For Honor revealed a new hero for Year 3, Season 2: Sakura is here to bring peace and salvation to all they can reach. She wears a mysterious mask and bears a titanic axe. Get a peek at her here.
Monthly Archives: April 2019
Sea of Thieves – Tall Tales: Shores of Gold Cinematic Trailer
Sea of Thieves has a new story-driven adventure coming with Tall Tales: Shores of Gold. This is heading to the game as a part of the free Anniversary update, coming April 30th.
Battletech: Urban Warfare Announcement Trailer
The second expansion for BATTLETECH has officially been announced – Urban Warfare is on the way on June 4th, 2019.
Pagan Online Early Access Thoughts
by Jason Parker (Ragachak)
I’m a sucker for a good ARPG – there’s not a whole lot that’s more fun than picking a character class, acquiring mountains of unnecessary loot, and doling out damage to make waves of enemies explode into a violent mess. That’s what Pagan Online is bringing in this upcoming Action RPG from Wargaming and Mad Head Games. Presently, it’s in Early Access on PC, so there are some things I can’t really complain about, like lag pockets/slowdown. This was likely due to me playing on EU servers, so moments like that are bound to happen. Pagan Online’s story is inspired by pre-Christian Slavic mythology, so it’s got a very bloody, dark feel to it, and I love it. The movement took some getting used to, as I’m used to left-clicking to move around in ARPGs on PC. It’s not bad, but it definitely took a bit of adjusting. This is a game I think would go well with a controller, but that’s personal preference.
On the note of movement, there is something that felt awry. The default button for my characters dodge/roll ability is the Left Shift Key. So you need to make sure your mouse is pointing in the place you want to roll to, otherwise, you just dodge off in some random direction. This is key to the Lifeleecher (Anya)’s moveset because it also drains health from her targets. The idea is that you kite all the enemies into a spot, hit them with the Root, the Slow, throw your big Blood Bats, and dash past them if they live to get some health. Many waves of enemies have at least one large enemy that can drop tons of aoe, knock you down, or charge into it. If you don’t use your dash ability wisely, you will definitely suffer for it. Death means you start the map over (but you can spend gold to refill your potions at least), so while this is a hack ‘n’ slash, you still have to be careful.
Pagan Online’s an interesting game though. You access a map that takes you through the stages you slaughter your way through, and the maps themselves are broken up into sections. Once you reach an encounter spot on these maps, a few waves of enemies will appear and start fighting you. You can’t progress till they’re all dead. This can become troublesome when you have monsters with the “Summon” tag because they will keep hassling you with more adds until they die. Upon reaching the end of the map, and the final wave of said map, there will be an incredibly dramatic slowdown, a gong, and you’ll be told it’s the Final Wave. One thing I do think is interesting, is that you don’t receive any loot until the entire portion of the map’s battles is over. You can’t escape battle either, so you have no choice but to go all in.
In addition to the story battles, you have side missions and assassination missions. Side Missions come in a few varieties, like Survival (survive waves until the time is up), Defense (defend a structure through all of the waves), and Patrol (patrol a map and kill anything you come across). These all more or less feel the same, but it’s a good way to farm up extra loot, exp, and assassination keys. Side Missions grant these fragments, and upon having enough (and completing the pre-requisites), you can tackle Assassination Missions. These are more challenging stages, where your goal is to kill a particular Elite. Succeeding helps you get Shards, which are one of the more serious gripes I have about Pagan Online.
There are eight characters that are playable in Pagan Online, each with their own cosmetics, colors, and poses. They all have unique ability sets and traits to unlock. In this iteration of the game, we could only pick from three out of the eight. This would not be so bad if you could try the characters out, but at least you can see what their abilities are, what they do, and what their primary stat is, so that’s a positive. To unlock the other characters, you need Shards. Each character requires 50 shards to unlock, and other than doing Assassination Missions that drop those shards, you can only hope. I’ve been playing Pagan Online for the past four or so days, and I’ve received four shards total – two of them were for the character I was already playing!
At least these extra shards put you towards unlocking cosmetics for the characters you own. As this is a retail game though, I would imagine that characters would be a significantly easier grind. This is a mechanic I expect to see in free-to-play games. My solution would probably be to unlock them through the story or simply let players unlock a new character per chapter. Since it’s all one account and these characters’ legend is tied together, this would let players unlock without feeling like they have to grind for hours, days or even weeks to get more character options. The actual combat is great though. The powers are easy to aim, the actual attacks and sound effects feel satisfying. I only had the opportunity to play one character, thanks to needing 50 shards per character.
