Monthly Archives: July 2017

Terminator Genisys: Future War

Terminator Genisys: Future War is a free-to-play mobile strategy game where the human Resistance is locked in a never-ending war with the machine army. Genisys is destroyed and the Skynet is offline, but that doesn’t mean the war is close to an end. Players will engage in large-scale warfare in an effort to sway the tides between man and machine and secure victory for their clan. Use futuristic weaponry and relentless troops to bring an end to the future war once and for all!

Features:

Base Building: Expand your base as much as possible with new buildings that will allow you to research new technologies and create new units.

Clans: Join a clan of other players to dominate entire maps, seizing land, resources, and more power for your faction.

Faction Swap: If you feel like the humans are going the wrong way or that the machines are to ruthless you can convert yourself and fight for who you truly want to!

PWND

PWND is a 3D MOBA shooter developed by Skydance Interactive for PC and is available for purchase on Steam Early Access. PWND takes place in a dystopian future that looks like 1980s culture took hold and never left. Reliving the “decade of excess” multiple times over in an arms race full of high-octane, consumer-driven hyper masculinity, and you get to be part of it! The world is looking to crown the ultimate badass, but will it be you?

Features:

Pwning: Down your opponents and pwn them into submission with humiliating victory dances. They will never outlive such embarrassment!

Ressurection: LAZER-US Resurrection Pods were just invented so you’re free to try and get revenge on your enemies as many times as you’d like!

Entertaining Characters: Every character feels unique, comes with their own unique skills, and looks absolutely hilarious when pwning their foes!

King’s Raid

King’s Raid is a free-to-play mobile fantasy game developed by Vespa for iOS and Android. A darkness is sweeping over the continent and players will need to form a team of heroes to save it from the impending doom. Collect different heroes on your adventures, take on world bosses, engage in action-packed battles where skill matters, and much more!

Features:

Hero Collection: Collect different kinds of heroes with unique skills and enhance them with better gear you earn along the way!

Arena Battles: Fight in real-time PvP battles against other players where you will need to use your heroes’ skills at the most opportune times to gain an advantage.

World Bosses: Team up with your friends to take on world bosses and earn some epic loot if you can manage to defeat them!

Spellforce 3 Beta Impressions

By Remko Molenaar (Proxzor)

Even though the release of Spellforce 3 is set by the end of the year, THQ Nordic gave us the chance to play the game early, and see the development of the game into a full package game. Since I love strategy games, I didn’t want to miss this chance to see this unique concept of a game come to life. The Spellforce series has always combined RPG elements into a strategy game and made it a deeper experience than just moving units from one place to another in order to win. Spellforce 3 is still far from done, but we got the chance to play against others and the computer in a skirmish mode.

Spellforce 3 Beta Screenshot

In most strategy games your start is essential to the outcome of the later stages of the game. While Spellforce 3 is somewhat similar, it is also incredibly easy to start up your base. In most strategy games, the micro management of your units is essential to have the most optimal income, but in Spellforce 3 you don’t really individually send your workers around. When you place new buildings around your town center, the game automatically sends the required amount of workers over and have them work their new job right away. While you are able to fire the workers and throw them on different buildings, the initial setting up isn’t too difficult and gives the game a relatively easy and slow pace to a game that gradually gets tougher.

When setting up a base, I quickly felt a bit annoyed. I know that this might be a little nit-picky but I do think that there needs to more thought put into the key bindings. While you are able to change them, the default key bindings aren’t efficient enough to me to really enjoy the game fully. For starters, when you want to make a new building you either click on the button on your screen, or tap the ‘K’ key on your keyboard to fire up the building interface. Having played many of strategy games, I know how building can be somewhat essential in a game and you want to be able to do this easily on the fly while you are moving around your army and whatnot. The letter ‘K’ is a long reach and I do think switching around keybindings to your liking will make the game more enjoyable to each person. Even something simple as attack or move isn’t on the usual keybindings that you would think, and since strategy games of this generation usually have the same set of keybindings for almost everything you can think of, I do think it is necessary to change the default keybindings to give a better experience.

