Sword Art Online is coming to mobile in the form of Memory Defrag! And pre-registration is open!
Yearly Archives: 2016
World of Warcraft – The Human Alliance Discussion
Today on the Bottom Tier News Entertainment System, I have a breaking story. I have started leveling a character in the Human Alliance in World of Warcraft. This may not be exceptional news, but in my ten or so years in WoW, I’ve never finished an Ally. That is to say, getting one to the level cap. But thanks to goading from my boss, and a brand new idea, I have begun this trek! Starting it live on OnRPG’s Official Facebook page, I began streaming the process of exploring this new world set before me. Because I’ve never fully gone into detail on the tribulations and life of someone in the Alliance; now I have a reason. I’m going to bring exclusive, important information to my Warchief. How does the Alliance constantly fund their war effort? I now have the answer. Pornography.
You might be asking, “How does that even make sense? They are the Alliance! Pinnacle of virtue and light! They stand against all the evil the Horde does in the world!” And I’m going to tell you to sit down and shut up! My Alliance spy is on Moon Guard. That should tell you all you need to know. But in case you don’t know, Goldshire has another name: Pornshire. That’s where all the deviants hide. They hang out in the inn, on top of it, outside of it, upstairs, leering at a mostly naked woman laying in a bed. Shouting, stripping and dancing! They associate in Goldshire, because it’s an appropriate name for a small village to secretly house a porno empire. That is where the money comes from. THAT is why there are always soldiers ready to fight for the cause! Goldshire is even relatively close to the vile Hogger. You don’t want to know what films he’s been in. But from “Dwarf Dongs and Draenei Butts Vol. 7” and “Barely 18,000 Night Elves Vol. 13”, this expose’ explains so much. Take this knowledge, Warchief, and use it wisely.
First Assault Starter Pack Raffle
We’ve partnered with Nexon to give away Starter Packs for First Assault, a free to play shooter set in the universe of Ghost in the Shell Online: Stand Alone Complex! You can find out much more about the game in our latest interview:

Now in free-to-play open beta, players will carry out battle strategies and formations as they choose from among the cast of original GiTS characters and a couple that are exclusive to the game. Adding a unique layer to the experience, each of these can be customized with specialized body augmentations, weapon attachments and enhanced abilities. First Assault also features “SkillSync,” which allows players to leverage shared cyber-abilities with nearby teammates in combat modes to augment and increase their skills. By using SkillSync in smart and tactical ways, teammates can work together in devastating combinations in battle.
The Starter Pack includes:
- 2 Bonus character unlock coupons
- 500,000 GP
- 10x 100% GP Booster
- 10x 100% XP Booster
- 200 minute chipset pack
- Rapid Reload x3
- Rapid Swap x3
- Rapid Aim x3
- Agile Reload x3
- Agile Strafe x3
- Agile Step x3
Note: This key can only be used in supported regions for First Assault!
To Enter:
- Visit the official entry thread in our forums (a registered account is required to post) and tell us who your favorite GITS: Stand Alone Complex character is!
- On Friday, October 7, 10 winners will be drawn at random from valid entries in the thread. Starter Pack codes will be PM’d through the forums.
- Remember, this giveaway is only valid in supported First Assault regions.
- Winners can redeem their keys through Steam.
Best of luck!
StarCraft II: Legacy of the Void Patch 3.7 Overview
StarCraft II: Legacy of the Void Patch 3.7 is bringing with it split MMR per race and many more requested features.
Cloud Pirates Friends & Family Test Impressions
By Jaime Skelton (MissyS), Senior Editor
At the end of August, My.com (and the Allods Team) announced their newest title: Cloud Pirates. Based in the Allods Online universe, this title promises airship battles in pursuit of profit and glory. Thankfully for players looking for that airship battle fix, no knowledge of Cloud Pirates’ sibling MMO is necessary as it functions as a full standalone arena experience. This weekend, we had the chance to test out the game in the Friends & Family Test.
Cloud Pirates is an action MMO slash PvP arena game, with a similar game style to Dreadnought, Fractured Space, and to a lesser extent, Guns of Icarus. Rather than have an individual character, players pilot one of their choice of airships into instanced team-based skirmishes with other players. Based on the conditions of the skirmish, the winning team is declared, experience and coin are awarded, and players are free to repeat the process.
Sitting in bay, waiting for battle.
Testers were given three ships to start, though I imagine new players will eventually only start with one: the Training ship. This ship has an auto-target ability in place to make aiming easier as players adjust to the game mechanics, and functions as an all-around combat ready vehicle. There are, however, several different classes of ships. Cruisers, for example, take less damage the faster they travel; battleships offer heavy protection and powerful strikes at the cost of their own speed; support (“healing”) ships can repair and rejuvenate their allies; and other assault ships specialize in mobility and quick strike mechanics.
