Larian Studios tackles the very challenging question of incorporation VR tech into Divinity: Original Sin II.
Critically-acclaimed indie developer Amplitude Studios announced today the next expansion for its award-winning 4X strategy game Endless Legend. Coming Thursday, April 7, Endless Legend Shifters introduces the all new Allayi Faction, an enhanced winter, the Altar of Auriga: Blessings, and more.
The Endless Legend Shifters expansion introduces a new major faction called The Allayi, a small civilization that has an intrinsic relationship with the Pearls of Auriga. The Allayi shift with the seasons from friendly neighbors to enraged thieves, but in the right hands, the Allayi can become extraordinary opponents. Shifters features an enhanced winter, with a new resource to collect around the map during winter called the Pearls of Auriga. These give players the opportunity to influence the effects of winter, to help gain advantages and hinder enemies. Factions can send their pearls to acquire blessings on the Altar of Auriga, a new building where blessings can be bought instantly by spending pearls. Blessings are unique and can help earn players defensive towers to protect your territory, unique districts and city improvements, pearl stockpiles and pearl item sets. Allayi has exclusive blessings allowing them to shift. Winter will be a whole new experience for players with the possibility of lakes and seas freezing over to allow passage of troops.
Endless Legend Shifters Features:
- New Faction: The Allayi, a small group that have an intrinsic relationship with the Pearls of Auriga, with the ability to shift with seasons and at will!
- Enhanced Winter: New resources, the Pearls of Auriga, to collect on the map during winter; players can influence the effects of winter, gaining advantages to hinder their enemies. Beware of the freezing seas and lakes!
- The Altar of Auriga: a new building where factions go to spend their pearls and acquire blessings: new buildings, items and stockpiles.
For more info, visit www.amplitude-studios.com
World of Tanks revamps their global conquest clan system with a new event: Operation Typhoon.
Carbon Eyed, a South Korean mobile game developer run by CEO Chris Lee, held a local media showcase on March 29, 2016 and announced three mobile games – Knights Fall, Tiny Fall, and Gigant Shock. (Gigant pronounced as “ghee-gant”)
Carbon Eyed was founded by Mr. Chris Lee in May 2015 after his CEO post at NHN Entertainment. Prior to NHN Entertainment, Mr. Lee had founded Eyedentity Games and created Dragon Nest, a PC-based MMORPG and a world-wide success including China and Japan.
There titles include:
- Knights Fall is a mobile game which brings an all-new approach to playing mobile games and able to feature a large scale battlefield based on its physics engine.
- Tiny Fall features the same gameplay as with Knights Fall, with the expectation that the game is easy to play and exciting enough to appeal to casual gamers.
- Gigant Shock is a mobile game where players must utilize and strategize four different types of characters in order to attack visually stunning, gigantic monsters.
For more info, visit http://www.carboneyed.com
Studio Wildcard, the studio that never sleeps, announced today that on Friday, April 15, at 12 pm EST, will mark the end of the first month’s Survivor League in ARK: Survival of the Fittest. The top 10 players in each of the four game modes — Free for All, 2×2, 4v4, and 6v6 — will become archived, celebrated, and announced as the “April 2016 Survivor League.” They will each receive a cash prize bounty with more than $64,000 distributed to ARK: SotF winners.
April 2016 Survivor League Cash Awards by Rank, in each of four Game Modes:
ARK: Survival of the Fittest is the new, free multiplayer online survival arena (M.O.S.A) game, built for the burgeoning wild west of eSports. Set within the Jurassic environment that players loved in ARK: Survival Evolved, players fight each otherin this epic dinosaur survival arena, all set within a continually shrinking “ring of death,” where, in the end, only one “Tribe” will make it out alive.
The top Survivors are ranked by the scores they have earned in each specific game-mode. When the clock hits zero on the 15th of each month, the Top 10 Ranking players in each of the four game modes, a total of 40 players, will be declared and entered into the Survivor League. Following this, the clock will begin ticking again and players will have a new month to fight, scrape, crush, gnaw, and explode their way into the next month’s Survivor League.