Spellforce 3 Beta Screenshot

In strategy games the objective is usually very simply and straightforward. You start up with your base, make it as big as possible, and try to create an army at the same time while your opponent likely does the same. Now this isn’t necessarily all too different in Spellforce 3, but the RPG element of the game does make it a bit trickier. In Spellforce 3 you will be able to train a select amount of heroes in a gam. These heroes can be seen as RPG characters: you can level them up, give them gear, upgrade their abilities, and even change their spells if you have different ones in your spellbook. At the start this can be easily done on the fly because there isn’t a whole lot you are doing. But once you get the battle starting and start slashing your way through your opponents, and trying to establish a bigger influence on the map, keeping an eye on your heroes is tough, considering they all have their own unique skillsets and abilities. If you’re fighting at different places on the map, with a hero at each location, it can be especially difficult to not only use all of their abilities efficiently to gain the upper hand, but also level them up and make sure your base is running optimally. Spellforce 3 isn’t a game that gives you a lot of room for thinking. Once the ball starts rolling it doesn’t stop till the game is over.

Spellforce 3 Beta Screenshot

One of the biggest issues I have with the game right now is how resources are displayed. While it is obvious to spot trees, and water spots around for fishing, I do think it is a little difficult to spot for stone or even hunting. When you start out you usually have a bunch of resources around you to set you up early. Even spotting the first stone blocks was a bit confusing at first. Stone is important because it is used in many things, and thus very essential to your empire. To mine the stone, just like any other resource, you place the required building – in this case the Stonecutter – as close as possible to it and your set workers will mine away and get you your stone income. But with Stones, it is really hard to spot which ones actually do give you stone and which don’t. Hhunting cabins can also be a little confusing as to where you should place them, especially since the wild life doesn’t stand still on the spot. They obviously move around, and what happens when those specific animals are gone? While you can click on the cabin and see whats around you for more information, I think the game doesn’t necessarily give you the information well enough on the fly to really notice it at the later stages of the game. You will begin to question yourself if you are really using your workers optimally, while you are at a stage of the game where you do not want to think about them all too much.

Spellforce 3 Beta Screenshot

As you can tell, Spellforce 3 is a really difficult and deep game. It isn’t a game where you just jump in and expect to be the best strategist ever. It is a very deep game that requires a lot of micromanagement, and the only time you can actually take a breath is when the game is over. Spellforce 3 is a very mature game, and this can be seen back in both the controls and the actual gameplay. The graphics also portray this very well. Think of a better looking up-to-date Age of Empires, with a slower pace and more serious look towards on how the game should work and feel. You aren’t alone in the world either. Obviously you have your opponents, but there are also monsters living in the map that you will definitely have to slaughter to continue your conquest and hunt for your enemy. Most races in the game have their unique style, but also have this mature gritty look to them that makes it more realistic. Each also have their own unique set of heroes and their own design in buildings, so giving your opponent a quick look can usually tell you what race they are and what they might be focusing on. Still, the game has such a depth that you never really know for sure until your opponent goes on the offense.

Spellforce 3 Beta Screenshot

Conclusion

I can already tell that Spellforce 3 is headed the right way. Launch is currently set for December 2017, and from what I have seen in the development so far it is looking to be a very promising game. While I do have my issues, they aren’t necessarily any issues that make me not want to play the game. They’re more like personal preferences that I would see changed into making the game a better overall experience. So far in the beta we were only able to play against the computer or others online and haven’t seen anything of the campaign as of yet. Seeing Spellforce 3 shape up nicely, I do really want to see more of the game, and cannot wait to get it in my hands in later this year.

Disclosure: A beta access key was given to us for review purposes.

