The Colonists, a settlement building game hits Steam and GoG today, and players control self-replicating robots who have escaped Earth. In search of a new home somewhere in the galaxy, their ultimate goal is to become human. Three periods of time take place in The Colonists, and players work on infrastructure by constructing road, boat, and train transport systems. In each area, it is important to harvest natural resources, set up farming and food production, create expeditions to discover new lands and research new technologies.
“After more than two years in development, I’m really looking forward to seeing players create their own bustling anthorobotic towns and I hope that they enjoy watching their little robots chop trees, farm sheep and smelt iron as much as we enjoyed making it” says developer Richard Wallis.
“After the great reaction to Tokyo 42 last year we’re excited to bring our second published title into the world” says Paul Kilduff-Taylor of Mode 7 Games. “The Colonists is a superb game and an amazing feat from a very small team – we’re proud to have supported its creation.”
The developers of Pathfinder: Kingmaker want to thank their audience with a free DLC update – Bloody Mess. The “blood on characters” will add realism to the game as the faces of your companions and enemies alike are stained with red.
Fear the Wolves released a major update today, that includes new features, a new weapon and system enhancements for the Battle Royale set in the ruins of Chernobyl. New looting rules come in this update as well as mechanisms to keep players discovering new portions of the map. This includes Secret Stashes, which are hidden around the map and feature high-tier loot, sure to give the finder an advantage. These are only unlockable with treasure maps, found in the wilderness.
Some buildings are also now boarded up, requiring the fire axe to break down the door and gather the goods inside. Waiting inside may be the new DMR SOK-94 sniper rifle, optimal at medium to long range. Upgrades have also been applied to many of the game’s premier features. A full pass has been made on wolf behavior and balancing, making them far more dangerous to players and a true PvE challenge. Players can also expect tweaks to weapon balance, shooting feeling, and the addition of rooftop helicopter extractions.
These changes join a host of quality of life tweaks, bug fixes, and minor additions – such as new end and tutorial screens, an improved drop experience, and additional sounds – to answer player demands and improve the game for everyone. The NVIDIA Highlight system has also been integrated, allowing for automatic recording of big plays and huge kills for easy sharing on various platforms.
Stellaris has a new expansion on the way, with a corporate theme – Stellaris: Megacorp. With City Worlds, more Megastructures, and the ability to conduct business on a galaxy-wide scale, it promises some new and interesting ways to approach the game.
The spiritual successor to the classic six-degree-of-freedom tunnel shooter, Descent is now on PS4 – Overload! Available for 29.99, the Xbox One version will also release soon and is already live on PC. Overload gives players three axes of rotation and three axes of movement, unlike traditional FPS titles. The action and battle come from all sides and adds much to the complexity and depth of the game. Players can also look forward to an intense single-player campaign, a highly-replayable Challenge Mode, complete with online leaderboards and team-based online modes.
Gameplay Features:
15 level single-player campaign plus secret levels
Numerous level challenges including lava, forcefields, lockdowns, ambushes, and secret rooms
20 terrifying robot enemies, plus Super-Robots and Variants and three bosses armed with customized AI giving them unique personality and combat behavior
Multiplayer with public and private matches
Challenge Mode with 12 levels and Infinite and Countdown variants that alter the focus of play
Story by the writer of FreeSpace 2 with fully-voiced audio (English Only)
Adrenaline-pumping soundtrack
Achievements/Trophies and Leaderboards
Upgrades and XP system and advanced player stats
Automap and Holo-guide for navigation assistance
Save almost anywhere
Six difficulty levels ranging from a casual challenge to very punishing
Surround sound audio options
Optional training level for refining your piloting skills
Interface and subtitles available in: English, French, German, Spanish, and Russian
The highly-acclaimed Battle Princess Madelyn has officially confirmed that it will release this fall. The actual release date is set to be named very shortly, but the game is almost here. Battle Princess Madelyn follows the tale of a young knight in training, and her ghostly pet dog, Fritzy. Set in the “Ghouls ‘n’ Ghosts” and “Wonder Boy 3” style of gameplay, she must set out to save her kingdom and family from an evil wizard. The difficulty self-adjusts so that even a beginner can get into the game and enjoy it. Graveyards, castles, swamps, and more will be traveled, as Madelyn does battle with the forces of the evil wizard.
