Road Redemption, the spiritual successor to the arcade classic Road Rash is now live on the Xbox One for 19.99 USD. Road Redemption debuted on Steam last year, and it is set in a post-apocalyptic world ruled by warring biker gangs. Players must race their rivals through enemy territory, in pursuit of a 15,000,000 bounty reward for the head of the assassin behind the death of the countries wealthiest weapons cartel.
Yearly Archives: 2018
Outward Releases New Trailer and Release Date
Deep Silver and Nine Dots, alongside Maximum Games, announced a release date for their fantasy RPG Outward. It will arrive on Playstation 4, Xbox One and steam on March 26th, 2019. Outward is an open-world fantasy adventure game featuring deep simulation and immersion. In it, players will experience an entirely new kind of RPG, where they play the role of a true inhabitant of a sprawling world, requiring biological maintenance and self-preservation against a harsh, uncaring environment. These simulation aspects also extend to the game’s representation of magic as an intricate web of rituals required to evoke supernatural powers. Outward also plans to feature two-player local and online multiplayer, with local split-screen. With this, two friends can share an exciting fantasy journey together.
Key Features
- Survive in the wilds as you explore a vast and harsh land
- Play solo or cooperatively, split-screen locally or online
- Ritualistic, step-by-step approach to spellcasting
- Constant auto-saving means you must live with your decisions
- Encounter dynamic defeat scenarios
- A unique experience with every playthrough
2084 Dev Diary – From Idea to Cyberpunk FPS in 72 Hours
Feardemic released a dev diary today the lightning-fast development of their dystopian FPS/hacker title, 2084. It launched into Steam’s Early Access last week, and was developed fully during a 72-hour internal game jam, organized by Feardemic and Bloober Team. The video showcases commentary by the team members, discussing the struggles and victories that came along the way.
“We were so impressed with the level of quality of this game jam title that we’ve put all our energy into sharing it with the world within a few weeks,” said Martin Kawa, CEO of Feardemic. “This video is a tribute to the whole team acknowledging their extraordinary effort that went into the development, and also to the 2084 community, which will decide the future of the game.”
2084 casts players into the role of Laura Lofi, a junior researcher at Chiron Incorporated, sent on a mission into a horrific post-apocalyptic labyrinth full of deadly hostiles. In order to eliminate her adversaries and, ultimately, escape, Laura must utilise an array of computer hacking commands on the fly while engaging in combat. Set 66 years into the future, 2084 makes good on its bleak, cyberpunk vision.
Battle Princess Madelyn Review – Super Princesses and Ghosts
by Jason Parker (Ragachak)
Ghouls and Ghosts/Ghosts and Goblins/Whichever iteration you can think of can be considered the hardest franchise of the 80s and 90s. Brutal, unforgivable, and completely irredeemable in terms of challenge, I loved them anyway. The Ghouls and Ghosts franchise is a side-scrolling shooter/action game from the days of the NES and Arcades, where you had three lives, two hits and you were dead, but a variety of weapons with which to demolish the dead and demonic alike. However, it tricked you and made you play through the game two times in order to see the True Ending – the game was hard enough on its own! It didn’t need a second playthrough! That style of games comes back in a big way, with some quality-of-life changes for a more modern era, with Battle Princess Madelyn.
I’ve been reading about and posting news about Battle Princess Madelyn for the better part of this year, and I was skeptical, to say the least. This style of game makes my blood boil (and that’s when they’re done right), and that’s putting it mildly. But Battle Princess Madelyn is more than a simple platformer/action title. It’s also a Metroidvania! The Story Mode has you running back and forth, collecting powerups and growing stronger. You’ll help the various people of this kingdom and ultimately prove your worth and be the hero of your own story. She’s tough, she’s cute, and she throws javelins with the best of them. I couldn’t figure out how to Game Over in the Story Mode, though. I just kept dying and coming back over and over. That’s fine, but it robbed Battle Princess Madelyn of a little of the challenge. Only a little, mind – you still have two hits til dead, tricky jumps, ridiculously frustrating enemies and much more besides. However, the game isn’t hard thanks to controls. Fans of the Ghouls and Ghosts series already understand the floaty double jump. Newcomers might be a little frustrated, but you’ll adjust, I promise.
