Monthly Archives: July 2017

MXM’s Ranked Preseason Begins Today

Are you ready for some insane competitive gaming? MXM kicks off its ranked mode today with a four week-long preseason. During this period, all participants will receive rewards, with additional prizes given to those finishing in the top 100 preseason ranks. Season One will officially start on August 16.

In addition, NCSOFT has revealed MXM’s first post-launch master, Yuri, an ardent-attuned, melee-based juggernaut from Earth’s third settlement on Amaari, who will be available in August.  Want to know what your rewards for PVP are? Just click this link!

 

Ragnarok RE:START is now available to play on Steam

Great news, guys! Ragnarok RE:Start is on Steam! Come back to Rune Midgard on these new Progression Servers, and play along with your friends as each month as it grows and builds, growing closer to the current Ragnarok Online with each passing step. With the full suite of convenience features such as RODEX and Achievements, players will find that it is easier than ever to keep in touch with friends and compete with others to be the best adventurer in the realm.  I know I’m excited. I missed out on the original rush of RO, so I’m certainly going to check it out for myself.

Final Fantasy XIV: 4.05 Patch Chat

FINAL FANTASY XIV 4.05 - 2

Okay, so it’s the next update to Final Fantasy XIV! There are a variety of updates, and the complete patch notes are over here. Some of it can only be accessed if you have Stormblood, but I don’t know a whole lot of folks who you play, who don’t already have it. But what exactly changed? What’s the good, the bad, and the “I don’t know yet”? There are some miscellaneous things added, like more seeds, more furnishings for homes, a new special instance for treasure hunters [The Lost Canals of Uznair], which can only be acquired through treasures on gazelle-skin treasure maps. No matter how much I play of Final Fantasy XIV, there are so many things I don’t already do. Maybe I could make that into a weekly editorial column: Things Gouki Mizuno hasn’t done yet [and now I’m doing them]. I have yet to do Aquapolis, which is another of these special instances, and I kind of wish there was an easier way to access them. Kind of. I respect that you have to hunt treasures to get them; I just can’t be bothered to do them. Yet. For Treasure Hunters, this is a pretty big deal, because it’s a new fun place to explore, and it looks gorgeous.

FINAL FANTASY XIV 4.05 - 1

Balance changes are here though! Who got buffed? Most everyone! In fact, only two classes really got nerfed. Ninja/Rogue took a minor nerf to the Combo Potency of Gust Slash, which I doubt will really hurt them [don’t tell them that though; I’ll never hear the end of it from Ninja mains]. And AST/Astrologians got a fair sized nerf. I think it was needed though. All I ever heard was how damn great they were, and if you weren’t playing one, you were playing the game wrong as a Healer. I already forsook White Mage for Scholar, and I’m going to go level that next because I miss being one. Astrologians lost some overall power of their cards: The Balance [Single], The Spear [Single], The Balance [AoE], The Spear [AoE], but it seems like Undraw and Hyper Lightspeed got managed a bit better. I don’t think these are serious nerfs, but more along the lines of balance. I’m not sure how I feel about the change to Plenary Indulgence though on White Mage because I haven’t played one in a while. But the Recast time went from 15 to 60 seconds. Was it that much of a game changer?

FFXIV Deltascape 1

They look sort of similar…

Scholar received a lot of love and attention, from Emergency Tactics losing 10 seconds off its recast, Indomitability, Excogitation and Fey Union being buffed, and Aetherpact no longer has to inflict an effect on someone to give you charge to your Faerie Gauge. Summoner also received the same thing for their Dreadwyrm Trance, which is a nice change of pace. Quickened Aetherflow also received some attention, which was certainly nice. All around a lot of classes got buffed, but I think the Scholar one is probably the most important. Maybe I’m biased though. I’m willing to accept that. The other major addition to this update is Deltascape [Savage]! I haven’t been yet, because I need a few more points of item level, but once I’ve done it and learned it, I’ll come back to write about it. Lots of cool stuff is going down in Final Fantasy XIV: Stormblood. If you haven’t been back in a while, it’s about time you came home.