“From its initial concept days, right through the successful Kickstarter campaign which reached over $212,665 CAD, until its imminent release, Battle Princess Madelyn has developed and grown from inspiration from feedback from my daughter, who inspired the original idea, gamers and ideals from the very best of classic retro games fused with modern presentation complete with gameplay and fun. I believe all our goals have been achieved with much much more added ingredients, features and elements that will have gamers engaged in a game that has been crafted with real planning, dedication and, a lot of love.”, Christopher Obritsch – Causal Bit Games.
Features –
Amazingly detailed hand-drawn pixel art brought to life by the magical lighting of the Unity Engine.
Two completely different soundtracks to suit your tastes! Classic Arcade FM/PCM to set the hectic pacing, or Modern Orchestrated to set the mood for the scene by Gryzor87 of Maldita Castilla fame!
A mix of fast-paced classic arcade action with the adventure elements of classic console games from the golden age of console gaming.
Battle Princess Madelyn has two modes of gameplay: Arcade which is fast-paced old-school action and Story mode for the full adventure experience of questing and the battle princess!
Find all of the collectibles hidden throughout the stages for extra rewards and additional hidden stages!
10 levels, each of which includes up to 5 stages – some of which branch!
Masses of upgradable weapons that depend on your armor in arcade mode, or having the upgraded at the blacksmith in story mode!
Special weapons for special occasions and some of these grant access to secret areas!
An original story written by a professional children’s author.
Publisher My.com and Developer Booming Games are excited to reveal the next step for the medieval MMO, Conqueror’s Blade, leading up to their Closed Beta. For a limited time, players are invited to experience the immerse action and deep tactical gameplay on dedicated European/North American servers in the first “Siege Test”. Starting October 26, Beta key and Founder pack owners will have the opportunity to put on their armored boots and step into a life of military leadership, choosing their Warlord from 10 unique classes inspired by historical cultures.
The massive “Siege Test” is primarily designed to stress technical aspects of the gameplay on the soon-to-be-iconic Siege of Augolia scenario map. More diverse scenarios are to be made available in the “Extended Siege Test” taking place on November 2-4. To sign up for the beta, find exact times of the tests and instructions, please follow this link.
We’ve partnered with Legend of Junior to offer players a gift pack for their journey!
Legend of Junior is an original ARPG Chinese Wuxia fantasy browser game with amazing high quality graphics depicting ancient Chinese architecture and magic, thrilling and dynamic battles, lots of NPCs to interact with and a rich soundtrack. Become a martial arts master in this ancient world and help your kingdom flourish.
Features:
Beautiful background and cute characters with high definition graphics, based on ancient Chinese Wuxia mythology.
Different systems like mounts, servants and the creation of powerful equipment.
Full customization with different fashion items and appearances, as skins for characters, mounts, weapons, and servants.
Thrilling battles that feature easy to operate combos, swift skills and fantastic battling effects.
Create your own skill trees in the servant system and change their looks and skills.
Your Code Includes:
Mount Promotion Elixir*5
2x EXP Boost*2
Lv.2 HP Gem*2
Passive Skill Box*2
Equip EXP Tome (M.)*10
Please Note:
One gift code can be used just one time. If you see “Invalid Activation Code” it means somebody has activated the code. Try the next one.
One player can redeem one gift code from the batch
When you reach level 11, you will be able to redeem your code in the game. Enter Gift Hall-Redeem, then you can input the code.
The gift codes in this batch will be expired on 31st Dec.,2018.
I wanted to love INSOMNIA: The Ark. Really I did. With its claims of dieselpunk styling, Fallout inspirations, and potentially engaging story, I was ready to sit down and be amazed. I was not amazed, unless it’s to say that I’m amazed that anyone had the audacity to actually publish a game in this state, or that people are actually defending it on Steam.
