Warframe reveals their next big update alongside the new warframe, Octavia.
Octavia’s Anthem
Octavia’s Profile
Warframe reveals their next big update alongside the new warframe, Octavia.
Octavia’s Anthem
Octavia’s Profile
OnRPG has partnered with Abrakam SA to offer Battle Chest codes for next generation TCG, Faeria!
Faeria is the next generation of card game, a PC card battler perfected for mobile. Faeria’s gameplay combines core Card Game values together with a Living Board, giving our players the ability to shape the battlefield as they play, creating mind-blowing strategies. Each game of Faeria is not only unique, beautiful and fast-paced but also highly competitive.
Battle Chest Pack Includes:
· 4 Battle Chests (with 5 cards in each)
· 2 Pandora Coins to unlock the Pandora Mode
To Redeem your Key:
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Revelation Online showcases the trippy as hell Oneiric Trials, arriving once patching ends!
By Darren Henderson (DizzyPW), One Weaboo to Rule Them All
I was not prepared for this. As the busy bossman that I am, it’s rare I can take on reviews. When I do, I try to aim for titles that are shallow and surface deep for quick access and understanding. That’s exactly what I saw when I took one look at Senran Kagura Estival Versus. Tons of multi-colored hair waifus battling with rip off Naruto ninja arts in a passable 3D arena. Yet 20 hours later I find myself hopelessly addicted to Senran Kagura Estival Versus. There was so much more to this 3D story driven brawler than I ever imagined. Character development. Serious plot concepts. Insanely fluid and responsive controls. Smooth visuals. An impressively customizable roster. Online play. Immaculate localization. Senran Kagura Estival Versus is a revolution in what an anime waifu title can be. One that I imagine will hold the bar high above their rivals’ heads for some time to come. One that I hope becomes a regular franchise packing this level of unprecedented quality in its genre.
What is Senran Kagura? What is the Millennium Festival? The Story and Lore
The unexpectedly deep story of Senran Kagura follows the unusual tale of a ninja festival in the spirit realm to bring peace to the fallen shinobi of the past that have yet to find the peace they need to separate from their earthly connections, within a world where ninjas are the ultimate line of defense against the Yomi monsters that would crush humanity back to the stone ages. Various ninja high schools filled with various rivalries baked into the Senran lore are sucked into this Millennium Festival with the vague orders that they are to compete in this frozen time realm to eliminate each other’s “platforms” through martial combat to bring peace to the spirits, and unlock the right to rise to the Path of Kagura (basically a shot at being an NFL level of professional ninja).
It’s an interesting but basic plot, which puts the girls on a tropical island for lots of shenanigans with bikinis and extreme perving between the not so subtle lesbian elements going on within the various school teams. Then the narration punches you in the gut with the heart wrenching stories of families separated too soon, sorrow and despair over relationships spoiled while living, and the regret of knowing that this reunion with dead family members will be as short lived as the competition itself, making many characters in the narrative openly rebel against participating! Despite the occasional awful jokes that just don’t translate well into English, the dialogue and musical accompaniment will draw you in and make you truly care about these girls on a deeper-than-waifu level. Plus with the ridiculously large roster, you’re bound to be smacked in the face with a story that hits close to home.
There’s even social commentary on classism represented by the fact that only fallen ninjas get to revive for this festival, while many of the school ninja characters have lost love ones who are simply gone. Seeing others reunited with their family while they realize their own family are demoted to second class citizens with no way of reuniting with their dead revs up some passionate flames in the girls, and some vengeful and downright spiteful sparks start to fly! Somehow Senran manages all these serious undertones while flashing tits and ass in your face every two minutes. It’s really a conundrum to behold!
Graphics
As I’ve alluded to, this isn’t your typical waifu builder excuse for a game. Characters are lovingly animated, with countless prone poses and facial expressions to represent real emotion without any reliance on the cheesy Japanese emoticons you’re used to seeing. This helps keep the story feeling real, and battles realer. Everything from the 3D arenas to enemy grunts are beautifully rendered, with each grunt even having broken clothes versions as a signifier of their HP to keep from cluttering the UI with nasty immersion breaking health bars. Sailor Moon Style ninja transformations and ninja arts are all striking, mixing fluid animations with sugar addled color schemes to keep your hype levels maxed out while playing. Honestly my only real complaint, and it’s minor, is the occasional bland background screen used for cutscenes that were clearly too detailed or required rendering a one-time use character to portray.