The Adventure Mode is nice, because it’s got a catchy story, and is honestly enjoyable to explore this gorgeous pixel-designed world. The music and setting are both suitable to this style of game. However, I often found myself without direction, with no idea what to do, and the what of what I was supposed to do was ill-explained. I was never really sure where I was going or what I was doing, which wasn’t a big deal, but the current objectives and such could certainly stand to have a little explanation. Or at least, a little more. Despite that, it’s a fun mode and feels like the more casual mode despite being just as hard as the Arcade Mode of Battle Princess Madelyn. You’re still going to die a lot, but you’ll be dying and confused where to go next. The better mode, personally, is Arcade Mode.
Arcade Mode just has Madelyn trekking across this horrific, dangerous game, the same stages, but without the cutscenes and dialogue. it’s just non-stop mayhem and violence. She still has magic powers, her javelin/lance, the double jump, and the ability to throw it in four directions. I would love a diagonal shot, but if Arthur didn’t have it, she doesn’t have it. One major flaw though is she can’t throw up while on a ladder. So if you’re on a ladder and enemies walk past that can drop boulders/skulls/etc on you, you have to jump off the ladder, aim up and hope they walk into your shots. Very frustrating, but you definitely have to be patient in a game like this. The enemies are cruel but have very predictable patterns, so at least with trial and error you can get by and start kicking ass in this game. However, it wasn’t clear when I was about to run out of attempts in the game, and found myself starting over with no real explanation. The UI could be made just a bit more clear for things like that. Visually though, I love it. The 16-bit style really serves this game well, and all of the enemies look suitably horrid and show up from out of the background or from behind graves.
That’s One Boss-Ass Princess: 3.5/5:
With a little direction, this game could be fantastic. It’s already pretty fun, and I like that it’s a kick-ass Princess that’s not in need of being saved. She even gets knocked down to a shift/nightgown like Arthur did (only his were boxer shorts), and it has that same charm and same challenge as the original Ghouls and Ghosts games. Ghouls and Ghosts also had unlimited continues, so you could always keep trying until you got it right, so the way Battle Princess Madelyn is set up, it’s in that same vein. You can just keep trying and learning what the enemies can and cannot do. It’s fun, it’s difficult, it’s exactly what I expected. But I still have no idea what so many things in the game do, so with a bit more explanation or aid in that department, the game would go much further. That said, it’s an incredibly enjoyable tribute to the blood-boiling games of my youth. I also love that I can add scanlines, so it feels like a CRT TV of old. It’s beautiful.
A code was provided for this review. Apologies for the lack of exciting screenshots but do you know how hard it is to take pictures while playing a game like this on a controller? It would have been easier on PS4, but here we are.
Linden Lab
Linden Lab
MapleStory M Android Code Giveaway
We have partnered with Nexon to give away codes for the new Dragon Master Class Evan update in Maplestory M.
Your Code ($10 Dollar Value) Includes:
- Auto Battle Tickets (30min)
- Orange EXP Tickets
- VIP Teleport Rock
To Redeem Your Code:
To redeem your codes, click here to download MapleStory M on your Android device! Log in to MapleStory M and go to the “Options” menu. Click “Enter Coupon” and type in your coupon code. The items will appear in your MapleStory M account.
*Please note coupons are only redeemable on Android devices
Miscreated Leaves Early Access with Version 1.0
Miscreated has officially left Steam’s Early Access program with the release of Version 1.0 of the hardcore survival title. New and experienced players alike will find tons of customization with 20 new weapons, 100 new skins, and player hosted servers. A dynamic world system lets players utilize interactive objects and also adds the ability to let players power homes/home appliances with generators. The enhanced AI and sound effects promise to bring this dark world to life, and more is on the way post-launch.
Explore the highly detailed and diverse landscape featuring picturesque forests, towering cities, hidden caves, bunkers, and sewers. Players are just one of your worries as you confront a wide range of dynamic PvE encounters on a journey filled with diverse hostile mutants and wildlife. Take back what is yours and leave your mark with form base building and call it home in this post-apocalyptic open world.
ARK: Survival Evolved Heralds the Arrival of Raptor Claus
Studio Wildcard draped the world of ARK: Survival Evolved in a winter/holiday environment, with lots of snow and surprises. The “Winter Wonderland” holiday event will have players seeing Raptor Claus’ sleigh gliding across the night sky. It will be dropping high-end loot, as well as Mistletoe and Coal (for those naughty Survivors). Winter Wonderland begins today at 10 am PST and runs until January 7th, and will be on PC, Xbox One and Playstation 4 platforms. All maps are supported in both single player and multiplayer, with the event automatically activating on any map, even on modded map servers.
