Was it kismet that the England First Look is this week? I have no idea, but check out the latest on Civilization VI!
Monthly Archives: June 2016
What Makes a Good Company?
That’s a question I ask myself on and off. What makes a good company? Is it huge success? Happy employees? Well, in the gaming community, maybe it’s a little different. Sure, there are companies like Riot, who have millions of fans and rake in absolutely ludicrous amounts of money for making a skin. Then we have a possibly smaller company, such as HiRez Studios. HiRez is a “good company” in my eyes. Why is that? They do things that prove they care about their fans. Sure, it all boils down to making money, that’s what a company is for, so that everyone involved in it can succeed. But, damn. Everytime I interact with them I see what a wonderful group of people they are. They do a lot of little things to keep peoples interest up. And it doesn’t require game modes that take months to craft! Game modes that are only around for a weekend, then gone again. Does their World Championship have the same audience as League or Dota?
Not really. But the fans are just a rabid, and remember, Smite’s only on Season 3. It’s still got a lot of time and a long ways to go. What gave me this revelation? Most of my dealings with HiRez are with someone like Drybear on Twitter, occasionally their Head Honcho, but mostly it’s through Gabe, who is an incredibly considerate person. The PR people are often the face of a company in many regards. The way they treat press and fans alike is noticed. But one of the coolest things I’ve seen a MOBA/Gaming company do was the video for the “Gabe Said So Sale”, a parody of the Steam Summer Sale. The video made me laugh all day. It was hilarious, clever, and while it won’t compete with the Steam Sale [what can?], it’s a great way to show the audience of Smite that they’re listening. That they are paying attention to what their fans are looking for. They started from a small, humble beginning and are continuing to grow and try new things. They listen to the outcry of their audience, and I appreciate that.
See? I don’t hate everything.
SMITE Lore Episode 77 – Who is Fafnir?
Nevercake attempts the impossible, making sense of Norse mythology, as he tackles the 77th episode of SMITE lore, Who is Fafnir?
MasterXMaster Announces Alpha 1 Test Extension
NCSoft has announced an extension to their first western alpha test of Master X Master, following a rockier than expected beginning of the weekend test as the servers were slammed by a truly massive base of players. The extension will keep servers online until June 29th at 10am PDT/1700 UTC.
Server restarts are expected to continue through the duration of the test. The updated schedule of these restarts is expected to be posted soon. Keep an eye on the official forum for further details.
Why Torbjorn’s Console Nerf Makes Sense
Dear Console Peasants,
It is I, Ragachak, your Head Console Peasant. Your King! Your King who betrays you, because he plays primarily on PC. But it’s a necessity, I assure you. Today, we’re talking Overwatch though. Specifically, on console. Yes, they’re nerfing Torbjorn’s turret damage by 30%. I’ve heard a LOT of people kvetch and whine and bitch about this. All weekend, that’s all I’ve heard. Clearly, you don’t fucking understand. Playing on console is considerably easier. The aim and accuracy required via controller is significantly lower. You basically have an autoaim turret doing free, serious damage. He’s one of the biggest forces on console for winning and damage from what I’ve seen. His winrate on PC isn’t quite as impressive. [70% versus 60% or some nonsense]
The coordination’s probably easier on console to destroy them, but I can’t see console players banning together, forming a party, and all chatting to form a plan to deal with Torbjorn. Whereas on PC, you have your keyboard and mouse, headset, mic, whatever else is hooked up to your computer. It does however show that Blizzard is paying attention to trends on pc and console and how they differ. Nerfing or buffing certain things on one and not the other does however make me think crossplay is a lot less likely. Input via controller and input via mouse are two completely different beasts. Controllers cannot move any faster than what the set value it’s given. The mouse simply moves faster. But that’s not the focus here; it’s just an interesting fact. I think the damage nerf might be a little silly, but it’s not going to make him unplayable. I’d rather see a nerf to the autolock and the range on the turret before the damage. Everything hits hard in Overwatch. But the big takeaway is this: He’s not being “destroyed”, so shut up.