Gameplay
Combat is sooo satisfying and merges with an RPG automated experience system that will have you hooked on powering up every character to unleash their true potential. Even if you’re new to 3D brawlers, you would have no issue jumping straight into game and mashing your way through the early levels, having fun all the way. Attacks consist of weak (X) and strong (Y) attacks pressed in various orders, or sometimes held down, depending on your character’s skill set. With B you can run or do short dashes to gain an invincibility frame for dodging, and this can be done in just about any direction. Right trigger offers a block in all directions, but is easily destroyed if you block too much damage in too short of a period. On counterpoint, if you time your block to align with the exact instant you take damage, you can guard break your opponent and gain a free scroll used to power your ninja arts.
Wall running, air dashing, double jumping, and a ground-to-air combo link known as aerial raving all round out the experience to give more advanced players the tools they will need to survive the intensely ramping difficulty curve offered in late game. With just the right amount of auto-aiming for aerial rave combos and wall dash attacks to keep the frustration levels down, Senran manages to create a ninja experience that feels just as fluid as the best of the Naruto Ninja Storm titles, albeit built around the concept of fighting dozens of enemies at a time rather than 1v1 in mind. In some rare instances or, more commonly in online play, you can even join with your ally to perform double aerial raves, one of the most visually satisfying and damaging attacks in the game.
In the Name of Evil, I will Banish You! The Transformation System
The transformation system is an amazing addition to Senran Kagura that makes an otherwise reflex and combo based game into a tactical survival title as well. Once you gain a single ninja scroll (but not advisably) you can perform either of your two transformations. The transformation offers you a full heal, but the core of your fighting style and tactics will change drastically depending on which you choose in each match.
Frantic Yin – The far less spectacular but no less important of the two transformations, your Yin transformation simply rips your clothes off to reveal your perhaps too lovingly designed bra and panties. Yin is a dangerous transformation to take as you sacrifice your defensive prowess and much of your flinch resistance in exchange for raw disgusting power. So long as you remain on the offensive, Yin will turn the most crushingly strong enemies into crying kittens. But one wrong move and it’s all over for you!
Cool Yang – A mission going too long for you? Low on health and need a second wind? Want to unlock ninja abilities without risking being killed in a single combo? Cool Yang is your Sailor Moon inspired solution! Yang opens ninja ability use without screwing with your stats too hard, making it the default late game answer for most missions.
Flash vs Yin vs Yang in the Grander Exp Scheme
As you level each character, you will notice varying differences between each girl. Some excel in health, some in offense, some in defense. Some girls are so tanky that, when constantly switching between characters to go through the story, you will find that their Yin stance is still tanky enough to feel safe. Others already have such unnecessarily strong offensive stats that the Yin stance feels like far too much risk for the reward. Also every few levels you will unlock extensions of your basic combos, opening up new attacks for dealing with different situations. It’s worth noting that your basic form (flash), Yin, and Yang form have different combo sets that totally change your fighting style, so be sure to check your skill list after each transformation to make sure you are doing it right!
An interesting element to the experience system is that use of each form builds mastery of that form. This makes it a solid idea to split your use of yin and yang evenly as much as you can, as you can only become one or the other in any given mission, but want to grow both as you gain in experience or else in later harder missions your neglected form may not be a viable option when you truly need it! In the same theme, rushing your transformation early will leave your standard flash form neglected, and the first group you face in a mission might be downright nasty. If you can’t survive long enough to gain a ninja scroll, your empowered transformations will do you no good after all.
This ISN’T Even My Final Form! Character Customization is in your Hands
Something that might not be for everyone but certainly was for me was the shop and dressing room options. While Senran Kagura has the stat growth and skill unlock you might expect in a classic MMORPG setting, your characters will remain looking the same from beginning to end. However, completing the story and destroying each level’s hidden platforms to unlock personal story side-missions for each character can unlock cool loot in the shop for you to purchase with your earned currency. Only. No worries, you bought and paid for this so microtransactions aren’t waiting to bite you in the ass for wanting that extra tight thong.