This year, Gacha Claus will be roaming all maps in a dashing Santa Hat and sporting holiday-themed colors to help out the very busy Raptor Claus. If you give Gacha Claus coal, he will in exchange gift Survivors holiday-themed items, or you can trade in your mistletoe for weapons and armor. Survivors can also decorate their home with festive items, such as holiday lights, Christmas trees, wreaths, wrapped presents from Gacha Claus and more.
In addition to the holiday event, there is a bevy of fixes simultaneously launching across all three platforms, including improvements to commanding flyers, better AI for the Manticore along with continued improvements and fixes to the Extinction Expansion Pack.
Override: Mech City Brawl Review (Xbox One)
by Jason Parker (Ragachak)
Tokusatsu programs are superhero shows from Japan, featuring full-body costumes, explosions, cool fight scenes, and giant robots that date back to the 70s. There have not been too many great giant monster/tokusatsu games over the years. The greatest of this franchise was probably Neo Geo’s arcade classic King of the Monsters, where players picked a giant monster and battled their way across large landscapes, fighting against other giant monster characters. Not enough fighting games have gone this direction since, allowing Override: Mech City Brawl to really stand out in this year’s crop of fighting games. Hearkening to the American Power Rangers and Japanese Super Hero Time shows, with a fun Science-Fiction plot, these huge, clunky robots have everything I need in one location. The game concept is nice and simple: You pick a giant robot, and you pick a stage. Then you and up to three others duke it out, and the last one standing wins. There are weapon pickups, special attacks, ultimate attacks, cool cosmetics, and lots of high-octane action. But before we get to the meat and potatoes of this game, I want to point something very important out.
Override: Mech City Brawl has lots of costumes for the robots to change their designs, and it’s a retail game. The deluxe edition offers a Legendary skin for every single Mech, and also comes with the Season Pass for all the extra robots that will come out later. While I’m personally not crazy about paying for extra characters, I understand that is simply the business model of fighting games now, and I accept that reality. But you know what this game does not have? No loot boxes! No microtransaction store! No battle pass to buy separately! All you need is to just buy the damn game. The entire current cast is there, and while yes, there are more mechs coming, it’s a solid cast of varied characters that come with the game already. Whether you win or lose, you unlock skins simply by playing the game. What a wonderful concept – just play the game, get the cool color/skin changes, and just enjoy the game without all the stress of being pressured into spending more money.
One of my major worries was “Will I be able to find matches online?” as that’s one of the most important things to a fighting game – being able to find real people to play with. You can play it in house with four player versus, but have you tried to get three other people to do something at the same time, at the same place? That’s just about impossible. I reviewed this on the Xbox One, and it was a great game to break in my newest console. My average wait time was about 1-2 minutes, with occasional long waits during non-peak hours (when everyone’s at school/work/et cetera). But I had no trouble finding a battle online, even if most of the people I played against were far more skilled than me. That’s not why I love this concept. It’s a well-executed idea: Giant robots pounding the nonsense out of each other. It has a few easy-to-grasp modes, from a solid tutorial, an arcade mode where you fight hordes of enemy aliens that are trying to take over the world, versus/training modes, and of course, the online play. Let’s talk about the actual gameplay first though.
Each of the robots, despite being very different in terms of design, size, reach and powers, all function the exact same. It was a little awkward to get used to these controls, and I can’t see playing it on a keyboard and mouse. This is definitely a controller game, that’s no question. Your attack buttons are on the trigger/bumper buttons (L1/2 R1/2). The L1/R1 buttons correspond to your Left/Right punch, and your L2/R2 are the kick buttons. Sometimes hitting two buttons at the same time will do a cool extra move, like a tail sweep. Your face buttons are the dash, guard, jump/jetpack and special move buttons. Holding your special move button (X) and then hitting an attack will activate one of your special abilities. Each mech has its own, and it’s important to learn their ability range and the purpose of each special. You can also pick up weapons on the map with the D-Pad, and swing them with the Left/Right punch button. These range from awesome guns to beam sabers, and they can really help turn the tide. You can’t just spam your attacks, special or otherwise though. You have a heat gauge, and running it to the end will Overheat the mech, which results in having to wait to attack again. The jump feels very good if a little floaty, but you are defenseless in the air. If you don’t time your jump kick/punch well, prepare to get punished. The damage is pretty reasonable, except for some of the really crazy grapple moves. I can’t think of a fighting game that doesn’t have incredibly strong throws though.
