Monthly Archives: April 2017

SMITE Patch 4.7 Ganesh Livestream Recap

Today’s SMITE patch note stream previewed patch 4.7, “Pillars of Success.” Today’s patch features the official Ganesh reveal and information about the Summer Rewards and Split Pass.

SMITE Patch 4.7 Ganesh Livestream Recap

The Summer Split Pass Bundle includes:

  • Vampiric Scylla Skin
  • Right to Vote on Season Games
  • Bonus Quests for FP
  • 15 team FP Boosters
  • 15 Team Worshipper Boosters

Upcoming Summer Rewards include:

  • New Customizable – Jump Stamps
  • Sol Announcer Pack
  • Roman Recall Skin
  • 2017 Season Ticket Music Theme
  • Mercury Modern Messenger

There will also be more double fantasy points events and an Earth Day Sale.

Ranked Summer Split

  • MMR Summer Rests via bell curve. If you’re really good or bad, expect to still be bad. But most will be set back in the middle to fight for their right to rise once more!
  • Gem bonus for those placing on top of god leaderboards. God leaderboard now requires 10 games in ranked to qualify in summer.
  • Made more difficult to achieve high starting positions from just qualifying
  • Players will now see how earned TP is calculated at end of match lobby
  • Lobby top 2 players are now the top ranked players. Bottom 3 are randomized so you can’t pick on the bottom choice.
  • Players can now select any god for trading purposes
  • TP Decay will begin after 2 weeks of not playing ranked, capping out at 6 weeks/10TP Lost Per Day.

New Relic –

  • The return of Frenzy relic – Belt of Frenzy: 70 units allied gods gain a 10% increase damage and 15% attack speed increase for 5 seconds. Plus bonus damage to objectives. Upgrade is 8 seconds long and gives bonus penetration.

God Changes

  • Awilix Buff – Moonlight Charge Mana lowered early game.
  • Cabrakan Nerfs –
    • Reduced base physical protection from 23 to 20.
    • Tremors Damage Reduced by 3 damage per tremor.
  • Camazotz Buff –
    • Can now drink essence pools at full speed at all times, not reduced speed while in combat like before.
    • Devour Pre-leap delay can no longer be hit.
  • Cernunnos Nerf – Wild Hunt radius reduced from 30 to 25.
  • Hun Batz Nerf –
    • Somersault slow decreased early game.
    • Fear No Evil cooldown upped from 90s to 100s.
  • Izanami – Fade Away changes
  • Kuzenbo Buff – Nene inherits 20% of kuzenbo’s health and protections in addition to its base
  • Ne Zha Buff – Universe Ring Toss bounces an additional bounce at all ranks (8 bounces max).
  • Nox Buff – Night Terror cooldown decreased from 90 at all ranks to 90/85/80/75/70.
  • Sol Buff – Stellar Burst no longer has an in-hand penalty when firing. More mobility!
  • Susanoo Nerf – Storm Kata will no longer proc Hydra’s Lament on the later stages of the ability.
  • Morrigan Buff – Confusion stealth can no longer be broken by minion damage.

Ganesh God Reveal –

  • Lore: It’s super strange.
  • Class: Guardian
  • Passive: Good Fortune – When he stands back and shows his face. When he gets close to an ally, he gets assist credit while in range and passive changes. But if he takes the kill, his ally gets the credit and he gets the assist. Also gets boost of how close he has to be to get assist credit. Same impact on minion kills.
    • Side Note: Kali can get her kill credit heal if Ganesh kills the target and she is closest to him.
  • Ability 1: Line Ranged Ball. For every enemy hit, it buffs nearby allies. Small range – 55.
  • Ability 2: Olm. Enters passive state. Allies nearby gain protections and enemies in cone before him get silenced.
  • Ability 3: Remove Obstacles. Line Rush, knocks through minions. If you hit an enemy god it stuns them briefly, hits them twice, and then knocks them into the air. He can even dash through player made walls with it!
  • Ultimate: Darmic Pillars. Old Wa Ulti. Burns enemy gods while on the barricade of the wall. Burns enemy gods standing on the barricade every time someone touches the edges or continues to burn if you stand on it. Corner pillars are walls. Also slows for 3s and shreds your protections for 3s. Can be leaped out of without taking damage.

The full patch notes can be found here.