Utilizing the rather advanced dressing room feature, you can then change out just about everything the girls wear from clothes, to undergarments, to hair, and accessories. Many outfits and accessories even have two to five alternate color combinations to get really creative with their looks. Even more exciting, you can customize their pre-transformation and yang transformed outfits right down to wearing a different set of panties for each, should you choose.
My awakened hero roster pictured via the dressing room diorama pose system.
This level of customization, and the tendency of unlocking matching accessories for characters through doing their personal story, was the perfect creative license for me to have fun imagining each girl’s Super Saiyan style “Final Forms” unlocked as they gained their 5 scroll ninja techniques from leveling up on their often very challenging personal story missions.
Also if… you really were tricked and stumbled into this game looking for a simple waifu builder… you can use the dressing room to set up sexy harem scenes with your favorite girls. You were clearly a target audience in mind, as you will understand when completing a mission unlocks “Power Cleavage 1, 2, and 3.” Because a true connoisseur of waifus knows that not every power cleavage pose works for every waifu. *puts on best poker face to write these words* Of course all this customization isn’t just for spinning the girls around for screenshotting. Your changes will reflect how the girls look in cutscenes, allowing you to impact the crafting of the lore your own way!
Critique
I have a very hard time coming up with legitimate things to hate about this game. For what little honor I have as gaming press, I will try… If you hate anime visuals, no level of polish will likely change your mind about this game. A few times the localization team goes above and beyond the call to try to translate Japanese cultural references into something relatable to an English audience, and their extra effort only makes it extra cringeworthy, as you will learn when the emo Murasaki sings her way through multiple boss battles in her personal story. Voices are in Japanese, and often times the length it takes characters to say something versus the translation are drastically different. The changing invisible walls between encounters in the same level can be frustrating, and it’s pretty dumb and sometimes OP that you can run on the invisible walls as a source for utilizing wall jump attacks.
Enemy AI seems to be a shared resource, resulting in comedic old school martial art style combat sequences where a group of 50 enemies will only send a single attack at you at a time. This results in some shocking clashes when you realize that the final 4 standing enemies of a group of 50 are suddenly smarter and more of a threat than the original full group. On that note, the lock-on system is almost worthless except for the rare scenarios where you’re in actual 1v1 battles, and more often than not you’ll just be annoyed that you accidentally activated it. Some characters also have rather long animation frames that delay the ability to block or dodge, and while this makes each character a bit more unique, it feels like a serious hindrance to the enjoyment or some of the slower characters.
Some characters’ ninja attacks’ power doesn’t seem to match the number of scrolls required to use them. It’s rare, but a couple 5 scroll abilities will have you scratching your head as to why you would ever use them over the cheaper spammable scroll abilities. Ugh… grasping at straws here.
I suppose the lack of being able to build your own girl from scratch is a flaw. Given the level of customization and huge range of abilities, you would almost think this would be a feature. But it’s only that the game shines so brightly in so many areas that I would even bring this up as a flaw!
Oh one last thing… they let you ride mechs and randomly summon an army of hot random ninja women to fight for you. Therefore all these critiques are null and void!
Conclusion: Excellent
Senran Kagura Estival Versus is the definite 3D brawler experience, packaged in a waifu visual novel simulation setting with dark enough themes mixed in to keep you on an emotional rollercoaster ride from start to finish. The sheer number of missions combined with huge roster of characters keeps the simple but effective combat system engaging for many MANY hours. The customization is beyond compare. The Mortal Kombat spoofing kill sequences on occasion have me laughing out loud while being just hard enough on later stages to be satisfying when they actually occur (or when they occur to you!). There’s enough dialogue and story here to make a 10 hour visual novel from itself, and it’s all extremely well written and voiced by a truly talented and emotion filled Japanese cast.
What more can I say? I love everything about Senran Kagura Estival Versus. I see myself playing this game hardcore for at least the next three months, if not longer. The fun factor is just through the roof. The ecchi is on point. The headlights style censoring keeps the game PG-13 friendly so my wife doesn’t glare at me too hard when I’m frantically button mashing. Mastering a character and unleashing a 2,000 hit combo is beyond satisfying due to the nature of how much skill is required to dodge attacks coming in at you from any direction. Senran is just a complete package, and I would recommend anyone that loves brawlers to buy this game today. It’s absolutely worth full price.