Your Hub has plenty to do though. It was also nice to see a few other players in the Hub, and hopefully multiplayer will be added soon. That promises to create some truly spectacular encounters. Between battles, you can increase the strength of your powers through passive traits (using materials and stones you receive from leveling up), craft powerful new gear, and get rid of the extra gear you picked up from previous battles. Occasionally, you’ll receive blueprints in battle, and these are how you make new gear. When you use a recipe, you also need that type of gear (weapon, necklace, et cetera) in addition to the materials. In the early levels, this will make those generic, common pieces of gear suddenly become useful, so don’t throw them away immediately. If you have gear that you don’t like the stats for, you can reforge it! The higher level your Smith, the greater the possibilities for your gear. I do wish you could purchase more than one Health Potion at once though – you have 9 you can hold at once, but I’d rather be able to refill those charges in one go, instead of slowly purchasing them one at a time. As you complete missions, you’ll also receive Card Packs, which when opened give you more crafting/skill mats. This is handy to cut the grind down a bit.
The Story So Far:
Honestly, I’ve really enjoyed this game so far. My complaints are minor, and overall the game is incredibly satisfying to play. I was hoping to play more of the characters, but that will require a lot more grinding on my part that I was able to fit in during my preview. The NPCs were pretty great, I enjoyed watching my character grow stronger with each battle, and each encounter was genuinely difficult unless I grinded beforehand. I found myself going back to earlier missions and stages to over-level some of the harder fights, but that’s how I approach games that give me a recommended level/power rating. You’ll see that too, a Might Rating. Lots of things made me think of free-to-play/mobile games, and as long as that doesn’t culminate in a real-money shop that has pay-to-win functionality, I’ll be okay. I would, however, like to see the grinding for characters to be a little less frustrating. Pagan Online has a lot of potential though. It has a grimdark, bloody charm that I appreciate.
Note: A game key was provided for preview purposes.
Minecraft: Village & Pillage: Official Trailer
Minecraft has a new update coming, Village & PIllage, where players defend against new threats, build with new blocks, and have all-new villages to be a part of.
Shadow of the Tomb Raider: The Path Home
“The Path Home” follows the end of Shadow of the Tomb Raider, and though the battle is over, Lara’s quest isn’t done yet. There are allies missing, and Lara’s going to search for them while also uncovering an ancient mystery. This DLC also features the new Midnight Sentinel outfit, which allows for longer focus and perception durations, as well as the new Silver Strike bow. This new bow will penetrate enemy body armor, or even pierce multiple unarmored enemies. In addition, the new Magic Touch skill allows Lara to consume fewer resources when crafting on the go. Completing the Season Pass additions, Score Attack and Time Attack are now playable for all tombs from the main game.
Doraemon Story of Seasons Announced for Nintendo Switch and PC
Bandai Namco announced that they are bringing Doraemon to the West, with Doraemon Story of Seasons for the Switch and PC via Steam. This is scheduled to arrive in Fall 2019. Doraemon, the wildly popular anime character is bringing the Story of Seasons series to life with a new farming adventure. Players will be able to enjoy traditional Story of Seasons activities like growing crops, cultivating their farm, exploring, bug hunting, and much more.
Noby and other familiar faces from the Doraemon franchise will take part in a heart-warming journey across the title’s original local town. Players will develop the town along with their own farm while interacting and forming bonds with other townspeople. Doraemon’s secret gadgets will also be featured throughout DORAEMON STORY OF SEASONS.
Puyo Puyo Champions Coming to the West in May 2019
Known in Asia as Puyo Puyo eSports, Puyo Puyo Champions is on the way to the West for Playstation 4, Xbox One, Nintendo Switch and PC via Steam! It’s arriving on May 7th, 2019 for 9.99. The latest entry into this crazy puzzle game brings 24 characters, new features and is focused on bringing competitive multiplayer Puyo action to the whole world. This version also has upscaled HD visuals and is coming for a very affordable price.
Puyo Puyo Champions Features:
- The Preferred Way to Play—With a strong focus on global online competitive multiplayer, Puyo Puyo Champions is based on the fan-favorite rulesets of Puyo Puyo 2 (Tsu) and Puyo Puyo Fever. This includes the popular “Fever Mode” where you crush your opponents with ready-made chains!
- Tournament Mode–Duke it out for bragging rights in the brand-new, eight-player Tournament mode that lets you scratch that competitive itch locally with friends and family.