All active Ranked games now count towards the April 2016 Survivor League and players are able to keep track of the ongoing rankings for these elite players in real-time at survivetheark.com/index.php?/survivor-league/.
Survivors can form one- to six-person Tribes with the options to choose Unofficial and Official (Ranked) servers, and a variety of game-lengths and sizes in which to play. Players start in the base forest environment introduced in the original ARK: Survival Evolved, with new environments and creatures introduced regularly as the game evolves. Dedicated eSport ranking, matchmaking, reward, and tournament features make ARK: SotF readily accessible to all players.
Following the recent release of the virtual reality headset Oculus Rift, the team at Larian Studios are very excited to announce a preliminary version of our first foray into virtual reality (VR) gaming. Players can Fire up Steam or GOG and download the most recent update for Divinity: Original Sin- Enhanced Edition to test out the new VR update and it’s features.
League of Angels II, the sequel to browser MMORPG giant from GTArcade, has been generating quite a buzz since its announcement earlier this year. Under development for 2 years, League of Angels II combines an advanced 3D engine, beautiful animations and effects, and epic storytelling to create a rich and unique fantasy world. There’s no shortage of action or strategy as players embark on their grand quest to save Sapphire. The game was designed from the ground up to push the limits of next-gen web games.
For the Closed Beta spanning since March 24th, invites were limited to 5,000 players to test the game in a more controlled setting. With the start of Open Beta, activation codes are no longer required, so everyone can jump right in and start their adventure. Customer and Recharge services will be available for the Open Beta, and there will be no more account wipes from this point forward.
Players can play the game for free on the LoA2’s official website here or on the Facebook App Center here. Furthermore, the game’s Open Beta Mini Client is already available and players can download the client for a smoother game experience.
GTArcade would like to thank all the players that participated in the Closed Beta. “During the Closed Beta, the level of enthusiasm shown by our players was really inspiring. Some even took days off work to enjoy the game as much as they could. The player feedback we received has been tremendously helpful,” says the developer. “During this week-long adventure, the contributions of our testers will shape the future of their game. Over 800 threads sprang up on the official forums. Everything from game bugs to language and UI optimization to gameplay design received great amounts of feedback, and the new Open Beta client will have many improvements and optimizations.”
What do you get when you suddenly decide to rip-off Pokemon and recreate every creature in the franchise into a cute lolicon instead of the monster that you’ve grown to love? You have Grant Prospect Lmt.’s Magic Elves, also known in the iOS as Super Evolution.
Magic Elves: Super Evolution is a game that shows how lazy game developers can be. The game starts you off just as any Pokemon game would. You’ll be meeting with a Dr. Oak and will be given three starters to choose from. These starters are the game’s versions of Bulbasaur, Charmander and Squirtle, all in loli form aptly called Bulb, Char and Squirt (yeah they did it).
You will then embark on your adventure as you try to take down Mutant, or this game’s version of Mewtwo.
Magic Elves: Super Evolution focuses primarily on unit collection and management. You can provide equipment for the various Pokemon – I mean units in game that are highly if not reminiscent of all the Pokemon you can capture in the Kanto region. Equipment is upgradable using in-game currency though max level is capped by your account level.
Game progression is done through a quest system and a series of instanced based encounters determined by the area you’re currently in. You can also join guilds and even take on boss level monsters on time-based events that would enable you to acquire rare items for providing assistance to the raid.
Basically, Magic Elves: Super Evolution just takes on the usual mobile RPG gameplay mechanics you’d expect from a hero upgrading title with the only difference being lolicon Pokemon.
Each map you jump into in-game has two different modes. You have the battle mode where you just merely go through the motions of the line defense battle. The other mode is the explore mode where you have to go through another grad stage uncovering hidden units, vases, or question marks that provide items like gold or Gacha cards.
