Monthly Archives: March 2019

Assetto Corsa Competizione Joins SRO Esports GT Series

Assetto Corsa Competizione is the official videogame of the Blancpain GT series, which is developed by KUNOS Simulazioni, and published by 505Games. The first official SRO Esport GT series will provide three lucky sim racers access to a Lamborghini Squadra Corse Racing Experience. These three racers will be evaluated for driving, physical and mental skills and will live a racing experience with a racing team.

GT3 racing fans from all over the world will be served with an official virtual championship, organized by SRO Motorsports Group and Kunos Simulazioni with the key support of Pirelli, the worldwide leader for road and track tires, and AK Informatica, the leading Italian gaming hardware and events company. RaceDepartment will provide the live streams, coverage, showcases, interviews and more throughout the event.

The SRO E-Sport GT Series virtual season will feature four rounds taking place at some of the finest and most historic circuits in the world including:

  • Monza – Italy
  • Paul-Ricard – France
  • Spa-Francorchamps – Belgium
  • Nurburgring GP – Germany
  • Grand Finale in Barcelona – Spain

The championship will include on-site and on-line contenders and features PRO e-sport invitational drivers that will race in a dedicated Sim Racing Arena featuring 12 high-end simulators and will be challenged by online qualifiers (SILVER Class) and on-site drivers selected amongst the AM Class.

All Assetto Corsa Competizione players are eligible to join the competition by entering on the official event website where the championship regulation will be posted and updated together with media material, highlights and exclusive insights. Players looking to participate can enter in the 12 SILVER class on their website. A paddock access ticket will be needed in order to participate.

The competition will feature three classes:

  • 12 PRO – Invitational pro e-sport drivers and celebrities
  • 12 SILVER – ACC drivers participating to an online leaderboard. They will need to register as SILVER drivers on www.sro-esport.com and they will score their Hotstint attempt by playing the SRO E-Sport GT Series Special Event inside the game, in the Special Events section.
  • 12 AMATEUR – Drivers selected on-site during the first days of the race event.

The competition will feature three classes: 12 PRO (Invitational pro esport drivers and celebrities), 12 SILVER (Assetto Corsa Competizione drivers participating in an online hot lap challenge) and 12 AMATEUR (drivers selected on-site during the first days of the race event). Each of the three classes will have the same chance to win the round final in their respective classes (PRO, SILVER, AM). The top four drivers in each class final will join the round final round and winners will be celebrated on the tracks podium during the Blancpain GT Series.

Battlefleet Gothic: Armada 2 Receives New Update and Steam Discount

Battlefleet Gothic Armada 2 Feature

Battlefleet Gothic: Armada 2 adds a new Necron ship to the game in this third major update, entitled the Scourge. Three new variations also arrive for the rest of the Necron roster to offer more diverse, unpredictable battle plans. Coop play is now out of early access and available to all players, along with many quality-of-life improvements, bug fixes and balancing tweaks. Battlefleet Gothic: Armada 2 also is on sale for 25% off, until tomorrow evening. It was also announced that Tindalos Interactive is working on adding an epic skirmish and unranked multiplayer mode. A fourth grand campaign is also on the way.

Heroes & Generals WWII Receives Major ‘Tank vs. Tank’ Update

Heroes & Generals Update

Heroes & Generals receives a new update today, that has a new Tank vs. Tank game mode, called “Capture & Hold Tank”. This mode is an 8-on-8 battle where tanks work to capture a single control point. Each faction has infantry AI who will try to capture the point, but they also just might have anti-tank weaponry to even the score. There are also a variety of improvements to the user interface, such as a better matchmaking screen, and a simplified spawn/respawn system in matches. In addition, there’s a new screen that makes a player’s progression path far more clear. A more balanced recon vehicle assortment has also been delivered re-organizing some and introducing new ones. Finally, Heroes & Generals is also now available in the Korean language.

Dragon Marked for Death’s Special Switch Retail Package Now Available

Classic side-scrolling multiplayer action is hitting the Nintendo Switch hard today, with the physical copy of Dragon Marked for Death. It can also be purchased digitally at a variety of online retail stores. Those who held out for the retail release receive all four characters, Additional Quest DLC, and for a limited time, also receive the complete set of four Striker Gear DLC weapons. Dragon Marked for Death is a four-player multiplayer title from Inti Creates and published by Nighthawk Interactive. It’s available for 49.99.

Dragon Marked for Death Features:

  • Four Playable Characters – Players take control of the Empress, Warrior, Shinobi or Witch, each with their own unique moves and playstyles, allowing for a deep, strategic action experience;
  • Play Solo or With Up to Four Players – Players can enjoy the entire experience on their own, or team up with friends in either local or online multiplayer;
  • Fantasy Pixel World – Dragon Marked for Death comes to life on the Nintendo Switch with its hand-drawn pixel art from some of the industry’s best pixelmancers;
  • Massive Boss Battles – Dragon Marked for Death’s fantastical bosses take up the entire screen of the Nintendo Switch creating intense, chaotic battles;
  • Immersive Storylines – Dragon Marked for Death delivers over 30 main quests and numerous side quests, immersing players into its expansive and incredible world;
  • Limited Edition Striker Gear Pack – Unlocks a unique weapon for each of the 4 playable characters only available in the initial run of the physical version.