By Darren Henderson (DizzyPW), Master of the Illusion of Work
For those that don’t know, I make a living off video games. As such I’m surrounded by gamers and, with Skyrim as popular as it is and has been in the last half decade, I have had first hand experience seeing many different types of people play the game many types of ways. You would think with a game as diverse and open as Skyrim, people would eventually go back and test out new things. Yet… unless they were particularly making a strong effort, I found that even in subsequent playthroughs, most people would return to playing the game exactly how they did the first time.
The strange part about this is… the same types of personalities seemed to play the same type of characters in game. It was uncanny. Putting the two together, I recognized the extremely subtle personality test offered to gamers through Skryim. And as per wife’s request, I’m here to break down the (drum roll)
PERSONALITIES OF SKYRIM

The Triforce of Personality
For starters, let’s break down the overarching personalities identified through Skyrim in the three classes set in stone (literally).

Warriors
Warriors are a particularly rare breed, at least in my circle of friends. Warriors tend to be quite extroverted in their social circles, and are used to thinking fast on their feet. They enjoy being the center of attention in any group setting. Within the warrior set of personalities are three noticeable branches.
The Heavy Hand
Players that focus primarily on two-handed weapons tend to be the blunt type. They crave the limelight of being the center of attention, and typically don’t care how they get it. I honestly find these types a bit rough to get along with… perhaps illusionists and heavy hands approach the world in far too different of a manner, though they certainly bring an undeniable energy to any setting they find themselves in. The defining characteristic of this type is their A-type forward nature when achieving goals. They’re extremely passionate people, and know how to find the shortest route from point A to B to get something done.
The Light Footed
One handed weapon users are a little less forward than their heavy handed brethren, but not all that different in their goals. They tend to wait and watch a scenario, figure out the hole that their personal intellectual prowess fits in, and then steal the center spotlight away from whoever currently has it with an interesting interjection. They also tend to skip about the room, mingling with multiple groups of people. For them it is the hunt for attention, not the extended keeping of it, that is most important.
The Crafter
On the lesser touched side of the warrior class of person is the metal workers that dabble in blacksmithing. These rare souls still strive to be the center of attention, but often it is through a showcase of their works, not necessarily their outgoing nature. Braggarts or high standing societies, the crafter is typically in control of the flow of any social event, or even went as far as planning it to begin with. They often know everyone’s name at the event, and make it their business to know which ways their most important guests lean on particular key issues of the day.

The Mage
Mages are hard to pin down in terms of personality… intentionally so. They tend to be much deeper thinkers, and are weary of letting others get too close to them. A mage enjoys social settings as much as the next adventurer, but will typically drive the conversation to be about those they are meeting, while keeping their own secrets and mysteries to themselves. That said, mages tend to have a close circle of friends they trust completely, and love to wax poetic philosophy with them… knowing that they are on an intellectual level to understand and counterbalance the conversation properly. While these overarching themes are common among mages, their personalities are as varied as the elements in how they do so.
Elementals
Much like their Heavy Handed warriors, the elementals are boisterous and, primarily, passionate about their specialty. Much like choosing to specialize in fire, ice, or lightning in game, elementals tend to master a craft in real life, and then preach the glory of it to anyone who will listen. Emphasis on preach, as their chosen craft is cared for and adorned as an aura around elemental mages like a true religion.
Altering Illusionists
Speaking from personal experience on this one, the rare mages that enjoy alteration and illusion magic tend to be the mind ninjas of any social group. They carefully observe, learn all they can, and engage in social settings like a pianist weaving a powerful symphony. These social chameleons may appear as entirely different people in different social settings, crafting their persona to maximize their influence at any one time.
Conjuring Soul Masters
A truly rare breed of mage, those that delve into the depths of conjuration and restoration share as many similarities with mages as they do with thieves. While as crafty as their elemental and alteration brethren, they often lack the confidence or are just simply too introverted to act on the possibilities of this culture. As such they are intense people watchers, and ideal witnesses you can trust in recalling any memory of event. On that note of memories, conjurers tend to never forget slights made against them and tend to use their close circle to plot some nasty indirect revenge. Restorationists on the other hand just tend to brood on things till their mood sours.