Warmest Regards,
Your Monarch
Tom Clancy’s The Division – Expansion 1 – Underground Launch Trailer
The first major expansion arrives in Tom Clancy’s The Division, bringing players deep underneath the burnt out streets of New York to face the riders of the apocalypse, a ruthless and unstoppable band of Cleaners.
MasterXMaster First Closed Alpha Impressions
By Jason Parker (Ragachak)
MasterxMaster is a game that held a Closed Alpha event this weekend; during it, players could go through a fair amount of the story as far as I had seen and play against each other or against bots in the Arena. The game has two modes, and in both of them you pick two characters, or “Masters” – tagging between them as needed. It’s really got something for everyone who is into MOBA or Arena style games. You can play the story in a variety of difficulties, solo or in a group of three, or enter the Arena to play against other players on a few maps. The matches last five minutes and the most points at the end wins. How do you get points? By killing the other people, of course! There is a literal ton of things going on here, and I’ll try to avoid just turning it into a game review, since the game’s obviously not ready yet. The big problem was that there were simply too many people! They had to shut down servers more than once to do maintenance and either make more servers or increase the load of them. The first day I had lots of issues with people leaving or disconnecting, getting absolutely nothing done.
Beyond that, it’s a ton of fun. The character pool during the Alpha was a lot bigger than I expected it would be. I played a bunch of them, and found some pretty good combos. It was also nice to see that NCSoft represented a lot of their other brands, like Aion and Blade & Soul with Masters you could control. How to get new characters? You either unlock them with challenges/requirements, or you spend money! Of course you can spend money! Why not? It’s a f2p after all, so they have to get paid somehow. And some of those characters you don’t start with are REALLY strong. At first I was kind of worried it might be unbalanced, but they do use a Rock – Paper – Scissors style, with three energy styles. Ardent [Red], Helix [Green], and Kinetic [Blue]. Simplistic, but easy to understand for anyone. You could use two characters with the same type, but why would you? One will always have a counter, so using two types makes your chances a lot better. I also feel like I should say this while we’re on the subject of characters: FAN. SERVICE. Boobs and Muscles everywhere. There are sinister, elemental/demonic style characters, large breasts, muscle-bound gun-toting dudebros, loli-style characters. Something for everyone!
Okay, let’s talk Matches. There are three right now that I’m aware of. You can play through the story mode with three difficulties and a variety of rewards for success. This is one of my favorites, because I love a good story mode. It’s an action game combined with PVP/MOBA. You move with WASD, main weapon is left click, utility/defense/movement is right click. Then you have Q and E, followed by an Ultimate R. Your Ultimate is shared between characters, so you can’t just swap and do another one immediately. You have that story mode, which is fun, then you have the 3v3 arena. As I said above, you fight for five minutes, most kills wins.
Then there’s the MOBA mode… because MOBAs are fun! Right? Anyone? It’s called Titan Ruins, and is a three lane five vs. five MOBA style game. This is a game that requires a lot more strategy than most PVP/Arena style games. I do wonder though, with so many different modes that they will have a hard time keeping it balanced, fair and up to date. I also worry that they might not release several maps to keep it interesting since there are quite a few modes going on. We’ll just have to see – I imagine player feedback will play a big part here for future development focuses. The alpha feels like a shotgun approach to see what sticks and what gets ignored.
You have two characters that can complete each other in a ton of ways, and that means you have to consider what your opponents might do! When the character select happens you also pick from a pair of Q and E abilities, so you can use whichever ones suit your needs. Or. . . choose to create a wombo combo! For example, one master who has a bunch of really cool CC abilities, and tag out immediately to a burst character to explode that player into tiny pieces. Mmm. Combos. However you can’t swap back immediately; there’s a timer when you tag adding a bit of weight to when and where you use the option. It’s a great mechanic though. You can use it mid combat to not die, and slowly heal the other one while you use your healthier character to hold off enemies/fight. Have a friend in game that has a character you don’t, but want to try as their main Master? Bring them as a Mercenary, try for yourself!
