Yearly Archives: 2018

Blood Ancestors Enters Open Alpha Today on Steam

Blood Ancestors Open Beta

Snowpeak Studio is proud to announce that their team-based melee combat multiplayer title, Blood Ancestors has officially entered Open Alpha on Steam. Players pick from 18 characters, each with their own unique playstyles, and team up to do battle on blood-soaked maps, using swords, shields and magic. Characters also have three loadout styles to choose from: offensive, defensive, and utility, and have a pool of over 150 skills to refine their chosen playstyle and make each character a unique, interesting experience. The Open Alpha begins at 2:30 EST, and will make an appearance in Steam Early Access in Mid August.

“We have always enjoyed first person team focused multiplayer, games like Team Fortress, Overwatch, Chivalry, among others have been inspirations to our small studio and we wanted to create something that was different but feels familiar at the same time,” Said David Broto, co-founder of Snowpeak studio.

HYPERGUN Brings Bombastic Rougelite Action to PC in August

NVYVE Studios revealed their newest project back in May, a roguelite shooter titled HYPERGUN. Today we have a new trailer for the game, that’s coming out on August 23rd for PC. It’s set in the year 2038 when an advanced alien race descends upon the Earth and occupies it. Dev Tech Labs may just have the weapon we need to save the day, in their top-secret HYPERGUN PROJECT. The HYPERGUN PROJECT is a simulation where someone can enter and do battle with the alien menace to help create combinations of weapon components. It combines weapon components across countless simulations, and players will take the part of DevTech Labs Intern Dewey Owens. Owens will enter the HYPERGUN Simulator to help create the ultimate weapon. HYPERGUN will also be coming to the Xbox One and Playstation 4 in the fall, but for now, it will be only on PC, and DevTech Labs will be the hub where you upgrade classes, unlock attachments, and enter the simulation.

Dying Light 2

Techland announced the sequel to their widely acclaimed Dying Light game at E3 2018. In Dying Light 2, we see a return to a zombie apocalypse setting with a hero that must traverse the city they occupy using athletic maneuvers known as parkour. The night and dark hold different but equal challenges, as players must shape The City into their own unique vision.

Features:

More Parkour: Even more moves than the first Dying Light let you climb, swing, rappel, tumble and slide around the city, avoiding zombies, and worse, the humans that prey on each other.

Your Choices, Your City: Hundreds of choices will cause pebble like ripples that will become like a wave, letting you choose the type of city you live in.

Masterful Storytelling: The man, the myth, the legend, Chris Avellone (Planescape: Torment, Fallout 2, Fallout: New Vegas, Wasteland 2) brings his craft to bear in full force in Dying Light 2

Abbey Games Reveals First Glimpse of Their Upcoming ‘Godhood’ Game

Dutch developer Abbey Games revealed a new strategy god game, Godhood, and it is set to appear on PC in 2019. The first details have been revealed, and it takes place in a primal world where players are taking the role of a newborn deity. In Godhood, players create their own religion by tending to their flock of disciples as a young god. Set in ancient lands and viewed from an isometric perspective, the player’s followers cannot be directly controlled but are influenced by the choices and direction of their god. From selecting different virtues and vices to building monuments and nurturing powerful prophets, the options available to newborn gods, to shape and lead, are plentiful. Players can challenge other deities to ritual combat since there is never everlasting peace between religions.

Features of Godhood:

● Create your religion: Godhood lets players create the religion they wish to propagate. Will the players priests keep the peace by giving human sacrifice to the sun or run around as lustful vegetarian barbarians? Creation is up to the player, and using these + many other options will set the course for what type of deity they want to be.

● Guide your disciples: Players define what is important for their followers, selecting virtues and vices, which guide them in how they live and what rituals they undertake. Through guidance, help disciples rise to become powerful prophets who train future generations and carry the religion forward throughout the ages.

 Literally play god: As a god, influence is imparted through the use of a wide range of abilities and powers. Rather than having direct control over them, disciples react to the actions of their god and act of their own accord. Deciding what rituals to enact or which monument to build is key to a prosperous society and devoted following.

 Ritual combat: Other deities and religions battle for power and influence, leading to ritual combat with opposing gods. Known as ‘Sacraments’, players’ followers will need to prove their worth through the use of awe, persuasion, and brute force.

● Colourful art style: Charming visuals with bright, hand-drawn qualities depict the new and unknown world of Godhood with a lush, isometric perspective.