This adds a little more strategy and depth to the game. You have a defense shield too, but it only acts in front of you, so a more mobile mech might be able to get around you and still deal damage or knock you down. Mechs also have an Ultimate Attack, which is used by hitting both Bumper Buttons. You receive a cool, brief cutscene and then the attack goes off, and they hit hard and have a pretty incredible range for the most part. This can be annoying in training because you start with low health and when I try to dip between Left/Right punch and wind up hitting them too fast and use my ultimate instead. The actual combat feels a little clunky and slow, but that’s the way it’s supposed to feel. These are huge, slow mecha. They aren’t supposed to feel fluid and smooth! The actual attacks and attack animations are very good. The major problem with combat is the camera control. If you don’t lock on to whomever you are fighting, it’s far too easy to lose track of them, and the camera doesn’t auto-track otherwise. There are times where the camera glitches out too and you stop being able to see anything of note, and before I know it, the match is over. In cityscape stages, you can also get lost briefly behind buildings, thanks to the size of the mech and the camera angle.
The game could also use some balance, as some of the mech definitely feel stronger than the others, but that’s something that, like all other fighting games, can and should come with time and patches. I don’t feel like they should all be dead even, but there should never be matches that feel unwinnable based solely on what mech you pick. It’s not at all hard to be zoned out by ranged attacks, just long enough to be defeated or grab a nice strong weapon. Despite that, the combat is very enjoyable, and I can see this being a popular, fun party game. A few pizzas, beers/sodas, and four-player Override? Sounds like an incredible night in. I love that you can’t make yourself stronger or more powerful in the online/in-house versus modes. The cosmetics (hats, ties, skins) do not make you better; only cooler/wackier. The Arcade Mode does let you power-up your mech, with weapons, upgrades and other researchable things, but that stays in your arcade mode save file (which there are three of, so other people can try it without messing up your file). I won’t spoil the story, but it’s a fun mode where you rampage across cityscapes and open areas, demolishing aliens and other threats to the Earth. I will say the story mode can get a little repetitive, so I find myself playing a mission or two, then practicing in training/going into online matches for a real challenge.
Dai-Ren Oh – Hashin! 3.5/5 (Good)
While I don’t know if this is going to show up on the main stage of EVO anytime soon, it’s an enjoyable fighter that I hope the community embraces. It does offer tactical depth, and you can perform some combos/set-ups for big damage, but it’s no Tekken, Soulcalibur, or Street Fighter Alpha 3. That is one of the things I’ve enjoyed about Override though. It’s just trying to be its own entity: A fun brawler/couch-co-op experience. It definitely feels true to the tokusatsu background, the robots/pilot personalities are a blast, each robot feels different, and the designs are outstanding. I was sort of hoping to hear the pilots of the mecha during the PVP battles though, talking trash and yelling in victory/defeat. I like the concept of the Overheat gauge, but in a way it slows down the pace of the game if you have to spend time looking at your gauge to see if you’re about to heat up. The fights themselves can and often do go back and forth, and each new fight is a new intense experience. It may seem pretty simple on the surface, but there’s definitely a lot to learn here, from counter-attacks, matchups, and more. Even if you don’t go deep-diving for pro fighting game tech, there’s a lot of fun to be had simply smashing buildings and mech to pieces.
Using the training mode, I imagine you can learn what you can/can not get away with, but its place in the UI should be perhaps near the actual mech, not the top of the screen. There is plenty of challenge and enjoyment in this game, and I think hardcore fighting fans and casual party-game fighters will find Override to be fun. That’s the important part: fun. Every session was enjoyable and felt like a real, loving tribute to giant robot fights. Not since VIRTUAL ON have I enjoyed giant robot battles so much. It’s satisfying to plow through buildings, shoot lasers at other robots, and watch them topple to the ground and explode in a ridiculous, exaggerated eruption of flames. Huge robots, awesome attacks, and fun multiplayer? What more could you want? For a 30 dollar price tag, this game delivers. I think after a few updates, the balance will be more on point, and will make it even more enjoyable than it already is.
Note: A game key was provided for review purposes.
Tropico Releases on the iPad – Buy Now, Rule Forever
In Tropico, you are the “benevolent” dictator of a small island in need of law, order, and inspiration. Barring that, you can be a cruel, evil dictator. It’s time to pull the levers of power on the iPad!