Marvel Heroes Omega: Carnage – A new kind of “hero”

Marvel Heroes Omega - Carnage 1

Don’t mind me, just hangin’ out with Spider-Man. Totally normal.

One of the most interesting things about Marvel Heroes Omega is that their timeline is shattered and even villains wind up trying to help out to save all of existence. Some of them make sense: Magneto has walked the fine line between hero and villain before, that’s nothing new. Winter Soldier started out as a brainwashed soldier fighting America. Venom went from psychopath to a savior of the universe, Agent Venom, and so much more. Vision was briefly a villain, as was Hawkeye. But then we get to the weird ones like Doom and Ultron. But now we have a new villain who has joined the battle: Carnage! Cletus Kasady himself! This one genuinely shocked me. The last few characters, for the most part, have made sense. But Carnage is probably one of the vilest characters in this game. He was serving eleven consecutive prison sentences when Eddie Brock showed up as his prison cellmate. What’s so interesting about Carnage though, is when he’s bonded with the symbiote, he does not use “we”. Carnage refers to himself as “I”, such is their bond. But even Carnage has ultimately worked on the side of good, even if for the briefest of times and not altogether under his own volition. But he’s here, and he’s still the same ol’ psychotic, chaos obsessed weirdo, ready to murder his way to heroism! He has a wide variety of attacks that really fit how he fought in the comics: His whole body is a weapon and he’s not afraid to use it.

Level 60 Stats: 

Durability: 9
Strength: 10
Fighting: 4
Speed: 4
Energy: 4
Intelligence: 3

Marvel Heroes Omega - Carnage 2

Even his web splatters like a corpse.

Without having level 60 cosmic gear, my Carnage has 11,300 baseline health. My ideal build for him is going to be a tank, but even with tanky, durability gear, he still does incredible damage. Carnage attacks either drain his health or build up “Symbiotic Protection”, which absorbs incoming damage. Though one of my traits I tend to use changes that ever so slightly. Most of his skills are AOE, or in a nice wide arc. I do not use his basic attack “Slaying Swipe”, instead preferring to combo “Axe Sweep”, which does drain almost 900 health, but has a 50% slow attached, grants 140 Symbiotic Protection on hit, and now that they’re slowed, and have lost most of their HP, I follow up with Pure Carnage. He leans over and wild tentacles spin out of his body, lashing out at anyone near him, and giving back 350 per enemy hit.

Marvel Heroes Omega - Carnage 3

TENTACLES~

So you use Mauling Mace to leap into the fray, slice once or twice, then restore all your health. His signature, Reaping Time is kind of silly looking, but I’d never say that to his face. He goes spinning around, channeling for 4 seconds. You can move him around while he slices everyone around him, and one of the traits I use lower his cooldown for the signature for each kill he gets during it. Balancing the dwindling health with restoring it via the rest of his kit. His primary resource beyond his health is the aforementioned “Symbiotic Protection” which negates 60% of all incoming damage and absorbs the rest. Powers that cost health generate Symbiotic Protection in return. This is why he’s such an amazing tank, he can negate incredible amounts of damage. Another trait, “Symbiotic Bond” which offers a nice defense multiplier, health on hit, dodge multiplier as well as a 600 dodge rating. He also receives a 8% baseline damage reduction. His ultimate is ridiculous: Maximum Carnage. He’s invulnerable during it, deals baseline 61,000 damage twice per second, lasts for baseline six seconds, offers 50% damage buff, health regen, and 25% base attack speed.

Team-Ups/Synergies/Infinity Gems:

Marvel Heroes Omega - Carnage 4

Rollin’ wit Jubilee.

