Free to anyone who gets it in the first 100 hours from release, is a wonderful creation from the makers of Totally Accurate Battle Simulator – Totally Accurate Battlegrounds!
Monthly Archives: June 2018
Star Wars Battlefront II: The Han Solo Season
Coming on June 12th, content inspired by Solo: A Star Wars Story is coming to Star Wars Battlefront II! Explore the mines of Kessel and more.
Parkasaurus Reveals Dino Park Creation System
Parkasaurus is coming this summer, and with it comes zany Dinosaur Park management. It will challenge the player to offer their guests a unique experience, but to also care for their massive dino friends with sharp, sound exhibits, gifting them cute hats, neckties, beanies and other adorable cosmetics. You’ll also travel through time to rescue them from certain destruction. Other new features have been added since the announcement last year, such as a Night Time view, where park lights will affect attendance, 1st person view and a season/weather system that will provide its own challenges.
Haimrik Hits Digital Stores on June 19th
1C announced today that Haimrik, their action-adventure game will be postponed two weeks, and is slated for Steam, Playstation 4 and Xbox One’s digital storefronts on June 19th. With a sepia-tone visual and a focus on interactive words, Haimrik is about a young scribe on a perilous journey through the pages of the Words Warriors’ magical book. One of the only non-sepia tones used is the red of blood, which creates a very stark contrast for the game’s visuals. A creative and unique game, Haimrik’s interesting characters and dark humor will definitely stand out when it goes live. The Power of Words is great, and few games illustrate this quite like Haimrik does.
Haimrik Features:
- Unique action adventure built upon interactive words.
- Medieval comedy full of dark humor and over-the-top cartoon violence.
- Rare sepia-toned view of a medieval fantasy world.
- Eccentric characters to meet and adventure with, like the lioness Masamba who will protect Haimrik from harm… when she’s not trying to eat him
Total War: THREE KINGDOMS – Cao Cao In-Engine Trailer
Total War: THREE KINGDOMS will be the first Total War title to take its inspiration from a romanticised version of History. Romance of the Three Kingdoms, the epic by Luo Guanzhong follows the deeds and lives of the near-mythical warlords of the 2nd and 3rd century China as they attempt to unite the country and seek out hegemony. The first in-game cinematic is appropriately based on the brilliant Cao Cao zi Mengde, of the Wei faction. Fans of the “divide and conquer” approach will find something special in Cao Cao. It’s coming to life in Spring 2019.
In another series first, Total War: THREE KINGDOMS features a romanticised version of the period including generals with preternatural fighting abilities able to tackle scores of enemy troops single-handedly and heavily influence battles. However, true to the series’ legacy, the game will also feature a Classic Mode that offers a more grounded, historically authentic Total War experience. More info can be found here.
Realm Royale
Realm Royale is a free-to-play, squad-based Battle Royale game published by Hi-Rez Studios.
Features:
Four-Man Squads: Realm Royale is the first battle royale game designed to support four-man squads, focusing on teamwork for success.
Class-Based: Each of five classes has their own special abilities. Play as the Warrior, Mage, Hunter, Assassin, or Engineer.
Legendary Weapons: Seek out the forges hidden across maps to craft legendary weapons – but be careful, because this leaves you vulnerable to attack!
Warhammer 40k: Inquisitor – Martyr – Release Trailer
It’s time to purge the unclean in Warhammer 40k: Inquisitor! The latest Warhammer 40k release is a grim ARPG where the Inquisition carries out the will of the Emperor.
Official Sea of Thieves Developer Update: June 5th, 2018
What did Executive Producer of Sea of Thieves Joe think about the first week of The Hungering Deep content? Today they discuss that, fixes and returning features that came with today’s update and even look ahead to E3.
Paradox Interactive to Acquire Seattle-based Harebrained Schemes
Paradox Interactive have announced today that they have agreed to acquire 100% of Harebrained Schemes (Harebrained Holdings, LLC) for a purchase price of 7,500,000 at the time of purchase plus an additional 25% of the acquired business’ earnings before publishing costs over the next five years to the extent such earnings exceed the fixed purchase price. Scheduled to close on June 7th, 2018, the BATTLETECH developers will join as a full internal studio in Paradox, home of some truly terrific strategy titles. Harebrained will have their own internal management and creative teams, designing games that they specialize in, but with access to Paradox Interactive’s distribution, financial support and a brand new network of strategy enthusiasts. This is great news for Harebrained Schemes fans, as now their quality strategy games will have a whole new level of exposure and reach. The Paradox Interactive Twitch will be hosting a live-streamed Q&A in the near future discussing this new arrangement.
“Harebrained Schemes have proven themselves as a world-class studio with a very talented team within a genre where Paradox wants to be present,” said Fredrik Wester, CEO of Paradox Interactive. “In addition, we really like the studio, the people who run it, and their games; these are all absolute hard criteria for us in any acquisition. Our recent successful launch of BATTLETECH, our first project together, has been a fantastic collaboration, but the possibilities of what we can do together in the long term now that we’ve joined forces — that’s what has us truly excited.”
Rend Reveals First Alpha Roadmap Feature – Control Points
The first feature in the Alpha Roadmap for Rend was revealed to be “Control Points”, which are a set of nine ancient relics that can be captured by a faction. These give a tactical advantage and grant rewards that can truly sway the balance of power one way or another. From experience points, faction reputation, and loot when they’re captured, these are invaluable for any faction that wants to assert dominance in Rend. Owning them can be the difference between victory and failure, and today’s blog post from the Rend team describes them in greater detail. Commanding these points a key strategy, and one thing they suggest is once you hold a neutral Control Point, you can build around it to make the defense an easier task. You can also recapture enemy-owned Control Points to gain rewards based on how long it has been owned. These should add a bit of challenge and strategy to Rend as it moves forward.


