Monthly Archives: June 2016

A New Dragon Arrives in League of Angels

A New Dragon Arrives in League of Angels

League of Angels is proud to announce the release of a powerful new Dragon!

The mystical White Dragon has come to the land of Angels. Voted by players, this icy cold Dragon is already a fan favorite, but sure to captivate even more players with its sleek design. White Dragon’s appearance is a stark contrast to Hellfire Dragon’s crimson wings and the sage tones of Azure Dragon.

White Dragon is no ordinary mount. Even amongst dragons, its name is revered. White Dragon’s glamour provides double the amount of bonus stats compared to regular mounts, making it a mount truly worthy of a champion.

Glamor Skill: Increase party members’ ATK, DEF by 8% and increase party members’ Crit Damage 4%, lasts 3 rounds.

After activating the mount, skills and stats will be always be unlocked for you; transferring the mount will not alter your skills or stats.

A New Dragon Arrives in League of Angels

Who is the True Dragon King?

Now that White Dragon has arrived in LoA, a great competition between the dragons has erupted! Each dragon claims to be the true Dragon King that lords over other dragons. But who do YOU think is worthy to be the King of Dragons? Visit our official forum and share your opinions to earn rewards!

Arm Your Ancient Dragons

As powerful as White Dragon might be, even it needs Armaments to reach its full potential. You will need every ounce of power you can muster to defeat the forces of darkness. Head to the Stable Craftwork and arm your Dragons for war!

Tip: You can find the essentials to upgrade your Armaments in Resource Tycoon, Lucky Tree and many in-game events.

We hope players will enjoy our new mount as we continue to expand the LoA universe. Please stay tuned to the League of Angels Facebook fanpage and the official website for the latest news on future content.

Loli: The Death of MMOs and Good Sense

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Let’s talk weird shit today! I hope you’re ready. Now some of you might be asking, “Ragachak, what’s Loli?”  and I will feel deep shame for having to explain it. So here goes: Loli is short for Lolicon. “Loli” typically means an underaged girl, or a girl who is of mature age dressing/styling themselves in that underage, Lolita fashion. Frilly dresses, et cetera. But Lolicon? Lolicon is a sexual attraction to a prepubescent girl. Is there anything wrong with the Lolita dress style? No, not at all. But I feel it is appropriate to give the people who are not in the know, such as it were, to be in it. I’m sorry. The next question we have to ask ourselves, is why this is appropriate for a gaming website? Well.

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Eastern MMOs are famous for having Loli style characters, petite, adorable little girls who typically cast magical spells and are super cute. That’s fine; it’s not a sexual thing, they’re just cute girls who detonate people with magic. But that’s where the line is drawn. There are some MMOs that hyper sexualize these little girls, and one fine example is TERA. All the female characters are sexualized, but that includes the LITTLE GIRLS. Originally they weren’t glorified loli in the west, but as time passed, good sense began to fade into the background, and we get shit like this. I feel like every TERA video I’ve seen shows a little more and makes my spirit die a little more. Some people give the argument “Well the male characters are sexualized too!” and that’s not going to make it better! Some of the literal arguments have been “Haters gonna hate,” and I don’t even understand. There are stances on both sides of this, but I’m gonna stand by my “I think it’s repugnant.”  Lolicon has no place in gaming; I don’t feel like it sends a good, or positive message.

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TERA videos [made BY THEIR COMPANY mind] range from horrific acid trips to peculiar hip hop videos trying to make it seem edgy and cool. But I’m sorry, placing young-looking girls, who don’t even look 15 in short leather skirts and crop tops? Creepy, creepy shit. To me, the worst video is the “Hello Kitty” video. Two girls in skirts whose hemline stops at the hip descend down off screen, when an adult male character comes rising up, looking smarmy as fuck. Don’t worry, that one’s tagged in this editorial. It’s the death of good common fucking sense. I understand that some of it is simply their culture, that’s the way it is there. When it’s packaged this way and brought to America, it comes across as horrifying, cringe-worthy, and incredibly creepy. You don’t need sexualize things to make them good, or popular. Sure, WoW has a lot of sexualized female characters. I’m not saying any one company isn’t guilty of this [but I think FFXIV has the fewest of them, but I could be mistaken] but I think it’s disgusting to resort to these kinds of tactics and designs to try and appeal to the literal lowest common denominator. Again, this is all personal speculation. I could be wrong. It could simply be TERA making cute little girls to appeal to people who like cute things. But that’s not how it looks to all eyes.

Riders of Icarus, you aren’t immune to this disease either! I saw the “Idol” trailer for Riders of Icarus. It’s the new class coming and it’s definitely a thing that exists. Just another fine example of Lolicon in modern MMOs. I don’t think the games are bad, but I definitely feel like this is a trend that has gone entirely too far. What do you think? Am I blowing this out of proportion?

Part Time Hero: Monster Mayham

Part Time Hero: Monster Mayham is a mobile RPG created by APPZIL. As a very simplistic game, players can touch their screen to make their hero attack and defend at any given moment. With 10 challenging and fun chapters, anyone can become a hero in PTH: Monster Mayham.

Features:

Infinite Hunting: Battle against endless waves of monsters and earn EXP for as long as you want.

Raze Mode: Go berzerk on your foes and throw every single attack possible at your enemies.

Cute Girls: Collect girl ladies to battle alongside you.

Overwatch: Crossplay?