Personally, I use Jubilee/Magik/Havok, but Agent Coulson and Iron Man Mk. II are also fantastic choices. For laughs, I also use Spider Man or Agent Venom because … let’s be honest, that’s a funny concept. But my ideal supports deal lots of damage from a distance, while I leap in and just mangle/maul people with symbiotic axes into people. There are tons of options for synergies, so I’ll just list a few. Cyclops [while leveling], Antman, Elektra, Psylocke, She-Hulk, Squirrel Girl, Colossus, Wolverine, Emma Frost. And as far as thoughts on Infinity Gems:

Mind: Mental Focus [Critical Damage]
Power: Strike Through [Brutal Damage]
Reality: Potency [Base Damage to Sig. Powers]
Soul: Soul Gem Infusion [1 point for now]
Space: Gravity Well [Health]
Time: Temporal Loop [Attack Speed/Move Speed]
Final Thoughts:

I AM REBORN.. IN BLOOD AND AGONY!

I AM REBORN.. IN BLOOD AND AGONY!

Holy damnit, Carnage is amazing! He’s an interesting tank, and kind of reminds me of Rogue with her style. There are a lot of things I hope to see with him though. Maybe as far as costumes go, we’ll see some of his children as skins? You know, the “Separation Anxiety” story. The Spider-Carnage enhanced skin is also phenomenal. He’s an interesting choice for the game, and there are lots of fun events that could come with the advent of the psychotic harbinger of Chaos. He’s fantastic, mobile, does piles of damage and you can play him a variety of ways. But do be careful that you don’t spam your health-draining powers. It’s embarassing to die to Venom because of it.

Gigantic Airship Supply Giveaway (PC)

We’ve teamed up with Motiga and Perfect World Entertainment on a giveaway to celebrate the launch of Gigantic with a giveaway of Airship Supply packs for PC!

 

Gigantic Airship Supply Giveaway (PC) Screenshot

Gigantic is a free-to-play strategic hero shooter developed by Motiga. Gorgeously rendered, light-hearted and charming, Gigantic is for all types of gamers, pitting teams of five heroes and their massive Guardians against each other in epic battles across a variety of maps. The game combines explosive combat with fast-paced teamwork, strategy and skill, as players must work together and fight relentlessly to defeat the opposing Guardian with spells, guns and swords.

For more information about Gigantic, please visit the official website: www.GoGigantic.com.


Pack Content:

  • Tyto the Swift’s The Valerian Skin
  • Beckett’s Iron Tower Skin
  • Margrave’s Seraphe Betrayer Skin
  • Tripp’s Citadel of Amber Skin
  • 10 Win Crown Boosts
  • 10 Win Prestige Boosts

 


To Redeem Your Gigantic Airship Supply Code on Steam:

  1. Visit GoGigantic.com/steam
  2. Click on the “Play Game” button and download
  3. Launch the game and create an Arc account.
  4. Once in the Gigantic launcher, select the “Redeem Code” button.
  5. Enter the code and click “Next” to claim your pack.

Note: Ad Blockers often break the functionality of our site. If you are unable to claim a code, please disable your ad block and try again.

 

Foxhole Pre-Alpha Impressions

by Jason Parker [Ragachak]

Every game with a World War I/II feeling has to be a shooter. It’s practically law. They’re almost always first person shooters and typically feel the same. But Foxhole has taken the feel of WWI/II armaments/combat and put it in their own world. It’s a strange, exciting timeline within a persistent world strategy MMO. You have two factions which you may choose from when loading into a map. The goal is to defeat the other side by taking over their City Halls and important buildings, destroying them and rebuilding them in your image. This isn’t one of those games where it’s like 10 on 10 and the battle lasts for about a half hour and that’s it. No, no no. We’re talking hundreds on hundreds, and I can see these battles going on for a week or so. What I sincerely love is it’s not all just combat. This isn’t a game aimed at the folks that just want to kill and that’s it. You can’t keep a war effort going without supplies, without rebuilding/reinforcing structures, constructing sandbags/foxholes, and making sure the army is supplied with medkits, guns, bullets. And tanks. Did I mention tanks yet? Because you can drive tanks and shoot the crap out of people.

