command mode, a top-down cross-section of our trusty space ship. Here, the crew is responsible for maintaining the ship’s generators and diverting the ship’s power to its multiple systems, including shields, weapons, and thrusters. While it’s a pretty bare-bones view, you can also see each crew member and watch them move around the ship, allowing you an easy visual identifier of who’s manning what or if anyone’s rushing to the thrusters to get the ship out of dodge.

Atomic Space Command - Command Mode

The second mode, which is what at least one person will be looking at most of the game, is the Worldview. This is where the ship is actually piloted and can see in the space around them to navigate and fight. Here players can take one of several stations (including guns and the helm). At the helm, the pilot (in my demo, that ended up being me) can navigate the arena, a semi-3D space, both steering and adjusting the thrusters’ speed levels. However, how fast the ship can go relies on how much power has been given to the thrusters on the command deck, so the pilot must work with what they’re given while the crew manages the ship. Likewise, the pilot doesn’t get to fire – that’s up to a gunner; if the pilot bails the helm to fire, the ship doesn’t have an autopilot.

With only two rookies managing our little blue ship, we didn’t last very long. I failed to utilize our shields properly and ended up exposing us to a barrage of bullets from an angry dreadnought. Plus with one of us at the helm and the other gunning, no one was watching the deck to keep things in check. While I’m not sure the gameplay will turn out quite as frantic as Guns of Icarus, the demo was relatively limited in giving that full experience where people are shouting orders at each other in order to survive the space gauntlet.

Still, for its first showing, Atomic Space Command was pretty fun. The developers are taking sign ups for Alpha, so if the game sounds like your kind of fun, head on over and sign up now.

Dragomon Hunter Announces Samurai Class

Aeria Games has revealed a new class, two new dungeons, a new guild boss, and bug fixes in their Dragomon Hunter February 2016 update!

Dragomon_Hunter_-_Samurai

The Samurai joins the roster of playable classes, offering the power of the wind in combination with either a supersized katana, or twin halberds!

Dragomon_Hunter_-_Trial_Tower_1

In addition to the new class, the free-to-play title has just opened two thrilling dungeons for both mid- and high-level players. Get your bunny on in the “Hoppalong Wonderland,” a worthy challenge for solo and group players of level 35 or higher that pits them against a horde of bloodthirsty Hoppalongs and their giant boss-the shrewd, the heinous, Hoppalong Honcho, Rottontail! If that’s not enough, the terrifying Trial Tower is now available for solo and group players of level 50. Hunters must race against the clock with only 15 minutes to clear 20 dangerous floors jam-packed with some of the most savage Dragomon you’ve ever seen! Should you succeed against these odds, your rewards could be all-new player companions or level 50 gold-quality accessories!

This nasty fella awaits guilds looking to challenge the guild boss. Yup the old boss has retired and now you can look forward to a new tougher challenge! Learn about this and the full February patch on the official site.