F1 2016 on the go! It’s now out on iOS!
Yearly Archives: 2016
HeroWarz Official – Izanami Teaser
November 16th, Izanami comes to HeroWarz.
World of Fishing Promo Pack Giveaway
OnRPG has partnered with InselGames to get your fishing experience upgraded in World of Fishing with a promo pack giveaway!
World of Fishing is a full-fledged MMO featuring character development, exciting quests and
the addictive hunt for rare fish. Starting out with a small boat and basic equipment, players
will be able to work their way up to the point where they will catch huge fish like tunas and
even exotic sharks. Dynamic real-time battles with more than 450 fish species controlled by
a realistic AI, provide an entertaining and challenging gameplay that feels as close to the
“real thing” as possible.
Competitive players can face each other in the Team Match mode, while casual players will
be able to enjoy the relaxing aspect of fishing in Freestyle mode, visiting beautiful, exotic
fishing spots from Vancouver to Cape Town.
The Promo Pack Includes a Voucher for 4.99 Euros. See more details below for redemption instructions. World of Fishing is not available in Korea of Thailand!
To Redeem Your Code:
- The DLC will give you an unique voucher code worth 4,99€ for use in the World of Fishing
Pearl Shop. You can use the voucher to reduce the price on one of the pearl packages. - Browse to DLC/ product key or alternatively while playing press “Shift + Tab” in order
to see your product key - The DLC product key resembles the Voucher code
- Once in-game, enter the Pearl shop by clicking the button “Pearls” in the top right of the WoF main menu.
- Choose a package.
- Enter the voucher code in the field below the image.
- If your voucher is not covering the complete package costs, you will have to select
your living country and proceed by confirming. Select now your payment method and
proceed with “Buy now”. - Follow the instruction for the payment method and complete your transaction.
- After a short confirm message from the Pearl shop, you can find your Pearls updated
in game. - Please note, if the Pearls are not transferred immediately, you should just relogin to
find your pearls balance updated.
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Hellion – Early Access Announcement Trailer
Hellion announces early access testing to begin in January 2017. Prepare to fight other players for survival in ways you never imagined.
Dungeon Defenders II – Meet the Dryad
Dungeon Defenders II offers a skills overview of the Dryad, a special crossover character in partnership with Terraria.
Naruto Shippuden: Ultimate Ninja Blazing Review
Written By Ojogo
Despite Naruto’s main storyline ending in the manga a few years back, there’s hasn’t been any breaks in the endless slew of Naruto spinoff goods and games. A good example of that trend not seeing an end is the recently released Bandai Namco helmed mobile game, Naruto Shippuden: Ultimate Ninja Blazing.
Overview
Naruto Shippuden: Ultimate Ninja Blazing is an energy-based unit placement game from Bandai Namco Entertainment for the Android and iOS. The game works through the Naruto narrative as the campaign mode of the game which starts as far back as the time when Naruto wasn’t even an official shinobi. So yea, this campaign mode likely isn’t ending anytime this decade.
Gameplay
Building on the premise that you’re using units to face off in battles, Ultimate Ninja Blazing focuses primarily on unit build-up. This means that you’re going to go through the overused mobile game mechanic of acquiring units, leveling them up and fighting with them in PvE or PvP centric battles.
Another familiar game mechanic found in Ultimate Ninja Blazing is the rock-paper-scissors weakness typing. Instead of elements though, Bandai Namco seemed to go with the human characteristics typing where you get attributes like mental, strength etc. to clash against one another. Weirdly enough however, elements would’ve also fit the game since elemental chakras became a thing at the latter part of the Naruto storyline. But why base game mechanics on the core concepts of the IP right?
Other core gameplay mechanics in Ultimate Ninja Blazing follow the usual unit-centric cultivation games. So you get to “enhance”, “evolve” and strengthen your units by consuming a set of Naruto themed characters and items.
Game modes in the game contain either the mission mode, where you will be going through the whole Naruto narrative from a campaign standpoint. Yes, you’ll be getting to see again Naruto starting off as a genin, stealing the forbidden scroll from the village and learning how to do his signature Shadow Clone Jutsu. Other game modes include PvPing against other teams and also joining with other people in actual live PvE teams that allow you to go through missions.