Foxhole Nightime Battle Screenshot

But you can’t do it alone. Like in an actual war, you have to have other folks in the vehicles with you: copilots, gunners, even those just tagging along to get to the front line faster. When I was in the pre-alpha working with one of their developers [Adam], we were surrounded by other players working together in voice and type chat, planning and strategizing. We were one army, bound together by blood and fire. This isn’t going to be a cakewalk either because I need to point out one thing: there is friendly fire. If you shoot somewhere and an ally is there? They get shot. Are you standing in a road or on a bridge and a group of your compatriots are driving a tank? If you can’t move fast enough, you’re going to get squished. I had a few moments where it was “run into the Green Ash or get flattened by an ally tank.” I took the gas because I’m not a chump. Green Ash is a type of chemical warfare; think of it as their version of Mustard Gas. You’re going to die, probably a lot. Whether it’s from your own friends, an enemy lurking in the grass, or launching a mortar from a distance . . . it’s going to happen. That’s another reason supplies are so important: if you want to respawn at the closest Town Hall to the fight, you have to use supplies. People have to be gathering them and putting things in place.

Foxhole Wall Building Screenshot

That’s one of the things I loved so much about Foxhole: people were doing more than just fighting. Sure, there’s fighting to be done, but the technology lets you do so much more. Want to help lead and be tactical, but aren’t about going into battle? Get a radio, learn about where the major sources of the enemy are together and plan strikes. Keep your gas mask on hand, have a few guns, maybe a medkit, but you’ll stay in the base and out of sight, coordinating with your team. And there are thousands playing this right now, all pumped for it. People willing to be led, willing to lead.

You can’t see everyone all the time. If they’d ideally be hidden in tall grass, behind a car, behind a wall, you can’t see them. They don’t die in one bullet. It’s a top-down/isometric style game. You can’t carry infinite amounts of stuff [you can be slowed/overburdened by supplies] and you can’t always just respawn and run back to the fight. If you get tired of a war and feel like it’s going to be a loss, you can leave and find another battle to fight in. But you have to build everything. From the massive tanks to bunkers/pillboxes, you have to work together to get this stuff built. Once you have a blueprint in place, others can help you put work into it, but you should take care that the enemy can’t see you building, so they don’t bomb or break it. With the right artillery, they can destroy the stone bridges that lead to their base, slowing you down quite a bit. The way the game works is very simple: you equip a hammer to build things, press a button to call up the list of things capable of being built, and if you have the supplies, you get to work! Sure you just spam LMB, but that way you don’t have to be some kind of architect/mechanical genius to actually craft vehicles. If you’re using a mortar, you have to have someone spotting for you. Foxhole is the most intense team game I’ve ever played. I loved every minute of it though.

Foxhole Sandy Battle Screenshot

And the best part to me? When you play in the Campaign Mode, all the maps are one gigantic map. Normally it takes about a half hour to run from one side of a map to another, more or less. In campaign mode, you can get to the end of one map and start another one, so you can halt the supply line on this map, and slow down an offensive maneuver that way on the connected maps. It’s leveled upon levels! This is a game that I could get a bunch of my tactically-minded friends together for a session over, play for an hour or so and really get something potentially accomplished. It was amazing to hear everyone working together on comms. There was virtually no toxicity, even when we were pinned down, practically surrounded by mobile artillery, being bombed non-stop. We just had to try and pull back and figure out a way out of the mess [the solution were sticky bombs and long-range rifles. They ran out of ammo eventually and it was our turn to strike.] There’s a lot still to be announced for Foxhole, and there are things I’d personally think would make it crazier still. Aerial Technology, maybe a third faction, submersibles/swimming. Nothing major or modern, because I love the early 20th-century architecture and mechanics. If you love real-time strategy and want something fresh and exciting, Foxhole’s where you need to be. There’s something for every kind of player, and I cannot see it getting stale anytime soon.

Foxhole is now available in early access! Find it now on Steam.