The Thief
Much like their Skyrim counterparts slink in the shadows, the thief avoids social interaction at all costs. They hate the spotlight, hate being put on the spot, and are happy with the quiet corner of any social outing, if their obligations will allow it. And while they can make due with cordial structured conversation in a work setting or standard interaction in their daily lives, they will go far out of their way, expending vast amounts of energy, to avoid direct confrontation. Yet there is still much that differentiates one thief from the next.
The Sharpshooting Alchemist
This is the kind of person that goes full deer in the headlights in intense social situations. They will hate you forever if you draw them into the spotlight in a group they are unfamiliar with. That said, they are incredibly skillful people when behind closed doors and allowed to work at their own pace. They have a steady hand and are often artsy, or in a skilled profession that rewards their steadiness. They have much pride in their area of expertise and try to avoid anything that isn’t their area of expertise. They also tend to get quite aggressive as a defensive mechanism should you try to force your ideas upon them when they aren’t ready to listen. Sharpshooters just want to prance through the world collecting butterflies in their personal bubble, and don’t want a damn thing to do with the dragons burning the world down in the distance.
The Sneak Thief
These sneaky thieves, masters of backstabbing with daggers, are a sort of inverse of the light foot. Sharing much in common with conjurers and restorationists, they have an amazing eye for detail and know how to use the environment around them to maximize… or minimize… their presence as they see fit. While uncomfortable in social settings, they do not simply shut them out like sharpshooters. Rather they learn all that is going on around them, including the strengths and weaknesses of those regularly in their vicinity. Crossing a sneak thief is the fastest way to be made a fool, as they know just the short quip to bring you down in front of others, before they make their elegant but hasty escape. It’s best to leave the sneak thief alone to their own devises, or stay on their good side!
The Treasure Hunter
Unlike most of these personalities, this was a harder group to identify initially. That’s because this group tends to disguise their true nature by dumping their perk points elsewhere. But their playstyle gives them away. Treasure Hunters will buy every lockpick for sale in every town they visit. They’ll spend an hour fiddling with a confusing treasure map in hopes of finding the ultimate treasure. They’ll mod their game or recruit multiple followers to load every damn iron battleaxe and drauger helmet on to drain the local merchant of their last dime, wearing their highest stated speech amulets and enchanted gear while they do it to ensure maximum profit in the process!
There’s no way around it. Treasure Hunters are hoarders. They live for the sentimental, and have eagle eyes to spot something valuable where others don’t see it. Whether this skill is put to use in the business world recruiting talent, or just bargain hunting for the ultimate find in local garage sales, the Treasure Hunter will stand above their piers in their chosen hobby. Their houses will also often have tons of knickknacks that they simply can’t live without! Don’t mistake them for the gloating crafter that is proud of their many possessions however. Treasure Hunters are extremely modest people that are content with their personal satisfaction, as well as extremely harsh critics of their own work.
Final Thoughts
Interestingly enough, many of my closest friends are far too complex to be defined by a single class in this personality test. While one class certainly tends to represent their dominant personality style, you tend to see sub-classes of personality, or even complex personality shifts depending on someone’s situation!
For instance, in social groups where I’m completely in the dark and feeling like an outsider, I tend to revert from an illusionist into a cloistered up sneak thief. My wife is primarily a Sharpshooter, but she has an uncontrollable nature of curiosity that strikes without warning, making her into a rapid treasure hunter (best represented when she is actually playing Skyrim and forced to travel between towns!). Our friend that lurks this blog is a clear cut Elementalist… until he gets three or so beers in him! Once his inhibitions are down, he evolves into a Crafter!
What personality are you? Do you have comments or additional observations you’d like to make? Let us know in the comments below!

I AM SO GLAD TO PLAY BULLETSTORM AGAIN! Full Clip Edition is coming to PS4, XB1, and PC on April 7th!
Ryugu Haven is the latest map to join Dreadnought, just the tip of the iceberg for the 1.5.0 patch!
Vikings: Wolves of Midgard comes out on March 28th, and we have another action-filled trailer for you! The great, the mighty, they are the ones who go to Valhalla!
Street Fighter V characters are coming to Netmarble’s Seven Knights! This is one mighty collaboration!
88 Heroes. 88 Levels. 88 Minutes to save the world. 88… beatdowns. Well, maybe not. 88 Heroes is out now!