Ultimate Ninja Blazing focuses primarily on the three-man/woman team based setup that the Naruto world is known for. Each team member has a substitute slot set for them that you can switch between characters mid-way in battles.
Battles
On the surface, it seems that the game has all the markings of the tired and typical F2P squad based mobile games out there. However, what sets the game apart is the core battle mechanic.
Ultimate Ninja Blazing’s battles uses a mix of turn-based and product-placement gameplay. Each unit turn is segregated into putting down units at the start and letting your character attack their designated targets after. Attacks vary from normal attacks upon unit placement or activated skills called ninjutsus that you can use once the chakra meter fills up.
Aside from the above mentioned attack options, if your other units in the field fall within the attack range of each other, you can them combine their attacks to create combos. The combos work for pairs or even with your whole team if you placed them properly. Also, you can key-in ninjutsus with the attacking unit to unleash stronger attacks.
Another range and placement dependent battle skill is the boosting system. Similar to the combo system, your active unit needs to be within the range of their teammates. This serves as an alternate battle system if your teammate isn’t within attacking range and provides support to increase the active unit’s damage output.
The higher rarity characters have what you call field abilities. Which is a fancier way of saying they have passive abilities that are either offensive or utility skills that help you dish out damage in battles.
Characters
One of the main things you’d expect from a Naruto game like this is the access you have to the various characters to use in-game. And Ultimate Ninja Blazing doesn’t disappoint in this regard. You’d have access to all the main characters and support characters within the scope of the Naruto story. Each character has various versions of themselves depending on their rarity level and affinity type.
Aside from having various poses per rarity level, each unique character also has different passive and active abilities that you can factor into the team building strategy you have in mind.
Critique
My overall experience with Naruto Shippuden: Ultimate Ninja Blazing has been an enjoyable romp and nostalgia trip down memory lane. It’s nice to see a refreshing Naruto based title that’s neither a 3D fighting game nor a strictly RPG one. I like that the battle system adheres to the whole squad-based combat that you can see in the early stages of the manga before battles became a one-on-one affair late in the story.
While the game uses too many tired and expected game mechanics seen in a lot of free-to-play titles, Ultimate Ninja Blazing’ unique combat system is where the game shines brightest. The unit placement system allows for deceptively complex battle strategies that require you to really think things through.
I like the fact that I can get to re-experience the early stages of the Naruto narrative with the campaign mode. And while the game is still at its early stages, I believe that the narrative has enough content that Bandai Namco can continually churn out story-related missions and even side-story events for a really long while. With that said though, there will come a time that there will be a disparity between new and old players in the later stages of the game.
Another issue I’ve experienced in the game is the live player field missions. While on paper it seems that it’s a good idea to have players get in parties together live, normal missions that would normally end faster by playing solo would take longer if you play with other people. If Bandai Namco doesn’t resolve this in the later game updates, or at least events that maximize this feature, it’ll be just a gimmick and players would rather just do things alone than with other players.
Conclusion: Great
Still, the game is one of the better F2P mobile titles out there. It has enough features to keep you playing. It’s easy to get into and the game’s battle system is a refreshing take on the whole squad-based ninja battles. If you’re someone who’s looking to relive the Naruto glory days or if you’re just looking for a Naruto title to sink your teeth into, Naruto Shippuden: Ultimate Ninja Blazing is a must download game for you.
Busty Ninja Compete in Cooking Contest for a Magical Wish!
I had to take a deep, calming breath before writing this, and after I’ll probably need a shower. This is a weird one. . .
“Culinary warfare is carried out through an array of rhythm battles in which players tap the correct buttons in time with the beat to rack up combos and determine the size and quality of the resulting dish.”