Final Fantasy VII Nintendo Switch Review

by Jason Parker (Ragachak)

No matter how you feel about Final Fantasy VII, it did a great deal to bring RPGs to the mainstream in the West. Now personally, it’s not on my top five Final Fantasy titles, but there are some things I sincerely enjoy about it. The Materia mechanic, most of the mini-games, and most importantly, it has some of the best character growth. Red XIII’s story arc is among the best in the Final Fantasy series, even if I avoid using him because I think he’s mediocre at best. But now Final Fantasy VII is available on both the Xbox One and the Nintendo Switch! I prefer it on the Switch myself because that makes it portable. That’s not a first though – Remember the PSP and PS Vita? But that was the regular, traditional PSX release. This version is the PS4/PC re-release, with all the goods and bad that come with it. Want to see exactly how it looks? Just check out the livestream above from the MMOHuts Youtube!

FInal Fantasy VII Switch Review - 1

We’ve gotta get out there and save the world!

Visually, it’s interesting. The resolution of the area maps is really awkward – the Nintendo Switch is trying to compress the area maps into a resolution that it apparently doesn’t agree with. Ultimately, every area looks a little blurry or faded. Conversely, the character sprites look bold and brand-new. They are still chunky and shaped like PSX sprites, but they pop and stand out way more. That’s handy, but it can be a little jarring at first. If you use the D-Pad to move around, you walk at that same horrific speed that Cloud always moved at, and you can push a button to speed up and run. However, if you use the Left Thumbstick, he autoruns. It might seem weird, but I was very excited about this change in particular. It makes navigating areas much faster, and I don’t have to hold down a second button to do it.

Final Fantasy VII Switch Review - 2

I like to watch explosions from the train car, too.

This version of the game also comes with a few other quality-of-life changes – Triple Speed, and Auto Refill HP/MP/Limit. I’m sure there are people up in arms about this, but let me tell you, they’re beautiful updates. FFVII can be sort of grindy, unless you’re speedrunning. This makes that time spent grinding much faster, whether you’re leveling up your Limit Breaks, or simply getting AP/XP. There’s a weird part to this though. Normally, you can just hold down the A button to automatically input whatever battle command you have. During Triple Speed, this does not work. Instead, you have to keep an eye on things and press A accordingly, or the enemies can and will kill you. There may be no new content, but honestly? Final Fantasy VII doesn’t need it. It’s a fairly complete story with plenty of side content to do already. The entire third disc was basically side-missions and the final dungeon.

Final Fantasy VII Switch Review -3

This was taken from portable mode. Looks pretty clean, yeah?

Final Fantasy VII on the Switch plays terrifically in both docked and tablet mode. For me, I spend more time playing in docked mode, but that’s because I’m a hermit, and seldom leave my home. But I did take it with me to my doctor’s appointment, to see how it played. The resolution issues I mentioned above do not exist in the portable version of the game. Everything looked clean and sharp, just like it should. However, the sound effects still sounded pretty weird. Some of the magical effects sound distorted to me – mostly bolt and fire effects. This can be combated by just turning down the sound effects a little in the menus, which is something I enjoyed being able to do. I also think the font choice is much better than the one used in Final Fantasy IX – which, let’s be honest, just looked like it was ripped right from the mobile version. That should never be done.

First Class SOLDIER – 4/5:

Final Fantasy VII Switch Review - 4

How can the ShinRa Electric Power Company hold so much …power?

Final Fantasy VII left an indelible mark on the RPG community in the 1990s. At the time, almost all of the great RPGs were on the NES/SNES. Sure, Sega had a few, but they didn’t have games like Chrono Trigger, Final Fantasy and Super Mario RPG. Final Fantasy VII helped make the Playstation a real force in the gaming world. This version of the game plays better than I thought it would. I was afraid it would just feel like a cheap mobile port, but it definitely does not. Final Fantasy IX was a bit of a letdown on the Switch, so it’s glad to see they aren’t two-for-two in that department. We have other Final Fantasy games coming to the Switch in April, so we’ll see if they can keep up this positive trend. All told, I’m happy to have Final Fantasy VII on the Switch, and I think it was handled with about as much care as it could possibly be. Other than the minor nitpicks, the game itself still plays exactly as it should. Don’t want the “cheats” like Triple Speed? Don’t use them! It would be interesting if they made a way to disable them, for the people that don’t want them, but all you have to do is not push down on the sticks, and they won’t trigger.

Call of Duty: Black Ops 4’s ‘Ancient Evil’ is Live on PS4

Call of Duty Ancient Evil Arrives

The latest Zombies adventure is live on Call of Duty: Black Ops 4, which is presently exclusive on Playstation 4, other platforms to follow later. Ancient Evil has the team from the Chaos storyline (Bruno, Diego, Scarlett, and Shaw) joining up for an all-new adventure against new type sof the undead. Featuring signature Call of Duty Zombies combat, Ancient Evil will test players’ skills as they fight new Zombies and enemies against the backdrop of a gargantuan cavern colossal enough to hold a sprawling city.