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Monthly Archives: March 2017
Prey – The First 35 Minutes of Gameplay
Yes, we have thirty-five minutes of gameplay for Prey! On the fence about it? Well find out if it’s for you!
Meet the Masters: Koom
Another Master X Master character, it’s Koom! Check out what they can do right here!
Dungeon Hunter 5 in One Minute
Want to know more about Dungeon Hunter 5 but are pressed for time? Here it is boiled down in a minute!
Shadowgun Legends Pre-Alpha Gameplay
Today we have the first playable footage from Shadowgun Legends, courtesy of MADFINGER Games! Check out this FPS RPG!
Hype Train: Age of Rivals: Kongregate to Steam!
Okay, so I’ve spent almost two decades of my life playing CCGs of all sorts. From Wyvern, to Star Wars, Magic to DBZ. But when I saw that Age of Rivals was part card game, part board game, I was pretty excited. I just figured I’d go in and start wrecking everything, because I’ve played a lot of card games. However, this is not a card game in that same vein. It’s more like. . . Civilization and Settlers of Catan meets Magic. You do have decks of cards, factions [in the form of characters] that have a guaranteed card, and your goal is to conquer the other player through word and deed! It’s also reminiscent of 7 Wonders, and that’s pretty good to me. Your goal is to score the most points over the course of four rounds, and each round has a set of phases you go through. Though no matter if you’re playing against the computer, or against other players, each game will probably play differently. All of mine have! I’ve enjoyed playing against the computer, and that’s a pretty rare thing for me. Generally in this kind of situation, the NPC controlled side is terrible. They typically don’t play to win, but in Age of Rivals, they definitely do!
The phases are as follows: Build, Conquest, War, Score, End. In the final round, you combine your eight best cards to make one final run at the opposition. In Build you can Gold based on income, spend gold for new cards, and leftovergold gives you points. Conquest is when you attack other cities to gain territory. Conquering cities gives gold and points! You want both of these. War pits you against each other, destroying units, buildings, amassing points. Score is… well, when the Score is tallied for that round, and End kind of speaks for itself. Round’s over, a Knocked Out card is randomly Ruined [lose stats and abilities permanently], and the other KOed cards come back with one less Armor. Also four random cards you played come back! As you play the game, you’re building a city, one to last the ages. Or at least, one to last this beating by the other player. You really have to decide on what cards matter to you the most, if you want to build for more gold, a bigger army, more defensive structures, etc. And you can’t even rely on just your cards, that’s the thing! After you’ve picked a card to play, paid the cost, you swap hands with your opponent and play something. That really changes how you would approach a board game when you have to hope your opponent has a good hand. I never thought I’d say that before! You can, of course, get more card packs to get better cards, in the shop. You can get them through gold [completing quests, etc] and not through money. I do not see any way to spend money on the game, so it boils down to having the skill and being able to get quests done in a timely manner to get that 100 gold.
Since this is a card game in addition to a board game, there are definitely elements of chaos, and having a high-risk high-reward attitude can really get you ahead in the game. There are cards with randomness to them [destroying a random card, buffing a random card], and again, having to rely on the cards a foe brings to the proverbial table, but if you are willing to gamble, the payday could be completely game changing. I also appreciate that you can’t take/get your Guaranteed Card taken by your opponent. If you don’t play it yourself, a random card goes in its place. There are so many things to be aware of, to know when playing Age of Rivals, so if you don’t play the tutorial and pay mind to it, and read everything! Juggling when to play soldiers, getting resources, or making sure you have enough gold or points to stay in the game, that’s all very important. It’s also important to find the Rival that you enjoy the most, or at least has the Guaranteed cards that you want to utilize. Each one has a different card all bring something else to the game.