Battles take on the form of line based skirmishes between monster mobs. If you’re familiar with Chain Chronicle, then you’d basically have the battle system pegged. For those who aren’t familiar with it this means that you have a 3×7 grid where your units would have to face waves of opposing mobs. Each unit in the field, depending on the type, has an active skill option aside from the default attacks. It’s up to you as the trainer to decide when to activate these skills to clean out the mobs as you defend your crystals from being destroyed.
You can opt to manually control these units in the field by targeting and setting them into position for a better shot. Or you can let the game AI control movement so you only have to focus on activating skills.
With the way the game is set up, the satisfaction of a job well done in combat isn’t really felt. And eventually you’ll set the combat into auto because it’ll eventually become a tedious chore.
Magic Elves: Super Evolution is another grindfest, with serious endless level progression. You have to manually level up your units aside from their equipment, involving a system of collecting materials to do so. These mats are collected by grinding different areas of the map, meaning the further into the story you go, the wider the variety of items you can acquire. This is also important to note as you will need a serious collection of materials to unlock evolution to see the more advanced forms.
Thankfully, this is made a bit less tedious by utilizing auto-raiding. You’re limited in the number of times you can auto-raid the same map, unless you’re willing to pay premium currency to keep the loot train chugging along.
The Elephant in the Room
With everything said about Magic Elves: Super Evolution, the one big thing that really needs to be addressed right now is how much of the game’s “fluff” material is taken from Pokemon.
If you’re a true-blue fan of the franchise I would expect you to just hate the darned thing even with its previous used title, Pocket Master. The evolution names, and even the character designs are pretty much spot on in an alternate world of Pokemon. At least in the artwork department, I appreciated the imagination put in to convert so many creatures into their lolicon equivalent. This is the only originality though as even the names are near one-to-one conversions with Zapdos as Zap-Dos as one of the most grating examples. Effort was avoided when at all possible.
Nevertheless, if you can stomach through the clear IP rip, Magic Elves: Super Evolution builds on solid proven mobile gaming principles. While the gameplay mechanics are also a mish-mash of other existing titles, I experienced few bugs or other grating annoyances that held me back.
In my experience, titles that have lifted the content from other bigger named IPs are really lazily done that the only reason you stumbled into the game in the first place is you were looking for a mobile game tied to the IP you’re looking for. And as for Magic Elves: Super Evolution, the gameplay can and will make you stay. In fact, with the game system in place, I feel even without the Pokemon IP it could survive. Granted in the oversaturated market I wonder if it would have ever been noticed.
Is the game recommendable? If you’re looking for a new hero collection game that doesn’t have any CCG elements, then sure. But chances are if you aren’t here strictly for some sweet Pokemon Lolicon action, you can look elsewhere.
Today Tribes: Ascend released a new update which introduced a new map and several community inspired changes. Some changes include:
- Hellfire is now available to play for CTF and Blitz and has been added to all appropriate server map rotations.
- Votekick percentage increased to 45%, up from 35%
- Ammo pickups now yield the same 400 hp heal on all armor types when picked up.
- All rapid fire weapons have had RNG based spread completed removed in favor for precise shots based on player skill only.
- Vehicle ejection speeds have been increased.
For more info, visit https://docs.google.com/document/d/11fyI40-vnxbnTobR-WXO8u5NVT45B5N3aWjFuAf1CWw/pub
Creative Assembly have unveiled more new gameplay from Total War: WARHAMMER, focussing on the Vampire Counts and some of their unique gameplay mechanics, technology and battlefield units.
This new video also provides an in-depth look at the Raise Dead recruitment mechanic, and how it improves as the corpse-count rises and the bodies stack up…
With dev commentary, this Campaign Walkthrough also introduces the Master Necromancer Heinrich Kemmler, and examines some of the most powerful abilities in the Vampire Counts’ arsenal.