● Replayability: Powered by a deep simulation system, Godhood allows players to experiment with dozens of different religious combinations unlocking new secrets as they progress along the main storyline filled with battles, rituals, and challenging side quests.

Assetto Corsa Compitizione Enters Steam Early Access in September

During the SRO press conference on Friday, July 27th, Kunos Simulazioni revealed the release date of Assetto Corsa Competizione, the new official Blancpain GT Series game published by 505 Games. The Early Access will begin on Steam on September 12th, 2018. This took place during the 70th edition of the illustrious Total 24 Hours of Spa Race. In his speech, Marco Massarutto, co-founder, and brand & product manager of Kunos Simulazioni introduced some of the features offered by Assetto Corsa Competizione. The game will feature official drivers, teams, and all cars & circuits with the highest level of accuracy and attention to detail that is possible. Assetto Corsa Competitzione will use Unreal Engine 4 to ensure photorealistic weather conditions and graphics to reach a new standard in driving realism.

Motion capture technology is used to create the animations of mechanics and drivers in an even more realistic fashion and guarantee a high level of player engagement during races, pit stops, and driver changes. It will offer a multiplayer challenge for any type of driver, and Kunos will optimize the game for competitive players with the full sets of racing classes and events. It will also have the option to face what could be the toughest racing challenge of all: A full 24-hour race, with options for driver swaps in both single/multiplayer modes.

This was the first e-sports initiative proposed by SRO Motorsports Group for the Blancpain GT Series E-Sports, supported by Pirelli, AK Informatica, RSeat and Fanatec with amazing rewards for the best drivers. For those who want to see the full SRO conference, it can be found here. The top three virtual pilots of Assetto Corsa Competizione were officially celebrated on the circuit podium:

  • 1st: Enzo Bonito (Italy)
  • 2nd: Kamil Franczak (Germany)
  • 3rd: Hany Alsabti (Germany)

Rend Early Access Trailer

Frostkeep Studios’ three faction fantasy survival game, Rend, is now in Steam Early Access!

“Since we first announced Rend, we have been developing it side by side with our players through Pre-Alpha and Alpha testing and by gathering feedback through Discord and our official channels,” said Jeremy Wood, co-founder and CEO, Frostkeep Studios. “Our goal has always been to transform the way players interact and participate in survival games while delivering on the fantasy that they have come to expect from this genre.”

Added Wood, “We have created a unique space that doesn’t feel like any other game in the survival genre and while this marks a significant milestone for our studio, we’re only just getting started.”

Harvest Moon: Light of Hope Special Edition Receives Divine Marriageable Characters

Harvest Moon Marriage DLC

The final DLC pack for Harvest Moon: Light of Hope Special Edition has been released.

The “Divine Marriageable Characters” pack is available on PS4 and Nintendo Switch for $3.99. This special pack allows you to woo and marry either the Harvest Goddess or the Underworld King Gorgan. New romance and marriage events await those who want to marry the divine.

The Harvest Goddess has long cared for this land with her Harvest Sprites, but wooing a divine being won’t be easy! You’ll need to find out what makes this goddess tick! Maybe talking with the Harvest Sprites will give you some clues…

Fiercely territorial and suspicious of surface dwellers, Gorgan, the King of the Underworld, isn’t exactly great with first impressions. But with a secret love for flowers and fish, maybe Gorgan isn’t as grumpy as he appears at first sight!

Rage in Peace Brings Existential Comic Platforming to Life This Fall

Loosely inspired by Paulo Coelho de Souza stories, Rage in Peace seeks to give meaning to death in a “rage game”, where you’re meeting your maker every few seconds. Despite its preoccupation with shedding one’s mortal coil, Rage in Peace is an upbeat, comical game with warm humor and bright colors. Rage in Peace follows the exploits of Timmy Malinu, an emotionally numb 27 years old actuary whose greatest desire is to die in the most peaceful way possible: asleep in his pajamas, in the warmth of home, with no drama. When the Grim Reaper shows up to inform Timmy that he will die that night of decapitation, our hero’s only concern is that he goes out with a whimper. Players must help Timmy get home safely, so he can die as he pleases.

“Ever since we prototyped Rage in Peace in 2014 at  IndieVsPewDiePie Game Jam, it’s become a labor of love for us,” said Rolling Glory Jam Director Dominikus D Putranto. “We wanted to make a game that was both fun to play and contained a deeper meaning about the human experience. We think Rage in Peace strikes that delicate balance perfectly.”