Hype Train: It’s off to a good start! 4/5
I enjoy Age of Rivals, because I love board games, and this one should only take about fifteen minutes or so per playthrough. It’s not going to take my whole afternoon just to get a match or two in. I do wish the cards had more variety in the artwork but that’s not a game-changer. But it is a little annoying! It’s sort of slow to start in getting cards, but you can’t spend money on it! I love that idea, that while it only has about 200~ or so cards, and 12 characters, you can unlock everything in a pretty expeditious fashion. I do feel that it can be incredibly hard to come back if you run out of gold on a bad play or simply get wrecked in the battle phase. If you’re really behind, the opponent will probably get two out of the three castles during the “War” phase, leaving you with just one, and quite a fewer amount of points. Once you’re behind a few rounds, it gets harder and harder to make a comeback, and I’ve even been smacked down by the NPCs. It’s not impossible though, I was winning a game until the final round where they came back out of nowhere. They didn’t win, but they sure tried! That’s not a sleight; instead, it’s a salute to the devs to making pretty clever AI. I was admittedly hoping for more of a boost in content between the Kongregate and Steam editions, but being able to just play for fun and unlock cards at my own rate instead of feeling obliged to spend money? Love it! If you’re looking for a fun, challenging board game to play on your own or with a friend online for a few minutes, this is the one for you! It epitomizes “Easy to learn, Hard to master”! I left a few things out, how-tos for the game, but you will have to learn those yourself!
Tiger Knight: Empire War – Dynasty Warrior meets World of Tanks meets RTS?
By Jordan Hall (ApocaRUFF)
Introduction
Tiger Knight: Empire War is a confusing game. A fun game, to be sure. But a confusing game, none-the-less. The reason is simple: It reaches into so many different genres. F2P Asian Grinder, World of Tanks experience/research and upgrade system, fighting tons of easy-to-kill minions like in the Dynasty Warrior games, plus a sprinkling of features from RTS games such as the Total War Franchise. This has given it some clear strengths and weaknesses that a lot of other games don’t have. In this Early Review, I’ll go over what I enjoyed about the game and what had me perturbed.
Customization
There is a decent customization system for when you initially create your character. Plenty of options can be found in the character creator, but I imagine that most won’t make full use of them. After character creation, customization begins to resemble World of Tanks or War Thunder. You can choose a faction, upgrade the various ‘troops’ from that faction, equipping them with gear upgrades. It’s very much a copy of the ‘World of’ games, but it’s done in a way that makes it interesting, especially considering the setting. At least early on, you can only take one unit into battle, similar to choosing a tank. However, once in battle you control your own character and can give orders to the troops.
The upgrade system is quite rewarding. I loved upgrading to higher tier units and decking them out in the highest quality gear available to them. The cool thing about the game, though, is that gear upgrades that you purchase for your troops can also be applied to your main character. Get a slick weapon for your troops? Try it out on your main character. Like that armor your troops are in? You can wear it, too. Using a combination of research points – both specific to a certain unit and universal – and an in-game currency, you can unlock a ton of stuff.
After unlocking a unit, you can further customize it by unlocking and purchasing equipment for it. Similar to the system used in World of Tanks.
Graphics
The graphics in Tiger Knight: Empire War are… alright. They’re not bad, but they’re not amazing, either. There were times that I felt impressed with the looks of the game, but there were also times when I was disappointed. Most of the disappointment came with how certain elements of certain maps came together. Honestly, it’s the same issues I have with a lot of other games, but a lot of other games have areas that more than make up for them. Tiger Knight doesn’t.
I tended to play the game in a smaller resolution in Window mode, but it still looked good.
The UI for the game is fine, if confusing. Perhaps the confusing nature will improve over time, as the game’s translations improve and the tutorial is a bit better. In general, though, the UI is sleek enough to give you all the information you need without being obtrusive. The negative side-effect of that, though, is that it can be hard to find certain things you need to pay attention to. Like how to change formations, or even keeping an eye on your HP.
Simplistic.
Controls
The controls are alright, for the most part. The game feels like it should be played with a gamepad, which makes sense. However, I never tried it so I have no idea if the game even supports gamepads. Getting the game to execute the swings you want can be difficult at first, for which they’ve introduced a training system that gives you great rewards to help you out. Other than that, everything in the game is responsive and quite intuitive.