Overwatch

So, I was rummaging about the Internet while playing some Overwatch. And I came across some gossip that Blizzard is considering cross-play for their new title. I’m sure you can imagine what the reaction was: “OH MY GOD WHY THE FUK WULD YOU DO THAT?!?! KEYBOARD/MOUSE MUSTARD RICE HURR DURR!”  Now, I’ll grant you, it’s a little unfair that controller users basically get free auto-aim, and yes, keyboard and mouse have better reaction speed/time. Yeah, that’s life. But I don’t think it’s all that fair that people who don’t have good PCs/PCs at all can’t play with their friends if they don’t have that version of the game. Back in the day, that was life. Crossplay didn’t exist, and one simply did not suggest PS3 users mess with 360 users. That just wasn’t done.

But I’m all for Crossplay as long as it doesn’t cause problems. [Street Fighter V anyone?] Hell, people who use controller on PC get shit on pretty hard too in social media situations. I use a controller more than I use keyboard/mouse but my desk causes my wrists a great deal of duress, so I can play more with a keyboard. I just don’t understand all the vitriol.  A lot of people just spew vehemence on both sides of the fence. “WE DON’T WANT YOU CONSOLE SCUM PLAYING WITH PC! YOU AREN’T GOOD ENOUGH” et cetera.  I’ll spare you all the garbage. As the Head Console Peasant with this fine company, I don’t stand on either side! I have a lovely PC I built, which I do use more than my consoles, but you know? Love what you love, man. If you want to play on console? Go for it. Own it.

What do you think? Should an FPS get crossplay? Or NO NEVER EVER? Feel free to sound off!

TASTEE: Lethal Tactics Steam Review

By Remko Molenaar (Proxzor)

The last time I played TASTEE: Lethal Tactics was roughly 9 months ago, and despite having a lot of fun with the game, it was still very new and missing out on a lot of features. Not to mention it held a name that you could forget about as quick as you closed your browser window. Yet I tried out the simple stages of the game and already loved it. Last month the game was officially launched and I decided to jump right back into the game to check out if any meaningful updates have arrived or, if this is just a flashy rebrand marketing gimmick.

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As the head of TASTEE, your job is to coordinate an international team of mercenaries in order to take down the cartel. Back when I first played there wasn’t much story to be found, nor were mission objectives quite as in-depth. Finally we have missions as a type of story line to get us ready for the dangers in multiplayer. With a comical introduction to both the foundation of TASTEE and some of the mercenaries you can play, you slowly will learn the tips and tricks of each individual mercenary and unlock them while you learn how to utilize them in the online mode. Despite the mission mode only having 30 challenging missions, the game itself isn’t all about this. The game has its focus on the normal matches, that you can either do against the computer as practice, and versus players from around the world to acquire rank and fame.

Each month has its own individual score board and you can easily see your opponents on the ladder, their all time record, and when they were last online. The game has its focus on competitive play, and thus the quick play option is what you will be playing most of the time when playing TASTEE: Lethal Tactics. Last time I played the game, there weren’t a lot of game modes and players yet, so I mostly played against the AI, and thus I was a little scared when jumping into a quick match against other players.

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Each mercenary has its own style that helps them out in different situations. You can basically view them as different classes; there are currently three different characters per ‘class’, and each one of these characters have their own set of skills. For example, the sniper class has one character that can temporarily stealth, another that reloads faster, and a third with better awareness. Each class has their own abilities like these, and building the perfect team is best if you look at your play style. If you have a passive style of play, it might be better to have mercenaries that help you detect the enemies faster, and give you bonuses if you wait for them to come out of hiding. The characters feel pretty balanced between defensive and offensive strengths, so if you’re more of a Rambo you should find a team that still is viable.

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Obviously its up to you to find your style of playing, but that’s only half the battle. Knowing every mercenary is vital as counterplay is the name of the game. Counterplay is brutally punishing if not factored in, as the more veteran players will let you know in a stinging loss right off the bat. The game uses a sophisticated way point system, so everywhere you go you set a way point and select what exactly your mercenaries have to do. You can make them crouch, sprint, prefire a specific line of fire, wait and other abilities the mercenaries own. But beware of every waypoint you place, if its one step too far, or one waypoint option too many, it can be deadly. Sacrificing a mercenary purely for information on your foe’s position is never worth it. You can however simulate everything you do, but in practice this isn’t as simple as it sometimes looks. You also have to play around the map you are given; you can’t simply jump over walls or windows, and sometimes you even have to remove some pellets before you can move through an opening. Basically not factoring in an escape route can leave a trapped mercenary waiting to die, so keep all your flanks and routes covered.

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Despite the game being very focused on its competitive aspect, the population online is still low. Playing from an EU time zone, I sometimes had problems finding an online match. For a game so heavily focused on its gameplay against other actual people, its a shame to have less fun because of it. The many challenges you can play are fun, but after doing them you will probably never look back to them ever again. And playing against the AI also grows old and unfortunately this is something that has plagued the game for a while. Despite having launched, the game still needs its multiplayer to thrive and right now it unfortunately doesn’t.

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Conclusion: Good

TASTEE Lethal Tactics is a lot of fun. The game play aspect of this strategy game is actually really solid. With that said it’s unfortunately a big problem that not a lot of people are currently playing the game. I hoped that launch on Steam would have fixed this but unfortunately its best to pick the game up with some friends to play each other in custom matches. If you do have a group of people to play this game with, it is an absolute blast. But if you’re just like me having problems finding actual people to play with, then the game can get old really quickly. If you don’t mind playing the AI more than actual players, or are satisfied to march through the 30 missions for the price, then TASTEE is available for cheap enough to still be a solid buy.