Yearly Archives: 2016

Armajet Mobile Review – Platform Mayhem Meets Shooter

by : Ojogo

 

ArmaJet Review

Shooters have always had a special place in my heart ever since I’ve started playing the earlier stages of Counterstrike. While not always at the top of my gaming priority list, Shooters in general, may it be first person, third person or even those sidescroller shooters have taken hours from my life whenever I get pulled into one.

And that’s one of the things that happened to me with Super Bit Machine’s online F2P shooter, Armajet.

 

ArmaJet Review

Overview

Armajet pits your team of three against three other players in real-time arena-based online mobile combat. With your wide array of guns, you need to win by getting the most kills within the time span.

Your loadouts are composed of one primary and one secondary weapon. Typical to multiplayer shootouts, you can switch your loadouts only before matches so you have to prepare them pre-match. Unlike some shooters however, Armajet is a little liberal in terms of the starter weapons as you have tons of choices from the get go. And what I liked about the gun options is that they pack enough punch that you won’t have to feel the urge to grind for new weapons like normal shooters. With enough skill, you can hold your own against veteran players and their fancy weapons just fine.

 

ArmaJet Review

Gameplay

The game’s classical mode is the above mentioned 3-on-3 team play, but Armajet has much more under the hood to keep things fresh. There’s various game modes that you can take part in. One is the team shield rush mode where your team needs to get as much shield upgrades as possible. Then there’s the deathmatch mode where you enter against five other players and race to score the most points before time ends.

Armajet’s gameplay is really a striped down version of online shooters where plot or storyline fluff is minimal so that mayhem is maximized. After getting into a match, you immediately requeue for another battle with the same team you have. You have a small window of prep time to adjust your loadouts, or bail if you want nothing to do with the team you just played with.

There are tons of unlockable features in Armajet, and most of them don’t necessarily require you to spend money on them. The way purchasing and getting new stuff in-game happens is that you have to purchase “boxes” that provide shards of weapons or of aesthetic unlockables in-game. You need to reach a certain number of shards per item before you get them to use them on your account.

The game’s player tracking system is also top-notch. After every match, you are given the stats of how you did in-game and overall to allow you the bird’s eye view of how great or how bad your run is. This gives players who are a bit more particular with their game results a proper breakdown of where they need to improve.

 

ArmaJet Review

Match experience

As expected from shooters, Armajet’s matches are fast-paced, frantic and exhilarating. You are immediately whisked into the game from the first matchmaking and are thrust into the thick of it from the start. Since the game doesn’t provide a tutorial, I had to know the ropes during my first few matches, which I personally prefer.

It takes a while before I understood the game’s physics engine and gun mechanic. It took me about 3 matches before I was proficient with some of the gun options. Game controls on the other hand feel a little wonky at first, but once I got the hang of the difference between the various type of guns and how to shoot them, I started to enjoy the game more.

The game’s movement and shooting mechanics feel very different than anything you’re likely used to on a mobile touch device. You jetpack around stages, dodging gunfire and explosives as you use various platforms for both cover and ambush points. With every weapon having a slightly different firing speed, aiming arch, and other interesting twists, it takes time to sort it all out in your brain. Not terribly long though. After a few bad matches, I was able to rack up points and score MVP once or twice.

 

ArmaJet Review

Other features

Since this is a shooter, it’s kind of expected that awards, medals and trophies are given to multi kills and the like. Armajet just loves to show you how much you earned, or failed to earn.

Each double kill, triple kill, bomb kill and any kind of enemy killing variations that you can do in-game is tracked. This ties into the competitive feeling the game has and the streamlined matchmaking. You rarely wait in-game as long as you’ve started matchmaking and this is what makes the game such an enjoyable one.

If there’s one thing that the game doesn’t do well, that’d be visuals. Armajet isn’t the prettiest in terms of the looks department and there are undoubtedly prettier shooters in the market today, even on mobile. But at least the game’s visuals stick to the theme that Armajet is gunning for – dark and gritty.

 

ArmaJet Review

Conclusion: Great

Overall, Armajet is a game that’s simple enough to play that anyone into shooters or multiplayer mayhem platform fighters would enjoy. It’s a game that doesn’t feel like a pay-to-win title as skill factors in far more than any cash shop items.

Yet perhaps one of its greatest limitations is its chosen platform. Try as they might, Armajet simply isn’t meant to be played on most small smartphone devices. Tablet or larger phone users like the Galaxy Note will be at a clear advantage in the controls department.

