Monthly Archives: May 2019

Monster Hunter World: Iceborne Expansion Coming in September 2019

Capcom revealed new details for the upcoming expansion for their best-selling franchise yesterday – Monster Hunter World: Iceborne. This is the best-selling Capcom title of all time, with more than 12 million units shipped worldwide, adding to the series total of over 53 million units. This first expansion to Monster Hunter World will arrive on the Xbox One and Playstation 4 on September 6th, 2019, with a PC release following this winter.

Iceborne also introduces the new higher difficulty Master Rank, a brand-new quest tier that makes new and existing monsters more ferocious than ever. The extreme cold is also the setting for brand new frigid climate foes such as the horned brute wyvern Banbaro and the snow-buried Beotodus. There will interweave with fan-favorites, such as Nargacuga, who has some killer new moves added to his moveset. The new flagship monster is the mysterious Velkhana, an elder dragon that wields powerful, deadly ice attacks.

To ready players to face the expansion’s fierce hunts, several new gameplay options have been added to broaden the player’s combat repertoire, creating opportunities for exciting new hunting strategies. The Slinger can now be used while the main weapon is drawn, regardless of weapon type. New features have also been added for the Slinger such as the Clutch Claw used to grapple onto monsters with more direct control and the Flinch Shot which unloads Slinger ammo to stun monsters. Each of the 14 weapon types will also get new combos and new elements, offering additional depth to master in combat.

The base game will be required, and though the weapons changes will be available right away, Hunters must have completed the main story through Hunter Rank 16 to access the new content in this expansion. There is also a free trial of Monster Hunter: World on PS4 right now, until May 20th – so if you haven’t given the game a try yet, there’s never been a better time for Playstation users. Any saved progress will also transfer over to the main game.

In the meantime, for existing Monster Hunter: World players on console, the last new content update for the base game will celebrate the aggressive flagship monster Nergigante who will finally appear in the formidable Arch-Tempered form for a limited time from May 11 UTC. Defeating this ultimate challenge will yield the powerful Nergigante γ (gamma) armor. In addition, a dynamic theme showcasing the lethal monster complete with custom ravaged system icons and the main game’s theme “Stars at Our Backs” as background music is now available for sale digitally on PS4 for 2.99.

Shards of Infinity Review (PC)

by Jason Parker (Ragachak)

Shards of Infinity Review 3

There are plenty of cards to learn about!

I spend an inordinate amount of my personal time playing card games. On a personal level, I prefer the chase of CCGs and the strategy that comes with them, Deckbuilders have just as much charm. I spent some time over the last week dipping my toes into a Deckbuilder that I’m fairly new to, in Shards of Infinity. Shards of Infinity is a deck builder by Stone Blade Entertainment, and the PC/Mobile version is developed by Temple Gates Games, who are known for their prowess in designing quality Deckbuilders. The major difference between deckbuilders and CCGs is that nobody has an advantage in terms of what cards they have. All players either have an identical deck or pull from the same deck to create their own personal deck for that game. After that game, the cards return to the communal pool, and once more, nobody has an edge.

Shards of Infinity Review

It seems more confusing than it actually is.

In Shards of Infinity, the ultimate goal is to be the last player standing. To do this, you need to build a deck of cards by drawing mercenaries and champions from the communal deck. Champions stay between turns in a spot on your side of the field, and mercenaries can either be Quick-Played (which returns them to the communal deck) or put in your discard pile. When you run out of cards, the discard pile goes into your deck, so you can’t lose by decking out. The tutorial is a nice, easy step-by-step that only takes a few minutes to give you a rundown of what you need to do in the game. That’s great, because while this is a pretty easy game to learn, ultimately like every other deckbuilder, it’s hard to master. You can just slap “Play All” every turn, and pick a random card from the recruit list to pick up, but it’s not going to go down as well as you’d like that way. The recruiting line is five cards that show up every turn, and you use one of your two currencies to purchase them (Crystals). Crystals are cards in your deck, but some character cards also generate Crystals for you to use.

Shards of Infinity 4

Take the time to read what all the character cards do. You’ll be glad you did.

You have another currency of sorts, Power. Power is how you deal damage to your opponent, but if they have Shields, Shields are removed before damage is dealt. Each player also has 50 health starting, but you can heal through the course of the game, with the right cards. So it’s important to take a good look at your hand, because you might be able to do some really fun stuff, like acquire Mastery, or Banish some cards. Mastery caps at 30, but both players start at 0. Certain cards/champions can increase your Mastery, and it’s used to level up cards. You can win without Mastery, but it’s not quite as easy as doing it the intended way. Some cards gain more power, more currency, or other fun, useful effects once you have certain Mastery Milestones. There’s also a card that, at Max Mastery deals Infinite Damage, so that’s probably the best way to round out a match if you’ve been grinding Mastery. If you want access to your better cards, you can recruit cards that have “Banish”. Banish permanently removes a card from your deck (for that game), so you have a better chance of drawing into your good stuff.

Shards of Infinity Review 2

Infinite Damage?! Count me in!

I personally don’t advise using Crystals for Banish fodder, but rather your “Blaster”, which deals a minor amount of damage to your opponent. There are cards that work way harder for better results, so I’d look to cards like that or mercenaries that you no longer need/don’t synergize well with your deck. Each game is different, despite having the same cards, which is neat. But the downside to having such a powerful card in the game is that’s ultimately going to be the chased card, the one both players no doubt want to win with. There’s nothing more satisfying than obliterating your opponent for infinite damage. I’ve played enough Magic: The Gathering to know that first-hand. However, this is certainly not a game for all card-game enthusiasts. Those of you who can’t stand not having something to chase, you won’t find happiness here. Shards of Infinity has nothing to chase – no cosmetics, no extra cards, etc. Extra cards would go against the model of the game/genre, so that’s fine.

It’s Time to Duel: 4/5

Shards of Infinity 5

Thankfully, the rules are easy to read and are in one handy location.

But I am curious if something will be added to chase later. This is also a retail game, it’s not free-to-play. I think the asking price of ~8 bucks is pretty reasonable. The AI’s difficulty is sound, and I enjoyed simply battering (or trying to) the AI’s defenses down. The matches don’t take a very long time (no more than 20 minutes or so), and it could definitely be a fun thing to stream versus a friend, or just to get a few matches in and challenge yourself. I’d love there to be some kind of cosmetic to chase, such as alternate art cards, animated cards, et cetera, but since this isn’t free-to-play, I don’t really have a dog in that fight. I get everything I need to play the game, and that’s just fine with me. Shards of Infinity is an excellent, sound adaptation of an existing card game. I do wonder when the “Relics” expansion will hit the digital version though because, from all reports, that really shakes the game up in some crazy ways. It’s great, chaotic fun with multiplayer, and I think deckbuilder fans that want something digital/on-the-go will love it.

A code was provided for the purposes of this review.

Override: Mech City Brawl

Override: Mech City Brawl is a no-holds-barred 3D giant robot brawler.

Business Model: Retail Purchase 29.99

Microtransactions: Yes – DLCs for additional playable characters.

Key Features:

Crazy Co-Op: Ever wanted to know what it’s like to be Voltron? In 2 and 4 player co-op modes, each player controls a part of the mech.

Customize: Enter the Garage to fine tune your mech’s accessories, and slap on a slick new paint job!

Campaign: It’s not all just online brawling, there’s also a full single player story mode.

Choices: Which of the 16 massive mechs will you choose to massacre with?