Orcs Must Die! Unchained: Here and Back Again, 2017 Updated Look

By Jason Parker (Ragachak)

 

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Alright guys, it’s time to talk about a truly magical franchise: Orcs Must Die! Specifically, Orcs Must Die! Unchained for PC. It’s a game that has truly gone through a considerable amount of change since we first started looking at it around the Alpha phase. Robot is a company that consistently listens to their audience, because they understand that those are the folks that are going to be playing, enjoying, hopefully spending money on their product! And what better product to spend hours and hours on than what I’ve dubbed a “Puzzle Solving/Murder Simulator.” In OMDU [boy, that’s a lot easier on the ol’ keyboard!] you set up what deathtraps, killways, whatever you want to call them; it’s a corridor where you apply a host of horrific traps that you’ve carefully spent time funneling the enemy down, forcing them to wander headlong into violence. Enemies have pre-programmed routes they’ll run down for each path they can enter the map on, and it’s up to you to pay attention to it, and funnel them the way you want them to go. It’s magical to watch all your traps start whirring to life, obliterating anything that wanders in. There’s something…special about it. Even better when you’re playing as a champion/character that can reset traps!

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So, we’re talking about change. Originally, OMDU was built around a Siege Mode, one that I’ve gone on record before and said that I absolutely detested. Not because it was PVP, but it was just too much going on at once. It was stressful and I did not have fun. I have more fun with OMDU when it’s just me versus the NPC hordes. You had two teams that fought each other with hordes of enemies and traps, and there were still the players to deal with… It was like a more complicated DOTA 2 or League. More complicated DOTA! That’s not a concept that gives me anything but grief or heartache. But I wanted to love it. I do love the concept. I’m a competitive person by nature, but that just maxed out my stress levels. Then the game changed again. It became far more focused on the PVE aspect of the game, while still having lots of challenge, competition in the form of leaderboards/ladders, and an absolute ton of stages, traps, characters and challenges to face. The game didn’t become easier; hell, if anything, it got harder and that’s what I want. I want to be frustrated. I want to spend time analyzing a stage, looking for new, clever solutions, while teaming up with my best friends. Once me and Colton started playing as a team in the new mode [Sabotage, more on that shortly], he got hooked, and I got hooked again. It’s like falling in love all over again.

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So, it was up to us. Your reigning, defending, Internet Tag Team Champions, Colton and Jason, the Bottom Tier. We went into Sabotage Mode to learn a little somethin’ about it. Colton’s going to be dropping a video on it as well, but I want to talk just a bit about it, because going from Siege to Sabotage isn’t as big a step as one might think. Well it is, in some lights. Anyway, we brought our unparalleled, unpredictable, incomparable synergy to Sabotage to figure out … just what the Hell it is. I knew something, thanks to posting videos on it, but you really have to experience it. You play a map with two to three players, and it places you in one of the traditional OMDU stages. The Baths, Training Grounds, et cetera. The stages themselves don’t change, nor do the routes from what I’ve seen. So you can go into these with knowledge, depending on how much you remember. You don’t get to pick the stage, after all.

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So, what’s the big deal? This isn’t anything like siege! You’re just playing OMDU! So you get additional traps to pick that actively harm the other team. Stuff like “No gold income” “Stun a random player” “Send a swarm of Elementals to punch their sister”… well, you get what I mean. You are playing on alternate realities of the same map, and your end goal is to help the other Orcs through with your own devious traps. Oh man! It combines the puzzle solving skills of OMDU with the competitive PVP nature of Siege!  They removed a large amount of the bulk that slowed that mode down, took the players off the same plane of existence, and created something new and wonderful. Because I love PVP, but I want it to not cause me cardiac arrest.

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I appreciate that even the losers get new traps, but the winners do get more. We played on a test server over last week with some of the other press, long-time fans, and even the devs! Pretty proud to say we smoked SixOkay pretty hard. Sure, he may have beat us once, but we beat him next! That makes our power maximum. The purpose of having a game in Alpha/Beta Tests is to make the game become not only what you want, but what the fans want to. It means that people will likely, hopefully give unbiased, honest information on what they like, don’t like, and offer informed decisions on how to make a game grow. And when you spend so much time, manpower, and energy on a detailed, full mode like Siege was, it’s hard to just scrap it.