Community
The community isn’t as great as it could be. I’ve never had an issue finding a match, but on the public channels it’s quite difficult to find someone to help you with a question. I’ve also yet to have anyone communicate during a match. Most of the global/public chat consist of higher tier players advertising high-tier games. There is a Steam forum for the game, but it’s mostly filled with cries for help with various issues. The developers do seem to have at least some presence on it, however, which is great.
Gameplay
Like I’ve said, the game has elements from a bunch of different genres. It feels like the developers took a look at a lot of popular games and cherry picked the best features from them. The huge numbers of units that you can easily tear through in Dynasty Warrior, the formations and unit types of the Total War franchise, and progression system from the ‘World of’ games. For the most part, this worked out. The game is fun. However, it does have some short-falls that I’ll get into soon.
Most maps have siege weaponry sprinkled around.
Looking at the screenshots and gameplay videos before I actually tried the game, I had visions of epic battles with hundreds of units. And I wasn’t disappointed when I hopped in the game. However, I feel like there could be more RTS features. Right now, control over your units is fairly limited and they’re essentially useless. To be fair, that’s at the lower tiers. The game could be quite different at higher tiers, but from what I’ve experienced from the progression so far, I doubt that.
I really enjoyed the feel of combat.
Combat is quite enjoyable, using directional attacks and blocking. Somewhat similar to Mount & Blade, actually. There is nothing more fun than slicing your way through a unit of infantry, chopping them down until you get to their commander/the opposing player. But that’s just my opinion as someone who enjoys PVP. If, however, you are more focused on PVE, there are truly massive PVE modes you can participate in.
There’s Team VS Team PVP, One-on-one PVP, Epic PVE sieges, and more.
When I originally started playing, I thought I would be able to bring in tons of units to form an army. The reality is a lot…less than that. You can bring in a single unit, whose numbers are limited. That’s not too bad, when you consider that most matches will have at least three people per side. So the battles are epic and fun, but not nearly as much as I thought they would be. Matches, at least the PVP matches, are also quite short in most cases. As you get higher in tier, things tend to stretch a bit, but they’re still relatively short.
These capture points help define ‘lanes,’ especially when combined with the siege weaponry.
The regular PVP modes feel similar to a typical three-lane MOBA. Unlike a typical MOBA, however, there are no strictly defined lanes. However, there are three capture objectives on each map that help split the battle into three parts. You can choose to split the players up to focus on certain objectives, or have everyone push the same ‘lane.’ The same strategies from a game like Smite can (and often do) apply in Tiger Knight: Empire War.
Conclusion
Tiger Knight: Empire War is a game with a lot of promise. There’s a lot of neat features, but it’s still rough around the edges. If you’ve ever enjoyed the Dynasty Warrior games, you will probably enjoy this title. If you want a game similar to the Total War series… this isn’t it. It’s a mix between RTS, MOBA, third-person slaughter-simulator, and borrows features from a tank game. This is the type of game that will either give you some enjoyment for a few hours, or turn out to be the game you’ve been waiting your whole life to find. Either way, it’s free and you would probably benefit from giving it a try.
Features: 3/5 – Fun features, but by trying to be a jack-of-all-trades, most come out bland.
Customization: 3/5 – The customization is nice.
Graphics: 4/5 – The game looks good, but could use some polish.
Controls: 3/5 – Alright, for the most part.
Community: 3/5 – I haven’t been told to kill myself in a match yet. But the silence is killing me…
Overall: 3.5/5 – With a bit of polish and some content updates, this title would jump to 4/5 for me.
LawBreakers Beta Class Tutorials Playlist
LawBreakers has now entered beta testing, and our staff is giving a resounding thumbs up from their initial look at the changes. Need some catch-up on how to play before jumping in? Here’s a playlist running down the full roster of classes!
Starcraft 2 Total Biscuit Announcer Pack
Starcraft 2 welcomes the Total Biscuit announcer pack, for those willing to pay to ensure complete panic in every match.
Dirty Bomb 50% Extra Weekend
Dirty Bomb has huge bonuses in store for players this weekend. Check out this video for details.