- Improved Replay System-–Pull off a devastating chain combo? Alongside auto-saved replays, Battle History provides a visual timeline of the biggest moments of a game with timestamps, so you never have to worry about missing a thing.
- Dual Audio—Players have the option to enjoy Puyo Puyo Champions with the original Japanese voice acting and either English, French, German, or Spanish text.
Feather Review
By Jaime Skelton (MissyS)
Common folk wisdom repeats the idea that the journey is more important than the destination. That philosophy guides the design of many in a new era of casual games, some of which can be classified as “walking simulators”. These games are meant more as experiences, a combination of graphics and audio meant to evoke feelings in their players. Such is the case with Feather, a simple game by Samurai Punk in which players take the role of a bird and fly about the game world.

The world is tranquil and beautiful.
Feather is not my first foray into games of this nature. I’ve played quite a few “walking simulators” and have even spent time in multiplayer environments provided by The Endless Forest and Meadow. It was my fondness of both of these, in fact, that made me want to investigate Feather. The idea of peacefully flying about a world, exploring its secrets and atmosphere, seemed like a pleasant way to lose track of time.
To be clear, it is a pleasant way to spend some time. Feather wastes no time in putting you in control of a bird in its little world. Controls are mostly intuitive, but a simple in-game tutorial teaches you that you can move with your mouse or WASD, control your camera, speed up, slow down, roll, tweet, and flip. For the most part, I found the controls responsive, though I must note that turning is more about slowly banking in an arc, rather than making a tight change of direction. Disappointingly, you also cannot pause and land wherever you like.
Flying is straight forward, and flips let you add a little style.
The island world is handcrafted, and while it feels expansive enough for a bird of this size, it feels rather small for the human playing. It took me about twenty minutes to see most of the island, including its secret caves, and while I was able to find one or two more points of interest in a revisit, everything was so compact it already felt familiar.
So what is there to do on this world? To start with, there are several ‘rings’ scattered about the island you can fly through. Doing so will change the music played in the world, from gentle tunes to more energetic beats, and that music will last with you until you change it again. There are trees and clouds that you can crash your way through, flowers that ring like little bells when you touch them, water that you can dive into, and caves that you can explore and use as shortcuts beneath the isle. Feather is also a multiplayer game, so you have the chance of encountering another player also flying around, and can share your explorations with them – though there is no method of communicating with them beside tweeting at them.
I spotted another player – but they didn’t take notice of me.
That’s it. On one hand, that might seem like it is enough for what Feather is intended to be. But consider this in comparison to two other titles. Fugl is a similar exploration game in which you play as a bird and explore a procedurally generated world, but its world size is much larger, there are hundreds of animals to discover and appearances to collect, and even a level and avatar editor. Like Feather, Fugl costs $9.99 USD on Steam. On another hand, Meadow is a multiplayer experience with multiple animals and appearances to unlock and collect, multiple collections to complete, a unique non-verbal communication system, and a large world with many secrets of its own. It costs $4.99 USD on Steam.
Getting this vista is a spoiler, but it does reveal how small the game world is.
Feather is a beautiful, peaceful experience in its own right. But for the amount it offers, at the price it offers, the game feels far overvalued at its current price tag. It feels more like a demo of a game that could be much larger, with more features and more land to explore; yet it’s a full release game. The content it has currently is simply too small to offer more than a coffee break time-out to experience calm. Beautiful, but short and shallow, I leave Feather with a final rating of 3.5/5.
Note: A game key was provided for review purposes.
Zombotron Releases on PC
Ant Karlov and Armor Games Studios are proud to announce the release of their platforming shooter, Zombotron today on Steam for PC, Humble, and Kartridge. Players will blaze a path across an alien planet, trying to find their way home through five chapters of the story. Their enemies can be crushed with elevators, ran down with vehicles, or simply destroyed with high explosives. There is also a nice assortment of weapons and armor to choose from, to look the part of a badass mercenary while destroying everything in your path. The Zombotron franchise exists as a prime example of satisfying run and gun action, with the other titles in the franchise (Zombotron, Zombotron II, and Zombotron II: Time Machine) have over fourteen million plays worldwide.
Features:
- Physics Shenanigans: Crush foes with elevators, send them flying with explosives, run them down in vehicles, and much more.
- Build your Arsenal: Lock and load with a variety of weapons as a soldier of fortune.
- Unveil the Mystery: Discover the secrets of the planet Zombotron in an engaging, camp-tastic storyline.
- Dress for Success: Customize Blaze’s armor to be the space-faring badass you’ve always wanted to be.