Senran Kagura is an anime series as which has a few video games that both feature ludicrously large-breasted ninja who fight for supremacy and survival. However, this is not a fighting game we’re talking about today. Formerly only on the PS Vita, Senran Kagura: Bon Appetit Full Course is now on PC/Steam! But what is it? The latest edition to the franchise on PC is not a fighting game, but a rhythm game. The girls stop fighting in mortal combat and instead take to the kitchen to battle not only for the pride of their academies, but for a much greater prize: Hanzo, the shinobi master has a scroll that is basically like collecting all seven Dragon Balls. The owner of it can make any wish they want, which makes me wonder why he can’t just use the scroll himself. 22 of the characters famous in the franchise do battle for pride, greed, or just curiosity in the kitchen! It’s a game of quick wits, memory, and fast-paced rhythm action! It combines quick button hitting with perversion, fanservice, and lots of tasty looking food! The trailer quotes the line “I know the secret behind it’s girth! . . . Cabbage!” Which made me snicker more than I’m willing to admit. Jiggling, rhythm, uncut and uncensored for all you perverts out there! It comes with all the DLC, and the Gessen x Hibijo Expansion. It definitely has a “Mature” rating, so be aware of that as well. But fans of the show? You can’t possibly go wrong with this change to the Senran formula. It’s available now on Steam!
Squad: Alpha Version 8 Trailer
Squad showcases the state of gameplay in alpha 8 as of November 2016.
Warframe: War Within Interview
Questions By Michael Sagoe (Mikedot)
Answers by Julie Stanley, PR for Digital Extremes
Warframe, the co-op focused third person shooter with space ninjas is a game that keeps on growing and expanding. While the game has had a few bumpy turns here and there, players cannot deny how much support and care that Digital Extremes gives towards this popular F2P title. With the highly anticipated update, War Within, only a few days away from now, I was given the opportunity to chat with Julie from Digital Extremes to learn more about the update. Interestingly enough, their responses on some of their questions were very simple and tight lipped, obviously as not to spoil what’s to come with their new update. I suppose it isn’t too surprising considering how tight lipped they were regarding the Second Dream update, as well.
But regardless, here are the answers that I received:
Mikedot: So it’s been a long time coming but the War Within update is almost here. How is the team at Digital Extremes feeling right about now that this highly anticipated update is finally getting across the finish line?
Julie: A mix of pure relief and absolute terror. We’ve spent the better part of a year working tirelessly on this quest to make it the best that it can be, and we’re excited to finally share it with the players.
The reception of The Second Dream was really eye-opening for us. We knew players were interested in more lore-focused content for Warframe, and we were interested in pushing our boundaries to create it, but it we didn’t realize the magnitude of the emotional impact it would have for people which was truly heartening for the Dev team to see.
As with any follow-up, expectations are high and we’ve been killing ourselves to meet them which ultimately is the reason for the delays.
Mikedot: Following the amazing conclusion of the Second Dream quest, we will finally get to learn more about the Grineer Queens. While these two queens have been mentioned in the lore for quite some time, what made you guys feel that now was the right time for them to make their grand appearance?
Julie: Who doesn’t want to learn more about the women pulling all the strings? Everything within Warframe is connected, so it’s their turn to be in the spotlight. For the Grineer Queens in particular it is all about their motivation, which couldn’t have been understood by players before The Second Dream. Captain Vor has been trying to secure a Warframe and Tenno for the Queens since the very first scene in the opening tutorial… but now we’ll know why.
Mikedot: Now while a lot of fans were pleased with the ending to the Second Dream quest, it also upset a few fans as well as it placed an end to several fan theories regarding the distinction between a Warframe, a Tenno and the Operator, and overall the quest seemed to raise some eyebrows for those that haven’t been keeping up with the Warframe lore as a whole. With the new War Within Quest, do you feel that its story and dialog will invoke the same amount of interest as the Second Dream quest did?
Julie: We certainly hope so! We’ve done a lot to build upon what we started within The Second Dream, and to take our players deeper into the universe that we’ve created for them. Some of that involves answering the lingering questions from our first cinematic quest, as well as bringing up new ones they didn’t even think to ask.
Mikedot: Quest line aside: Tell us a bit more about the new tileset (which I believe you folks have been calling the “Grineer Fortress” correct me if I’m wrong). What planet will it be located on? What kind of gameplay opportunities will this tileset achieve compared to older ones?