There’s also upgrades! Of course! You can upgrade your skills in the “Masters” screen, where all the characters are. These upgrades have NO effect on PVP, and are only for the story mode missions. You can also use this to apply a series of items that are basically Runes. You unlock them in a few different ways, and they can improve agility, damage, defense, etc. You can switch them when not in combat, so you can build your extra stats however you like. It doesn’t look like there’s a leveling system for your account, so you can just set things up however you like without having to wait till level 30, like in some MOBA games. I’m so glad you can’t use the improved skills in PVP though as you can use Gold to buy them. Basically cash shoppers and hardcore grinders would rule the arena if that were the case. There are also skins, which cost real currency. They don’t affect the game, but they really are quite pretty. All of this stuff will be included in the tutorial, which is very long, kind of funny, and teaches you absolutely everything you need to know to start the game, as well as giving you rewards for doing it. As far as I know it’s required, but you may as well do it even if it weren’t.
TO HYPE OR NOT TO HYPE: World Heavyweight Tag-Team Champion Hype
There’s so much going on here that I don’t really have the room to talk about it all. And some of it might change, since it’s an Alpha, so I’m not going to go into every cool mechanic. From customization, to wild and fun characters, stuff to unlock, challenges and titles to gain! Titles can give stat boosts too, so that’s one more reason to explore every nook and cranny the game has to offer. You should definitely look out for keys though so you can do so yourself! I’m grateful that it’s not just a MOBA and has a variety of things for you to do to always be entertained, to unlock more characters and explore this world they’ve created. They’ve shown us a nice big chunk of the game, and there’s so much more to come. Stay tuned to MMOHuts and OnRPG for the latest developments on MasterxMaster by NCSoft!
Dragonbone Dynasty
Dragonbone Dynasty is a browser-based MMORPG by R2 Games. Set in a mythical fantasy world, players can uncover the secrets of the Dragonbone world and revive it to this former glory. Featuring a unique class system in a persistent online universe, players are free to make a name for themselves in the ranks of champions.
Features:
Squad Strategy: Set up your heroes and dynamically arrange your party formation to respond to enemy attacks.
Epic Storyline: Uncover the rich world lore through rich and expansive quests.
Competition: Join guilds to compete against friend & foe alike
Events: Enjoy daily, weekly and monthly events. There’s always something fun to look forward to.
Anarchy Online Celebrates. . . 15 years!?
Holy damnit! I read every press piece that comes by my desk, whether I have the time to deal with it or not. But this one honestly blew my mind. Anarchy Online is one of the many MMOs I had heard of in the early 2000s, but never played. I did have a few friends who dabbled, but I myself never got into it. At that time I was probably playing Everquest, or MUDs. But I received an email today that Anarchy Online is celebrating fifteen years open, active, and alive! I didn’t expect it to last three years, much less fifteen. I never really got into it, but I know a little about it. I know it’s complicated, probably terrifying out of date. I know it has “crafted concrete cushions”, a phrase that should never be uttered by anyone ever.
Don’t take this as “I hate AO and I’m bashing the balls off of it”, because that’s not what this is! I’m genuinely happy that it lasted so long. That’s a really impressive length of time for an MMO. It’s funny, because when someone told me FFXI was still going strong, I laughed and said “No it isn’t. You’re lying” . . . oh, how wrong I was. So it’s totally possible for an MMO to last that long, but it doesn’t happen as often as one might think. At the end of the day, people are still playing it, and having fun. That’s the important thing; it doesn’t have to be everyone’s cup of tea. It definitely wasn’t mine. But they’re doing some special stuff in-game between June 23-July 11, regardless of your member status. So be sure to check it out if you’re interested in Anarchy Online! You can find out more about it right right here! Even if it’s not for me, it’s a real testament to the power of a community keeping a game going strong. Let’s hope it keeps that trend. See? I’m positive sometimes.
SAO’s Legend
SAO’s Legend is a browser-based MMORPG created by Raycreator Inc. Based on the popular anime series, players can venture through and enjoy several Sword Art Online events.
Features:
Classic Classes: Choose between one of four traditional MMORPG classes including Swordsman, Knight, Ranger and Priest
Gear Up: Power up your character in multiple ways such as polishing equipment, fortifying equipment and using gemstones.
Mount Up Collect several different mounts and travel around the world of SAO in style.
Meet up: Enjoy social features including friends lists, guilds, and even dating.