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That’s throwing thousands of hours away because people don’t like it. That has to be heart breaking. It was a mode that was competitive, it kept the original idea of OMD in mind, but something was just off. It wasn’t clicking with the fans. So I feel like instead of just destroying the mode completely, they went back to work on what made OMD great in the first place. Once they had their answer, they looked for a new way to implement it that would be fun, exciting, and still be, at the core, OMD. That’s what Sabotage is. It’s a step in the right direction. The crowd wasn’t getting behind it like they thought, so a new course of action had to be taken. This is the right one. I feel it. I love this mode, and myself and Colton spent that entire night we were supposed to be streaming…well, doing this instead! I also have to say, some of the enemies you can summon and some of the tricks you can pull are just downright mean! One of the combos me and Colton used to famous success was I’d pop Invisible Minions and Kobolds about halfway through a wave. Meanwhile, he’d drop a speed totem near the Gate, so as soon as they hit it, they’d Sonic Speed through and we’d win. With the right patience, teamwork, and traps, you can do hilariously bad things to the other side, but they can do the same to you!

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I love it. I love where this game has come from, and where it’s going. It’s been a sincere privilege to watch it grow from “OH MY GOD WHY IS THIS GAME DOING SO MUCH WHAT IS GOING ON” to “OH GOD THIS IS SO EFFING GREAT WHERE HAS MY DAY GONE!?” and it’s a fascinating experience to watch a game grow from the beginning to inception. Not all game developers treat the beta experience the same though. Some simply use it as a way to get people excited for a product that they consider “finished.” The people cry out that it isn’t, but the cries fall upon deaf ears and a mismanaged pile of crap hits Steam. They have a very active community and team that takes the data and makes actual use of it. Now all we need is an option to make private Sabotage rooms where you gain nothing, but can play just against a group of friends, teams putting their friendship to the absolute test in a game of Sabotage. It’s got all the stuff I want: Traps, a Ranking System, and piles upon piles of dead bloody orcs.

 

Neverwinter The Cloaked Ascendancy Console Launch Unicorn Mount Raffle

OnRPG has partnered with Perfect World Entertainment to celebrate the arrival of The Cloaked Ascendancy update by raffling off unicorns for both Xbox One and Playstation 4 gamers!

The Chartreuse & Cerulean Unicorns
These majestic beasts live to protect the forests where they dwell. In honor of these powerful creatures, the forest dwelling fey groom them and adorn them with bright flowers staining their pure white coats with vibrant color. These uncommon mounts grant 50% increased mounted movement speed and two Insignia slots to gain additional powers.

 

Our raffle will offer codes for the Unicorn Mount pictured below (green=Xbox, blue=PS4):

Chartreuse-(Xbox)-Unicorn

Cerulean--(PS4)-Unicorn

 

To Enter the Raffle:

  • Visit the official entry thread. Sign up for a forum account to post.
  • Post a reply telling us why unicorns are awesome. Do not disappoint. We demand creativity!
  • Come back on Monday, April 24th to see if you’ve won!
  • Winners will be announced and awarded their code via PM on our forums.
  • Want more chances to win? Check out Ragachak and ColtronXL livestreaming Neverwinter on Friday, April 21st at OnRPG and MMOHuts youtube for more chances!

To Redeem a Code:
Xbox One:

  • Install Neverwinter from the Xbox One marketplace: http://store.xbox.com/en-US/Xbox-One/Games/Neverwinter/0b94d2a2-180b-4b80-a157-2e396d567cb2
  • Upon launching Neverwinter, you’ll have the option to link your gamertag with an Arc account. This will open the Internet browser on your Xbox One and you can complete the account linking process there. If you skip it now, you’ll have another opportunity later.
  • Once you’re in Neverwinter, select the Arc option.
  • Install Arc. (You can also search for Arc in the Xbox One Marketplace)
  • Launch Arc and hit the X button.
  • Enter your code in the field and select “Redeem.”
  • Head back to Neverwinter and find the Reward Claims Agent in Protector’s Enclave to pick up your item!

PS4:

  • Open a Sony Network Entertainment account on PSN (or use your existing Sony Entertainment Network account).
  • Select the PlayStation®Store icon on the PS4™ system home screen and download Neverwinter (or Download to you PS4 here: https://store.playstation.com/#!/en-us/games/neverwinter/cid=UP1980-CUSA04314_00-2016NEVERWINTER1).
  • On PlayStation®Store, select ‘Redeem Codes’ at the bottom of the menu.
  • Enter the code.
  • Once the code has been entered correctly, select ‘Continue’ on the dialog box.
  • Select ‘Continue’ to complete code redemption.
  • Launch Neverwinter and locate the Rewards Claim Agent in Protector’s Enclave to receive your items.

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