Undoubtedly, Armajet is a game that is a must have for those looking for a shooter that’s easy to get into. It’s replayability is really high as you can just uninstall/install the game and start from where you left off after you uninstalled the app. If you’re someone who’s looking for a bit more fun and challenge in their mobile shooters, Armajet is a must have. Even if you’re a mobile shooter veteran or newbie, the game is open for anyone to enjoy, while providing a subtle amount of complexity for those looking for a mobile shooter that can scratch that itch.

The Nature of Sportsmanship: MOBAs

League Of Legends - Live Play

Last week I talked about the spirit of competition. I was getting back into League for the end of season shenanigans/race to Gold, but I might have to hang that up for this season. Try again next time, and settle for Silver this time. But I’m genuinely confused, because online gaming sincerely brings the worst out of every human being. Or almost, at any rate. What I do not understand, is when your major damage dealer [ADC] is doing poorly, why do you think it will make them work harder and better for the team, with the phrase “Go kill yourself” “You’re fucking worthless”, “Report our shit adc”, “Get cucked”, et cetera. For the record, I was the support in those games. I don’t really carry. Seriously, who does this help? Do you know anyone in your personal life that responds positively to “Go kill yourself you stupid fuck!”?  I sure don’t. I had two games in a row where our ADC [Attack Damage Carry] disconnected on purpose for being harassed for not performing up to the rest of the teams expectations. I wasn’t doing my best either, but far from my worst. I also don’t understand why people decide “My team doesn’t deserve to win, so I’m going to feed/troll. That will teach them!” Teach them what? That you’re an asshole, and want to make an already toxic community so much worse? I take a pretty great amount of pride in not flaming/raging on people. Since I do main support, I try to keep as positive an atmosphere as I possibly can, even in the worst situations.

League of Legends 5.9 Update

Teamwork makes the dreamwork.

I simply want to understand why people do this, and why it’s necessary. I also played Overwatch ranked yesterday. And people only seem to get really vile through text. Occasionally in voice chat, but for the most part, that’s saved for calling out plans, and being told how great my Mercy was in a game. That made me feel pretty good. That’s not important to the story, but it is a pleasant segue. I understand that blood runs hot in competition, and everyone just wants to win. Not everyone can win in a team-based game as far as points are concerned. But that in no way excuses you from being a despicable human being because your friends aren’t being fed, or someone on your team that you don’t know is performing badly. If we could eliminate or cull this kind of behavior I bet the community would be better as a whole. Sure, if someone’s doing badly you don’t have to call them out. Maybe offer a suggestion that would help, or assistance in their lane/zone. At our core, we’re all human beings. Is there really a reason to shit on someone elses’s day because you’re upset? I can’t even think of a single one that makes sense.

If everyone could just work together without being repugnant, awful scumbags, that’d be great.  Remember guys, teamwork wins games.

Juggernaut Champions

Juggernaut Champions is a free-to-play casual mobile game developed by MY COM for Android and iOS where players can tap there way through fights with numerous kinds of monsters. Only your vicious taps and the aid of your friendly heroes can stop the impending horde of monsters. With extremely simple controls, exciting heroes, and pleasing visuals Juggernaut Champions will have you tapping your phone screen for hours on end. Kill, destroy, smash, and blow away every creature you encounter to ensure your safety.

Features:

Tap Attacks: Tap your screen to attack whatever monster you’ve come face-to-face with. The faster you tap, the quicker you attack!

Offline Play: Play whenever you want and don’t worry about having to use your mobile data to play the game.

Online Play: Take to online play to invite friends to help you and participate in PvP tournaments to earn different currencies to upgrade your heroes.

Heroes: Unlock different kinds of heroes as you progress who will attack monsters automatically for you. Heroes can also be upgraded so their attacks do more damage each time they are executed.

Skills: Use different kinds of skills to unleash devastating combos against your foes and make quick work of them.

Fairy Tail: Hero’s Journey

Fairy Tail: Hero’s Journey is a free-to-play browser fantasy RPG based on the hit anime series and is developed by GameSamba. Little is currently known about the game, but it is known that it will feature a completely new side-story in the Faiy Tail world where players will be able to create their own wizard and fight alongside the wizards of the Fairy Tail guild in an attempt to uncover their past. Only the strongest wizards with the best friends will be able to take on the challenges that await them in Fairy Tail: Hero’s Journey.

Features:

Wizard Creation: Create your own custom wizard with their own magic affinities and spells that will be unlocked as you progress further.

Iconic Characters: Create your own team of iconic wizards from the Fairy Tail anime, mixing and matching different wizard types and spells for an effective team.

Guild Creation: Create your own guild with other players in the game to take on quests from your a guild Quest Board.