Obtaining new ships is done through research. Like modern warfare games, such as World of Tanks, airships in Cloud Pirates are split into tiers and research trees. Players must first research early tier ships to get access to these better ships. Research is funded primarily by Ship Experience, represented by a steel skull, which can only be earned by taking that ship into battle. Additional Experience, earned by the player as a “surplus,” can also be used to research. Once researched, upgrades can be purchased with coin.
A quick look at research trees.
Each ship has multiple parts to research upgrades or sidegrades for. These include variants on weapons, improved armor and shields, and mobility enhancers. They also included tactical skills which can be activated via hotkeys during battle. Only one type of each upgrade can be equipped at once, and equipping these costs some coin. While it may be straightforward on some parts, choosing a tactical skill may take a little more planning. Still, income seemed generous enough to not make this an issue.
So once all that is settled, and a ship is chosen, all it takes is hitting “Battle!” to head into battle. The gameplay user interface is relatively clean and minimalistic, with most crucial info being tucked into the bottom left and right of the screen where it’s the least obtrusive. A map in the lower right shows the location of your team mates, your objectives, and (if close enough), your enemies. The lower left shows your shields, speed, altitude, and skills.
There’s a lot going on in a team battle.
Controls are also simplistic, with (as default) WASD controlling forward, back, and turns, and shift and space controlling altitude. Left and right mouse buttons are used to fire weapons. Keys can also be reassigned. Currently, controller support doesn’t appear to be an option. Hopefully this will be implemented in a later build. Without it, controls felt a little stiff for moving in three planes, especially in battle where you may be constantly leaning on two or three keys to turn, bank, and change altitude.
The central HUD displays your three cannon’s heat meters – front and broadsides. Aiming a cannon is dependent on where your camera is pointed in relation to your ship; thus you must “look over” the sides of your ships to fire your broadside cannons, and look toward the helm to fire your front cannons. Each weapon has its own heat meter, and overheating your cannons will cause them to be locked out on cooldown for a fairly long period.
Destroying an enemy is satisfying.
The end result is that in a battle, you must move your ship often to turn your broadsides to the enemy. This is not only to enable using your broadsides on both sides of the ship, but serves importantly to help mitigate damage by turning your shields to maximize your defense. With a 3D battlefield riddled with environmental obstacles and cover, mobility is a constant. Many ships come with a teleporter, which allows your ship to warp ahead a short distance – enough to get out of the heat of battle and wait for your shields to recover.
Engines down? Warp out!
There are also powerups found on the field which can be picked up by flying into them. This includes repairing shields and boosting power for a limited time. These appear to spawn in random areas on the field (also displaying on the minimap), and it can be useful to know where these are and have one in your sights in case you need it.
Repair Boost is a much needed relief.
Overall, Cloud Pirates seems like a promising action MMO. Its controls and gameplay are easy to learn but will take time and practice to master. Movement can feel sluggish, until you get into a team battle and find yourself paying more attention to your shields, engines, and cannons than how fast you’re moving. Researching new ships also seems feasible and not prohibitively grindy to do. Naturally, this comes with a caution: the game is in early testing, and these mechanics may all change. The cash shop was also not implemented, which will be an important factor in the game’s success.
You can look forward to more testing, and sign up for the Cloud Pirates beta, at this link!
More Screenshots of Cloud Pirates:
League of Legends: Ivern Champion Spotlight
Ivern, the Green Father, is heading to the rift ready to protect his friends.
Tom Clancy’s Ghost Recon Wildlands Gameplay: Stealth Takedown Mission
Tom Clancy’s Ghost Recon Wildlands shows off another way to tackle missions in the game – using stealth.
Space Hulk: Deathwing Arsenal Trailer
Space Hulk: Deathwing showcases some of its guns in this new arsenal-themed trailer, from the Storm Bolter to the Thunder Hammer.
World of Final Fantasy Sephiroth Summon Preview
Square Enix shows off the super cute Sephiroth Summon for World of Final Fantasy, available as a pre-order DLC bonus.
MU Legend
MU Legend is a free-to-play fantasy MMORPG developed by Webzen for PC and is the sequel to the popular Mu Online where a war had been raging between the God of Light and the God of Destruction. Once the God of Destruction was defeated a mage sealed him away back into his own body to usher in an era of peace. However over time the mage succumbed to the God of Destruction’s dark hold on his inner self, resulting in his turn to evil. It is now your job as the leader of the Devias Knights to accompany Icarus on his journey to stop Kundun once and for all and bring an end to the devastation wreaking havoc on the world.
Features:
Four Classes: Players can choose from one of four of the game’s initial classes to play as: Dark Lord, Whisperer, Blader, or War Mage.
Rifts: Enter through the rift to completely different, procedurally generated levels where you will have to fight a variety of monsters.
Level-Specific Zones: As you progress and level up you will unlock different zones to test your skills in like the Endless Tower, the Altar of Spirits, and Lupa’s Labyrinth with the potential of earning some great rewards.
Arena Battles: Head over to the Arena to fight against other Devias Knights to test your skills and show off your strength!