Julie: The new tileset will be different in how it’s accessed… and it’s only available to people who have completed The War Within. It will be its own region in the Solar Map entirely. Those who dare to explore it risk coming across increased Grineer defenses, twisted beasts, and strange devices holding an ancient power.
Mikedot: So originally, the War Within was supposed to be a three-part update that was split into several smaller pieces in order to keep players occupied. But then that three part updated turned into a four part and after that, you guys decided to just throw the update plan out the window and release the War Within as its own major update once more. So with all that being said: What made you guys decide that the War Within needed to be released on its own?
Julie: The War Within, being our next big cinematic quest, was always going to be released on its own.
Splitting up the update was more so a casualty of our eagerness to share our own hype with our fans, while vastly underestimating what needed to happen to make our vision for this quest a reality. It has been an experiment to be certain. We’ve actually had our community tell us in the past to split things up instead of doing huge releases at once, and we followed this over the past few months. It’s had its pros and cons, but ultimately the wait for the War Within has been the name of the game this entire time which means our players have learned a thing or two about patience and its limits.
Mikedot: So as mentioned at PAX West 2016 and in past devstreams, there’s a new bard/music themed warframe currently in development. Will this new warframe be included in the War Within update? If so, could you tell us more about this warframe’s abilities and if it is more tailored to solo play or team play?
Julie: I don’t want to give too much away, mostly because she’s not ready yet. Our Bard-themed Warframe won’t be releasing with The War Within, but players can expect the creation of melodies to be a huge defining characteristic of her moveset. We’re actually really running wild with the idea and want to make sure it’s as polished as possible, so we may be revealing and releasing another new Warframe before the Bard!
Mikedot: Also mentioned in Devstream 71: New sound systems were being worked on that allows gunfire to sound differently from a distance or from behind obstructions. Will the new sound system be included with the new update? (Seem like a really good idea to pair it up with the new visual effects)
Julie: A large part of that system has already been implemented, actually. Enemies obstruction sounds are in! We are planning on building upon this small change in the future with environment sounds too, but that’s something that will come after The War Within.
Mikedot: On a more personal note: What kind of new mods will be released with the update? Or perhaps will the update be reintroducing older mods that players have been hoping to collect? (*cough cough* Primed Chamber *cough*)
Julie: If I answered this question completely honestly I’d be in a lot of trouble, but you should absolutely play through The War Within to find out.
Mikedot: Will there be anything new for PvP fans of warframe such as even more maps to compete in? (Grineer Fortress tileset PvP map, perhaps?)
Julie: We just released a few new Conclave (our version of PvP) maps at the end of October, so there are no planned Conclave additions coming with The War Within beyond polishing the Dedicated Server setup we have with players.
Mikedot: While I may be getting a bit ahead of myself here, once the War Within update is all said and done, what’s left on the plate for Warframe by the end of 2016?
Julie: There’s still a ton that players on PC (and consoles!) can look forward to, some of which I don’t want to spoil just yet. A Prime Access release is at the top of that list, as well as the finished The Index Operation, and a few Warframes. We also have a charity initiative planned for Christmas time, more details on which will be released at a later date.
Mikedot: Is there any other details regarding the War Witihn that you would like to share with us?
Julie: Make sure to complete your Sedna Junctions!
Mikedot: Thank you for your time!
Julie: Thank you for having me! It was my pleasure!
—
And that’s all I got from the interview! While I wish that there was a few more things I could have asked, such as the return of Dark Sector missions, the upcoming Ash Premium skin, the new bounty missions and more, I can only assume that I would have gotten the same kind of responses as before… Still, I am looking forward to seeing how everything turns out and my anticipation levels for this new update are at a sky high peek.
For more information on the War Within update, check out their official teaser page here: https://warframe.com/thewarwithin
Total War: Rome Ipad Edition
Total War: Rome is, surprisingly, heading to the Ipad. Plus for the most part, it seems fully functional compared to its PC counterpart. Technically is really amazing.