INSOMNIA places you on board a space station that is sailing through space with the last vestiges of humanity aboard. It’s an old vessel, some 400+ years I believe, and it’s not in the best of shape. This makes for a really cool setting, and I will say that there are aspects about the art style that I loved, which is what made this unplayable game even more disappointing. Why is it so bad? Well, I’ll try and break it down for you while sharing the game’s features at the same time.
I started my experience in INSOMNIA:The Ark by firing up the prologue. I’m glad that I did, because this also seems to be what passes for a tutorial. In fairness, it’s not a bad tutorial: it explains the majority of the basic mechanics of the game such as movement, combat, stealth, interacting with objects, etcetera. However, on the Prologue loading screen you encounter one of the game’s major flaws immediately: the translations are so bad they cause a negative physical reaction at times. I actually flinch or cringe when reading dialogue. Seriously, I feel like I’m watching one of those “Google Translates” videos on YouTube, but without it being funny. This first example isn’t too bad, but throughout the game the writing, and translations when they exist at all, are rough at best.
Sometimes I think that it’s just poorly written, but whatever the case, it’s hard to -read- and as the game sells itself on its story, that’s not a good thing. My immersion is constantly broken as I have to read, re-read, and read once more a given block of text just to get what the message was behind it.
The camera is also just bad. If you’re moving and you move the camera, it turns you. If you’re not moving it revolves the camera around you. That’s it. There’s no tilt to the camera, whatsoever. You can’t look up or down, which is a crying shame, because the scenery of the game is intricately crafted. That’s a complete waste though because I can’t look at it. Even when aiming a weapon, the reticle moves vertically, but not the camera. It’s clunky and grating and really makes the game feel like amateur hour.
So I muscled my way through the clunky dialogue and combat of the prologue before transitioning into the main game. I was a shadow in some kind of strange land, with other shadows all around me. I made my way to the center of the region to enter a portal and POOF, found myself in a hospital bed being addressed by Dr. Talkbad, who sends me off to be scanned by some machine I didn’t care enough to remember the name of. Seriously, by this point, maybe an hour of playing the game, I wanted to just turn it off. I swallowed my bile, and my pride, and continued on a bit further.
I’m somewhat glad I did, because this brought us to an actual character generation. After yet more tooth pain level dialogue anyway. The game lets you select from several classes, with some unusual names. Ordinator, Halut, Tector, Jaeger and Thingmaster. Yes, Thingmaster is the name of one of the classes, alongside all those other Greek and Latin monikers. I’m not sure if this is a Porn star, an Engineer, or the Cat in the Hat.
Also, try as I might, I was only able to get beard 7 to work, or 0. Beards 1-6 are apparently as lost in translation as the rest of the game.
I honestly didn’t make it much further than this. I wandered into a sort of holding area for people displaced after a recent calamity inside the Ark. I talked to another NPC and then I just gave up. I could only stomach so much awful at one time. After speaking to some other gamers, as well as reading reviews, apparently I saved myself some headache. Some of the maps aren’t translated at all, so I hope you’re up on your Russian. Other maps have a mix of Russian and English. The game also has a high crash rate, even on strong modern machines.
One trailer for INSOMNIA: The Ark claims that the game was 8 years in the making, and has 60+ hours of gameplay. I find it sad then that they skipped over some very basic things. I admit, there is a fun hacking minigame within INSOMNIA, but I couldn’t be bothered to get to play it more than once. I never got to the crafting. I never got to explore what had the potential to be a really good story. There are just so many things in the first two hours of play that were unpalatable that I just walked away. In the short time since launch, INSOMNIA: The Ark has seen two significant patches, so at least it seems the developers are trying. My guess is that this will pop up in Humble Bundle within six months. If you really feel compelled to give it a shot, just wait for that. Maybe by then they’ll have put 20 good patches into the game to make it bearable, and you won’t get stuck with the unreasonable $29.99 steam price tag.